CronoDragoon wrote...
We have no idea whether or not it satisfied the majority. We know it dissatisfied enough people to get it altered, and that's it. Regardless, it's perfectly fine to feel that the endings should have focused on satisfaction instead of a tough choice. It's also perfectly fine to value tough choices over satisfaction. There has always been this tension in the ME games, way back to ME1, where despite the tagline boasting of "tough choices" you really aren't given that many, and either way you have a borderline "everything works out" ending.
I have to desagree.
Regardless of everything else, difficult or not, the result of the decisions should always be enjoyable. That is the point of gaming. We do not play games to become depressed or frustrated, we play to have fun.
For an ending to work, the cost should never outweigh the benefit. If it does, then it is not simply difficult, it is impossible to win. Personally, I do not think those decisions were truly morally difficult to make, but rather morally unacceptable.
The resulting problem is not the result of a group of players inability/unwillingness of making a difficult decision, rather is the inability of enjoying the results of it. BW writers allowed the nature of the costs to outweigh the positive side of the choice.
Edit: A better example would be DA Origins, but people may feel differently about the Dark Ritual ending if BioWare ever decides to leverage the promised consequences inherent in the decision. Regardless, Origins is more of a "3 happy endings" paradigm, since what you sacrifice to achieve victory is comparatively very little. Mass Effect decides that you will potentially sacrifice a lot, and a lot of people didn't like that, which I can understand.
Again, I disagree.
There is no true happy ending in it; what we have is mostly bittersweet endings, with variable quantities, and types, of sweet and bitter to accommodate different preferences.
The Ultimate Sacrifice is clearly a sad one:
You character loses everything, (if he ever had anything in the first place). Love? Goals for the future? Hope?
All cast aside to ensure the survival of Ferelden/the elves/ the dwarves in general, and that of his friends/lover in particular. It is rather an enjoyable, mostly sad ending, with just a tad bit of sweet.
The Dark Ritual? Not truly happy either. It is not free of potential consequences. If they become real or not is imo, irrelevant, as that knowledge requires metagaming. For the character, it is a dangerous gamble with the future. Further, there are several ways that ending can end in less than rosy tones. It can have the proverbial fly in the ointment, dependent of previous decisions.
Letting Alistair/Logan take the fall? Requires a type of character that one may not be willing to play, a dose of ruthlessness, or cold calculation. Regardless the result is not your textbook happy ending either.
Note: edited for clarity
Modifié par vallore, 22 janvier 2013 - 10:23 .