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Please, no Rune of Fortune and similar stats.


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#1
freche

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I really hate stats that boost gain of things you can only get in limited supply.

Things like +% gold, +% xp, better equipment (= more gold).

In previous games there have been a limited amount of enemies which means limited amount of, XP and Gold drops, which means stats that boost these become very valuable.
At least in my eye, mainly because without meta game experience I have no idea of how much money I might need later in the game. Or I might get 2 more levels if I keep using the XP booster.

Which results in that I feel forced to gimp my characters by using these stats, instead of equiping spirit resistant to fight mages or fire resistant to fight dragons I keep my fortune runes so I get better rewards and so on.

So I'm asking that you can at least take it into consideration to remove these kind of stats.

So that I can gear my characters based on what encounter I think I might face and not having to worry about being 5 gold too short on some item because I didn't run with gold runes.

(I might still be 5 gold too short to buy it but at least I know it wasn't because I picked proper runes/stats for some fights)

Modifié par freche, 18 janvier 2013 - 11:49 .


#2
n7stormrunner

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if you picked the right runes then why do worry about getting new gear... I rarely buy, well, anything but runes and that is only near the end game when I have alot of gold.

#3
Knight of Dane

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Not like = not use, would be my opinion..

#4
Renmiri1

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Knight of Dane wrote...

Not like = not use, would be my opinion..


Yup, don't like it, don't use it

It always amaze me how selfish people can get on BSN. The OP didn't make a post requesting better combat runes, which is supposedly his reason to not use +gold rune. No he isn't interestd in better stats for his game, he is interested in preventing everyone else from using something he doesn't like. :sick:

#5
Guest_krul2k_*

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never used them tbh m8, but like the maker's sigh potions and the mirror of how do i look, there good features for ppl who do use them so let em stay, you just dont need to use them as stated

#6
Thibax

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I want +xp and +money runes :)
If more xp, I got more levels and more talents/spells to use.
I love it. I love it.
Money, money, money, always sunny in the rich man's world.

#7
Wulfram

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If the economy was properly tightly balanced, then I'd agree with you. But it's not, and in any case you can pretty much get by happily not buying anything ever, so I don't worry too much.

Modifié par Wulfram, 19 janvier 2013 - 12:53 .


#8
chasemme

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I would argue for such runes being destroyed upon removal. I think that would solve your problem a bit. You'd be committed to an xp or money rune you socketed, along with the downsides of not doing as much damage or having as much defense.

You wouldn't worry about constantly micromanaging these runes to make sure you get just the right amount of xp or money without losing your combat bonuses for too long, and those that enjoy them really don't suffer any real downside.

My opinion, anyway.

#9
freche

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Renmiri1 wrote...

Knight of Dane wrote...

Not like = not use, would be my opinion..


Yup, don't like it, don't use it

It always amaze me how selfish people can get on BSN. The OP didn't make a post requesting better combat runes, which is supposedly his reason to not use +gold rune. No he isn't interestd in better stats for his game, he is interested in preventing everyone else from using something he doesn't like. :sick:

Fun fact of the day, there is a selfish reason behind everything we do.


I never said that I thought combat runes needed a buff. They most likely don't need it.

To be really honest (I probably gonna regret saying this), "I couldn't care less about others gaming experience", but with that said I ofc wish/hope that others will enjoy the game, but if there is something that I feel is making the gaming experience worse for me, I will point it out and if I'm lucky and can give good enough reasons, BioWare might think about it.

I don't want something to be changed/removed just to be a jerk towards others, I want it changed/removed because it's something that affects my gaming experience negatively.


As for the "Don't like it, don't use it" comment, you really didn't understand my first post ?

A side goal when I play games is trying to have the best possible equipment when I finish a game.
It's quite common that some of these best items are sold by vendors, so without knowing how much money is available in the game and how much these items cost, I feel REQUIRED to use these kind of stats IF they are available.

Also if there is ONLY combat stats on items it will most likely be easier to balance on higher difficulties.

Modifié par freche, 19 janvier 2013 - 01:27 .


#10
Renmiri1

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Oh so you want it removed for all gamers because you don't have self control enough to not use something you don't like. Gotcha

Good luck getting the developers change stuff based on what you yourself can't find the strength to avoid

#11
n7stormrunner

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so you have a mental hang up? and you want everyone else loses something nice because of it?

#12
iOnlySignIn

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There will always be some way to farm/glitch for infinite gold. In any game.

When all else fail, use Gibbed Glorious PC Maste Race.

Modifié par iOnlySignIn, 19 janvier 2013 - 02:33 .


#13
Kenny Da Finn

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I feel sorry for the OP here.

He is merely stating what he does not like and is his opinion. If you differ from that opinion then that's fine to but to call him selfish is hardly fair as there are probably things in the games you do not like but others do.

Now on to the original post bioware is pretty good at making the best equipment you can get end up been given or found through late game quests so I personally see no reason to use these runes. Although I understand what your getting at as I often didn't want to take of rings because of stat boosts like that.

In saying that Im all about options in RPG's so I wouldn't want things like this taken out.

#14
Renmiri1

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Kenny Da Finn wrote...

I feel sorry for the OP here.

He is merely stating what he does not like and is his opinion. If you differ from that opinion then that's fine to but to call him selfish is hardly fair as there are probably things in the games you do not like but others do.

In saying that Im all about options in RPG's so I wouldn't want things like this taken out.


Except the OP wants things taken out 

The problem is not him not liking it. if ypu read the thread all of us told him don't like it, don't use it. He is the one that answered that it should be taken out from everyone because he has no self control to not use the runes. That is selfish and a bit pathethic IMHO

Modifié par Renmiri1, 19 janvier 2013 - 02:43 .


#15
Plaintiff

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Runes are magical items, not stats. Why shouldn't they increase gold/exp gain?

#16
Maria Caliban

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freche wrote...

Fun fact of the day, there is a selfish reason behind everything we do.


What you consider selfishness is an opinion*. That this selfishness is behind all human actions is likewise an opinion.

While I'm not going to go so far as to claim that a fact demands empirical backing, it does need to be more rigorous than 'how I feel about stuffs.'

*And you're likely conflating 'selfish' with 'self-interested.'

Modifié par Maria Caliban, 19 janvier 2013 - 04:05 .


#17
Celene II

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Maybe they could keep this things and instead drop the limited monsters.

They want to increase replay, they want to increase the life of their product - then having optional dungeons with more monsters and stuff would be a far better fit then most other features.

Keep the Runes
Add more monsters

#18
Nonoru

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Renmiri1 wrote...

Oh so you want it removed for all gamers because you don't have self control enough to not use something you don't like. Gotcha

Good luck getting the developers change stuff based on what you yourself can't find the strength to avoid



#19
HTTP 404

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I never used those runes. I think it challenges the completionist in the OP. I have no time to be a completionist, to try and get everything in the game. If those runes were all of a sudden gone in DA2 would it change your game? Or could you just not use them?

#20
Gazardiel

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I am not really a fan of the Rune of Fortune idea because it breaks the limiting of money in-game, and money is the ultimate finite resource for everything else - you have to choose between gear, potions, runes, and XP using money as the currency. 

Although I wouldn't advocate for it being banned, I do see potential for this type of feature to skew game design such that in order to complete the game at harder difficulties, you are basically required to use it.  That is something I'd rather not have - I don't think that DLC items/features should be required or mostly necessary to finish harder difficulties of a game because that suggests that skill is not enough to finish, and that gear is needed (see: WoW). 

Besides, why have RoF when there are infinite gold glitches?  B)

#21
Chiantirose1982

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In DA2 I would buy the Fortune rune as soon as possible and then get Varric's Armor enhancement, slap that Rune on there, because I always take Varric with me everywhere anyways. That way I can put the +resist/+damage etc runes on my Character.

Honestly I don't think they make a lot of difference, but every little bit helps in the beginning at least

#22
freche

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Maria Caliban wrote...

freche wrote...

Fun fact of the day, there is a selfish reason behind everything we do.


What you consider selfishness is an opinion*. That this selfishness is behind all human actions is likewise an opinion.

While I'm not going to go so far as to claim that a fact demands empirical backing, it does need to be more rigorous than 'how I feel about stuffs.'

*And you're likely conflating 'selfish' with 'self-interested.'

Even when you are giving someone a gift, you are not giving it to make someone happy, that is the effect you hope it will have but you are still giving it so you can feel good about yourself, (I made him happy, I did something good). Same deal if you are helping someone out.

So far I haven't come up with one action that can't be backtraced to some kind of personal gain/interest.
You do things to get fame, respect, feel good, money, favors, etc.

Gazardiel wrote...
Besides, why have RoF when there are infinite gold glitches?  [smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]

I prefer not abusing glitches, it doesn't make the game more fun for me.

Chiantirose1982 wrote...

Honestly I don't think they make a lot of difference, but every little bit helps in the beginning at least

You can easily stack the runes and get quite a lot of money, but considering there are a couple of really nice items from vendors at ~100g each you do need money.

HTTP 404 wrote...

I never used those runes. I think it challenges the completionist in the OP. I have no time to be a completionist, to try and get everything in the game. If those runes were all of a sudden gone in DA2 would it change your game? Or could you just not use them?

Yes I'm a completionist, I always do all the quests, try to find and gather all resources, important items, etc.
So unless an encounter is completly impossible without some special stats I feel required to use stats like these if I have them available (unless I know that I (will) have enough gold by the end).

Plaintiff wrote...

Runes are magical items, not stats. Why shouldn't they increase gold/exp gain?

Well, in terms of making sence, XP stat I can understand magicaly boosting your characters ability to learn something. But fortune, clones some of the money for you? I can't buy that. (you pick up the purse from the dead man's body. It feels like 10silver. <poff> Ohh, it just got heavier, niiiice 11 silver!)


Renmiri1 wrote...

Kenny Da Finn wrote...

I feel sorry for the OP here.

He is merely stating what he does not like and is his opinion. If you differ from that opinion then that's fine to but to call him selfish is hardly fair as there are probably things in the games you do not like but others do.

In saying that Im all about options in RPG's so I wouldn't want things like this taken out.


Except the OP wants things taken out 

The problem is not him not liking it. if ypu read the thread all of us told him don't like it, don't use it. He is the one that answered that it should be taken out from everyone because he has no self control to not use the runes. That is selfish and a bit pathethic IMHO

The majority doesn't seem to care about the rune/stat at all, so what would be the loss of removing it? And so far there is one poster in here that says he want these stats.
And I don't see how my request is so much different from any other requests, except that you seems to have taken it personal.
If there is something I dislike or think needs a change in current game mechanics to improve my gaming experience, I'll make a topic about it. In the end it's up to BW to decide what they want to do, I can only hope I have brought my issue to their attention so they might have a discussion about it.

#23
esper

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freche wrote...

Maria Caliban wrote...

freche wrote...

Fun fact of the day, there is a selfish reason behind everything we do.


What you consider selfishness is an opinion*. That this selfishness is behind all human actions is likewise an opinion.

While I'm not going to go so far as to claim that a fact demands empirical backing, it does need to be more rigorous than 'how I feel about stuffs.'

*And you're likely conflating 'selfish' with 'self-interested.'

Even when you are giving someone a gift, you are not giving it to make someone happy, that is the effect you hope it will have but you are still giving it so you can feel good about yourself, (I made him happy, I did something good). Same deal if you are helping someone out.

So far I haven't come up with one action that can't be backtraced to some kind of personal gain/interest.
You do things to get fame, respect, feel good, money, favors, etc.


This is just plainly untrue and an argument I have never understood.

I, personally, rarely think that far when doing something that might or might not be selfless/selfish.

Example, yesterday it was kind of cold, I wasn't wearing gloves and was wearing a heavy shopping bag full of food, so I was in a hurry to get home. Yet a stranger stopped me to ask me for direction and I took the time out to give it to him, even if it was an inconvinience:

Why did I do that, I don't know. It wasn't to make him happy, it wasn't to do something nice, it wasn't to feel good with myself, to earn karma points or anything metaphorical. In fact the only out come I got was frozen fingers. But he asked and I answered. I would have felt exactly the same way had I just ignored him, so it is not like I would feel punished or bad had I not done it.

Likewise, most gift I give is just to make someone happy, 'the I am a good person-feeling, and it is good that I made x happy' is almost never factored in. Likewise I wouldn't feel like a bad person for not giving the gift. 'You cannot factor in the 'i did something good feeling' when you rarely think that long or abstract (And I doubt most people think that abstract when doing minor sefless acts) and thus you cannot apply selfish to the equation.

That said, I also think it is totally uncalled for calling the OP's request selfish. The OP think that x-experience/gain gold is something that hampers his gaming experiece so he comes with a request he means will improve the overall game. Improvement of the overall game is not inheritly selfish even if it is achieve by the request of removal of a feature. I often badmouthed the 'gift-spamming' in da:o. You could as easily have said, 'then just don't spam gift with the followers', but you see I think that the mere existence of the possibility to gift-spam makes the game worse, whereever I abuse it or not. So if the existence of Rune of Fortune and x-experience makes for a worse game for the OP he has every reason to argue for their removal and the people oppossed to his idea should be spending their time saying why he is wrong and argue against it, and not just shoot the argument down with 'Oh, you are so selfish'.

Now for my personal feeling on rune of fortune and x-experience. I think the trade off is fair. Yes, like OP I feel compelled and that I must have rune of fortune and -x-experience on, but I feel that it is fair enough that I trade that for better combat equipment. I trade away restitance runes untill I can buy coldblooded, and I ran around with sup-par equipment on one or three characters for the price of an extra talent point or two. I like that trade off. It feels like I have a choice in different playing styles.

#24
Wulfram

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It's not fun to feel like you're tieing your hands behind your back to enjoy the game. That's why the "just don't use it" type arguments don't work.

#25
Fast Jimmy

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If there was any in-lore way for these runes to be possible, I wouldn't mind them.

But how can any magic that we know of in Thedas magically have enemies carry more gold, strictly off the equipment our character has? How could there be any way for a piece of magical gear out character has make the loot dropped by "better?"

It's quite impossible. Improvements on attack, doing more damage, improving defense or resistances, improving the efficiency of skill/spell usage... these all make sense in the world we know. But magic that can make the people/enemies we kill richer? That's an impossibility.

Improving XP gain could have an argument, where magic could be used to enhance the learning and retention of the learning the wearer is undergoing. We have not seen any example of it, but it could be POSSIBLE in the lore.

But magically having more gold or more valuable equipment on others (and to also not have those enemies be any stronger from using said equipment) is a little silly. So, for different reasons, I can support the OP's idea.