Aller au contenu

Photo

DA3 Multiplayer? lol GG EA


242 réponses à ce sujet

#101
Aolbain

Aolbain
  • Members
  • 1 206 messages

Yuqi wrote...

As long as it's not like Fable 3...


Fable 3 had MP? :blink:

Modifié par Aolbain, 21 janvier 2013 - 03:46 .


#102
AppealToReason

AppealToReason
  • Members
  • 2 443 messages

Aolbain wrote...

Yuqi wrote...

As long as it's not like Fable 3...


Fable 3 had MP? :blink:


A friend could join your world and kill people with you. I actually quite liked it. The game sucked but thats the kind of MP I really enjoy in non-bullet-shooty games.

#103
Aolbain

Aolbain
  • Members
  • 1 206 messages

AppealToReason wrote...

Aolbain wrote...

Yuqi wrote...

As long as it's not like Fable 3...


Fable 3 had MP? :blink:


A friend could join your world and kill people with you. I actually quite liked it. The game sucked but thats the kind of MP I really enjoy in non-bullet-shooty games.


Huh, I only played a couple of hours on my brothers game before I got bored. But the more you know, I guess.

#104
DialupToaster

DialupToaster
  • Members
  • 322 messages
Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:

#105
Lazengan

Lazengan
  • Members
  • 755 messages

Ninja Stan wrote...

There was a lot of resistance to ME3 multiplayer before that game's release, largely for the same reasons in the OP, yet ME3 MP is insanely popular. That's not to say that DA3 MP will necessarily be equally as popular, but to dismiss it out of hand now, when we have no information about it, is a little premature, in my opinion.


Ironically while many of us, including me, complained that Multiplayer would be a worthless cash cow that sought to attract the dim witted action shooter audience and emulate Call of Duty's financial success. It is by all means, quite possibly the best video game  Bioware has ever developped. It actually feels on the same conceptual level as counter strike and WC3 Frozen Throne custom maps, there is so much mechanical depth and good gameplay. Seriously, everything else you made up until now has been an interactive movie with decent combat. ME3 multiplayer was pure gameplay, and as buggy as it is now, it is hella good.


I hope EA takes note as to why the multiplayer component was so successful, commercially and critically. This should be expanded upon. 

If EA wants to generate as much revenue as possible, it would be in their best interest to throw in additional funding to multiplayer, instead of sapping it from single player. You can satisfy your older community members, while keeping the newer community members interested. 

Of course, this is asking a lot, but EA once again take a look at how popular ME3 multiplayer is

Modifié par Lazengan, 21 janvier 2013 - 04:15 .


#106
Aolbain

Aolbain
  • Members
  • 1 206 messages

randomchasegurney wrote...

Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:


Hey, maybe thats what EA is doing? Rounding up potential buyers and beating them with sticks until they agree to buy a collectors edition of someting.
That would justify all the hate they get.

#107
Lazengan

Lazengan
  • Members
  • 755 messages

randomchasegurney wrote...

Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:


Typical scrub logic

"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism. 

How would any business stay alive if this was their attitude towards their customers?

"You don't like what we do? **** off"

Modifié par Lazengan, 21 janvier 2013 - 04:15 .


#108
Aolbain

Aolbain
  • Members
  • 1 206 messages

Lazengan wrote...

randomchasegurney wrote...

Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:


Typical scrub logic

"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism. 

How would any business stay alive if this was their attitude towards their customers?

"You don't like what we do? **** off"


Okay, how about this one: If enough people dont like something and wont buy it, sooner or later the creator of said thing will be forced to adapt and chane the product, or they will disappear.

#109
Lazengan

Lazengan
  • Members
  • 755 messages

Aolbain wrote...

Lazengan wrote...

randomchasegurney wrote...

Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:


Typical scrub logic

"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism. 

How would any business stay alive if this was their attitude towards their customers?

"You don't like what we do? **** off"


Okay, how about this one: If enough people dont like something and wont buy it, sooner or later the creator of said thing will be forced to adapt and chane the product, or they will disappear.


equally true, this is the extreme polar opposite

A creator cannot completely disregard all criticism as much as they can completely accept all opinions

there has to be a balance. What fanboys don't seem to understand is the concept of balance. 

#110
Aolbain

Aolbain
  • Members
  • 1 206 messages

Lazengan wrote...

Aolbain wrote...

Lazengan wrote...

randomchasegurney wrote...

Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:


Typical scrub logic

"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism. 

How would any business stay alive if this was their attitude towards their customers?

"You don't like what we do? **** off"


Okay, how about this one: If enough people dont like something and wont buy it, sooner or later the creator of said thing will be forced to adapt and chane the product, or they will disappear.


equally true, this is the extreme polar opposite

A creator cannot completely disregard all criticism as much as they can completely accept all opinions

there has to be a balance. What fanboys don't seem to understand is the concept of balance. 


Well, if fanboys start to understand silly things like "balance" and "basic human logic", who would we make fun of?

#111
DialupToaster

DialupToaster
  • Members
  • 322 messages

Lazengan wrote...

Typical scrub logic

"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism. 

How would any business stay alive if this was their attitude towards their customers?

"You don't like what we do? **** off"


..... What?:?
They care about money, if your gonna **** about the game..... why would you buy it unless you're some kind of masochist? I for one have not bought Mass Effect 3, instead I saved my money and bought a game I really enjoyed.;)

LOGIC: If I buy a game I "know" I'm gonna hate, then I'm gonna complain on the BSN!<_<

Have a nice day!:D


And wait..... I'm a fanboy for NOT buying their game? wut.

Modifié par randomchasegurney, 21 janvier 2013 - 04:46 .


#112
LinksOcarina

LinksOcarina
  • Members
  • 6 536 messages

ReconTeam wrote...

shepard1038 wrote...
What if the multiplayer is a cooperative mode?


Like what you could do in Baldur's Gate and Icewind Dale? That would be great. Yet I rather doubt that. I don't think it hits the market EA is aiming for.


Well, Mass Effect 3 had a very successful co-op mode. And as it was stated many times, EA is looking to include online in all games in some form. It would be terrible if all of the online features were exactly the same for each game, be it a deathmatch, no holds barred brawl or a co-op experience.

For Dragon Age I only see one of three possabilities, a co-op horde mode similar to Mass Effect, A team based objective mode that is sort of what Assassins Creed did, only without the stealth mechanics, Or a story centric "flashpoint" style of questing like The Old Republic had.

For me, I think the last choice would be the best choice scenarios above make the most sense for the type of RPG Dragon Age is, and all would fit in the end, although they would need to be tweaked of course to fit the type of game. 

#113
Mello

Mello
  • Members
  • 1 198 messages
I don't know what to think about MP anymore ever since Mass Effect 3's MP became a success.

#114
byzantine horse

byzantine horse
  • Members
  • 359 messages
I would like co-op rather than multiplayer ala horde-mode as in ME3 or deathmatches or whatever. It could be very interesting to get a friend into your game with his/her character taking the place of a npc. Or several friends, filling up the entire party. Of course you would miss out on character development of the npcs and stuff but it would be nice to have to choice to play with friends. If the regular game is intact and unaffected by co-op MP I see no reason why not.

#115
ianvillan

ianvillan
  • Members
  • 971 messages

LinksOcarina wrote...

ReconTeam wrote...

shepard1038 wrote...
What if the multiplayer is a cooperative mode?


Like what you could do in Baldur's Gate and Icewind Dale? That would be great. Yet I rather doubt that. I don't think it hits the market EA is aiming for.


Well, Mass Effect 3 had a very successful co-op mode. And as it was stated many times, EA is looking to include online in all games in some form. It would be terrible if all of the online features were exactly the same for each game, be it a deathmatch, no holds barred brawl or a co-op experience.

For Dragon Age I only see one of three possabilities, a co-op horde mode similar to Mass Effect, A team based objective mode that is sort of what Assassins Creed did, only without the stealth mechanics, Or a story centric "flashpoint" style of questing like The Old Republic had.

For me, I think the last choice would be the best choice scenarios above make the most sense for the type of RPG Dragon Age is, and all would fit in the end, although they would need to be tweaked of course to fit the type of game. 



I know that this  ( 2:50) is typical Bioware talk but they did mention thinking about looking at Baulders Gate 2 multiplayer. Whether it will be the same as BG2 or some modern system is to be seen.

#116
The Harmonizer

The Harmonizer
  • Members
  • 151 messages
I'd love to see a Co-op boss fight mode. The last bossfight in Legacy was equally awesome and ****tty, because the AI is so stupid...Took me a a few tries because the AI pathfinding was horrible in the "arena". However the strategy to take Down the boss was awesome, reminded me of some good MMO bosses.

If you hear this Bioware/EA. Please make a sort of Dungeon co-op online mode or just cool bossfights like the one in Legacy...with Coop!

#117
Crackseed

Crackseed
  • Members
  • 1 344 messages
I like the idea of some form of co-op but I can see it being a bit more difficult to implement then ME3's - TPS/FPS co-op is probably one of the easiest types of co-op to design IMO. When you move to a game that's supposed to be more tactical like DA, that's going to be an interesting MP concept. Given we don't even know how DA3's core gameplay is yet, I'm intrigued by the implications of MP for it.

#118
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
Eh. I'm not particularly hyped about co-op in a game driven primarily by dialogue and story. I would feel pressured to skip through quickly if I was playing with one of my friends or, even worse, a total stranger. Not to mention that I wouldn't want to hop in the story at one point, where my fellow gamer may be behind me or, heaven forbid, ahead of me.

It would need to be a unique and rewarding way to extend the gameplay. Maybe something that is only available for characters who have beaten the game and then can go help other players who haven't beaten it yet.

A Horde mode, PvP mode, capture the flag mode or pretty much any other type of FPS multiplayer aspect would be awfully boring in a DA game. Control of just the PC may be limiting if you made your build to compliment other party members (relying on them for buffs/healing). And having your whole party along would be confusing and hard to manage (imagine a PvP battlefield with 10 Cullen's running around). You would need to have your own, new character used solely for MP instead of SP and these classes would need to be balanced so that there is no clear advantage over each other.

I don't think any of these things are impossible to do, but they wouldn't appeal to me at all and I feel like they would be a challenge to form into an enjoyable experience for your average DA fan.

And, if Bioware makes DA3 without a MP/co-op feature, I will LITERALLY crap myself in surprise. I get that DA:O and DA2 met EA's online requirement... but I simply do not believe that they will avoid online gameplay in any future game, ever.

#119
nanotm

nanotm
  • Members
  • 967 messages
i'm hopeing it will have something along the lines of me3's mp, so bw can refine there codeing process ready for me4 to be bug free :P

seriously though i dont think a pvp mp would be a good thing but i rather am hopeing theres soem sort of coop based game play (which works well when your also allowing the console scrubs into the mix) but without all the stupid balanceing the ai to account for console scrubs inanate inability to do things as well (like aiming) thats probably the worst aspect of me3 mp experiance atm.

for da3 i'm hopeing that we wil get various classes of char and various races for each one (mage, rogue, melee) and options to choose what we fight albeit with a more complete ui so were not constantly frustrated with some guy in austrailia or eastern europe hosting :)

but yeah something thats an add on to an otherwise complete sp game will be great (bonus points if you can earn a bonus to the sp army via the mp side of things but it not being necessary to get the best outcome)

#120
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Allan Schumacher wrote...

Plaintiff wrote...

Unless Bohemia Interactive and Valve are making the mods themselves, and charging for them, then no, mods do not make money.

What Bohemia Interactive and Valve do make money from are sales of their games. Whether you mod it later or don't is irrelevent, because they got all the money they were going to get from you when you paid for the product. It doesn't matter if you play it, mod it, or throw it away without even opening it, their profits are not increasing or decreasing as a result of any of that.

The link between mods and profit for the producers of the main game is extremely tenuous at best, and any profit that could be said to be linked to modding is negligable. Possibly the companies make money from the sale of the toolset, but the people with the skill and desire to use a toolset to create mods are a niche audience, and game companies make no money whatsoever from the downloading/use of the mods themselves.  It is not financially sensible to make the creation of a toolset a priority. They will make more money, more directly, if they devote that time to creating additional content themselves.


Both Bohemia Interactive and Valve are game companies that saw a lot of sales of their games based upon mods made for it (DayZ and Counterstrike).  Counterstrike and Day of Defeat were Half-Life mods that actually went retail.  Although these types of success stories aren't very common, however.

Having said that, I agree with the poster that hinted that Valve is a money press today because of Steam.

Yeah, and it means less games for us as a result. They never have to crunch or even worry about making a new game. They could stop all game development and be set for life thanks to Steam. We'll never see Half-Life 3. Image IPB

#121
soignee

soignee
  • Members
  • 5 035 messages
DA3 multiplayer? Yayyy. That sounds intriguing! Consider my curiosity piqued.

Seriously, MP in ME3 is so much fun. I find myself muttering FOR TUCHUNKAAAA when I am about to do something foolish, which is more often then I like.

#122
EpicBoot2daFace

EpicBoot2daFace
  • Members
  • 3 600 messages

Aolbain wrote...

Yuqi wrote...

As long as it's not like Fable 3...


Fable 3 had MP? :blink:

Yeah, and it was actually kinda fun.

#123
The_11thDoctor

The_11thDoctor
  • Members
  • 1 000 messages
I still dont get the irrational response from people who wander about MP. Why question a mode? Why are you complaining about having more features? Why complain over a feature that brings fans of the series together to enjoy a series they love? Its a mode you are not forced to place if you choose not to. MP expands the life of a game, keeps up it value, brings in revenue for the game after its release, adds value to the game, money from the MP can bring more money to expansions in SP and MP, DLC, etc and not everyone lives under a rock and hates interaction with other humans. They have budget departments that manage their funds a lot better than your guesses and know what they're doing. A lot of time, they receive a separate extra budgets for MP to be developed and use an outside or separate team. Both teams have their own focus and complete their modes. You miss out on no content unless the Devs cut it intentionally. Why worry about content you have no knowledge of anyway? If it was important, it'll make it in the game.

MP in ME3 has saved it's life IMO. I played ME3 and it was the buggiest piece of garbage I ever played in recent memory...(PS3 ver) and it was so broken I couldnt even finish it for the longest time literally and not due to frustration though that was a sep issues. Thessia moved at 1 fp every 5-10 seconds, Kilang's fight I had to play over 15 times before it finally counted him defeated and let me move on with the story(locked in room), the citadel was a black screen of death 98% of the time, freezing up etc... I cant list all of the game breaking bugs I ran into. But MP in ME3 was amazing. It worked better than the SP and was more fun. After I got the story finally beat in SP, there was no reason to return. I didnt even want to finish due to all the trouble, but I owed it to myself after investing so much time/money in ME1-2.

Personally, Im looking forward to DA3  MP. I want to see what they do with it. I hope they expand it like the MP of Uncharted and have tons of modes, options and custimization unlike MP in ME3.

Modifié par aang001, 21 janvier 2013 - 09:28 .


#124
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
^

I don't think people who are against MP are against human interaction. I think they are just against dealing with the racist, vulgar, sexist, demeaning scum of the Earth you can often run into during video game MP segments, especially in shooters. Any game that puts the pressure of your own failure into the hands other humans' skill coupled with a tight time constraint is going to often bring in the basest and most cave-man like attitudes across the planet.

To not want to feel obligated to play this type of gameplay and to also not want a series we enjoy to be associated with that kind of behavior is not irrational.

Are there nice, good people on MP shooters? Of course. I'd say there is even a majority. But all it takes is one encounter (of which there inevitably is many, even when I am often not the target of it) with such ingrate-like behavior and it makes me feel ashamed to be a human, let alien a fellow video game player.

If Bioware could enforce a strict behavior code for their MP sections? I'd be more open to it. But they don't take nearly an aggressive enough stance to keep out the scumbags of the gaming universe (not that many developers do at all, to be honest).

MP is NOT the pinnacle of online social interaction. To suggest that people avoid it because they are isolated, backward or anti-social is a false conclusion. If anything, certain sections of the MP community are the ones who are isolated, backward and anti-social.

#125
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I've played over 700 hours of Mass Effect multiplayer and have not heard or experienced anything racists, vulgar, sexist, or demeaning. 90% of the time, people don't even talk.

Alternatively, all of those have appeared on the BSN. I still recall the week where on a nightly basis, someone would come to the DA II threads and post images of humans defecating.

Your post is an excellent example of the pot calling the kettle black.

Modifié par Maria Caliban, 21 janvier 2013 - 09:58 .