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DA3 Multiplayer? lol GG EA


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#1
Viidicus

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 why in the world is this even needed? - BioWare were talking about cutting things out of the game because cost + resources needed to create them yet they have enough for multiplayer for a game thats focused on single player story? lololol

This game will have horrible MP tacked on because EA demands it
There will be a requirement to use Origins.
Your choices wont matter.
Day One DLC will abound with at least one major character tied into it.
Their will be no mods allowed because of the MP

calling it now. 

Modifié par Viidicus, 18 janvier 2013 - 05:12 .


#2
Allan Schumacher

Allan Schumacher
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Plaintiff wrote...

Unless Bohemia Interactive and Valve are making the mods themselves, and charging for them, then no, mods do not make money.

What Bohemia Interactive and Valve do make money from are sales of their games. Whether you mod it later or don't is irrelevent, because they got all the money they were going to get from you when you paid for the product. It doesn't matter if you play it, mod it, or throw it away without even opening it, their profits are not increasing or decreasing as a result of any of that.

The link between mods and profit for the producers of the main game is extremely tenuous at best, and any profit that could be said to be linked to modding is negligable. Possibly the companies make money from the sale of the toolset, but the people with the skill and desire to use a toolset to create mods are a niche audience, and game companies make no money whatsoever from the downloading/use of the mods themselves.  It is not financially sensible to make the creation of a toolset a priority. They will make more money, more directly, if they devote that time to creating additional content themselves.


Both Bohemia Interactive and Valve are game companies that saw a lot of sales of their games based upon mods made for it (DayZ and Counterstrike).  Counterstrike and Day of Defeat were Half-Life mods that actually went retail.  Although these types of success stories aren't very common, however.

Having said that, I agree with the poster that hinted that Valve is a money press today because of Steam.

#3
Allan Schumacher

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I can click out the window to the BSN at any time and go and play games. If someone is insufferable or vulgar or annoying, I can just stop doing it and still enjoy gaming completely free of the BSN's influence.

However, one cannot play MP in a game and not run the risk of people being juvenile, vulgar or a pain to be around. I'm glad your track record with ME3 has been good, but undoubtedly the risk is still there. Lack of manners and decency on MP is a widespread problem, occurring in much more than just Bioware's games.


All the measures you take to avoid disrespectful behaviour on an internet forum still apply to multiplayer gaming. You can move on to try something else, whether it be a different MP session, the single player mode, or even go play a different game altogether and come back later.

I haven't played as much as Maria, but I have actually never run into a twit while playing ME3 multiplayer, in large part because I have a small group of people that I typically play it with. Some of these people I know in real life (old university classmates typically), a couple are forumites from various places that I have been a frequent poster.

Even in games of Counterstrike (going back 13 years now...) it was easy to ignore the petulant ones, and in my local area (Edmonton based server) the real twits typically got shunned off the servers by the typically mature group anyways. It helped that most of us knew each other, or were only 1 or 2 degrees of separation from each other.


It sucks if you don't know anyone that would also be interested in playing with you, but I have two really good friends that I typically co-op game with, to the point where a game offering co-op piques our interest simply because it contains co-op. Our favourite part of SWTOR was doing the class quests, which actually doesn't even involve any of the other group members. This is because they were the most well written, and it was just cool watching your friend make his or her choices, as well as sharing the choices I make with them. I have co-op'd through both IWD campaigns with 2 friends, each of us controlling 2 characters. I actually have never played through either of them by myself.

I'll agree the experience is probably less interesting when playing with a total stranger, but fortunately I find gaming is becoming more popular so I am finding it easier to find people that game among my actual friends (rather than just tapping the geekier friends).

Modifié par Allan Schumacher, 22 janvier 2013 - 09:10 .


#4
Allan Schumacher

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They played it safe and just copy/pasted Gears of War's horde mode. If this was the plan all along, I question their judgement.


Could be because it was more of an experiment. We weren't expecting it to be as popular as it is.

#5
Allan Schumacher

Allan Schumacher
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NWN also suffered due to the fact it was designed from the ground up as a multiplayer game. The mechanics were focused more toward MP, you couldn't form your own party, and the story was mediocre at best. Compared to Baldur's Gate (or even Icewind Dale) it was pretty sad.


I think, moreso, NWN's OC as much had issues because NWN was more toolset than game for a long time.