[quote]CronoDragoon wrote...
Do you feel the same way about all stories, or is there something specific about video game stories that mandates such strict limitations?[/quote]
Of course, don’t you? Why read or watch a story that is not enjoyable? Would you keep reading a story that is boring, or pointless, or annoying, even if you know that such is not going to change?
It is hardly limiting. Being enjoyable is not the same as being happy. Sad endings, for instance, can be enjoyable, provided the writer makes them worthy, but that requires balance. Imo, ME3 writers failed in achieving that with the ending, but achieved that with Thane’s and Mordin’s death, despite those being sad.
Furthermore different artistic mediums also have different levels/requirements of what may be enjoyable or not, even if the story is supposedly the same. It is not the same watching a story about how, say, commander Shepard saved the galaxy, and playing a RPG about it, as the perspective is different.
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The Dark Ritual? Not truly happy either. It is not free of potential consequences.
If they become real or not is imo, irrelevant, as that knowledge requires metagaming. For the character, it is a dangerous gamble with the future. Further, there are several ways that ending can end in less than rosy tones. It can have the proverbial fly in the ointment, dependent of previous decisions.[/quote]
By no means is it irrelevant. If a decision fails to materialize concrete consequences then that decision was, by definition, inconsequential. If a decision continues to mean nothing other than positive outcomes for choosing it, then by the end of the story it has failed to live up to its promise and has been relegated to an empty dilemma, an uncompelling turning point of nothing. The Dark Ritual allows for no visible compromise other than perhaps bedding Morrigan/letting Alistair do it.[/quote] [/quote]
You are using your external knowledge, gained as a player, of what follows, to validate or invalidate a choice over which you character cannot know the consequences. You are choosing not to role play. That is perfectly valid, mind you, but if you don’t like the results the problem is not with the game, but rather a consequence of the approach you took, imo.
Any repeatable game has that problem at some level, and to circumvent it you need to have a different approach. Personally, When I choose to create a character I remain loyal to the personality I have created, regardless of where the choices lead. I found it is much more fun that way.
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[quote]Letting Alistair/Logan take the fall? Requires a type of character that one may not be willing to play, a dose of ruthlessness, or cold calculation. Regardless the result is not your textbook happy ending either.
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"Textbook" is semantic. If you side with Alistair at the Landsmeet and execute Loghain, what exactly is the downside? Where are the tangible negatives that manifest as a result? Or is it all hyopothetical future possibilities that, as of DA2, have not shown themselves?
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You mean, other than allowing, knowingly, a friend, or possibly a lover, die in your place?
Nothing I guess, if you character don't care about such things, and you find enjoyable to play so. Personally, I never played that ending myself, precisely because I find the consequences of the downside unenjoyable.
Modifié par vallore, 23 janvier 2013 - 02:48 .