BleedingUranium wrote...
Because the theme of the series is "victory through sacrifice".
And because Mass Effect 3 doesn't have an ending yet.
Since when?
BleedingUranium wrote...
Because the theme of the series is "victory through sacrifice".
And because Mass Effect 3 doesn't have an ending yet.
BleedingUranium wrote...
iakus wrote...
And here I expected Shepard to live, and to be able to keep a shred of honor intact too.
Honour? Javik would like a word with you.
CronoDragoon wrote...
NeroonWilliams wrote...
I can understand CronoDragoon's interpretation of that dream sequence (and while I do not choose to interpret that way, I fully respect it), but BleedingUranium, that is a statement that can only come from someone who has already seen the ending ( IT metagaming) rather than the interpretation of someone who has just experienced that dream for the first time.
In a way we are actually agreeing, since "leading the galaxy to faster destruction" includes Shepard. However, since I see it as a dream instead of a vision, I see it less as a prophecy by the writers of Shepard's death and more a representation of his internal conflict and uncertainty.
iakus wrote...
Bill Casey wrote...
All choices are completely and utterly monstrous...
Disgustingly awful soul crushing war crimes...
The only way to save the current cycle is by symbolically sacrificing all that is good and decent and worth saving about the galaxy...
+1
JadeShepard wrote...
iakus wrote...
Bill Casey wrote...
All choices are completely and utterly monstrous...
Disgustingly awful soul crushing war crimes...
The only way to save the current cycle is by symbolically sacrificing all that is good and decent and worth saving about the galaxy...
+1
+2
CronoDragoon wrote...
iakus wrote...
Yes. The bag of dog poop is no longer on fire, for what that's worth
It's worth quite a bit. Ever had to smell a flaming paper bag of dog poop?
CronoDragoon wrote...
JadeShepard wrote...
iakus wrote...
Bill Casey wrote...
All choices are completely and utterly monstrous...
Disgustingly awful soul crushing war crimes...
The only way to save the current cycle is by symbolically sacrificing all that is good and decent and worth saving about the galaxy...
+1
+2
Wow, and here I thought you guys liked the characters of Mass Effect.
iakus wrote...
It's still a bag of dog poop, with all that entails.
JadeShepard wrote...
Could you be anymore vague?
iakus wrote...
MegaSovereign wrote...
iakus wrote...
MegaSovereign wrote...
I ****ing love steak.
Where did that moronic meme come from and how can I banish it back to whatvever Hellmouth universe it came from?
Dang calm down. It's from the Gamer Poop videos.
Sorry. I just been seeing that everywhere, and I've started mentally deducting about 50 IQ points from people who use it. Just suprised you were one of them..
CronoDragoon wrote...
iakus wrote...
It's still a bag of dog poop, with all that entails.
Thank you for conceding my point about the difference.
TheGreatDayne wrote...
I'm more disappointed at the fact that there is no "You lose!" ending... I'm not counting refuse, since the next cycle won... There is also Low EMS Destroy, but I wanted to annihilate EVERYONE... with no possibility of survivors....
Actually, why is it harder to screw up in this game?? I'm thinking about it, but it feels as if it takes a lot more work to get low ems destroy... or at least it seems harder to get as little war assets as possible...
TheGreatDayne wrote...
I'm more disappointed at the fact that there is no "You lose!" ending... I'm not counting refuse, since the next cycle won... There is also Low EMS Destroy, but I wanted to annihilate EVERYONE... with no possibility of survivors....
Actually, why is it harder to screw up in this game?? I'm thinking about it, but it feels as if it takes a lot more work to get low ems destroy... or at least it seems harder to get as little war assets as possible...
Bill Casey wrote...
iakus wrote...
Sorry. I just been seeing that everywhere, and I've started mentally deducting about 50 IQ points from people who use it. Just suprised you were one of them..
Watch this
iakus wrote...
And thank you for conceding my point about the lack of difference
iakus wrote...
NeroonWilliams wrote...
That really is the long and short of it. The writers WANTED a bittersweet (at best) ending and even the mere existence of a "happy" ending would deny that "reality".
Then they never should have called the players "architects" of the story.
They never should have told us our choices mattered
They never should have called them "our" Shepards.
If they wanted a canon, they.shouldn't give us choices then railroad the result they want
And I totally deny that the existence of a "happy ending" denies as bittersweet ending. If you really do prefer bittersweet, the existence of a happy ending shouldn't matter to you. Lookat DAO. Everyone has their own preferred ending outcome and details.
Indy_S wrote...
TheGreatDayne wrote...
I'm more disappointed at the fact that there is no "You lose!" ending... I'm not counting refuse, since the next cycle won... There is also Low EMS Destroy, but I wanted to annihilate EVERYONE... with no possibility of survivors....
Actually, why is it harder to screw up in this game?? I'm thinking about it, but it feels as if it takes a lot more work to get low ems destroy... or at least it seems harder to get as little war assets as possible...
Yeah, I would have thought that would be a simple thing to implement. But if they were under time pressure, I can understand why it wasn't in the game. The fact that you simply can't fail the game because the narrative will always give you victory is a little strange in retrospect. It's less that you can't fail, perhaps, and more that the victory is arbitrary.
Silvair wrote...
Its kinda dumb. The fact that you can't actually WIN means that there's little to no reason to replay. I loved replaying 1 and 2 over and over, but since NONE OF THAT MATTERS thanks to 3s ending, I havent touched the single player of any of them since.
No matter what you choose, there's a few inevitabilities.
1) Shepard dies, or is otherwise lost.
2) Everyone is stranded on Earth (or wherever else they were at the time) barring those like the Normandy crew who got Gilligan'd to unknown sectors space thanks to being in-transit when the relays went supernova.
3) Love interest is left heartbroken. (I'll be honest, that's what killed it for me, especially since I went with Tali, and I had to struggle to get time with her in all three games in the first place, then her saying "I wish we had more time" bout broke my heart).
Just doesn't seem to matter. like others have said, there's no way to WIN, there's only "lose" and "hollow bittersweet victory".
Artistic integrity my ass, I want some kind of satisfaction when I finally beat a trilogy of videogames.
NeroonWilliams wrote...
I'll refer you to an earlier post where I referenced the idea of a "happy" ending where Shepard lives but at the expense of a large portion of the galaxy. This MIGHT have worked, but if there is no sacrifice needed to acheive the "happy" ending, everyone will seek that as the "canon" ending. I submit to you as evidence all the folks who went back and replayed portions of the game to get the results they wanted, and all of the threads dedicated to begging BW for a happy ending as well as the existence of MEHEM. Since this was not the goal of the writers (their goal was to make you as the player think about what you would sacrifice "for the greater good" and why), they did not present it as a choice.
In the end, I think one of the biggest mistakes BW made was tying MP directly into the final equation and not putting enough space in between the totals for War Assets delineating the different paths. What I mean is that they made it too easy to get all of the "best" endings and too hard to get only the bleakest of the bleak. A problem they compounded with the recalculation upon the addition of the EC.
Modifié par ajsrise, 19 janvier 2013 - 08:23 .
ajsrise wrote...
The happy ending doesn't have to be the ONLY ending. Just like in ME2, you can have the complete opposite or in between if you want. But compared the the Refusal ending, we should of got a happy ending instead.
CronoDragoon wrote...
ajsrise wrote...
The happy ending doesn't have to be the ONLY ending. Just like in ME2, you can have the complete opposite or in between if you want. But compared the the Refusal ending, we should of got a happy ending instead.
Mass Effect 2 is not the best example, since the only way to get a non-happy ending was to be worse at playing the game. DA Origins is probably a better example.