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Any Good Bonus Powers for a Soldier on Insanity?


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#1
mesteryoda

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Anyone have any good suggestions for bonus powers on a soldier? Reason i ask is because im about to make a new Shepard, and im having trouble finding a suiting bonus power.

#2
sentinel_87

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I like inferno grenades; they are much better than the regular frag grenades.

Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.

#3
brad2240

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My favorite is Fortification. The DR stacks with the DR from the ARush rank 4 evo, and the power damage evo at rank 5 increases the damage bonus of your ammo types, It also increases the Explosive Burst damage of Incendiary rank 6. With this set-up, I spam Incendiary ammo with a good rapid-fire weapon and use Conc Shot to detonate fire explosions.

My second choice would be Energy Drain and it fits well into any build.

#4
UEG Donkey

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If you're gonna run a biotic crew reave isn't bad it gives you quite a bit of damage reduction, same for energy drain for a tech based crew. However if you're running AR you're probably gonna be locked out of your other powers for awhile that's why I like defensive drones on my soldiers you can place them.

#5
mesteryoda

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sentinel_87 wrote...

I like inferno grenades; they are much better than the regular frag grenades.

Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.


inferno nades are great, but i feel they are way to similar. I dont like "junk" abilities that i never use, in this case due to overlap functions with the normal grenade.

#6
ManOfSteel

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Defense Matrix is my bonus power of choice.

Modifié par DoomHK, 18 janvier 2013 - 03:57 .


#7
UEG Donkey

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mesteryoda wrote...

sentinel_87 wrote...

I like inferno grenades; they are much better than the regular frag grenades.

Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.


inferno nades are great, but i feel they are way to similar. I dont like "junk" abilities that i never use, in this case due to overlap functions with the normal grenade.

I find that there aren't very many grenades on the map.  You can't spam them like you can in MP, I'll take a grenade power on my soldier but not two

#8
sharkboy421

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Energy Drain is my usual go to as a bonus power.  It has a fast cool down and is a great quick buff you.  I also feel it doesn't violate lore as it operates from Shep's omni-tool and she could have just asked Tali or someone to give her the program. 

However as other people have stated Inferno grenades, Defense Matrix, and Fortification are all very good choices as well.

#9
sentinel_87

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Regular frag grenades are the last power I put points into. With the max grenade carry evolutions from both frag and incendiary my Shepard has seven grenades on hand. I never felt short of grenades in the game.

Inferno grenades allow for quick fire explosions from concussive shot on multiple enemy's in quick succession since it sets them up very well when the radius evolutions are selected.

#10
mesteryoda

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DoomHK wrote...

Defense Matrix is my bonus power of choice.

Matrix sounds very interesting, but how is the Adrenalin rush recharge seeing as matrix slows down power recharge speed?

#11
Abraham_uk

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sentinel_87 wrote...

I like inferno grenades; they are much better than the regular frag grenades.

Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.



If Soldier is your preferred class, why are you called sentinel_87 ?

#12
ManOfSteel

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mesteryoda wrote...

DoomHK wrote...

Defense Matrix is my bonus power of choice.

Matrix sounds very interesting, but how is the Adrenalin rush recharge seeing as matrix slows down power recharge speed?


It slows it down a little, but the protection it provides is worth it in my opinion. You can also turn DM off at any time to restore your shields, which enhances survivability even further.

#13
sentinel_87

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Abraham_uk wrote...

If Soldier is your preferred class, why are you called sentinel_87 ?


Sentinel-87 is the screen name I have used for years.  I messed up trying to get my DLC for ME2 and I have two accounts here. 

I actually laughed when I first played Mass Effect and saw a class named sentinel. I looked at that one first but went with soldier.  I'm not much of an RPG player outside of ME, I'm at Total War series fan as well. So when I came up with the screen name I did not think about it being a class name in RPG's.

What bonus power do you think goes well with the soldier?

In my opinion energy drain is to tech related to fit a soldier.  I don't know why but I like to have the classes fit "lore".  There is very little difference between it and something like overload for the engineer.  If that did not bother me I would definitely go with energy drain.

#14
RedCaesar97

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Soldier does not really need a bonus power, but I consider the following good bonus powers for the Soldier:

Combat:
 - Proximity Mine. Rank 5 Damage Taken evolution is a must. Rank 4 Radius is recommended since it seems to explode much sooner.
 - Inferno Grenades. Increases the grenade capacity for Frag Grenades. Can replace Frag Grenades if so desire. Can set up fire explosions more reliably.

Damage Reduction/Shield:
 - Fortification. Not that great really, but it is the only power (at rank 5 Power Synergy) that will increase the damage of your ammo powers. Just activate and leave it on; purging it will increase your melee damage but that is not really important unless you are looking for a melee-only build.
 - Defense Matrix. Better defensive power than Fortification in that it can restore some of your shields when purged, 50 to 100% of your base shields (250-500 shields).

Tech:
 - Energy Drain. Can steal enemey shields to restore your own shields. Can stun most enemies for a short time. Can set up tech bursts.

Biotic:
 - Reave. Can provide some damage reduction. Can set up and detonate biotic explosions. Rank 4 Radius is a must.
 - Slam. Can set up and detonate biotic explosions. Rapid cooldown. Recommend Radius - Combo Damage - Stun.

#15
Zahnrad

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Dominate. Works on shielded enemies at well, so you could use it in almost every fight.

#16
capn233

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RedCaesar97 wrote...

Soldier does not really need a bonus power, but I consider the following good bonus powers for the Soldier:

Combat:
 - Proximity Mine. Rank 5 Damage Taken evolution is a must. Rank 4 Radius is recommended since it seems to explode much sooner.
 - Inferno Grenades. Increases the grenade capacity for Frag Grenades. Can replace Frag Grenades if so desire. Can set up fire explosions more reliably.

Damage Reduction/Shield:
 - Fortification. Not that great really, but it is the only power (at rank 5 Power Synergy) that will increase the damage of your ammo powers. Just activate and leave it on; purging it will increase your melee damage but that is not really important unless you are looking for a melee-only build.
 - Defense Matrix. Better defensive power than Fortification in that it can restore some of your shields when purged, 50 to 100% of your base shields (250-500 shields).

Tech:
 - Energy Drain. Can steal enemey shields to restore your own shields. Can stun most enemies for a short time. Can set up tech bursts.

Biotic:
 - Reave. Can provide some damage reduction. Can set up and detonate biotic explosions. Rank 4 Radius is a must.
 - Slam. Can set up and detonate biotic explosions. Rapid cooldown. Recommend Radius - Combo Damage - Stun.

That's practically definitive.

Only a couple things I would add:

I think Inferno Grenades are better all around than Frags in SP, but if you have both another thing you can do is evolve Frags for bonus Shield damage, and save Infernos for armor.

Carnage is a combat power that is ok, but has sort of been left behind with the change to Fire Explosions.  From a practicality standpoint, not much point to spec it any longer, but it can be fun.

For biotics, you could add Flare if you have Omega DLC.  Adrenaline Rush is one of the two ways to get around the long base cooldown (20s for Shepard).

I prefer pure classes so my favorite is probably Proximity Mine, but I am a proponent of Energy Drain for all around utility if you don't mind a hybrid class.

#17
CapnCruuunch

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I took DM on mine, specced for Damage Reduction. I never felt hindered by cooldowns. If you are using Incendiary Ammo and DLC weapons, you are going to have plenty (PLENTY) of killing power between ARs.

The idea of taking both Inferno and Frags is intriguing. Learned to love 'nades in MP, but never felt like I had enough in SP.

Also, using Fortification to increase the ammo power damage sounds at least as attractive as the shield restore of DM. Never thought of that at the time.

Some things to ponder if I do another solider run.

#18
sentinel_87

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With so much of the combat in ME3 revolving around combo detonations frag grenades feel very much inferior to the inferno variant. This is why I put points into frag grenades last and use incendiary over them.

#19
Locutus_of_BORG

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capn233 wrote...

RedCaesar97 wrote...

Soldier does not really need a bonus power, but I consider the following good bonus powers for the Soldier:

Combat:
 - Proximity Mine. Rank 5 Damage Taken evolution is a must. Rank 4 Radius is recommended since it seems to explode much sooner.
 - Inferno Grenades. Increases the grenade capacity for Frag Grenades. Can replace Frag Grenades if so desire. Can set up fire explosions more reliably.

Damage Reduction/Shield:
 - Fortification. Not that great really, but it is the only power (at rank 5 Power Synergy) that will increase the damage of your ammo powers. Just activate and leave it on; purging it will increase your melee damage but that is not really important unless you are looking for a melee-only build.
 - Defense Matrix. Better defensive power than Fortification in that it can restore some of your shields when purged, 50 to 100% of your base shields (250-500 shields).

Tech:
 - Energy Drain. Can steal enemey shields to restore your own shields. Can stun most enemies for a short time. Can set up tech bursts.

Biotic:
 - Reave. Can provide some damage reduction. Can set up and detonate biotic explosions. Rank 4 Radius is a must.
 - Slam. Can set up and detonate biotic explosions. Rapid cooldown. Recommend Radius - Combo Damage - Stun.

That's practically definitive.

Only a couple things I would add:

I think Inferno Grenades are better all around than Frags in SP, but if you have both another thing you can do is evolve Frags for bonus Shield damage, and save Infernos for armor.

Carnage is a combat power that is ok, but has sort of been left behind with the change to Fire Explosions.  From a practicality standpoint, not much point to spec it any longer, but it can be fun.

For biotics, you could add Flare if you have Omega DLC.  Adrenaline Rush is one of the two ways to get around the long base cooldown (20s for Shepard).

I prefer pure classes so my favorite is probably Proximity Mine, but I am a proponent of Energy Drain for all around utility if you don't mind a hybrid class.

As usual, we seem to be of one mind.

I have a strong preference for Energy Drain for chain combo'ing. A caster Soldier practically has no need for grenades, apart from even more AoE outside of CD.

#20
CapnCruuunch

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sentinel_87 wrote...

With so much of the combat in ME3 revolving around combo detonations frag grenades feel very much inferior to the inferno variant. This is why I put points into frag grenades last and use incendiary over them.


Yeah I definitely like the Infernos. I took them on a vanguard that I recently started and it's crazy fire explosions all over the place. For the first time, I'm really missing Ash while she's in the hospital. Need more explosions.

#21
BronzTrooper

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in ME2 i would go with inferno grenade cause it can really help against husks and armored enemies. in ME3 i would either go with carnage or fortification (fortification if you want to tank more).

#22
Abraham_uk

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sentinel_87 wrote...

Abraham_uk wrote...

If Soldier is your preferred class, why are you called sentinel_87 ?


Sentinel-87 is the screen name I have used for years.  I messed up trying to get my DLC for ME2 and I have two accounts here. 

I actually laughed when I first played Mass Effect and saw a class named sentinel. I looked at that one first but went with soldier.  I'm not much of an RPG player outside of ME, I'm at Total War series fan as well. So when I came up with the screen name I did not think about it being a class name in RPG's.

What bonus power do you think goes well with the soldier?

In my opinion energy drain is to tech related to fit a soldier.  I don't know why but I like to have the classes fit "lore".  There is very little difference between it and something like overload for the engineer.  If that did not bother me I would definitely go with energy drain.



Energy Drain is good if you're bashing lore.


Grenades or Proximity mine if you're not into betraying the "lore".
But soldier isn't a class I play.

#23
HolyAvenger

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I used carnage, but my playthrough was pre-patch. My SoldierShep didn't really use powers anyway.

#24
mesteryoda

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Went for defense matrix, as one of the posts suggested. Nice "oh ****" skill with the shield recharge

#25
Abraham_uk

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To those of you who used any of the following.


Armour Piercing Ammo
Warp Ammo

Marksman


Why do you choose these for the soldier?