ajsrise wrote...
The thing is though, as a final game of a trilogy that lot of people took to heart, ME3 should of focused on satisfaction. I could see the tough/ morally challenge decisions being taken place in ME1 or ME2, but when you are talking about ending a trilogy with an ending that does not morally or emotionally satisfy the majority, then you know something was wrong in BWs choices.
We have no idea whether or not it satisfied the majority. We know it dissatisfied enough people to get it altered, and that's it. Regardless, it's perfectly fine to feel that the endings should have focused on satisfaction instead of a tough choice. It's also perfectly fine to value tough choices over satisfaction. There has always been this tension in the ME games, way back to ME1, where despite the tagline boasting of "tough choices" you really aren't given that many, and either way you have a borderline "everything works out" ending.
Again, the Happy and/or Perfect ending doesn't have to be the only choice. I really like ME2's system of buying parts for the ship, completing loyalty missions, ect affected the total outcome of the game.
ME2 is actually interesting as it relates to this debate, because ME2 is a good example of a Happy ending really being the only palatable option, because in order not to get the happy ending you have to purposefully play the game worse, either by completing less content or making the wrong decisions.
Edit: A better example would be DA Origins, but people may feel differently about the Dark Ritual ending if BioWare ever decides to leverage the promised consequences inherent in the decision. Regardless, Origins is more of a "3 happy endings" paradigm, since what you sacrifice to achieve victory is comparatively very little. Mass Effect decides that you will potentially sacrifice a lot, and a lot of people didn't like that, which I can understand.
Modifié par CronoDragoon, 22 janvier 2013 - 05:13 .