Note: I haven't said I, personally, needed a happy ending to the game. Rather I wanted a good ending.
However since we do have a supposed choice of 3 endings and with added variations based on what you did through out the game it does seem a bit wasted that all 3 endings and, what was it, 25 permutations on them should all be bittersweet.
Personally I would have preferred something like the following:
Win1(rare and hard): Shepard does everything right. Manages to unite the galaxy, build and use the win device and deafeats the reapers and walks away from it even though the cost was high.
It's the 0.000001 % chance of winning against the reapers taken to the 0.00000001 chance of winning against reapers and surviving. It's not a stretch when you add magical win devices anyway.
Win2(normal win): Shepard did all he could but it wasn't enough. There just wasn't enough time to build the win device. The reapers were just too powerfull. He had to sacrifice the galaxy's worlds, his friends, himself but in the end he did win. He made it possible for others to survive and win.
The realistic/logical scenario without adding a magical win device. Instead it has liberal use of sacrifice during the ending. A long defeat scenario. You loose everything but makes sure others win. Basically you make sure you had down the crucible information in a way that helps the ones in the next cycle to defeat the reapers. Liara's timecapsule (which I liked) but done right.
Loose: The same as win2 but without even getting the information to the next cycle. Basically guaranteeing the cycle will continiue for many hundreds of thousands of years if not millions.
Then you add paragon / renegade spice them up.
Win1 paragon: Shepard retires and lets the existing species continue their unique ways but inspired by him.
Win1 renegade: Shepard doesn't retire and takes a forcefull role in shaping the galaxy to his ideas (could be either benevolent or malevolent dictator like).
Win2 paragon: Shepard manages to save a few people. Friends and family. In stasis chambers or hiding fleets. They help the next cycle win.
Win2 renegade: Shepard sacrifices some others. Friends and family? To survive himself and helps the next cycle win.
I wouldn't say theese are indicative of me wanting only a happy end or being in anyway unrealistic. I'd even say it was even more realistic and engaging than what we got.
There's really sad and empty. Theres a really bittersweet and theres really happy over a broad spectrum of feelings. Rather than in a narrowband around indifferential.
It doesn't even need the "logic" of the star child to explain the reapers. In a sense it's just a continuation of what we knew about the reapers fom the end of me2 coming to their logical conclusion without introducing new stuff.
PS: I also don't demand or expect bioware to fix/repair the endings (if they even need to be fix'ed/repaired depending on your point of view). They allready put out the dlc which did improve the the ending we have.
It's hindsight now of, what I think, would have made for a better ending if it had been in the game from the start or release.
And also a way of me to let other people know (there could be a bioware employee lurking. Who knows) what I think makes a good ending so in future bioware game endings would be more to my taste.
Perhaps even better in the oppinions of other people than me.
Modifié par 78stonewobble, 20 janvier 2013 - 09:35 .