* indicates new power.
+ indicates established but redesigned power
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Turian Cabal Agents----------------------------------------------------------------------------------------------------------------------------------------------------
Adept:KabalimReave
Slam+
Flare+
Sentinel:Cabal WardenStasis
Bola*
Biotic Protector
Shield-Mastery+
Vanguard:Cabal Shock TrooperCharge
Barrier
Cluster Grenade
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Slam+
Deal massive damage with a biotic body slam.
- Recharge Speed: 4 sec
- Force: 900 N
2: Increase recharge speed by 25%
3: Increase force by 30%
4a Force: Increase Force by 40%
4b Radius: Increase impact diameter by 2 meters.
5a Detonate: Increase damage and force of biotic detonations by 50%
5b Stun: Incapacitate a slammed target for 5 seconds.
6a Throw: Increase force by 50% and throw targets outwardly instead of slaming downward.
6b Shield Penetration: Penetrate through shields and barriers, lifting any target without armor but with reduced force.
Switched evolution 5b 'Force' and evolution 6a 'Stun.'
Renamed 'Force' to 'Throw' to reflect added mechanic.
Replaced 6b 'Recharge Speed' with 'Shield Penetration.'
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Flare+
Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage.
- Recharge Speed: 12 sec
- Damage: 300 (Reduced by 25%)
- Force: 200 N
- Diameter: 3 meters (Reduced by 50%)
2: Increase recharge speed by 25%
3: Increase damage and force by 20%
4a Damage and Force: Increase damage and force by 30%
4b Radius: Increase radius by 30%
5a Recharge Speed: Increase recharge speed by 30%
5b Detonate: Increase force, damage and impact radius of combo detonations by 50%
6a Radius: Increase radius by 50%
6b Improved Damage: Increase damage to shields and barriers by 75%
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Bola*
Hurl this biotic field to snare your targets and slow their movement speed. Targets build up resistance to the snaring effects. Diminished effects against larger targets. Only one Bola may be active at a time.
- Recharge Speed: 6 seconds
- Snare Duration: 5 seconds
- Slow Effect: 20%
2: Increase recharge speed by 25%
3: Increase duration by 30%
4a Hinder: Increase slow effect by 30%
4b Trip: Affected enemies have a 30% chance to be knocked down every second.
5a Hamper: Increase slow effect by 40%.
5b Tangle: Effects may continually chain up to 2 additional targets within 2 meters while power lasts. Increase duration
by 50%
6a Electrify: Targets affected by bola are electrocuted taking 250 damage every second. Prime targets for tech burts.
6b Encumber: Strengthen the biotic effect to increase effectiveness against larger targets by 100%. Decrease enemies firerate by 50%. Increase force and damage of biotic detonations by 50%
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Shield Mastery+
Boost health, shields/barriers, melee damage, and durability.
- Health & Shield Bonus: 15%
- Melee Damage Bonus: 15%
- Biotic-Shield Health: 2000
2: Increase health and shield bonuses by 10%
3: Increase melee damage by 20%
4a Melee Damage: Increase melee damage bonus by 30%
4b Durability: Increase health and shield bonuses by 15%
5a Shield Durability: Increase the damage the biotic-shield withstands by 40%
5b Shield Recharge: Decrease shield-recharge delay by 15%
6a Warp Shield: Add a warp effect to your biotic-shield. Your shield melees will distort enemies molecular integrity and
are highly effective against armor. -Adds a warp effect to targets struck by melee weakening enemy armor by 25% for 8 seconds. -Slow shielded and armored targets by 30%
6b Shock Shield: Add an electrical effect to your biotic-shield that can electrocute and stun enemies. -Adds an electrical effect that deals 40% additional damage over 10 seconds. -Stuns weaker and unprotected enemies.
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Salarian STG Agents----------------------------------------------------------------------------------------------------------------------------------------------------
Soldier:
STG Commando
Defense Matrix
Marksman
Flashbang Grenade*
Engineer:
STG MachinistF1D0*
Thermal Mine*
Flashbang Grenade*
Sentinel:STG GuerillaBiotic Sphere
Submission Net
Proximity Mine
Infiltrator:STG WraithTactical Cloak
Annihilation Field
Shockwave
Flashbang Grenade*
Lob this grenade packed with thermite filaments to inflict minor damage and incapacitate all nearby targets. Both delicate electronics and enemy nervous systems are temporarily disabled, causing weapon overheats, omni-tool jams, and difficulties in using biotic powers.
- Damage Per Second: 100
- Duration: 6 seconds
- Impact Diameter: 6 meters
2: Increase grenade capacity by 1
3: Increase damage by 20%
4a Radius: Increase radius by 30%
4b Damage: Increase damage by 30%
5a Capacity: Increase grenade capacity by 2
5b Weaken: Increase damage targets receive by 15%
6a Slow Burn: Add a compound to slow filaments burn time increasing its duration by 75% but reduces damage by 20%
6b Radiation Burn: Add radioactive materials to increase damage by 40% and reveal enemies location to allies.
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F1D0*
Deploy this stripped down Fenris Mech weaponized with a flame thrower to attack and scan enemy units revealing their position. May be repaired on site if destroyed or detonated remotely.
- Recharge Speed: 30 seconds
- Damage: 80 per second
- Detonate damage: 700
- Detonate diameter 6 meters.
- Shields: 1000
2: Increase recharge speed by 25%
3: Increase shields and damage by 30%
4a Shock: Upgrade with shock attack to stun nearby enemies.
4b Shields and Damage: Increase shields and damage by 40%
5a Cryo Turret: Add a turret loaded with cryo ammo giving it a chance to chill and freeze enemies for 3 seconds.
5b Reach: Increase range of flame thrower by 50%
6a Freeze Combo: Increase flames throwers damage against chilled and frozen enemies by 100%
6b Rockets: Add a rocket launcher that deals 225 damage across 2 meters.
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Thermal Mine*
Launch a mine that sticks to the first surface it touches and arms after 3 seconds. Mine has a dual phase system of hyper-condensers and a gradual release of coolant to slow and chill enemies in the vacinity. Can be detonated at any time to snap freeze and deal massive damage to nearby targets.
- Recharge Speed: 20 sec
- Damage: 700
- Diameter: 6 meters
- Movement Speed: -15%
2: Increase recharge speed by 25%
3: Increase damage by 20%
4a: Increase radius of chill and explosive effect by 50%
4b: Increase damage by 30%
5a: Decrease movement speed of chilled targets by an additional 20%
5b: Increase recharge speed by 35%
6a: enemies take 15% more damage from all sources and move 30% more slowly.
6b: Weaken armored targets by an additional 25% for 5 seconds after detonation.
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Ex-Cerberus Phoenix Defectors----------------------------------------------------------------------------------------------------------------------------------------------------
Adept:Phoenix TempestTorrent*
Storm*
Smash
Soldier:
Phoenix FirebrandAdrenaline Rush
Slide*
Smash
Infiltrator:
Phoenix Arete
Tactical Cloak
Slide*
Smash
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Torrent*
Create a cloud of biotic energy which ejects a successive salvo of projectiles to bombard your enemies. Releases one projectile every second. Consumes 50% of max barrier. May only have three clouds active at any time.
- Damage: 200
- Force: 300
- Diameter: 2 meters
- Duration: 3 seconds
2: Icrease impact radius by 50%
3: Increase damage and force by 25%
4a Damage: Increased by 40%
4b Impact Radius: Increased by 50%
5a Stabilize: Increase duration by 100%
5b Efficiency: Decrease barrier cost by 50%
6a Onslaught: Reduce projectile release time by 25%. Projectiles travel time becomes instant. Increase damage and force by 50%. Reduces impact radius by 75%
6b Deluge: Cloud explodes rather than dissipating dealing 600 damage and 900 force across 6 meters. Can detonate combos. Restores 50% of base barriers/shields to allies within range.
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Storm*
Plague your opponent with a maelstrom of biotic energy. Only one storm may be active at a time.
- Damage Per Second: 100
- Duration: 12 seconds
- Diameter: 4 meters
- Recharge Speed: 10 seconds
2: Increase recharge speed by 25%
3: Increase damage by 20%
4a Radius: Increase radius by 30%
4b Slow: Slow movement speed of affected enemies by 30%
5a Damage: Increase damage by 30%
5b Duration: Increase duration by 50%
6a Surge: Charged particles in the system electrocute your enemies increasing the effective damage to shields and
barriers by 75%. Setup affected targets for tech bursts.
6b Incinerate: Storm becomes a swirling plasma field and scorches your enemies increasing the effective damage to armor by 75%. Setup affected targets for fire explosions.
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Slide*
Speed below enemy fire to enter cover or knock out their legs, using Cassharn slide stims to trigger powerful speed boosts.
- Recharge Speed: 10 sec
- Damage: 400
- Force: 700
- Diameter: 2 meters
- Range: 8 meters
2: Increase recharge speed by 25%
3: Increase damage and force by 30%
4a Tackle: Increase damage and force by 30%
4b Swath: Increase radius by 30%
5a Rush: Increase power damage and force by 40% for 10 seconds after a successful Slide.
5b Pummel: Increase melee damage by 40% for 5 seconds after a successful Slide.
6a Lift: Suspend targets in the air for a short time.
6b Discharge: Leave a path of electrical energy causing anyone who comes into contact with it to take an additional 50% of the damage over 7 seconds.
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Geth Primes & Prototypes----------------------------------------------------------------------------------------------------------------------------------------------------
Adept:Geth MediumSingularity
Annihilation Field
Warp
Soldier:
Geth DestroyerHunter Mode
Carnage
Scram Rocket*
Energized Plating*
Sentinel:
Geth PrimeMorale Boost*
Recon Drone*
Scram Rocket*
Energized Plating*
Vanguard:Geth ImpetusCharge
Fortification
Throw
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Scram Rocket*
Launch a fast unguided Scram Rocket from an assembly system housed within the Geth's arm. Explodes on contact. Increased damage against shields and barriers.
- Damage: 800
- Diameter: 6 meters
2: Increase rocket capacity by 1
3: Increase damage by 20%
4a Damage: Increase damage by 30%
4b Distortion: Increase explosion radius and slow travel speed of rocket by 50%
5a Capacity: Increase rocket capacity by 2
5b Arc: Adds an electrical effect that does 40% additional damage over 10 seconds to any enemy within 2 meters of those affected.
6a ML-77: Upgrade your launcher with the ML-77 guidance system allowing your rockets to track and lock on to your
enemies.
6b MIRV: Fire a group of five smaller rockets that will each subsequently split off from the cluster every 3 meters, each of them indepentantly seeking out a target dealing 30% of the intial payload across 1 meter.
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Energized Plating*
Rather than health, Geth Prime units have an armor bar that does not replenish over time. Using heavy melee initiates repair protocols consuming shields to provide power to repair any lost armor at a 3:1 ratio. Light melee performs a berserker charge similiar to the Krogan's heavy melee.
- Armor & Shield Bonus: 15%
- Melee Damage Bonus: 15%
2: Increase Armor and shield bonuses by 10%
3: Increase melee damage bonus by 20%
4a Advanced Hydraulics: Increase melee damage bonus by 30%
4b Durability: Increase Armor and shield bonuses by 15%
5a Capacitance: Decrease shield cost of repair protocol by 33% for 30 seconds after an enemy is killed by melee.
5b Shield Recharge: Decrease shield-recharge delay by 15%
6a Repair Synergy: Increase melee damage bonus by 30% and increase repair rate by 30% for 20 seconds after an
enemy is killed by melee.
6b Hardening: Increase Armor and shield bonuses by 25%
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Morale Boost*
Emit an energy pulse to provide an offensive support boost for yourself and nearby allies resulting in an increase of damage and accuracy. Unable to run while in effect.
- Recharge Speed: 12 seconds
- Diameter: 5 meters
- Increase Damage by 10%
- Increase Accuracy by 10%
- Duration: 6 seconds.
2: Increase recharge speed by 25%
3: Increase duration by 30%
4a Radius: Increase radius by 40%
4b Damage: Increase damage boost by 5%
5a Recharge: Increase recharge speed by 35%
5b Accuracy: Increase accuracy by 10%
6a Divert Power: Draw power from weapon systems to negate movement speed penalty for a 25% rate of fire pentalty but increase duration by 50%
6b Fire Rate: Increase rate of fire by 15%
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Recon Drone*
Deploy this drone to seek out and reveal enemies providing your squad with a tactical readout. Upgrade to emit jamming frequency to disrupt enemy systems.
- Recharge Speed: 6 seconds
- Scan Diameter: 8 meters
- Shields: 500
2: Increase recharge speed by 20%
3: Increase drone's shields by 30%
4a Radius: Increase scan radius by 50%
4b Shields & Damage: Increase drone's shields by 40%. Scanned targets take 10% additional damage from all sources.
5a Shields & Slow: Increase drone's shields by 50%. Slow scanned enemies movement speed by 20%.
5b Expose: Weaken armored targets by 25%.
6a Power Drain: The drone drains energy from enemy weapon systems reducing the damage they deal by 25%
6b Juryrig: Program the drone's core to blast all enemies in scan range with irradiated dust on dustruction, causing minor burns, and keeping them highlighted for an additional 8 seconds. -400 damage
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Quarian, Drell, and Asari----------------------------------------------------------------------------------------------------------------------------------------------------
Adept:Pureblood PariahDominate
Rend*
Desecrate*
Engineer:Quarian TechnicianDefense Pylon*
Recon Drone*
Overload
Barrier Mastery+
Infiltrator:Drell ProfessionalTactical Cloak(Pistol 25%)
Cull*
Biotic Slash
Sword Mastery+
Vanguard:Justicar InquisitorCharge
Rebuke*
Lash
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Rend*
Reach out and violenty yank your target towards you, twisting their insides, bringing them to their knees, and refillig your barriers.
- Recharge Speed: 10 sec
- Damage per second: 100
- Force: 500
- Duration: 8 seconds
- Barriers Restored: 50%
2: Increase recharge speed by 25%
3: Increase force and damage by 20%
4a Flay: Increase force and damage by 30%
4b Grip: Increase impact diameter by 3 meters
5a Agonize: Increase duration by 50%
5b Siphon: Increase barrier restoration rate by 50% when draining shields, barriers, or energy from organics.
6a Fulminate: Increase damage by 40% and cause your target to explode upon death dealing 500 damage across 5 meters if killed while still in effect.
6b Seize: Reduce damage taken by 40% for 10 seconds when draining shields, barriers, or energy from organics.
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Desecrate*
Slam the ground with a powerful blast of energy devestating nearby enemies and leave a distortion field in its wake to further damage any enemies who enter the area. Only one distortion field may be active at a time. Consumes 50% max barriers.
- Recharge speed: 12 seconds
- Damage: 1400 (350 initial damage, 35 per second for duration)
- Force: 450
- Diameter: 4 meters
- Duration: 30 seconds
2: Increase recharge speed by 25%
3: Increase damage and force by 30%
4a Radius: Increase impact radius by 40%
4b Force and Damage: Increase force and damage by 40%
5a Slow: Slow all enemies entering the area by 35%
5b Lift: Unprotected enemies entering area will be lifted into the air leaving them open to attack.
6a Despoil: Increase damage taken by enemies within the area by an additional 15%
6b Corruption: Increase duration of distortion field by 100% and increase force and damage of combo detonations by 50%
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Defense Pylon*
Deploy this multifunctional defense turret that repairs the shields of allies within 8 meters every 8 seconds deals heavy damage to enemies as long as an ally is within its range.
- Recharge Speed: 30 seconds
- Turret Damage: 200
- Shields Restored 350
2: Increase recharge speed by 25%
3: Increase damage by 30%
4a Shock: Turret will shock and stun nearby enemies regardless of ally proximity.
4b Shields Restore: Increase the shields restored to allies by 50%
5a Refire: Reduce refire time by 35%
5b Restore Range: Increase operational area by 40% and the amount of shields restored to allies by 50%.
6a Penetrate: Increase damage by 100% against enemies revealed by scanning tech.
6b Restore Frequency: Increase the frequency of restoring shields by 60%
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Barrier Mastery+
Boost health, shields/barriers, melee damage, and durability. Use heavy melee to deploy a kinetic barrier which also acts as a temporary dynamic cover spot. Only one barrier may be deployed at a time.
- Health & Shield Bonus: 15%
- Melee Damage Bonus: 15%
- Barrier Health: 2000Barrier
- Duration: 6 seconds.
2: Increase health and shield bonuses by 10%.
3: Increase melee damage by 20%
4a Melee Damage: Increase melee damage bonus by 30%
4b Durability: Increase health and shield bonuses by 15%. Increase duration of deployed barrier by 3 seconds.
5a Shield Durability: Increase the damage the barrier withstands by 50%
5b Shield Recharge: Decrease shield-recharge delay by 15%
6a Proximity Disruption: Enemy proximity to deployed barrier will disrupt its operations causing it to explode across 2 meters dealing a percentage of the barriers remaining health as damage and force. Damage and force dependant on
melee damage percentage.
6b Fitness: Increase health and shield bonuses by 25% Increase max duration of deployed barrier by 300%
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Cull*
Mark your target for assassination revealing it to allies and increase the effective damage of the next biotic, pistol, or sword attack on the target, consuming the effect in the process. Must be within 10 meters of target to apply effect.
- Recharge Speed: 12 seconds
- Duration: 3 seconds
- Damage Bonus: 20%
2: Increase recharge speed by 25%
3: Increase Duration by 35%
4a Ravage: Increase damage bonus by 35%
4b Vigor: Replenish barriers after striking the enemy with a sword attack. Receive 15% movement speed bonus for 5 seconds if target dies from attack.
5a Mutilate: Increase damage bonus by 70%
5b Paralyze: Application prevents target from performing any action for 2 seconds.
6a Double Tap: Effect allows for 2 attacks while it lasts at 40% reduced damage.
6b Serial Hit: Increase duration by 50%. Increase area of effect by 2 meters. Three targets max may be affected at 75% strength.
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Sword Mastery+
Boost health, shields, melee damage, durability, and movement speed.
- Health & Shield Bonus: 20%
- Melee Damage Bonus: 15%
- Movement Speed Bonus: 10%
2: Increase health and shield bonuses by 15%.
3: Increase sword damage by 20%.
4a Sword Damage: Increase sword damage by 30%
4b Durability: Increase health and shield bonuses by 20%
5a Martial Artist: Increase sword damage by 50% for 20 seconds after an enemy is killed by a sword attack.
5b Shield Recharge & Speed: Decrease shield-recharge delay by 10%. Increase movement speed by 10%
6a
Singing Sword: Add an acute resonating biotic effect to your sword. Your sword attacks will distort kinetic barriers allowing your blade to bypass enemy shields. -Increase sword damage against shields and barriers by 50%
6b Cold Steel: Add a freezing effect to your sword that can chill or freeze enemies. -Snap freeze unprotected enemies. -Sword attacks slow targets by 30%. -Weaken enemy armor by 50% for 5 seconds.
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Rebuke*
Create a biotic feedback loop emitting a constant stream of force. Drains barriers while active. Full damage and force achieved after 2 seconds.
- Damage Per Second: 150
- Force: 750 N
- Range: 8 m
2:Increase range by 25%
3:Increase damage and force by 20%.
4a Shriek: Increase damage and force by 30%
4b Bellow: Increase range by 100%
5a Torment: Increase damage and force by 40%
5b Drone: Reduce barriers drained by 50%
6a Belittle: Increase damage to shields and barriers by 50%
6b Chastise: Slow enemies by 30% with a chance per second to stun weaker enemies. Weakens armor by 50%.
Modifié par Hafoc, 19 janvier 2013 - 06:28 .