Allan Schumacher wrote...
Fair, but given the context, how the characters in the game are reacting is somewhat irrelevant.
What I find interesting about the destroy ending is the discussion that ensues.
I don't consider any of the endings to be dark (particularly after the EC), nor do I consider the crucible's blast being indiscriminate towards EDI and the Geth a war crime either. I think this divide is what complicates any sort of motivation for additional variations on the ending. You certainly don't feel the same as me, and it's certainly not that your perspective is any more right or wrong than mine.
I'm curious if there could be another ending option that is still somewhat on par with the existing ones in terms of benefit/consequences that would satiate those that feel the options that are present in the current EC are not satisfactory.
I'm also curious how destroy would be received if the knowledge of all synthetics being affected was not presented to Shepard (and hence, couldn't affect Shepard's thought process).
The biggest problem is that the entire sequence is jarring. It throws the player out of the game with the sheer amount of nonsense that the AI spouts. There should have been an option to cut the Catalyst short.
Or better yet, not have the Catalyst present at all, just a console to bring up the accessway to one of two endpoints, both of which are clearly labeled. "Network Access Station" and "Network Power Conduits." Maybe with AVINA popping up and explaining what Shepard can do at each of them.
The paragon/renegade and War Assets checks could have come into play here, with the two endings having actual differences based on that, in direct terms of Shepard's personal survival.
Paragon + High War Assets + Control; Shepard's personality is uploaded, and Shepard's body effectively becomes a biological 'mobile platform' for the new Shepard. Shepard is in charge of the Reapers and forces them to stop.
Paragon + Low War Assets + Control; Shepard turns the Reapers against each other, and dies.
Renegade + High War Assets + Control; Shepard turns the Reapers against each other, allowing the galactic fleet to have a 'conventional' victory, and survives the experience.
Renegade + Low War Assets + Control; Shepard's body dies but Shepard AI 'assumes control' of the Reapers
Renegade + High War Assets + Destroy; To make sure the Reapers are destroyed, Shepard obliterates the power conduit and releases the blocks preventing the Crucible from sending its 'destruct' signal, but is on the verge of death afterwards.
Paragon + High War Assets + Destroy; Shepard cuts the power conduit and releases the blocks keeping the Crucible from firing, and makes it to cover before it goes off.
Renegade/Paragon + Low War Assets + Destroy; Same as above, but Shepard dies when the Crucible fires.
Synthesis is a complete 'Space Magic' ending, requiring more energy than has ever existed, to do its thing, and should have been cut. Along with the absolutely ridiculous reference to 'organic energy.' Seriously? So adding the chemical and electrochemical reactions of Shepard's body to the massively powerful beam is going to somehow change it to convert all life in the entire galaxy into bio-synthetic fusion creatures, AND turn synthetics (and ONLY synthetics, how does it discriminate between them and inert processed material) into somehow having some kind of gland and hormone based empathy and understanding? When I was presented with THAT line, I could only stare in stunned disbelief at the screen.
Modifié par StarcloudSWG, 30 janvier 2013 - 07:04 .