txgoldrush wrote...
Why can't ME3 have a happy ending?
Because Bioware doesn't want to appeal to the ignorants that ignore the narrative.
Paragon Shepard...PARAGON Shepard, in the very beginning, in between the boy in the vent scene and the ledge scene in the opening mission tells Admiral Anderson "its hard enough fighting a war, but is worse knowing how hard you try, you can't save them all"
But nope, lets ignore it so we can get our happy ending.
Shepard tells James that being N7 is not about getting everyone back alive, both Paragon and Renegade.
Nope, we want our happy ending.
Garrus talks about the ruthless calculus of war, Javik talks about sacrificing his crew and the pain it brought, Tali talks about how commanders have to mourn losses instead of people, EDI feels human we she realizes she is willing to sacrifice herself for her friends.
But we don't want sacrifice in the ending, we don't want cost, because we are ignorant and we ignore what the damn narrative has hammered over and over the entire game.
Face it, the THEME of Mass Effect 3 is victory through sacrifice, as described by Casey Hudson. Its about being willing to not only sacrifice yourself, but sacrifice others to achieve victory. The ending is CONSISTANT with this theme.
And quite mediocrily made.
Where is the loss and sacrifice that matters the most emotionally to the player?
Eg. your love interest and squadmates. When do you get forced to make those sacrifices?
You don't. The sacrifice is quite "virtual" or distanced when the choices are brought up. Cool calculus as you say of the pros and cons of each end choice.
Indeed, if you make it to the catalyst, you can pretty much no longer loose. It's all wins from here unless you offcourse nowadays deliberately refuse to win.
If all 3 endings and 2x permutations there off have to be SO consistent with the theme that they, from atleast an emotional perspective, could have been replaced with one ending of victory through sacrifice. Why have the choices at all?
It's quite fine to want a bittersweet ending, but if it's the only one "allowed", then you should have been against the game design of allowing multiple endings.
I'd also think that you would also want a bittersweet ending of such a quality that it left you both happy and sad. Literally smiling and crying at the same time. That is the quality we should hope for atleast in my oppinion.
Modifié par 78stonewobble, 23 janvier 2013 - 10:36 .