Rubios wrote...
Plaintiff wrote...
You missed the first part of Maria's statement: the multiplayer system also exists to make money, which mods do not.Nightdragon8 wrote...
Maria Caliban wrote...
To make money and extend the life of the product, which also leads to more money.Viidicus wrote...
why in the world is this even needed?
You also know what leads to extend of life of a product?? Mods... Look at DA:1 look at all the mods on there...
oh and look at Skyrim, look at the TONS of mods that are out there. And people are still playing it. And buying DLC for it.
So while multiplayer does extend the life. So do other things... I mean really Skyrim released and Creation kit to ALLOW the users to make Mods for the game.... and look what it has been able to do.
While those games( neverwinter nights and baulder gate2) had multiplayer... really honestly how many people played it?? during that era of internet it was on dail-up and what not.
so while it could be done.. I just dont think its worth it... I mean I dont play ME3 for the multiplayer... its boring, and without a good kick system for those that just sit in a corner and do nothing the whole game
Indeed, just look at how much money Bohemia Interactive or Valve are not making thanks to the modding commmunity.
Oh wait...That's because following the market leaders is the best way to lead a market, business 101Celene II wrote...
To try to replicate the success of other games with MP that sell a ton of copies.
You criticize attempting to replicate the success of other games with MP that sell a ton of copies yet you offer Bohemia Interactive or Valve as examples of companies that have had success with moddables games.





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