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Why can't Mass Effect 3 have a happy ending?


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#1
AB Souldier

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After returning to ME3 and beating it since the EC release, i started thinking to myself this question.
Please note this isn't a QQ thread and i am not trying to bash the EC DLC or Bioware.
Even though i got my answers answered from the EC dlc, why cant we have the happy ending were the reapers get destroyed, everyone lives (EDI, Geth), Everyone is at peace  (really liked the geth + unmasked Quarian scene) and Shep lives OR dies, but a more personal death like in the arms of his/her LI.
As much as i love this game (The ME trilogy is still my 3 favorite games ever released, ever), When i beat it, i am just not as satisfied at i thought i should be. Of course people have different opinions and thats great.

If you pick Control/Synthesis, you are basically doing what you have been trying to stop the whole trilogy (Saren = Synthesis, TIM = Control) and i can't say "job well done" if i pick those. Also, I don't think people who have lost friends and family to the reapers would want to see them flying around helping them.

And if you pick Destroy, you do what you were set out to do since the start, but at what cost? The geth and EDI. All this talk about making peace and then commits Genocide. Why put that in??? From the start it was about making peace and then the only logical opion that shep wanted to do kills one race by killing another.

Never did Shepard say: 

 "We are going to end the war by combining synthetics and organics as one!"

Or "We are going to win this war by controlling the Reapers!"  (TIM)

Shepards goal is and always was to destroy the reapers. Maybe it was a good thing to add synthesis or control for people who believe in that, and i am totally fine with that. 

BUT why, for the people who wanted to stick to the original plan to destroy the reapers, are being punished so hard by getting the Geth/EDI destroyed as well? How is that fair?


After 3 series i would expect to finish the game and put my controller down and say "i did it," but i can't really say that because I did not feel satisfied when i beat the last game of the trilogy (ME3). My point is that there should be a happy ending because over the years, most people grew a connection to the game and its characters(myself included).

Basically, Why can't Mass Effect 3 have a happy ending?

I could of imagined a mixed up ending (dont know how else to put it) for ME1 or ME2, but not for the final game of the trilogy.
Overall, i love the game, and i hope that there will be a happy ending that we deserve.



EDIT:

Motherlander wrote...

What is a happy ending?

To me a happy ending is one that is so emotional and satisfying that you are willing to play over 100 hours of game time over and over again just to see 'your' Shepard, who you have lovingly customised and developed, being victorious in the ending scenes.

In theory, Shepard does not have to live for a happy ending. Shepard dying, destroying the Reapers and saving everyone could be a happy ending for some. However, I think most people, including myself would like to see a total victory option where Shep lives and saves everyone. 

The key is that the ending should focus on Shepard. When playing through the trilogy, we should we looking forward with anticipation to seeing that beautiful emotional ending animation where our dynamic heroic Shepard uses his/her talents to finally defeat the reapers.

The ending should be glorious and deliciously emotional, putting a shiver down our spine and provoking tears of joy or sadness.

Even the current three ending options could work if Shep is the focus of the ending and we feel that Shep defeats the reapers on his or her own terms. It should be an epic transcendent moment of glory, a moment of celebration with fire works and cheering crowds showing their appreciation of the great hero, whether he/she lives or dies.

Unfortunately, we get none of that. Shepard is not the focus of the ending. The catalyst is. And that is why the ending is disliked. Because at the end, Bioware took away our hero and made the enemy the protagonist. 

When I play ME now, all I can think of is how I will see that damn kid again. That damn kid is the focus of the ending, not the hero. So now I can't contemplate playing over 100 Horus when Shepard, because there will be no glorious emotional ending. Just the cold hard depressing image of the catalyst reducing our hero to a secondary powerless character.

So why can't we have a happy ending?



EDIT2:

Just to clarify, 
Happy Ending =/= Shep lives
Although i would love for my shep to live, He doesn't have to. (Still waiting for/wanting those blue babies to continue to carry on my legacy.)

Also, Motherlanders ideas are great.


Motherlander wrote...

Where the hero dies, I see three ways how this can be done in a way that is satisfying.

Firstly, Shepard dies in the arms of his/her love interest, or another character who is important to the Shepard. That would be very emotional and very sad. But it would cement the personal attachment between us and Shepard. When Shepard's friend or love interest cries and says goodbye to Shepard, it is like the gamer saying goodbye. It could be beautiful. The best example of this for me us when Dizzy says goodbye to Rico in Starshiptroopers. The scene us so sad, but I love it.

Secondly, we could have Shepard remotely saying a tearful goodbye to their love interest or meaningful character just before he/she dies. This would be like in Armageddon. This could actually work in the current ME ending if Shep speaks to his/her love interest just before selecting the destroy, control or synthesis ending.

I realise that Shep does say goodbye. But the timing is wrong to have the real impact. To have a real impact, the goodbye needs to be right at the end just before Shep dies.

The third way is for the hero to die saving his/her love interest or other important character. Again that way we see Shepard sacrificing him/herself for an individual who is symbolic of the world Shep is fighting for...basically freedom and love. This is not really possible in the current ending.

Of course, for me the ideal death ending is to have a combination of the first and third option, where Shepard saves his LI and the there is a tearful goodbye in his/her arms. 

In reality, only the second 'Armageddon' ending would be possible in the current ending. Having a such a scene in the EC may have made a difference. But I doubt it.



EDIT 3:

I should add the Mass Effect Happy Ending Mod (MEHEM) (PC only though :( )
    | |
MEHEM

EDIT 4:

CronoDragoon wrote...

...while for Destroy they chose precisely the WRONG consequence to counterbalance Shepard dying in the other endings.


What CrooDragoon (pg 19) said in this line makes so much sense. Basically, The geth sacrifice was the WRONG consequence to give people who picked Destroy in comparison to the consequences in the other two endings (shep dying)

Modifié par ajsrise, 22 janvier 2013 - 08:50 .


#2
Allan Schumacher

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That's a weakness of EC. Just because people are graetful to"the Shepard" for comitting a given war crime, down't make said war crime okay.


Although no one besides Shepard would have known about what went on on the Citadel. To them, Shepard stopped the Reapers.

#3
Allan Schumacher

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Fair, but given the context, how the characters in the game are reacting is somewhat irrelevant.

What I find interesting about the destroy ending is the discussion that ensues.

I don't consider any of the endings to be dark (particularly after the EC), nor do I consider the crucible's blast being indiscriminate towards EDI and the Geth a war crime either. I think this divide is what complicates any sort of motivation for additional variations on the ending. You certainly don't feel the same as me, and it's certainly not that your perspective is any more right or wrong than mine.

I'm curious if there could be another ending option that is still somewhat on par with the existing ones in terms of benefit/consequences that would satiate those that feel the options that are present in the current EC are not satisfactory.

I'm also curious how destroy would be received if the knowledge of all synthetics being affected was not presented to Shepard (and hence, couldn't affect Shepard's thought process).

Modifié par Allan Schumacher, 28 janvier 2013 - 04:24 .