iakus wrote...
txgoldrush wrote...
DAO is not dark.
Stopped reading
Pretty much reminds me of when I was kicking and screaming refusing to join the Grey Wardens on my human character.
iakus wrote...
txgoldrush wrote...
DAO is not dark.
Stopped reading
Cleary he does not know how Broodmothers are made. Which is more darker and far more disturbing then how the Reapers are made. That's only one aspect of DAo and it makes the Reapers look like child toys.iakus wrote...
txgoldrush wrote...
DAO is not dark.
Stopped reading
Mr.House wrote...
Cleary he does not know how Broodmothers are made. Which is more darker and far more disturbing then how the Reapers are made. That's only one aspect of DAo and it makes the Reapers look like child toys.iakus wrote...
txgoldrush wrote...
DAO is not dark.
Stopped reading
Mouton_Alpha wrote...
Uh, all of the high EMS endings were happy. All break the cycle of galactic genocide. Some trade Shepard's life for greatness (control) and immortality (synthesis).
But, of course, people understand happy ending as a silly fantasy of "marry, reproduce and live happily ever after surrounded by blue children". Typical organic reaction, really. 90% of the media provide the outcome you desire - I, for one, welcome a more nuanced approach now and then.
txgoldrush wrote...
One part, in a whole freaking story...guess what? Jade Empire also had a disturbing section where golems were made from violent deaths.
Doesn't make the entire story dark, just that one part. Mother 2 had freaking Giygas at the end, easily one of the most disturbing bosses in a game ever, but that doesn't make the story dark, just that one part.
Overall DAO is a triumphant story with elements of darkness.
Contrast this with the mostly sorrowful ME3, and the thematically darker DA2.
Theme determines the darkness of the work far more than plot events or lore events.
Modifié par iakus, 24 janvier 2013 - 02:54 .
iakus wrote...
txgoldrush wrote...
One part, in a whole freaking story...guess what? Jade Empire also had a disturbing section where golems were made from violent deaths.
Doesn't make the entire story dark, just that one part. Mother 2 had freaking Giygas at the end, easily one of the most disturbing bosses in a game ever, but that doesn't make the story dark, just that one part.
Overall DAO is a triumphant story with elements of darkness.
Contrast this with the mostly sorrowful ME3, and the thematically darker DA2.
Theme determines the darkness of the work far more than plot events or lore events.
Yeah, you haven't played DAO. If you've played through even one origin story, you'd have an idea how dark it is.
Edit: that or you have a very odd view of what 'dark" is.
vallore wrote...
CronoDragoon wrote...
Do you feel the same way about all stories, or is there something specific about video game stories that mandates such strict limitations?
Of course, don’t you?
You are using your external knowledge, gained as a player, of what follows, to validate or invalidate a choice over which you character cannot know the consequences. You are choosing not to role play. That is perfectly valid, mind you, but if you don’t like the results the problem is not with the game, but rather a consequence of the approach you took, imo.
Of course - if you measure it by the classic happy ending I outlined. Now, maybe it's just me, but I find death to be the most depressing thing in existence. Since at least one ending has an option for immortality for the wholeiakus wrote...
Mouton_Alpha wrote...
Uh, all of the high EMS endings were happy. All break the cycle of galactic genocide. Some trade Shepard's life for greatness (control) and immortality (synthesis).
But, of course, people understand happy ending as a silly fantasy of "marry, reproduce and live happily ever after surrounded by blue children". Typical organic reaction, really. 90% of the media provide the outcome you desire - I, for one, welcome a more nuanced approach now and then.
No all the endings (not just high EMS) are bleak, nihilistic, and depressing.
Mouton_Alpha wrote...
Now, maybe it's just me, but I find death to be the most depressing thing in existence. Since at least one ending has an option for immortality for the whole galaxy and another (control) might eventually get there considering the
resources, I find them extremely optimistic.
iakus wrote...
Mouton_Alpha wrote...
Uh, all of the high EMS endings were happy. All break the cycle of galactic genocide. Some trade Shepard's life for greatness (control) and immortality (synthesis).
But, of course, people understand happy ending as a silly fantasy of "marry, reproduce and live happily ever after surrounded by blue children". Typical organic reaction, really. 90% of the media provide the outcome you desire - I, for one, welcome a more nuanced approach now and then.
No all the endings (not just high EMS) are bleak, nihilistic, and depressing. All require Shepard to sacrifice his life and his honor for a "solution" nearly as bad as what the Reapers are doing. There is no 'nuance" in that. It's "pick your war crime and die" Same, same, same.
But hey, maybe I'm just too stupid and uncultured to get it like you.apparantly do
ajsrise wrote...
So let me get this straight, because Shepard says " you can't save them all," that means screw eveyone, forget about making peace between the geth and the quarians (let alone the whole galaxy), forget the friends you made along the way and forget the people you lost. Just kill the reapers.
You are forgeting that people ARE dying, people are LOSING their friends and family because of the war. All the **** you are talking about is happening. People are being sacrificed, but because you don't know their names they don't count?
With imagination and speculation, I can debunk ANY ending as unhappy. Please.SpamBot2000 wrote...
Well, that's just your failure of imagination then.
The criteria of personal need and preference is, of course, a valid approach. Still, some of the cultural content will always be non-happy. Can't avoid it without researching every item beforehand. That is why, for example, romantic comedies are a more popular as a genre than sci-fi - everyone knows what they will get in romcoms, while sci-fi can very well end in death of the universe.Deventh wrote...
I love the game, i really do, but once i
have beaten it and saw that there was no happy ending i lost all
intention to play it again.... I play the game because i want them to
make me feel happy in another world, better than this one and not to get
me depressed.
CronoDragoon wrote...
Regardless, I disagree that this applies to Mass Effect 3. Especially with the EC, you most certainly did not lose more than you won by defeating the Reapers.
I'll also dispute iakus's claim that the "solutions" are "nearly as bad as what the Reapers were doing." That is extreme hyperbole based on emotion and not logic and reasoning.
You are using your external knowledge, gained as a player, of what follows, to validate or invalidate a choice over which you character cannot know the consequences. You are choosing not to role play. That is perfectly valid, mind you, but if you don’t like the results the problem is not with the game, but rather a consequence of the approach you took, imo.
The approach I am taking is analyzing the story. Role-playing and story analysis are at the opposite ends of the spectrum, since one presupposes no omniscience or as you put it external knowledge, while the other looks critically at the entire picture from start to finish. If you want to say that for someone who RPs the Dark Ritual isn't entirely happy I will agree, so long as we also agree that in critical analysis the Dark Ritual fails to deliver a real dilemma.
vialynn wrote...
Couldn't have said it better myself, vallore.
The endings of ME3 all ultimately boil down to 3 choices, no matter what type of character you played (Paragon / Renegade). All that really mattered was the quantity of forces you got to follow you; not how you did it. In essence the end of the game made it feel like your character's choices during the campaign had essentially no impact on how the galaxy was saved; simply that it was (or wasn't).
I've been playing Bioware games for a long time (since Baldur's Gate) and I've played every game they've produced since (excepting Knight of the Old Republic) and this is the first one I've felt like my moral choices had no impact on how the game ended.
At the end, we are given three choices and those three choices all come from the mouth of the reapers themselves. Apparently Shepard is supposed to take everything they say at face value, as if at that point they are incapapble of lying (or at the very least misleading). At the end of the conversation with the kid, I really was hoping Shepard would pull some typical action-hero shennanigans and take a fourth option he saw that the kid didn't want him to see.
I mean, at this point in the game my Shepard had convinced two of his most bitter enemies to commit suicide after breaking through their reaper indoctrination, and brokered peace between the Geth and Quarians; arguably the most bitter enemies in known space.
And Shep can't come up with some last minute heroics once again? Just seems .. not in character to the rest of the series to me.
Despite all that I give Bioware major props on the story and characters leading up to the end. In the last game especially, I have never been so moved by simply talking to some of the people Shepard had with him. Talking to Tali on Rannoch after stopping the War between the Quarians and Geth was amazing. It was filled with so much hope and longing for a better future. Liara really became an awesomely alive character to me in ME3, a friend with whom my Shepard could have an actual friendship with no weird sexual tension. And Garus felt like the best snarky friend you could have throughout; especially during the bottle shooting competition. All of that, and so much more, had made ME3 my favorite Bioware game up to that point.
So while I disagree with their choices on how the game ends, I'm happy to say I at least played all three games. They were well worth the money, and I will continue to eagerly look forward to Bioware games. I just hope they learn from this and make the next one even better.
Mouton_Alpha wrote...
Uh, all of the high EMS endings were happy. All break the cycle of galactic genocide. Some trade Shepard's life for greatness (control) and immortality (synthesis).
But, of course, people understand happy ending as a silly fantasy of "marry, reproduce and live happily ever after surrounded by blue children". Typical organic reaction, really. 90% of the media provide the outcome you desire - I, for one, welcome a more nuanced approach now and then.
Modifié par ajsrise, 26 janvier 2013 - 09:17 .
Brovikk Rasputin wrote...
An ending without sacrifice wouldn't fit the game.
o Ventus wrote...
Brovikk Rasputin wrote...
An ending without sacrifice wouldn't fit the game.
Between the mandatory deaths and mutually exclusive choices, the entire game is riddled with sacrifice. Don't be an idiot.
^ What this guy said.fiendishchicken wrote...
o Ventus wrote...
Brovikk Rasputin wrote...
An ending without sacrifice wouldn't fit the game.
Between the mandatory deaths and mutually exclusive choices, the entire game is riddled with sacrifice. Don't be an idiot.
It's forced sacrifice. Actually, it's not even that, it's forced suicide. Up out of no where comes this little bugger who brings up some crap that in all honesty is just plain stupid. And I'm forced to agree with him. I reject anything and everything to do with him, and want him and his toys to go **** off and get blown up.
And an ending without sacrifice would fit my game just fine. I played the whole trilogy with the intent for Shepard to survive and win in the end.
Modifié par M25105, 26 janvier 2013 - 09:44 .
txgoldrush wrote...
Theme determines the darkness of the work far more than plot events or lore events.
Agreed with the bolded.fiendishchicken wrote...
o Ventus wrote...
Brovikk Rasputin wrote...
An ending without sacrifice wouldn't fit the game.
Between the mandatory deaths and mutually exclusive choices, the entire game is riddled with sacrifice. Don't be an idiot.
It's forced sacrifice. Actually, it's not even that, it's forced suicide. Up out of no where comes this little bugger who brings up some crap that in all honesty is just plain stupid. And I'm forced to agree with him. I reject anything and everything to do with him, and want him and his toys to go **** off and get blown up.
And an ending without sacrifice would fit my game just fine. I played the whole trilogy with the intent for Shepard to survive and win in the end.
Modifié par ajsrise, 26 janvier 2013 - 09:50 .