Until level 6 I got the following spells:
Arcane Bolt
Winter's Grasp
Frost Weapons
Cone of Cold
Mind Blast
Force Field
Telekinetic Weapons
Crushing Prison
Heal
Now I'm undecided what to learn next and I would welcome suggestions/thoughts/input from those of you who have more experience playing mages.
I know that I'd like to have the Blood Mage spells later on, but I haven't unlocked them yet, and the really good ones require level 14 and 16 anyway. So what to pick until then?
I was thinking of taking either the Sleep or the Paralyse Line for more crowd control (especially AoE stun) without the risk of friendly fire.
The Sleep Line seemed especially appealing because of Waking Nightmare, although I was wondering whether there are enemies who are immune to sleep / horror / waking nightmare. (It seemed to me that demons were never affect by sleep, might be others as well).
The Glyphs also seemed interesting. Does anyone know if Paralysis Explosion can be resisted or if it paralyses automatically?
Then there's the Walking Bomb/Animate dead tree which seems like fun with high damage potential, albeit dangerous because of the friendly fire aspect of exploding enemies. I was also wondering if Death Syphon us worth the upkeep costs and how long Animate Dead lasts (fixed duration/until end of combat/...)?
I'm also unsure what to pick as my other specialisation. Spirit Healer seems the most useful one, if only for Group Heal.
Anyway, as I said, any input would be greatly appreciated.





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