Any Good Bonus Powers for a Soldier on Insanity?
#1
Posté 18 janvier 2013 - 01:42
#2
Posté 18 janvier 2013 - 03:21
Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.
#3
Posté 18 janvier 2013 - 03:21
My second choice would be Energy Drain and it fits well into any build.
#4
Posté 18 janvier 2013 - 03:21
#5
Posté 18 janvier 2013 - 03:44
sentinel_87 wrote...
I like inferno grenades; they are much better than the regular frag grenades.
Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.
inferno nades are great, but i feel they are way to similar. I dont like "junk" abilities that i never use, in this case due to overlap functions with the normal grenade.
#6
Posté 18 janvier 2013 - 03:57
Modifié par DoomHK, 18 janvier 2013 - 03:57 .
#7
Posté 18 janvier 2013 - 03:59
I find that there aren't very many grenades on the map. You can't spam them like you can in MP, I'll take a grenade power on my soldier but not twomesteryoda wrote...
sentinel_87 wrote...
I like inferno grenades; they are much better than the regular frag grenades.
Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.
inferno nades are great, but i feel they are way to similar. I dont like "junk" abilities that i never use, in this case due to overlap functions with the normal grenade.
#8
Posté 18 janvier 2013 - 04:04
However as other people have stated Inferno grenades, Defense Matrix, and Fortification are all very good choices as well.
#9
Posté 18 janvier 2013 - 04:28
Inferno grenades allow for quick fire explosions from concussive shot on multiple enemy's in quick succession since it sets them up very well when the radius evolutions are selected.
#10
Posté 18 janvier 2013 - 04:30
Matrix sounds very interesting, but how is the Adrenalin rush recharge seeing as matrix slows down power recharge speed?DoomHK wrote...
Defense Matrix is my bonus power of choice.
#11
Posté 18 janvier 2013 - 04:37
sentinel_87 wrote...
I like inferno grenades; they are much better than the regular frag grenades.
Soldier is my preferred class and I select bonus powers to be "lore friendly", so I am limited somewhat. I also play on insanity and found them to be very useful. If you don't mind "breaking lore" energy drain is very good as well.
If Soldier is your preferred class, why are you called sentinel_87 ?
#12
Posté 18 janvier 2013 - 05:01
mesteryoda wrote...
Matrix sounds very interesting, but how is the Adrenalin rush recharge seeing as matrix slows down power recharge speed?DoomHK wrote...
Defense Matrix is my bonus power of choice.
It slows it down a little, but the protection it provides is worth it in my opinion. You can also turn DM off at any time to restore your shields, which enhances survivability even further.
#13
Posté 18 janvier 2013 - 05:08
Abraham_uk wrote...
If Soldier is your preferred class, why are you called sentinel_87 ?
Sentinel-87 is the screen name I have used for years. I messed up trying to get my DLC for ME2 and I have two accounts here.
I actually laughed when I first played Mass Effect and saw a class named sentinel. I looked at that one first but went with soldier. I'm not much of an RPG player outside of ME, I'm at Total War series fan as well. So when I came up with the screen name I did not think about it being a class name in RPG's.
What bonus power do you think goes well with the soldier?
In my opinion energy drain is to tech related to fit a soldier. I don't know why but I like to have the classes fit "lore". There is very little difference between it and something like overload for the engineer. If that did not bother me I would definitely go with energy drain.
#14
Posté 18 janvier 2013 - 05:14
Combat:
- Proximity Mine. Rank 5 Damage Taken evolution is a must. Rank 4 Radius is recommended since it seems to explode much sooner.
- Inferno Grenades. Increases the grenade capacity for Frag Grenades. Can replace Frag Grenades if so desire. Can set up fire explosions more reliably.
Damage Reduction/Shield:
- Fortification. Not that great really, but it is the only power (at rank 5 Power Synergy) that will increase the damage of your ammo powers. Just activate and leave it on; purging it will increase your melee damage but that is not really important unless you are looking for a melee-only build.
- Defense Matrix. Better defensive power than Fortification in that it can restore some of your shields when purged, 50 to 100% of your base shields (250-500 shields).
Tech:
- Energy Drain. Can steal enemey shields to restore your own shields. Can stun most enemies for a short time. Can set up tech bursts.
Biotic:
- Reave. Can provide some damage reduction. Can set up and detonate biotic explosions. Rank 4 Radius is a must.
- Slam. Can set up and detonate biotic explosions. Rapid cooldown. Recommend Radius - Combo Damage - Stun.
#15
Posté 18 janvier 2013 - 05:21
#16
Posté 18 janvier 2013 - 05:30
That's practically definitive.RedCaesar97 wrote...
Soldier does not really need a bonus power, but I consider the following good bonus powers for the Soldier:
Combat:
- Proximity Mine. Rank 5 Damage Taken evolution is a must. Rank 4 Radius is recommended since it seems to explode much sooner.
- Inferno Grenades. Increases the grenade capacity for Frag Grenades. Can replace Frag Grenades if so desire. Can set up fire explosions more reliably.
Damage Reduction/Shield:
- Fortification. Not that great really, but it is the only power (at rank 5 Power Synergy) that will increase the damage of your ammo powers. Just activate and leave it on; purging it will increase your melee damage but that is not really important unless you are looking for a melee-only build.
- Defense Matrix. Better defensive power than Fortification in that it can restore some of your shields when purged, 50 to 100% of your base shields (250-500 shields).
Tech:
- Energy Drain. Can steal enemey shields to restore your own shields. Can stun most enemies for a short time. Can set up tech bursts.
Biotic:
- Reave. Can provide some damage reduction. Can set up and detonate biotic explosions. Rank 4 Radius is a must.
- Slam. Can set up and detonate biotic explosions. Rapid cooldown. Recommend Radius - Combo Damage - Stun.
Only a couple things I would add:
I think Inferno Grenades are better all around than Frags in SP, but if you have both another thing you can do is evolve Frags for bonus Shield damage, and save Infernos for armor.
Carnage is a combat power that is ok, but has sort of been left behind with the change to Fire Explosions. From a practicality standpoint, not much point to spec it any longer, but it can be fun.
For biotics, you could add Flare if you have Omega DLC. Adrenaline Rush is one of the two ways to get around the long base cooldown (20s for Shepard).
I prefer pure classes so my favorite is probably Proximity Mine, but I am a proponent of Energy Drain for all around utility if you don't mind a hybrid class.
#17
Posté 18 janvier 2013 - 05:32
The idea of taking both Inferno and Frags is intriguing. Learned to love 'nades in MP, but never felt like I had enough in SP.
Also, using Fortification to increase the ammo power damage sounds at least as attractive as the shield restore of DM. Never thought of that at the time.
Some things to ponder if I do another solider run.
#18
Posté 18 janvier 2013 - 05:33
#19
Posté 18 janvier 2013 - 05:43
As usual, we seem to be of one mind.capn233 wrote...
That's practically definitive.RedCaesar97 wrote...
Soldier does not really need a bonus power, but I consider the following good bonus powers for the Soldier:
Combat:
- Proximity Mine. Rank 5 Damage Taken evolution is a must. Rank 4 Radius is recommended since it seems to explode much sooner.
- Inferno Grenades. Increases the grenade capacity for Frag Grenades. Can replace Frag Grenades if so desire. Can set up fire explosions more reliably.
Damage Reduction/Shield:
- Fortification. Not that great really, but it is the only power (at rank 5 Power Synergy) that will increase the damage of your ammo powers. Just activate and leave it on; purging it will increase your melee damage but that is not really important unless you are looking for a melee-only build.
- Defense Matrix. Better defensive power than Fortification in that it can restore some of your shields when purged, 50 to 100% of your base shields (250-500 shields).
Tech:
- Energy Drain. Can steal enemey shields to restore your own shields. Can stun most enemies for a short time. Can set up tech bursts.
Biotic:
- Reave. Can provide some damage reduction. Can set up and detonate biotic explosions. Rank 4 Radius is a must.
- Slam. Can set up and detonate biotic explosions. Rapid cooldown. Recommend Radius - Combo Damage - Stun.
Only a couple things I would add:
I think Inferno Grenades are better all around than Frags in SP, but if you have both another thing you can do is evolve Frags for bonus Shield damage, and save Infernos for armor.
Carnage is a combat power that is ok, but has sort of been left behind with the change to Fire Explosions. From a practicality standpoint, not much point to spec it any longer, but it can be fun.
For biotics, you could add Flare if you have Omega DLC. Adrenaline Rush is one of the two ways to get around the long base cooldown (20s for Shepard).
I prefer pure classes so my favorite is probably Proximity Mine, but I am a proponent of Energy Drain for all around utility if you don't mind a hybrid class.
I have a strong preference for Energy Drain for chain combo'ing. A caster Soldier practically has no need for grenades, apart from even more AoE outside of CD.
#20
Posté 18 janvier 2013 - 05:45
sentinel_87 wrote...
With so much of the combat in ME3 revolving around combo detonations frag grenades feel very much inferior to the inferno variant. This is why I put points into frag grenades last and use incendiary over them.
Yeah I definitely like the Infernos. I took them on a vanguard that I recently started and it's crazy fire explosions all over the place. For the first time, I'm really missing Ash while she's in the hospital. Need more explosions.
#21
Posté 18 janvier 2013 - 06:59
#22
Posté 18 janvier 2013 - 11:10
sentinel_87 wrote...
Abraham_uk wrote...
If Soldier is your preferred class, why are you called sentinel_87 ?
Sentinel-87 is the screen name I have used for years. I messed up trying to get my DLC for ME2 and I have two accounts here.
I actually laughed when I first played Mass Effect and saw a class named sentinel. I looked at that one first but went with soldier. I'm not much of an RPG player outside of ME, I'm at Total War series fan as well. So when I came up with the screen name I did not think about it being a class name in RPG's.
What bonus power do you think goes well with the soldier?
In my opinion energy drain is to tech related to fit a soldier. I don't know why but I like to have the classes fit "lore". There is very little difference between it and something like overload for the engineer. If that did not bother me I would definitely go with energy drain.
Energy Drain is good if you're bashing lore.
Grenades or Proximity mine if you're not into betraying the "lore".
But soldier isn't a class I play.
#23
Posté 18 janvier 2013 - 11:37
#24
Posté 19 janvier 2013 - 11:58
#25
Posté 19 janvier 2013 - 06:41
Armour Piercing Ammo
Warp Ammo
Marksman
Why do you choose these for the soldier?





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