AlanC9 wrote...
So you're saying that Control isn't actually Control?
Can I control them to fly into the nearest black hole? Can I control them to shut down their sheilds to let the armies blow them up? If not, can I control them to fly to the edge of space [not just the galaxy] and then if reaching it, fly back to the other edge to find out the distance of the universe, and make sure they go 100 meters a second to ensure you get an accurate measurement of the distance. If not, I don't have control of the Reapers.
That isn't the meaning of "nihilistic." It just isn't. Unless you're saying that the Catalyst really is right, and it's either the cycles or AIs exterminating organics. That would be nihilistic, all right.
I'm only going by the dictionary definition which states that nihilism is the doctrine of beliefs that moral truths are a facade and thus could be sacrificial for your own means to an end. So, the established belief that the united efforts of peoples to overcome a seemingly unstopable force, only to be revealed that truth is a lie, and you have to sacrifice your moral truths to be successful [with a little cut scene to show you how wrong your beliefs are by showing your not denying your moral truths results in civilization being wiped out. That's nihilism. Being able to overcome your obstacles without denying yur moral beliefs would be the opposite of nihilism. So no, allowing the Reapers to continue the cycles is not nihilism based on how I'm using the definition. I don't know your definition of nihilism, so I don't know why you think it's not.
Maybe you think artificial perception is truth.... but nihilism denies all truth, including artificial intelligence.
AlanC9 wrote...
So you're just philosophically opposed to works where bad guys don't get punished?
No, I'm saying I have no inherent interest in it. Obviously if I had sympathy for the villain, I wouldn't mind him/her/it surviving or "getting away with it".... I don't see anything sympathetic of crazy giant torturing concentration making robots. If there was something of value outside of just "the villain got away" ending, that would be impressive.... but I didn't find anything of value in any of the endings of this game. Basically, seeing your hero as a failure just seems anticlimactic to me. It's like if John MCClain died at the end of Die Hard and Hans escaped by collapsing the building in his escape. I wouldn't have liked Die Hard. I would have thought the ending was bad.
Modifié par thefallen2far, 29 janvier 2013 - 02:04 .