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Why can't Mass Effect 3 have a happy ending?


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#551
Tyrannosaurus Rex

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Bioware should have had ME3 like endings in ME2, and had ME2 like endings in ME3.

Have our bleak, second chapter actually have choices that would fit its darker nature. Have the second game break and destroy our hero. And let the third be the one where they can rise from the ashes and earn their happy ending.

Or maybe wanting such a story is too childish? :?

#552
PainCakesx

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Lizardviking wrote...

Bioware should have had ME3 like endings in ME2, and had ME2 like endings in ME3.

Have our bleak, second chapter actually have choices that would fit its darker nature. Have the second game break and destroy our hero. And let the third be the one where they can rise from the ashes and earn their happy ending.

Or maybe wanting such a story is too childish? :?


I don't think so. A dark story needs a cathartic ending, or it just seems bleak and depressing. There was virtually no catharsis to ME3 - the whole game was dark, grim and depressing and it ended on a dark, grim and depressing note. Some people may be into that, but many don't. Admittedly, the EC fixed a lot of that, but I just didn't feel "fullfilled" after beating it, which I should have. 

ME3 should be a dark story, I get that, but the player needs to be rewarded for their efforts with a satisfactory ending. There has been plenty of sacrifice and sadness throughout the game as is. 

Leave some darker endings for those who want them, but there should have been an option for a happier ending for those who wanted it as well. For a franchise that prides itself on giving players the ability to choose the path of the game, that should have been a given.

Modifié par PainCakesx, 22 janvier 2013 - 10:05 .


#553
Faust1979

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I think endings should fit the game, there is happiness in some of the endings, well at least the destroy ending. Not all stories end happily sometimes it's just bitter sweet having a happy ending just to have one just seems silly. I don't think it would work well with the type of story they are telling here. I'm glad that the endings make you think a little my crew survived, the galaxy was saved that is good enough for me, haven't seen the other endings yet so can't comment on them not all games need to end happily, not all games need to be the same games need to stick out more often, I understand why there isn't one just wouldn't work well with the story I think

#554
PainCakesx

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As I said, the EC did fix the nihilism of the original endings. However, particularly with the High EMS Destroy ending, the fate of Shepard is entirely unknown. It's implied that he lived, but very loosely implied and wholly unexplained. For a 2nd game in a trilogy, that's acceptable. For the supposed end of Shepard's story, that isn't. I understand that they want speculation, but you have to give something to speculate FROM.

Modifié par PainCakesx, 22 janvier 2013 - 10:13 .


#555
AB Souldier

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Lizardviking wrote...

Bioware should have had ME3 like endings in ME2, and had ME2 like endings in ME3.

Have our bleak, second chapter actually have choices that would fit its darker nature. Have the second game break and destroy our hero. And let the third be the one where they can rise from the ashes and earn their happy ending.

Or maybe wanting such a story is too childish? :?


Not childish at all. People got attached to the ME series and naturally you would think that the last game of the trilogy would end happily. Sadly, BW doesn't think so and put the bittersweet ending, which i would of been ok with, if it wasn't the last game of the trilogy.

#556
Iakus

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Seival wrote...

ajsrise wrote...

Why can't Mass Effect 3 have a happy ending?


Because it was intended to be bittersweet.

Sometimes hero dies in the end.


Emphasis on sometimes.

#557
Tyrannosaurus Rex

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I would say that the ending should fit the trilogy. And the Mass Effect trilogy always have had a strong heoric quality to them. The ME3 endings, even with the EC, goes completely against that. Shepard still submits to the Star Child's BS and barely puts up a fight.

Modifié par Lizardviking, 22 janvier 2013 - 10:20 .


#558
vallore

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CronoDragoon wrote...
We have no idea whether or not it satisfied the majority. We know it dissatisfied enough people to get it altered, and that's it. Regardless, it's perfectly fine to feel that the endings should have focused on satisfaction instead of a tough choice. It's also perfectly fine to value tough choices over satisfaction. There has always been this tension in the ME games, way back to ME1, where despite the tagline boasting of "tough choices" you really aren't given that many, and either way you have a borderline "everything works out" ending.


I have to desagree.

Regardless of everything else, difficult or not, the result of the decisions should always be enjoyable. That is the point of gaming. We do not play games to become depressed or frustrated, we play to have fun.

For an ending to work, the cost should never outweigh the benefit. If it does, then it is not simply difficult, it is impossible to win. Personally, I do not think those decisions were truly morally difficult to make, but rather morally unacceptable.

The resulting problem is not the result of a group of players inability/unwillingness of making a difficult decision, rather is the inability of enjoying the results of it. BW writers allowed the nature of the costs to outweigh the positive side of the choice.


Edit: A better example would be DA Origins, but people may feel differently about the Dark Ritual ending if BioWare ever decides to leverage the promised consequences inherent in the decision. Regardless, Origins is more of a "3 happy endings" paradigm, since what you sacrifice to achieve victory is comparatively very little. Mass Effect decides that you will potentially sacrifice a lot, and a lot of people didn't like that, which I can understand.



Again, I disagree.

There is no true happy ending in it; what we have is mostly bittersweet endings, with variable quantities, and types, of sweet and bitter to accommodate different preferences.

The Ultimate Sacrifice is clearly a sad one:

You character loses everything, (if he ever had anything in the first place). Love? Goals for the future? Hope?

All cast aside to ensure the survival of Ferelden/the elves/ the dwarves in general, and that of his friends/lover in particular. It is rather an enjoyable, mostly sad ending, with just a tad bit of sweet.

The Dark Ritual? Not truly happy either. It is not free of potential consequences. If they become real or not is imo, irrelevant, as that knowledge requires metagaming. For the character, it is a dangerous gamble with the future. Further, there are several ways that ending can end in less than rosy tones. It can have the proverbial fly in the ointment, dependent of previous decisions.

Letting Alistair/Logan take the fall? Requires a type of character that one may not be willing to play, a dose of ruthlessness, or cold calculation. Regardless the result is not your textbook happy ending either.

Note: edited for clarity

Modifié par vallore, 22 janvier 2013 - 10:23 .


#559
Iakus

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CronoDragoon wrote...

Violation is a biased word. Everyone is on the brink of death, and Shepard has the opportunity to solve the crisis in a way that not only prevents current harm but - assuming you believe organic/synthetics are going to be a real problem - you do what you can to prevent future harm as well. Abstract notions of autonomy in this ending are subverted to the real needs of the people. Believing this to be "genetic rape" as is the popular phrase, is egotistical assumption. Shepard has every right to alter the DNA of living organisms so that they may survive, because the galaxy willingly placed itself into his hands so that he may lead them out of the war. They would prefer death to Synthesis? I highly doubt it. That you choose to believe that everyone should be miserable about being irrevocably changed in ways that are not obviously bad simply means Synthesis isn't for you, not that it's unobjectionably Renegade.


No, Shepard doesnt' have that right.  Shepard is just a soldier.  One who managed to survive the run to the beam. Shepard has no particular wisdom or authority outside of being in the right place at the right time. How does that give SHepard the right to alter every living being in the galaxy, not just Earth, or Sword fleet, or the Council race, but all living beings, everywhere.  Prespaceflight civilizations, nonsentient beings like Varren, Pyjaks, the family dog.  Every tree and shrub and blade of grass.  Not to mention every being what will exist.  The descendants of all these creatures.

This isnt' about one war, or one cycle.  this is forever.  That's where ego comes in.  Shepard alone changes the galaxy in a fundamental way for everyone alive and everyone who will be alive alter.

#560
Demarco09

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ajsrise wrote...

Lizardviking wrote...

Bioware should have had ME3 like endings in ME2, and had ME2 like endings in ME3.

Have our bleak, second chapter actually have choices that would fit its darker nature. Have the second game break and destroy our hero. And let the third be the one where they can rise from the ashes and earn their happy ending.

Or maybe wanting such a story is too childish? :?


Not childish at all. People got attached to the ME series and naturally you would think that the last game of the trilogy would end happily. Sadly, BW doesn't think so and put the bittersweet ending, which i would of been ok with, if it wasn't the last game of the trilogy.


To be honest, why can't we have both?

Happy for those who feel their cannon shep deserved one. Sad/self-sacrifice for those who thought their shep best suited a sad type of ending. And all the ones in between those two....  This is an RPG right?  All your choices matter right?
So what is wrong with making all these different endings fit an RPG type of game where choices matter and each character gets what the player feels suits their cannon shep????

Honestly, this is what gets me about the way they handled the ending. They put so much emphasis on players "feeling" and having "emotions" in their last game of the trilogy.  Why the heck didn't they think that "happy" wasn't an emotion? I was getting to the point where I pretty much expected Bioware to make this an advanced RPG of some type, I mean after all it is their baby, and to exceed all expectations of an RPG. I figured some type of system that really dug deep into players choices, something amazing.

Little did I know... :blush:

#561
sH0tgUn jUliA

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vallore wrote...

CronoDragoon wrote...
We have no idea whether or not it satisfied the majority. We know it dissatisfied enough people to get it altered, and that's it. Regardless, it's perfectly fine to feel that the endings should have focused on satisfaction instead of a tough choice. It's also perfectly fine to value tough choices over satisfaction. There has always been this tension in the ME games, way back to ME1, where despite the tagline boasting of "tough choices" you really aren't given that many, and either way you have a borderline "everything works out" ending.


I have to desagree.

Regardless of everything else, difficult or not, the result of the decisions should always be enjoyable. That is the point of gaming. We do not play games to become depressed or frustrated, we play to have fun.

For an ending to work, the cost should never outweigh the benefit. If it does, then it is not simply difficult, it is impossible to win. Personally, I do not think those decisions were truly morally difficult to make, but rather morally unacceptable.

The resulting problem is not the result of a group of players inability/unwillingness of making a difficult decision, rather is the inability of enjoying the results of it. BW writers allowed the nature of the costs to outweigh the positive side of the choice.


Edit: A better example would be DA Origins, but people may feel differently about the Dark Ritual ending if BioWare ever decides to leverage the promised consequences inherent in the decision. Regardless, Origins is more of a "3 happy endings" paradigm, since what you sacrifice to achieve victory is comparatively very little. Mass Effect decides that you will potentially sacrifice a lot, and a lot of people didn't like that, which I can understand.



Again, I disagree.

There is no true happy ending in it; what we have is mostly bittersweet endings, with variable quantities, and types, of sweet and bitter to accommodate different preferences.

The Ultimate Sacrifice is clearly a sad one:

You character loses everything, (if he ever had anything in the first place). Love? Goals for the future? Hope?

All cast aside to ensure the survival of Ferelden/the elves/ the dwarves in general, and that of his friends/lover in particular. It is rather an enjoyable, mostly sad ending, with just a tad bit of sweet.

The Dark Ritual? Not truly happy either. It is not free of potential consequences. If they become real or not is imo, irrelevant, as that knowledge requires metagaming. For the character, it is a dangerous gamble with the future. Further, there are several ways that ending can end in less than rosy tones. It can have the proverbial fly in the ointment, dependent of previous decisions.

Letting Alistair/Logan take the fall? Requires a type of character that one may not be willing to play, a dose of ruthlessness, or cold calculation. Regardless the result is not your textbook happy ending either.


Note: edited for clarity


And this was a perfectly happy ending for the type of character I played in the game. Either was BFF with Morrigan or if I played a male warden romanced Morrigan found her in Witchhunt and didn't fight her or if male ran off with her.

#562
CronoDragoon

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vallore wrote...
I have to desagree.

Regardless of everything else, difficult or not, the result of the decisions should always be enjoyable. That is the point of gaming. We do not play games to become depressed or frustrated, we play to have fun.
.


Do you feel the same way about all stories, or is there something specific about video game stories that mandates such strict limitations?


The Dark Ritual? Not truly happy either. It is not free of potential consequences. If they become real or not is imo, irrelevant, as that knowledge requires metagaming. For the character, it is a dangerous gamble with the future. Further, there are several ways that ending can end in less than rosy tones. It can have the proverbial fly in the ointment, dependent of previous decisions.


By no means is it irrelevant. If a decision fails to materialize concrete consequences then that decision was, by definition, inconsequential. If a decision continues to mean nothing other than positive outcomes for choosing it, then by the end of the story it has failed to live up to its promise and has been relegated to an empty dilemma, an uncompelling turning point of nothing. The Dark Ritual allows for no visible compromise other than perhaps bedding Morrigan/letting Alistair do it.

Letting Alistair/Logan take the fall? Requires a type of character that one may not be willing to play, a dose of ruthlessness, or cold calculation. Regardless the result is not your textbook happy ending either.


"Textbook" is semantic. If you side with Alistair at the Landsmeet and execute Loghain, what exactly is the downside? Where are the tangible negatives that manifest as a result? Or is it all hyopothetical future possibilities that, as of DA2, have not shown themselves?

#563
I am Sovereign

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Because you touch yourself at night.

#564
Iakus

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CronoDragoon wrote...

Do you feel the same way about all stories, or is there something specific about video game stories that mandates such strict limitations?


To start with, the player assumes the role of the protagonist in games, unlike books, film, etc.

"Textbook" is semantic. If you side with Alistair at the Landsmeet and execute Loghain, what exactly is the downside? Where are the tangible negatives that manifest as a result? Or is it all hyopothetical future possibilities that, as of DA2, have not shown themselves?


What are the tangible negatives of any of ME3's endings?  Hypothetical future possibilities are important to people who place stock in the narrative.

#565
CronoDragoon

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iakus wrote...
No, Shepard doesnt' have that right.  Shepard is just a soldier.  One who managed to survive the run to the beam. Shepard has no particular wisdom or authority outside of being in the right place at the right time. How does that give SHepard the right to alter every living being in the galaxy, not just Earth, or Sword fleet, or the Council race, but all living beings, everywhere.  Prespaceflight civilizations, nonsentient beings like Varren, Pyjaks, the family dog.  Every tree and shrub and blade of grass.  Not to mention every being what will exist.  The descendants of all these creatures.


Shepard is not just a soldier. I don't know how you could possibly argue this given what's happened in the series. It is  because of Shepard that the galaxy is even in the position it's in to fight the Reapers in the last battle. Shepard is the one responsible for alliances, for the success of building the Crucible. By the time Priority Earth comes along, he is the hero and the savior. He has ample wisdom and authority to make this decision, and to be perfectly honest after the hell the galaxy has went through, I am sure that becoming partly synthetic in in exchange for their lives is a reasonable compromise.

This isnt' about one war, or one cycle.  this is forever.  That's where ego comes in.  Shepard alone changes the galaxy in a fundamental way for everyone alive and everyone who will be alive alter.


The argument is only realistic if we consider those alive now, since those born after don't have a choice how they will live one way or another: organic or synthorganic.

Should those alive and fighting have a say in whether or not they have their DNA changed? Ideally, yes. But is it un-Paragon of Shepard to choose Synthesis given that he cannot ask permission of anyone for any of the endings? No, it isn't. No single ending is 100% Paragon or Renegade. That is, in fact my point. Each ending has Paragon and Renegade interpretations, which is to say there are drawbacks to each no matter where you stand. But that doesn't make Synthesis "Renegade" any more than it makes Control "Paragon".

#566
Reorte

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Demarco09 wrote...

Happy for those who feel their cannon shep deserved one. Sad/self-sacrifice for those who thought their shep best suited a sad type of ending. And all the ones in between those two....  This is an RPG right?  All your choices matter right?

Ideally all endings that could possibly happen should be able to happen. This is impossible to implement (although we got ones that couldn't possibly happen - go figure). Given that all likely results, or a good spread at least, should be possible, although "likely" has to take into account that the game is winnable at all (which isn't really likely, but hey). To do otherwise is to miss the biggest advantage of a game as a storytelling medium.

#567
N147

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The way I see it, seeing the Reapers fly around and rebuilding after picking Control or Synthesis is the equivalent of a man asking a woman if she needs any help after raping her. Destroy is the only viable option for me no matter how I look at it. That said, a happier Destroy ending would have been nice. An ending not unlike The Dark Knight Rises would have been nice too.

#568
CronoDragoon

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iakus wrote...
To start with, the player assumes the role of the protagonist in games, unlike books, film, etc.


And that is a meaningful distinction how?


What are the tangible negatives of any of ME3's endings?  Hypothetical future possibilities are important to people who place stock in the narrative.


Tangible negatives: Shepard dying, the geth/EDI being destroyed, the relays being destroyed or disabled, just for a few. These are not possibilities; they are actualities. This is what is lacking in the Dark Ritual.

Hypothetical future possibilities lacking any immediate consequences are relegated to speculation and conjecture. 

#569
Kabraxal

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CronoDragoon wrote...

iakus wrote...
No, Shepard doesnt' have that right.  Shepard is just a soldier.  One who managed to survive the run to the beam. Shepard has no particular wisdom or authority outside of being in the right place at the right time. How does that give SHepard the right to alter every living being in the galaxy, not just Earth, or Sword fleet, or the Council race, but all living beings, everywhere.  Prespaceflight civilizations, nonsentient beings like Varren, Pyjaks, the family dog.  Every tree and shrub and blade of grass.  Not to mention every being what will exist.  The descendants of all these creatures.


Shepard is not just a soldier. I don't know how you could possibly argue this given what's happened in the series. It is  because of Shepard that the galaxy is even in the position it's in to fight the Reapers in the last battle. Shepard is the one responsible for alliances, for the success of building the Crucible. By the time Priority Earth comes along, he is the hero and the savior. He has ample wisdom and authority to make this decision, and to be perfectly honest after the hell the galaxy has went through, I am sure that becoming partly synthetic in in exchange for their lives is a reasonable compromise.

This isnt' about one war, or one cycle.  this is forever.  That's where ego comes in.  Shepard alone changes the galaxy in a fundamental way for everyone alive and everyone who will be alive alter.


The argument is only realistic if we consider those alive now, since those born after don't have a choice how they will live one way or another: organic or synthorganic.

Should those alive and fighting have a say in whether or not they have their DNA changed? Ideally, yes. But is it un-Paragon of Shepard to choose Synthesis given that he cannot ask permission of anyone for any of the endings? No, it isn't. No single ending is 100% Paragon or Renegade. That is, in fact my point. Each ending has Paragon and Renegade interpretations, which is to say there are drawbacks to each no matter where you stand. But that doesn't make Synthesis "Renegade" any more than it makes Control "Paragon".


Doesn't give him the right to make that choice.  I can speak from a personal level here... I would detest Shepard for forcing me to become something I don't want to be.  What right does he have to say I want to live and be violated in that way?  Cause honestly, I'd rather go down swinging and biting til my dying breath then have synthesis forced on me.

#570
CronoDragoon

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Kabraxal wrote...

Doesn't give him the right to make that choice.  I can speak from a personal level here... I would detest Shepard for forcing me to become something I don't want to be.  What right does he have to say I want to live and be violated in that way?  Cause honestly, I'd rather go down swinging and biting til my dying breath then have synthesis forced on me.


Shepard is working with the operative knowledge that the galaxy wants to survive. No one joined Shepard in battle with a long list of don't-do limitations. They want to survive and he is working on that assumption.

#571
Kabraxal

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CronoDragoon wrote...

Kabraxal wrote...

Doesn't give him the right to make that choice.  I can speak from a personal level here... I would detest Shepard for forcing me to become something I don't want to be.  What right does he have to say I want to live and be violated in that way?  Cause honestly, I'd rather go down swinging and biting til my dying breath then have synthesis forced on me.


Shepard is working with the operative knowledge that the galaxy wants to survive. No one joined Shepard in battle with a long list of don't-do limitations. They want to survive and he is working on that assumption.


Being in a coma would be survival... would forcing the galaxy into a coma be acceptable?  Seriously, he doesn't have the right to make the choice.  It's obvoius many people would not want to be forced into becoming something else.  Renegade's would weigh survival more important and damn those persopnal rights.   It's a renegade decision no matter how you look at it.  You are forcing something on a hell of a lot of people that you know many wouldn't want.  There is nothing noble in that.

#572
Iakus

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CronoDragoon wrote...

iakus wrote...
To start with, the player assumes the role of the protagonist in games, unlike books, film, etc.


And that is a meaningful distinction how?


Greater personal investment

What are the tangible negatives of any of ME3's endings?  Hypothetical future possibilities are important to people who place stock in the narrative.


Tangible negatives: Shepard dying, the geth/EDI being destroyed, the relays being destroyed or disabled, just for a few. These are not possibilities; they are actualities. This is what is lacking in the Dark Ritual.

Hypothetical future possibilities lacking any immediate consequences are relegated to speculation and conjecture. 


And epilogue slides

#573
CronoDragoon

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Kabraxal wrote...
Being in a coma would be survival... would forcing the galaxy into a coma be acceptable?


I don't consider being in a permanent coma survival, if that's what you are trying to say. Perhaps you should try another comparison?

 

Seriously, he doesn't have the right to make the choice.  It's obvoius many people would not want to be forced into becoming something else.  Renegade's would weigh survival more important and damn those persopnal rights.   It's a renegade decision no matter how you look at it.  You are forcing something on a hell of a lot of people that you know many wouldn't want.  There is nothing noble in that.


In a vacuum, it's obvious they would not want to become something else. This isn't a vacuum but a galaxy-exterminating war. But if we were basing Shepard's "right" merely on what the "many" people would want, then destroying the geth and EDI shouldn't be a problem, right?

#574
Demarco09

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Reorte wrote...

Demarco09 wrote...

Happy for those who feel their cannon shep deserved one. Sad/self-sacrifice for those who thought their shep best suited a sad type of ending. And all the ones in between those two....  This is an RPG right?  All your choices matter right?

Ideally all endings that could possibly happen should be able to happen. This is impossible to implement (although we got ones that couldn't possibly happen - go figure). Given that all likely results, or a good spread at least, should be possible, although "likely" has to take into account that the game is winnable at all (which isn't really likely, but hey). To do otherwise is to miss the biggest advantage of a game as a storytelling medium.


I agree, I mean you can't do it all expecially in the time frame they were probably given. But you could possibly list all of the possible scenarios for renegade, paragon and those in between and then narrow down the major points of each to a more realistic amount of endings. I mean if they were able to come up with some of these off the wall scenarios than the ones that realistically could have happened then I would think the down to earth approach to the endings would have had a better reaction. In turn this would give the players an ending that they felt suited their Shep, as well as giving them a variety of sad to happy.

So in a sense all of the endings we got could be considered a "win", but thats really stretching it as well as it didn't follow the prior ME story progress throughout the series.

#575
Kabraxal

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CronoDragoon wrote...

Kabraxal wrote...
Being in a coma would be survival... would forcing the galaxy into a coma be acceptable?


I don't consider being in a permanent coma survival, if that's what you are trying to say. Perhaps you should try another comparison?

 

Seriously, he doesn't have the right to make the choice.  It's obvoius many people would not want to be forced into becoming something else.  Renegade's would weigh survival more important and damn those persopnal rights.   It's a renegade decision no matter how you look at it.  You are forcing something on a hell of a lot of people that you know many wouldn't want.  There is nothing noble in that.


In a vacuum, it's obvious they would not want to become something else. This isn't a vacuum but a galaxy-exterminating war. But if we were basing Shepard's "right" merely on what the "many" people would want, then destroying the geth and EDI shouldn't be a problem, right?



For a renegade, certainly.  And that might be the divide... these choices only serve one style of renegade and no other Shepard.  So players that primarily play in one way that these endings hit "thematically" won't be as off put by the repugnant railroading of the character we controlled for 3 games.  Those lucky few didn't have to deal with being stripped of your Shepard on top of the rather dubious endings already.