Maria Caliban wrote...
freche wrote...
Fun fact of the day, there is a selfish reason behind everything we do.
What you consider selfishness is an opinion*. That this selfishness is behind all human actions is likewise an opinion.
While I'm not going to go so far as to claim that a fact demands empirical backing, it does need to be more rigorous than 'how I feel about stuffs.'
*And you're likely conflating 'selfish' with 'self-interested.'
Even when you are giving someone a gift, you are not giving it to make someone happy, that is the effect you hope it will have but you are still giving it so you can feel good about yourself, (I made him happy, I did something good). Same deal if you are helping someone out.
So far I haven't come up with one action that can't be backtraced to some kind of personal gain/interest.
You do things to get fame, respect, feel good, money, favors, etc.
Gazardiel wrote...
Besides, why have RoF when there are infinite gold glitches? [smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]
I prefer not abusing glitches, it doesn't make the game more fun for me.
Chiantirose1982 wrote...
Honestly I don't think they make a lot of difference, but every little bit helps in the beginning at least
You can easily stack the runes and get quite a lot of money, but considering there are a couple of really nice items from vendors at ~100g each you do need money.
HTTP 404 wrote...
I never used those runes. I think it challenges the completionist in the OP. I have no time to be a completionist, to try and get everything in the game. If those runes were all of a sudden gone in DA2 would it change your game? Or could you just not use them?
Yes I'm a completionist, I always do all the quests, try to find and gather all resources, important items, etc.
So unless an encounter is completly impossible without some special stats I feel required to use stats like these if I have them available (unless I know that I (will) have enough gold by the end).
Plaintiff wrote...
Runes are magical items, not stats. Why shouldn't they increase gold/exp gain?
Well, in terms of making sence, XP stat I can understand magicaly boosting your characters ability to learn something. But fortune, clones some of the money for you? I can't buy that. (you pick up the purse from the dead man's body. It feels like 10silver. <poff> Ohh, it just got heavier, niiiice 11 silver!)
Renmiri1 wrote...
Kenny Da Finn wrote...
I feel sorry for the OP here.
He is merely stating what he does not like and is his opinion. If you differ from that opinion then that's fine to but to call him selfish is hardly fair as there are probably things in the games you do not like but others do.
In saying that Im all about options in RPG's so I wouldn't want things like this taken out.
Except the OP wants things taken out
The problem is not him not liking it. if ypu read the thread all of us told him don't like it, don't use it. He is the one that answered that it should be taken out from everyone because he has no self control to not use the runes. That is selfish and a bit pathethic IMHO
The majority doesn't seem to care about the rune/stat at all, so what would be the loss of removing it? And so far there is one poster in here that says he want these stats.
And I don't see how my request is so much different from any other requests, except that you seems to have taken it personal.
If there is something I dislike or think needs a change in current game mechanics to improve my gaming experience, I'll make a topic about it. In the end it's up to BW to decide what they want to do, I can only hope I have brought my issue to their attention so they might have a discussion about it.