Yuqi wrote...
As long as it's not like Fable 3...
Fable 3 had MP?
Modifié par Aolbain, 21 janvier 2013 - 03:46 .
Yuqi wrote...
As long as it's not like Fable 3...
Modifié par Aolbain, 21 janvier 2013 - 03:46 .
Aolbain wrote...
Yuqi wrote...
As long as it's not like Fable 3...
Fable 3 had MP?
AppealToReason wrote...
Aolbain wrote...
Yuqi wrote...
As long as it's not like Fable 3...
Fable 3 had MP?
A friend could join your world and kill people with you. I actually quite liked it. The game sucked but thats the kind of MP I really enjoy in non-bullet-shooty games.
Ninja Stan wrote...
There was a lot of resistance to ME3 multiplayer before that game's release, largely for the same reasons in the OP, yet ME3 MP is insanely popular. That's not to say that DA3 MP will necessarily be equally as popular, but to dismiss it out of hand now, when we have no information about it, is a little premature, in my opinion.
Modifié par Lazengan, 21 janvier 2013 - 04:15 .
randomchasegurney wrote...
Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:
randomchasegurney wrote...
Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:
Modifié par Lazengan, 21 janvier 2013 - 04:15 .
Lazengan wrote...
randomchasegurney wrote...
Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:
Typical scrub logic
"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism.
How would any business stay alive if this was their attitude towards their customers?
"You don't like what we do? **** off"
Aolbain wrote...
Lazengan wrote...
randomchasegurney wrote...
Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:
Typical scrub logic
"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism.
How would any business stay alive if this was their attitude towards their customers?
"You don't like what we do? **** off"
Okay, how about this one: If enough people dont like something and wont buy it, sooner or later the creator of said thing will be forced to adapt and chane the product, or they will disappear.
Lazengan wrote...
Aolbain wrote...
Lazengan wrote...
randomchasegurney wrote...
Hate it? don't buy, and have a nice day. this is how companies learn, they're not forcing you to buy it... or buy it only when it's reeeeeeallly cheap, like what I think I'll do. d:
Typical scrub logic
"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism.
How would any business stay alive if this was their attitude towards their customers?
"You don't like what we do? **** off"
Okay, how about this one: If enough people dont like something and wont buy it, sooner or later the creator of said thing will be forced to adapt and chane the product, or they will disappear.
equally true, this is the extreme polar opposite
A creator cannot completely disregard all criticism as much as they can completely accept all opinions
there has to be a balance. What fanboys don't seem to understand is the concept of balance.
Lazengan wrote...
Typical scrub logic
"hurrr if you don't like X don't purchase/read/suscribe to it". It's not even an arguement, it's a fanboy defense mechanism.
How would any business stay alive if this was their attitude towards their customers?
"You don't like what we do? **** off"
Modifié par randomchasegurney, 21 janvier 2013 - 04:46 .
ReconTeam wrote...
shepard1038 wrote...
What if the multiplayer is a cooperative mode?
Like what you could do in Baldur's Gate and Icewind Dale? That would be great. Yet I rather doubt that. I don't think it hits the market EA is aiming for.
LinksOcarina wrote...
ReconTeam wrote...
shepard1038 wrote...
What if the multiplayer is a cooperative mode?
Like what you could do in Baldur's Gate and Icewind Dale? That would be great. Yet I rather doubt that. I don't think it hits the market EA is aiming for.
Well, Mass Effect 3 had a very successful co-op mode. And as it was stated many times, EA is looking to include online in all games in some form. It would be terrible if all of the online features were exactly the same for each game, be it a deathmatch, no holds barred brawl or a co-op experience.
For Dragon Age I only see one of three possabilities, a co-op horde mode similar to Mass Effect, A team based objective mode that is sort of what Assassins Creed did, only without the stealth mechanics, Or a story centric "flashpoint" style of questing like The Old Republic had.
For me, I think the last choice would be the best choice scenarios above make the most sense for the type of RPG Dragon Age is, and all would fit in the end, although they would need to be tweaked of course to fit the type of game.
Yeah, and it means less games for us as a result. They never have to crunch or even worry about making a new game. They could stop all game development and be set for life thanks to Steam. We'll never see Half-Life 3.Allan Schumacher wrote...
Plaintiff wrote...
Unless Bohemia Interactive and Valve are making the mods themselves, and charging for them, then no, mods do not make money.
What Bohemia Interactive and Valve do make money from are sales of their games. Whether you mod it later or don't is irrelevent, because they got all the money they were going to get from you when you paid for the product. It doesn't matter if you play it, mod it, or throw it away without even opening it, their profits are not increasing or decreasing as a result of any of that.
The link between mods and profit for the producers of the main game is extremely tenuous at best, and any profit that could be said to be linked to modding is negligable. Possibly the companies make money from the sale of the toolset, but the people with the skill and desire to use a toolset to create mods are a niche audience, and game companies make no money whatsoever from the downloading/use of the mods themselves. It is not financially sensible to make the creation of a toolset a priority. They will make more money, more directly, if they devote that time to creating additional content themselves.
Both Bohemia Interactive and Valve are game companies that saw a lot of sales of their games based upon mods made for it (DayZ and Counterstrike). Counterstrike and Day of Defeat were Half-Life mods that actually went retail. Although these types of success stories aren't very common, however.
Having said that, I agree with the poster that hinted that Valve is a money press today because of Steam.
Yeah, and it was actually kinda fun.Aolbain wrote...
Yuqi wrote...
As long as it's not like Fable 3...
Fable 3 had MP?
Modifié par aang001, 21 janvier 2013 - 09:28 .
Modifié par Maria Caliban, 21 janvier 2013 - 09:58 .