Does anyone else find upcoming Geronimo operation task very stupid?
#76
Posté 18 janvier 2013 - 11:04
You do realize this is a WAR, right? No MATTER WHAT, people are going to get injured, be it a civilian, or your Krogan Vanguard specced to be a living tank.
It's called realize your freaking limitations. Be the medic. You know why?
In real life a soldier goes down. It's not because he's a bad soldier you freaking scrubs. It's because he is un- fsking- lucky. This game is no different. You want realism? Fine, hey Bioware. Spec it up to where if you get thunked in the noggin by a Nemesis, your melon pops and you drop immediately, no gel, nothing.
There is no 'bad' play. There's just teammates unwilling to learn or to teach because they think they are god's gift to the game, and believe it to be beneath them.
End of rant 0402 mountain.
#77
Posté 18 janvier 2013 - 11:08
Problem is I can't revive people when they don't go down because I keep everyone alive too well and if they do go down I end up being the meat shield while someone else does the like 2 - 3 revives in an entire matchJeremiah12LGeek wrote...
For a lot of people, the idea of needing to get a revive medal in an entire weekend is... meh... it'll happen anyways.
For those of you for whom it wouldn't happen anyways, it will encourage you to practice useful skills for team play.
Learn 'em or don't get a commendation pack.
#78
Posté 18 janvier 2013 - 11:10
Hellbender041 wrote...
People complaining about how this challenge is 'stupid' and 'promotes bad play'.
You do realize this is a WAR, right? No MATTER WHAT, people are going to get injured, be it a civilian, or your Krogan Vanguard specced to be a living tank.
It's called realize your freaking limitations. Be the medic. You know why?
In real life a soldier goes down. It's not because he's a bad soldier you freaking scrubs. It's because he is un- fsking- lucky. This game is no different. You want realism? Fine, hey Bioware. Spec it up to where if you get thunked in the noggin by a Nemesis, your melon pops and you drop immediately, no gel, nothing.
There is no 'bad' play. There's just teammates unwilling to learn or to teach because they think they are god's gift to the game, and believe it to be beneath them.
End of rant 0402 mountain.
IRL =/= Video game stuff.
And yes, it promotes bad play. I never see first aid medals in my matches. So we'd have to die on purpose so that my teammates could get the commendation pack, and vice versa for me.
And having Nemesis capable of oneshotting you could be interesting, if BioWare would tone down other Cerberus stuff, like Phantom On Host DR. Would make Cerb more varied.
Modifié par Jay_Hoxtatron, 18 janvier 2013 - 11:13 .
#79
Posté 18 janvier 2013 - 11:13
Jay_Hoxtatron wrote...
Hellbender041 wrote...
People complaining about how this challenge is 'stupid' and 'promotes bad play'.
You do realize this is a WAR, right? No MATTER WHAT, people are going to get injured, be it a civilian, or your Krogan Vanguard specced to be a living tank.
It's called realize your freaking limitations. Be the medic. You know why?
In real life a soldier goes down. It's not because he's a bad soldier you freaking scrubs. It's because he is un- fsking- lucky. This game is no different. You want realism? Fine, hey Bioware. Spec it up to where if you get thunked in the noggin by a Nemesis, your melon pops and you drop immediately, no gel, nothing.
There is no 'bad' play. There's just teammates unwilling to learn or to teach because they think they are god's gift to the game, and believe it to be beneath them.
End of rant 0402 mountain.
IRL =/= Video game stuff.
And yes, it promotes bad play. I never see first aid medals in my matches. So we'd have to die on purpose so that my teammates could get the commendation pack, and vice versa for me.
That's ok Jay, we can always play a melee volus game?
Revive medals and lulz... garaunteed!
#80
Posté 18 janvier 2013 - 11:15
Annomander wrote...
Jay_Hoxtatron wrote...
Hellbender041 wrote...
People complaining about how this challenge is 'stupid' and 'promotes bad play'.
You do realize this is a WAR, right? No MATTER WHAT, people are going to get injured, be it a civilian, or your Krogan Vanguard specced to be a living tank.
It's called realize your freaking limitations. Be the medic. You know why?
In real life a soldier goes down. It's not because he's a bad soldier you freaking scrubs. It's because he is un- fsking- lucky. This game is no different. You want realism? Fine, hey Bioware. Spec it up to where if you get thunked in the noggin by a Nemesis, your melon pops and you drop immediately, no gel, nothing.
There is no 'bad' play. There's just teammates unwilling to learn or to teach because they think they are god's gift to the game, and believe it to be beneath them.
End of rant 0402 mountain.
IRL =/= Video game stuff.
And yes, it promotes bad play. I never see first aid medals in my matches. So we'd have to die on purpose so that my teammates could get the commendation pack, and vice versa for me.
That's ok Jay, we can always play a melee volus game?
Revive medals andlulzrage... garaunteed!
No Volus allowed in my lobbies
#81
Posté 18 janvier 2013 - 11:17
#82
Posté 18 janvier 2013 - 11:18
Jay_Hoxtatron wrote...
Hellbender041 wrote...
People complaining about how this challenge is 'stupid' and 'promotes bad play'.
You do realize this is a WAR, right? No MATTER WHAT, people are going to get injured, be it a civilian, or your Krogan Vanguard specced to be a living tank.
It's called realize your freaking limitations. Be the medic. You know why?
In real life a soldier goes down. It's not because he's a bad soldier you freaking scrubs. It's because he is un- fsking- lucky. This game is no different. You want realism? Fine, hey Bioware. Spec it up to where if you get thunked in the noggin by a Nemesis, your melon pops and you drop immediately, no gel, nothing.
There is no 'bad' play. There's just teammates unwilling to learn or to teach because they think they are god's gift to the game, and believe it to be beneath them.
End of rant 0402 mountain.
IRL =/= Video game stuff.
And yes, it promotes bad play. I never see first aid medals in my matches. So we'd have to die on purpose so that my teammates could get the commendation pack, and vice versa for me.
Fail comment is so bad it froze my keyboard. Congratulations.
IRL =\\= Video Game stuff.
Wow, that's seriously the most you could come up with? That's the most pathetic assault on a point I have seen, and I've been a failure at LD debate.
So let's attack this from the head, shall we?
You're facing an enemy that either:
1) Has Networked Intellect, meaning it should become smarter as the unit density becomes higher. Thus, armor and shields will go down quicker as higher-level enemies coordinate fire with lower.
Just like in real life. Think I am incorrect? Look at how people tend to bring tanks and other armored vehicles down: Combined Arms.
2) Has poured virtually unlimited resources into finding out how to 'advance humanity's interests', apparently by cutthroat operations and outright murder.
Gee, again another parallel. Most insurgencies aren't in it for the pay or the hours, you know.
3) Are part of a hive-mind controlled by a singular consciousness. Or, in simpler terms, pawns so fanatic they will mindlessly assault anything.
Gee, this is starting to seem familiar.
4) Have spent millions upon millions of years learning to perfect the art of terminating life.
This seems to be the only one that I can't parallel.
In your matches? Ooh lah lah. That doesn't mean it doesn't happen. It just means you have a team with the luck required to avoid getting took out.
See point one. A soldier who gets shot isn't bad, just unlucky.
If this comes across as overly hostile, that's not my intent. It's 0420, and my stomach feels like someone is hitting it with a sledgehammer.
Modifié par Hellbender041, 18 janvier 2013 - 11:19 .
#83
Posté 18 janvier 2013 - 11:18
* see possesed abomination close to squadmates or giving squadmate a hug - kheeel it!
* stand in the doorway and block the retreat path for squadmates
* see glacier swarm - shoot it and make it angry, it will increase the chances of downed squadmate
* see hunter sneaking up on squadmates, let him, later kill the hunter and revive the squadie
the ultimate troll weekend op
Modifié par banans_huligans, 18 janvier 2013 - 11:19 .
#84
Posté 18 janvier 2013 - 11:18
Jay_Hoxtatron wrote...
No Volus allowed in my lobbies
I don't think Feneckus believed that I was worthy of the title "Melee Master"...
I proved him wrong....

(all volus melee game)
Modifié par Annomander, 18 janvier 2013 - 11:22 .
#85
Posté 18 janvier 2013 - 11:19
I think this weekend challenge is to pacify long time players like us by giving us a useful contribution from the noobs - ie dying a lot.
Sorry to sound uncharitable but a spade is a spade!
#86
Posté 18 janvier 2013 - 11:23
Hellbender041 wrote...
Jay_Hoxtatron wrote...
Hellbender041 wrote...
People complaining about how this challenge is 'stupid' and 'promotes bad play'.
You do realize this is a WAR, right? No MATTER WHAT, people are going to get injured, be it a civilian, or your Krogan Vanguard specced to be a living tank.
It's called realize your freaking limitations. Be the medic. You know why?
In real life a soldier goes down. It's not because he's a bad soldier you freaking scrubs. It's because he is un- fsking- lucky. This game is no different. You want realism? Fine, hey Bioware. Spec it up to where if you get thunked in the noggin by a Nemesis, your melon pops and you drop immediately, no gel, nothing.
There is no 'bad' play. There's just teammates unwilling to learn or to teach because they think they are god's gift to the game, and believe it to be beneath them.
End of rant 0402 mountain.
IRL =/= Video game stuff.
And yes, it promotes bad play. I never see first aid medals in my matches. So we'd have to die on purpose so that my teammates could get the commendation pack, and vice versa for me.
Fail comment is so bad it froze my keyboard. Congratulations.
IRL == Video Game stuff.
Wow, that's seriously the most you could come up with? That's the most pathetic assault on a point I have seen, and I've been a failure at LD debate.
So let's attack this from the head, shall we?
You're facing an enemy that either:
1) Has Networked Intellect, meaning it should become smarter as the unit density becomes higher. Thus, armor and shields will go down quicker as higher-level enemies coordinate fire with lower.
Just like in real life. Think I am incorrect? Look at how people tend to bring tanks and other armored vehicles down: Combined Arms.
2) Has poured virtually unlimited resources into finding out how to 'advance humanity's interests', apparently by cutthroat operations and outright murder.
Gee, again another parallel. Most insurgencies aren't in it for the pay or the hours, you know.
3) Are part of a hive-mind controlled by a singular consciousness. Or, in simpler terms, pawns so fanatic they will mindlessly assault anything.
Gee, this is starting to seem familiar.
4) Have spent millions upon millions of years learning to perfect the art of terminating life.
This seems to be the only one that I can't parallel.
In your matches? Ooh lah lah. That doesn't mean it doesn't happen. It just means you have a team with the luck required to avoid getting took out.
See point one. A soldier who gets shot isn't bad, just unlucky.
If this comes across as overly hostile, that's not my intent. It's 0420, and my stomach feels like someone is hitting it with a sledgehammer.
IRL, a soldier who gets shot is just unlucky, but in a fricking video game, it's a mistake that the player made that lead to getting shot.
#87
Posté 18 janvier 2013 - 11:24
I get shot in cutscenes. I get shot all the time in campaign, but I don't go down, because I time it correctly.
It's all luck.
#88
Posté 18 janvier 2013 - 11:25
Hellbender041 wrote...
Wrong once more.
I get shot in cutscenes. I get shot all the time in campaign, but I don't go down, because I time it correctly.
It's all luck.
Well that's the point of the Operation right? Getting downed so that people can rez you and vice versa.
Provided I don't have 400 ms latency, if I don't want to get downed, I usually won't get downed.
Modifié par Jay_Hoxtatron, 18 janvier 2013 - 11:28 .
#89
Posté 18 janvier 2013 - 11:25
Hence the Operation name "Geronimo" and the many revives needed. Hope this makes sense.
#90
Posté 18 janvier 2013 - 11:26
Hellbender041 wrote...
Wrong once more.
I get shot in cutscenes. I get shot all the time in campaign, but I don't go down, because I time it correctly.
It's all luck.
#91
Posté 18 janvier 2013 - 11:26
Meh, "challenges" they say. It's more like "try that one for the heck of it, maybe it's also going to be challenging".
#92
Posté 18 janvier 2013 - 11:27
Jay_Hoxtatron wrote...
Hellbender041 wrote...
Wrong once more.
I get shot in cutscenes. I get shot all the time in campaign, but I don't go down, because I time it correctly.
It's all luck.
Well that's the point of the Operation right? Getting downed so that people can rez you and vice versa.
That's the point of the op, not the point of my statement.
You are making the incorrect assumption that injuries and deaths are based on a skillset or a specific trait on players.
I am counterpointing that it is merely luck. Even the best player gets tagged from time to time. Even on Bronze, or Silver. A lot on Gold and Platinum (One time I played platinum, I am certain that they got a revive medal just off me. Why? Because I was always just an inch in the wrong way. I'm not a bad player, but I ain't the best. I'm just unlucky.)
#93
Posté 18 janvier 2013 - 11:28
#94
Posté 18 janvier 2013 - 11:28
Annomander wrote...
Hellbender041 wrote...
Wrong once more.
I get shot in cutscenes. I get shot all the time in campaign, but I don't go down, because I time it correctly.
It's all luck.
Yes, you over there clutching your head like a lemming about to explode? Did you have something to say, or are you just trying to act awesome?
#95
Posté 18 janvier 2013 - 11:28
It isn't that I have a problem with new players or that they were particularly bad, but with characters & gear at that sort of level & with less experience to compensate, it makes everything so much harder. Still having new players will help encourage Bioware to maintain support, so that's a good thing.
I just think it's better to have 1 or 2 new players on a squad not a whole bunch of them. The rest of us will still get plenty of chances for the revive medals!
#96
Posté 18 janvier 2013 - 11:29
#97
Posté 18 janvier 2013 - 11:29
Modifié par darkpassenger2342, 18 janvier 2013 - 11:30 .
#98
Posté 18 janvier 2013 - 11:30
moteh wrote...
Do not understand people complaining about this mission... you play with a team, as a good member of the team, revive people when they fall, and you're done. Do people on BSN just not play well with others?
Something like that, mate. People seem to think they are god's gift to Co-Op play, and therefore never will fall.
#99
Posté 18 janvier 2013 - 11:30
darkpassenger2342 wrote...
I am as confused asannomander.Jackie chan at the whole getting shot in cutscenes thing being relevant.
It's just a point being made to state that 'skill' has nothing to do with getting shot.
I should have clarified.
#100
Posté 18 janvier 2013 - 11:31
Sesquipedalian4 wrote...
For those who don't know, it has already been said that this week was the operation week that Volus Vanguard had been previously set to come out on, until they gave him to us early.
Hence the Operation name "Geronimo" and the many revives needed. Hope this makes sense.
Seeing as it seems no one noticed my post, I'd like to mention to everyone that they expected a lot of Volus Vanguards flying around this week when they designed the challenge.
So bad players or playing badly wasn't what they were trying to get everyone to do. Everyone was expected to play as the Volus Vanguard.





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