Sutekh wrote...
esper wrote...
To take the the nightmare vs. casual example: If I have to play on nightmare (or whatever the highest difficulty is) to be challenged reasonably then the game is not designed well.
I should be reasonable challenged on normal.
First, thanks for the reply 
The problem I have is a very simple one, really: What's challenging for [general] you might not be for me [yeah, general "me" too]. Maybe the game is perfectly challenging and balanced for me on normal. The solution would be to ask for an even higher difficulty (I've seen it, btw, can't remember which games, though), and that would be fine because that would be adding something. Removing is different; if that particular optional thing you ask to be removed is something that fits my gameplay, then what?
On one hand, you've got something that you deem game-breaking, but are perfectly able not to use. It's not mandatory in any way. It might be game-breaking for you just to know it's there, but I might love it. So, in a perfect world, I use it in my game, you don't in yours, and all is well.
On the other hand, if you remove it, you have your better experience, without temptation or anything, but there's no way I can have mine anymore; while you can ignore something that exists, I can't make true something that doesn't, and it sounds very much like "my way or the highway".
Honestly, there are some optional features in many games that I find absolutely atrocious, game-breaking and kicking down the balance to the Ninth Circle of Hell and beyond, but it wouldn't cross my mind to ask for their removal. They don't break my game because I ignore them, and that's all that matters to me.
The only exception to that would be if the game was actually designed with the assumption that this feature will always be used. In this case, it ceases to really be optional, since you have to use it to play the game as intended by its designers (whatever that means).
Plus, for runes and xp boost, this is not the case, IMO. As I said, I didn't notice that much difference, and my gameplay experience was roughly the same whether I used them or not. I do remember buying that fabulous cold wand that's only available in Act II without using RoF.
First off: I do not see why we should have sacred cows in this forum.
I don't see what is wrong with arguing for the removal off a feature as long as you do it without attacking those who like the feature.
We all come here to discuss a game, we come here with our hopes and our dreams for da:I, currently.
Arguing the removal of a feature is just as valid as arguing the inclusions after all there is limited 'zots' and if something only gets in the way, I cannot see why it is wrong to suggest it removed. Bioware is only going to do it if they acutally agree that the feature is pointless and doesn't bring anything good to the table or prevents the game from being played the way they imagined it.
Gift spam in da:o was thankfully removed, yet somebody missies it, but had I been of the forum in when da:o come out I would still have argued for their removal even if I completely ignored them in my game. I do not see the difference. In fact, Fast Jimmy I think, express that he disliked this rune feature because of it being lorebreaking, which was exactly the argument I would have used for gifts spam in da:o. Is he wrong to ask for the features removal too, if no why is he less wrong.
Indeed, cold blooded can be bought without Rune of Fortune, the difference is how quick which is why I estimated a 20-30 gold over two act. 20-30 gold is not much. And I completely agree with your argument that the boost both features bring is so little that it does not tip the balance. Furthermore in my first posts in this argument I said that I think that the trade off between better combat runes and Rune of Fortune or running around with sup-par equipment when using x-perience boost was fair. I could give Aveline a better shield, but I don't because I like her as an experienc booster.
^
This however was not what most was discussing, most was busing calling the OP selfish when he requested and came with scaressly less arguments for the Rune of Fortune than he did against. It bordered on personal attack. Personally I think it is sad that you have to thank me for my very rough estimate of what those actually brings to the table when I know there exist people out there who has studied this to depth. Basically I think that resorting to call the OP selfish, means you have alreay thrown in the towel and given up arguing that it is a good feature. (And I know you are not the culprit in all this, you are being very reasonable).
I know I am derailing the thread too, and to the OP I apologize. But if we have come to the level where we can't even discuss the including/removal features without resorting to name calling on the very first page. (And calling the OP selfish and more and less accusing him of wanting to ruin your game is name calling) then BSN have truely sunk low.
Modifié par esper, 20 janvier 2013 - 03:15 .