Faust1979 wrote...
KiwiQuiche wrote...
Apparently happiness is not 'in' anymore. Making a bittersweet end, that's all bitter with a shot of sweet in the eye is the way to go.
Honestly, they spend the last two games showing how Shepard achieves things no other person could, like stopping Sovereign, going on a Suicide Mission with no causalities, curing the genephage and having the Krogans and Turians become allies.
Then at the end it's like "LOL NO" and Shepard fails and only gets the get-go due to the dude controlling the Reapers and either dies via materialization or falls into debris and dies after taking a final breath. Yeah, great end Bioware.
EDIT: And yes, I wanted an END. A conclusion. Not this mess of open-ends and speculations and plotholes for fcuk sake.<_<
how do you know it's a final breath? it's obvious to me that Shepard is wounded yes but it doesn't mean he has to die. The breathing scene means that after all the crap he's gone through that he lives and won't succumb to his wounds. This game does have an end and conclusions just not the ones you like. Why is it so bad to leave some speculations here and there? lots of fiction leaves certain things open to interpetation. Have video gamers become so uninmaginative they can't think of things on their own?
If I wanted a game to make me think and speculate and wonder, there are outlets out there for that. And I actually do purchase many of those types of games (Lone Survivor, To the Moon, Breakdown, Journey, Spec Ops, and plenty of other games. I did not buy ME or DA, Bioware games, for the sole purpose of providing an ambiguous narrative that invites intense philosphical debate. I purchased Bioware games because i knew I'd get to have a good story filled with some of the best characters out there and then actually given choices to influence that particular world. I did not buy ME3 to have the illusion of choices over three games dumbed down to "choose this arbitrary ending that hardly relies on anything that came before" and then proceeds to forget about the characters that I spent three games with.
If ME3 had simply included a detailed epilogue, even with Shepard's death, showing where each character ended up and how it differed based on my choices... then it wouldn't be an issue nearly a year later. The reason the ending is still pointed at as the worst example of an ending is because it fails on the simple little fact that most players were not playing for some vague psuedo intellectual mumbo jumbo... but to see how so many of these beloved characters were changed and how their lives ended up.
There is a place for Deus Ex out there... it just wasn't at the end of a trilogy that had nothing to do with Deus Ex. The theme and narrative structure in the current ending does not fit the saga. That is why so many are still disatisfied, despite it being a year.





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