Modifié par Aolbain, 18 janvier 2013 - 03:59 .
DA3 Multiplayer? lol GG EA
#26
Posté 18 janvier 2013 - 03:59
#27
Posté 18 janvier 2013 - 04:50
joe2353 wrote...
From what I know, EA's stress on all their games to have a MP comes from the sports branch. The company saw that games like EA Sports were selling more games and DLC because the MP let you put your friend on you're team, and was hoping see the same in their RPGs. The thing with RPGs like M.E. and D.A. is that MP that open battle field fights have nothing to do with role playing. The only way I see the MP working for D.A. is for it to be set up like a table top game, and have nothing to do with the main story what so ever.
Actually...thats incorrect.
EA is essentially attempting to copy the Valve "service" model by implementing online features for each game.
And note, online DOES NOT equal multiplayer in every game. It just means online in the forms of server access, basically using Origin to login and play the game on PC or console, or to download content from it at the very least, and it will be used as a tool to check piracy and to track sales statistics most likely. That is what Valve does, plus throwing in user generated content and the like.
Plus, multiplayer is a shakey definition to begin with. Considering that previous BioWare titles had multiplayer before, the Baldur's Gate's of the world as an example, which basically did scenarios outside of the main storyline of the game with multiple characters. But multiplayer can also mean non-interactivity through functions, Demon Souls was a multiplayer game because of this, for example, or at least can be classified as such.
So what specific model of multiplayer is it that the OP is objecting to I think is a better question, and why do they feel it is not needed, especially considering RPG's were originally designed with multiplayer in mind, from Tabletops to earlier PC dungeon crawls.
Modifié par LinksOcarina, 18 janvier 2013 - 04:52 .
#28
Posté 18 janvier 2013 - 05:19
#29
Posté 18 janvier 2013 - 06:20
I don't think BW has, but I think EA is currently demanding MP in all games.Aolbain wrote...
Have they even hinted for MP? I more got the implication that it would be some online-integration, like a place where you could show of your characters and your progress through the game.
#30
Posté 18 janvier 2013 - 06:31
freche wrote...
I don't think BW has, but I think EA is currently demanding MP in all games.Aolbain wrote...
Have they even hinted for MP? I more got the implication that it would be some online-integration, like a place where you could show of your characters and your progress through the game.
Not quite. EA is asking that all games have an online component. Dragon Age Origins and Dragon Age 2 both had online components (being able to upload screenshpots to the BSN, redeem online codes, etc). Dragon Age 3 will have some form of online component as well, but nothing we can discuss yet.
#31
Guest_krul2k_*
Posté 18 janvier 2013 - 06:53
Guest_krul2k_*
#32
Posté 18 janvier 2013 - 07:00
#33
Posté 18 janvier 2013 - 07:35
#34
Posté 18 janvier 2013 - 07:42
#35
Posté 18 janvier 2013 - 07:46
KiddDaBeauty wrote...
So basically, if it isn't as moddable as one of the top 1% moddable games out there and also one of the most moddable BioWare games so far, then the game can't be interesting to you at all? My BG:Trilogy installation has a mod list that's almost silly in how long it is, but it seems we still rate the importance of moddability very differently.
Yes. Tht's exactly what I'm saying.
/sarcasm
No, what I'm actually saying is if the single player game has as much content as BG2, and is mod-friendly enough to add still more to it, then I won't begrudge MP taking up disk space. Otherwise my interest in DA3 will dwindle away to "no buy" I have never done MP with the Baldur's Gate games. I had serious misgivings about getting ME3 with multiplayer (and ended up bitterly regretting buying it anyway) I did not enjoy MP when it was required fro the best SP ending. And I never touched it again after EC.
I am very skittish about purchasing Bioware products at this point and am willing to walk away if at any point my spidey sense starts tingling. Barring a truly monumental single player game, multiplayer will do that for me. I will walk away.
Now if the online component is limited to what the first two DA games have, that's okay.
#36
Posté 18 janvier 2013 - 09:05
Not to nitpick, as I really vibe on some of the things you're saying... but you say you haven't touched ME3 since the EC, but you have a MEHEM banner in your sig...?
#37
Posté 18 janvier 2013 - 09:07
Prostituting important game mechanics to get people to play the MP is not OK, but I think Bioware got the message on that one. Not that I'm passing up the opportunity to reiterate it.
#38
Posté 18 janvier 2013 - 09:08
Lets say you import your own level 20 hero and have to survive vs enemies+ bosses and instead of having 4 diffrent party members your friend bring in each of his own MC hero to the battlefield.
#39
Guest_krul2k_*
Posté 18 janvier 2013 - 09:08
Guest_krul2k_*
#40
Posté 18 janvier 2013 - 09:12
Wulfram wrote...
I suspect ME3's multiplayer was more than self-financing, so from that point of view it's no problem.
Prostituting important game mechanics to get people to play the MP is not OK, but I think Bioware got the message on that one. Not that I'm passing up the opportunity to reiterate it.
Other then that very short cutscene what were they "prostituting important game mechanics"?
#41
Posté 18 janvier 2013 - 09:13
Can't say if it will negatively affect the single player game. ME3's single player game certainly wasn't what I'd call finished or polished and they cut a lot of corners there. Whether that's in part thanks to added multiplayer, we can only speculate.
#42
Posté 18 janvier 2013 - 09:15
addiction21 wrote...
Wulfram wrote...
I suspect ME3's multiplayer was more than self-financing, so from that point of view it's no problem.
Prostituting important game mechanics to get people to play the MP is not OK, but I think Bioware got the message on that one. Not that I'm passing up the opportunity to reiterate it.
Other then that very short cutscene what were they "prostituting important game mechanics"?
Aside from that scene, they weren't. That being said, that one scene resulted in a ton of people trying out MP when they wouldn't have normally.
#43
Posté 18 janvier 2013 - 09:24
Fast Jimmy wrote...
^
Not to nitpick, as I really vibe on some of the things you're saying... but you say you haven't touched ME3 since the EC, but you have a MEHEM banner in your sig...?
Sorry, wasn't clear, I haven't touch multiplayer since EC.
I actually didn't touch single player for several months either, until MEHEM. But that's a competely different story
Modifié par iakus, 18 janvier 2013 - 09:24 .
#44
Posté 18 janvier 2013 - 11:42
That's kind of a worrying direction for these games to be going in for us folks who just never play multiplayer games (because of a slow internet connection, not a competitive person, it's just not your thing, etc.) no matter how great the multiplayer is.
#45
Posté 19 janvier 2013 - 12:27
addiction21 wrote...
Other then that very short cutscene what were they "prostituting important game mechanics"?
By making playing MP far more important to the outcome of the single player game than any of the major decisions in the SP. It's not just that short cutscene - the whole EMS system is screwed up by having to deal with the massive boost that MP gives a player.
edit: In some ways I'd have been a lot less bothered if MP gave a more sensible reward - say 300 points - but that 300 points was still necessary for the "Shepard lives" scene. Not being able to get the "Shepard lives" scene was an easy rallying cry because it conflicted with what we were told before the game was released, but the whole system was screwed up by MP and the EC really didn't do much to fix it.
Well, to be fair it's possible they wouldn't have bothered to make the war assets system work properly even if it hadn't had to deal with the ludicrous MP rewards, but I'd rather give them some benefit of the doubt.
Modifié par Wulfram, 19 janvier 2013 - 12:42 .
#46
Guest_krul2k_*
Posté 19 janvier 2013 - 12:41
Guest_krul2k_*
#47
Guest_Rubios_*
Posté 19 janvier 2013 - 03:25
Guest_Rubios_*
Plaintiff wrote...
You missed the first part of Maria's statement: the multiplayer system also exists to make money, which mods do not.Nightdragon8 wrote...
Maria Caliban wrote...
To make money and extend the life of the product, which also leads to more money.Viidicus wrote...
why in the world is this even needed?
You also know what leads to extend of life of a product?? Mods... Look at DA:1 look at all the mods on there...
oh and look at Skyrim, look at the TONS of mods that are out there. And people are still playing it. And buying DLC for it.
So while multiplayer does extend the life. So do other things... I mean really Skyrim released and Creation kit to ALLOW the users to make Mods for the game.... and look what it has been able to do.
While those games( neverwinter nights and baulder gate2) had multiplayer... really honestly how many people played it?? during that era of internet it was on dail-up and what not.
so while it could be done.. I just dont think its worth it... I mean I dont play ME3 for the multiplayer... its boring, and without a good kick system for those that just sit in a corner and do nothing the whole game
Indeed, just look at how much money Bohemia Interactive or Valve are not making thanks to the modding commmunity.
Oh wait...
That's because following the market leaders is the best way to lead a market, business 101Celene II wrote...
To try to replicate the success of other games with MP that sell a ton of copies.
Modifié par Rubios, 19 janvier 2013 - 03:34 .
#48
Posté 19 janvier 2013 - 05:08
Also, I hope they don't repeat the mistakes of ME3 and make DA3 MP the same as DA3 SP without the pause button without careful consideration and adjustment. In ME3 MP, they took out the pause button but left the same swervey movement/camera controls, narrow unadjustable FOV, sticky cover, one button disaster, character models hoggin the screen, cheating AI, etc. In other words, they left in all the clunk that we managed in SP with a pause button but took out the pause button. Some peole pause for every shot to line it. That is how crucial pause is in ME3.
When you remove a major feature from a game, you have to adjust the rest of the game to compensate.
Then again, DA series does not have any of the annoyances of ME3. It's more like NWN and I played that MP fine without pause button. But, NWN didn't have a troll store.
#49
Posté 19 janvier 2013 - 05:15
Liamv2 wrote...
I love how people dismiss the multiplayer of a game that is not even out yet
The game could send you real money based on how well you did and some people would never play it. Most MP games are full of ego driven adolescents.
So yes i can dismiss any sort of MP of DA3 right now.
#50
Posté 19 janvier 2013 - 05:15





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