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Combo Mechanics and Damage


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#1
Cyonan

Cyonan
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Been messing around with testing combos, and even though there's a lot more information out there on it, I don't think anyone has posted a compilation of everything yet.

Combo Damage Formula

The formula for calculation combo damage is:

(((max_damage - min_damage) * (combined_power_ranks / 12)) + min_damage) * difficulty_modifier * combo_modifier * defence_modifier = final_damage

min_damage for all combo types is 100
max_damage for all combo types is 250

combined_power_ranks is the rank of both the detonator and the primer added together. Rank 5 Warp + Rank 4 Throw would mean your combined_power_ranks is 9.

Ammo powers count as rank 0, regardless of which rank of ammo power you have.

difficulty_modifier: Each difficulty is 1.5x higher damage than the last one. The easy numbers for this are:

Bronze: 1.5x
Silver: 2.25x
Gold: 3.375x
Platinum: 5.0625x

combo_modifier is anything that says it increases combo damage in your evolutions, multiplying them all together. If you have only 1 ability with a 50% modifier to it then your modifier will be 1.5x, or if you have 2 50% modifiers then it will be 2.25x.

defence_modifier is specific to each combo type, which are:

Biotic Explosion: 2x vs Armour/Barriers, 1x vs Shields/Health
Cryo Explosion: 1x vs Everything
Fire Explosion: 2x vs Armour, 1x vs Shields/Barriers/Health
Tech Burst: 2x vs Shields, 1x vs Barriers/Health/Armour

Note: The N7 Paladin's Snap Freeze has a bug where the combo_modifier is always 2x, even if you don't have the 100% Combo Damage evolution(and picking it up will not add more damage).

The Collector Bug

Rather well known, but the Collector's combo damage is bugged. They use a difficulty_modifier that is one difficulty lower than what you are playing on. For Bronze it's simply 1x.

Debuffs can Increase Combo Damage on the debuffed target

Any evolution that says "increases damage taken by the enemy by X%" will also increase your combo damage on only the target that it is applied to. If you detonate a combo with an ability that has this, then the damage increases will still be applied.

Debuffs will multiply the final damage number of the combo.

Additional Effects

Cryo Explosions will freeze nearby unprotected targets. This does not prime for additional Cryo Explosions.

Fire Explosions do additional damage over time that uses the same damage formula. The min and max damages are 12.5 - 31.25.

Additional Notes

For Cryo Explosions, the target must be fully frozen. Even if you try to detonate while they're in the process of freezing, you won't get a Cryo Explosion. This means that you can't do them on targets with armour, shields, or barriers. The only exception to this is Snap Freeze, which will prime even chilled targets for a Cryo Explosion. You don't need to wait for the full freezing effect and you can prime any target with it.

Incendiary Rounds cannot prime shields or barriers.

When detonating with an AoE ability, most abilities will only cause 1 combo, but will unprime as many targets as it hits.

The exceptions are abilities with multiple pulses, such as Chain Overload, Shockwave, Smash. or Slashes.

For Grenades like Cluster Grenade each fragment can cause 1 combo, however if 1 fragment hits multiple primed targets, it will unprime all of them.

Modifié par Cyonan, 18 janvier 2013 - 08:14 .


#2
Bryan Johnson

Bryan Johnson
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Amusingthree93 wrote...

What do you mean by not getting cryo explosion while in the process of freezing? Does it mean that I have to wait for the enemies to become fully white before I should incinerate them?


Short answer is yes

It's relating to Cyro Blast/Ammo you have to wait for them to freeze completely otherwise you wont get a cryo explosion