Why can't Mass Effect 3 have a happy ending?
#426
Posté 21 janvier 2013 - 09:43
Only one of those came true. I died. And I felt really pissed the rest of the univers hadn't gone with me to the Warp, Blood For the Blood God, Skulls for the Skull Throne, Let the Galaxy BURN!!
even though the catalyst told me.
In short the catalyst is a liar and from now on any headcanon is valid. Touché.
#427
Posté 21 janvier 2013 - 09:58
#428
Posté 21 janvier 2013 - 10:33
ZajoE38 wrote...
Because is rated for mature?
#429
Posté 21 janvier 2013 - 10:45
#430
Posté 21 janvier 2013 - 09:45
cyrslash1974 wrote...
To OP, good question. The approach of the ending of ME3 is the same than the ending of DA2. As consequence : no replayability value.
There is tons of replay value, different choices to make, romancing different characters, playing as different types of characters, the story is awesome and that is what is going to keep me coming back. Video gamers are turning into a bunch of whiners
#431
Posté 21 janvier 2013 - 10:55
#432
Posté 21 janvier 2013 - 11:00
#433
Posté 21 janvier 2013 - 11:02
OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
They also said it would be darker than previous games
#434
Posté 21 janvier 2013 - 11:04
OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
Quality, intelligence and involving the full range of the emotional spectrum across the 3 choice endings and what was it? 21 or 25 permutations of endings.
#435
Posté 21 janvier 2013 - 11:07
78stonewobble wrote...
OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
Quality, intelligence and involving the full range of the emotional spectrum across the 3 choice endings and what was it? 21 or 25 permutations of endings.
I don't remember all I remember before I got the game a few weeks ago I had read all the fan rage months ago and when I finished the game for the first time I was just left thinking all that complaining was for nothing because the game was awesome but then again I did have the EC downloaded and not sure how much it changed the game. But the game was emotional and it did have some intelligence to it that makes you think
#436
Posté 21 janvier 2013 - 11:21
Faust1979 wrote...
78stonewobble wrote...
OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
Quality, intelligence and involving the full range of the emotional spectrum across the 3 choice endings and what was it? 21 or 25 permutations of endings.
I don't remember all I remember before I got the game a few weeks ago I had read all the fan rage months ago and when I finished the game for the first time I was just left thinking all that complaining was for nothing because the game was awesome but then again I did have the EC downloaded and not sure how much it changed the game. But the game was emotional and it did have some intelligence to it that makes you think
Hehe ...
Different oppinions I guess but simply put I find the Catalyst reasonings and logic non-believable and faulty. In turn making all 3+1 choices unreal or "fake". It's weird because normally I can pretty easily buy into some technobabble explanation, but here I hit a wall.
The EC did help in answering some of my of my questions, but it does little to help with these underlying problems.
It's not something bioware could fix with a dlc anyway. Or necessarily should have fixed.
But I also think they also could have done happy, bittersweet, sad or tragic alot better and stronger than what they did. EC also helped here as well, but I view it as a missed opportunity that you couldn't be forced to sacrifice your li or squadmates if you had made a bad playthrough (of me3).
They could have wrung alot more emotion out of us (happy and/or sad) than they did.
With that in mind I might as well walk away from the game in atleast one ending happy.
PS: Quality in the sense that I think the 3 different choices deserved better than the original different coloured explosions (even including the detail differences). That just felt lazy or rushed. EC again helped but those are slideshows and it should have been there from the beginning. IMHO.
Modifié par 78stonewobble, 21 janvier 2013 - 11:22 .
#437
Posté 21 janvier 2013 - 11:22
this game is not really a war story either. it just happens to take place during a war. the only missions where we see something that resembles war, is on thessia and during the ending. everything else is commando-stuff and solving other peoples/races problems.
the only thought provoking things are the sideplots - and those have their origins in mass effect 1 & 2. mass effect 3 only ends them but the credit goes to the other games.
on cronos station, shepard suddenly starts to question his/her identity. why so late? .. this could have been a great journey through sheps mind. why was there nothing during the conversation in the hospital, where the desk clerk and the wonam are arguing about presedent huerta and his vi? shepard was on earth for 6 months and there was no doctor or therapist to listen to sheps fears? why does shepard not speak about this to his/her closest friends or the li?
good idea but half hearted execution.
when the game comes closer to the end, more and more logic and intelligence is traded in for emotions. without the emotions and goodbyes, london is a horde-mode shooter, with a lot of facepalm-moments (battleplan). those emotions just try to cover them up.
Modifié par Dr_Extrem, 21 janvier 2013 - 11:28 .
#438
Posté 21 janvier 2013 - 11:26
OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
Oh, I dunno, Options?
#439
Posté 21 janvier 2013 - 11:37
Too 2007.iakus wrote...
OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
Oh, I dunno, Options?
#440
Posté 21 janvier 2013 - 11:43
That's the first time I read anything about that. Who said that? When? Where?OperatingWookie wrote...
They said it would not end lke a typical war story before the game was released. What did you expect?
I do know that someone said we wouldn't get a 'Lost' ending...
#441
Posté 21 janvier 2013 - 11:49
FreshRevenge wrote...
All I want is an ending that I get to save the galaxy and destroy the Reapers. I want to save the Geth and Edi.
I do not want to control reapers!
I do not want to syntheses anything!
All I want to do is destroy the Reapers without sacrificing anything!
Think of the Catalyst as Hitler. Their ideas were barbaric and they both deserve to put out their existence because they threaten life.
This idea that the Leviathans created an intelligence that turned against them and started this massacring of all organic life is hogwash. This intelligence needs to be destroyed, The Leviathans made a grave mistake by creating it. They(Leviathans) designed something that almost destroyed their existence. Wouldn't you think you made a mistake and you are responsible for the millions of years of slaughter. What right does this intelligence have to justify its actions? It was created not uncreated or just there.
All I want is a logical and sensible ending. The three ending or 4 endings if you want to count Refuse are not logical.
Bioware made a great series but they taint it with 10 minutes of nonsense. Even with the Leviathan DLC it doesn't fix it!
This isn't the only board that I have read that people are pissed off about the ending. I have read multiple threads, so if Bioware can admit that they made an error and fix the ending and I am not talking about the EC content either. They need to fix it and big time. So I hope that whatever DLC that they are working on now is going to resolve this horrible mess.
I shouldn't feel depress about finishing a game. It has no replay value if the game depresses you to the point of turning the game off!
I never got that feeling from Mass Effect 1 or Mass Effect 2 and I have played those games a number of times!
Again all I want is Reapers destroyed, Catalyst destroyed and Geth and Edi lives and all the other organic races live. Why the bloody hell is that so hard to implement?
I would like to see Shepard alive, I mean she is going to die by old age anyway, so what does it matter if she lives?
This idea the hero needs to die is so old and so stale it needs to stop!
Anyway I am playing Dragon Age and I am liking it a lot. I hope by the time DA3 comes out they don't pull another ME3 ending. That would be the straw the broke the camels back! No more Bioware games!
What is bolded and underlined is how i feel. I wish i didn't feel that way, but sadly i do.
#442
Posté 21 janvier 2013 - 11:53
The Grey Nayr wrote...
1. If there was a perfect happy ending, everybody would go out of their way to get it. They'd ignore everything else and go for that alone.
2. The theme of Mass Effect is actions and consequences. Having a perfect happy ending negates that.
"everybody would go out of their way to get it."
EXACTLY! Everyone WILL go out of their way to get it. That means their choices will actually affect the ending. Think about ME2. EVERYTHING you did from the start and middle affected the end. Thats why ME2 was so great from start to finish, because your choices actually had an affect. Most people wanted everyone to live from the suicide mission, so they had to work for it. And Happy =/= Perfect (Even thought i believe the last game of this trilog deserves both).
As for point 2, i would normally agree with you IF IT WASN'T FOR THE LAST GAME OF THE TRILOGY!
Modifié par ajsrise, 22 janvier 2013 - 12:01 .
#443
Posté 21 janvier 2013 - 11:54
#444
Posté 22 janvier 2013 - 12:04
it's basically "screw everything you did, and all the time you wasted, but you lose, but don't worry, because the next cycle wins..."
Really?
#445
Posté 22 janvier 2013 - 12:07
ajsrise wrote...
And i have a question. What in the hell was the point of the refusal ending?? Sure, i would love to shoot the little ass in the head, but i don't want to lose!
it's basically "screw everything you did, and all the time you wasted, but you lose, but don't worry, because the next cycle wins..."
Really?
"We're going to pay lip service to the fans calling us out, but making it the exact opposite because our logic in the ending is irrefutable! It's ART!"
#446
Posté 22 janvier 2013 - 12:37
#447
Posté 22 janvier 2013 - 03:04
#448
Posté 22 janvier 2013 - 03:58
Greylycantrope wrote...
After a year? I don't think so.
You never know mate!
I am expecting a "Suprise! Here is the true real ending for ME3" any day now.
It may be just wishful thinking, but i really hope it's true..
Modifié par ajsrise, 22 janvier 2013 - 04:02 .
#449
Posté 22 janvier 2013 - 04:06
ajsrise wrote...
Greylycantrope wrote...
After a year? I don't think so.
You never know mate!
I am expecting a "Suprise! Here is the true real ending for ME3" any day now.
It may be just wishful thinking, but i really hope it's true..
Well like I said before, upcoming dlc is like buying a lottery ticket. You know the odds of being a winner are miniscule. But for a few hours or days, you can dream...
#450
Posté 22 janvier 2013 - 04:09
ajsrise wrote...
And i have a question. What in the hell was the point of the refusal ending?? Sure, i would love to shoot the little ass in the head, but i don't want to lose!
it's basically "screw everything you did, and all the time you wasted, but you lose, but don't worry, because the next cycle wins..."
Really?
Perhaps you missed it having joined late-May, but in the weeks after ME3's release a common viewpoint was, "I don't care if I lose, I want Shepard to stand up for what he believes in."
Then it's released and everyone forgets that first phrase and wants conventional victory.





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