Why can't Mass Effect 3 have a happy ending?
#101
Posté 19 janvier 2013 - 08:26
#102
Posté 19 janvier 2013 - 08:29
Silvair wrote...
Its kinda dumb. The fact that you can't actually WIN means that there's little to no reason to replay. I loved replaying 1 and 2 over and over, but since NONE OF THAT MATTERS thanks to 3s ending, I havent touched the single player of any of them since.
No matter what you choose, there's a few inevitabilities.
1) Shepard dies, or is otherwise lost.
2) Everyone is stranded on Earth (or wherever else they were at the time) barring those like the Normandy crew who got Gilligan'd to unknown sectors space thanks to being in-transit when the relays went supernova.
3) Love interest is left heartbroken. (I'll be honest, that's what killed it for me, especially since I went with Tali, and I had to struggle to get time with her in all three games in the first place, then her saying "I wish we had more time" bout broke my heart).
Just doesn't seem to matter. like others have said, there's no way to WIN, there's only "lose" and "hollow bittersweet victory".
Artistic integrity my ass, I want some kind of satisfaction when I finally beat a trilogy of videogames.
Agreed. I did not feel satisfied when i beat ME3, the FINAL game of the trilogy.
Modifié par ajsrise, 19 janvier 2013 - 08:31 .
#103
Posté 19 janvier 2013 - 08:36
Eterna5 wrote...
Because they decided they didn't wan't it that way.
/thread?
#104
Posté 19 janvier 2013 - 08:37
CronoDragoon wrote...
Mass Effect 2 is not the best example, since the only way to get a non-happy ending was to be worse at playing the game. DA Origins is probably a better example.
And DA:O works because the consequences are in the future -- you can make the DR seem ominous even though it's really just another Bioware fake dilemma. That strategy wasn't available for ME3.
#105
Posté 19 janvier 2013 - 08:39
Look at it this way. You're Commander Goddamn Shepard. You managed to delay the Reaper invasion by preventing them from using the Citadel in ME1, something that hadn't been done in previous cycles. You managed to put together a team and go into the Omega 4 relay on a suicide mission and you came out without losing a single man (potentially; I did anyway). You took down a Reaper on Rannoch by yourself and prevented one being built with the help of two squadmates. You do the impossible time after time and you look good doing it, and then you try to tell me that with the entire galaxy at my back there's not a chance of having a real victory where I can survive, destroy the Reapers and not commit genocide (against anyone but the Reapers) while doing it? Come on.
#106
Posté 19 janvier 2013 - 10:07
A perfect ending sort of completely invalidates the idea of making a choice in the first place, which has been the centerpiece of the entire series. ME1's Council decision, ME2's Collector Base decision...so if ME3 had some perfect ending where everything turned out okay, I'd feel like it was hollow. On top of the fact that's it's unrealistic in the context of ME. We're told time and again how the Reapers as a WHOLE cannot be defeated conventionally, and it's displayed over and over again.
To suddenly within the last 5 minutes go "BUT WAIT, YOU CAN BEAT THEM!" Feels terribly cheap. It's why I dislike the Happy Ending Mod (among other reasons).
#107
Posté 19 janvier 2013 - 10:13
With high EMS all the endings are incredibly right and happy. Even destroy and refuse end up on uplifting notes.
You want a depressing ending? Play the prince of Persia, you know the cell shaded one. Now that one had a depressing ending. Don't get me wrong I like the ending, sometimes, bitter is good.
Modifié par Ultranovae, 19 janvier 2013 - 10:15 .
#108
Posté 19 janvier 2013 - 10:15
#109
Posté 19 janvier 2013 - 10:17
RiouHotaru wrote...
Uhhh, because if there was a perfect ending a la ME2, there'd be no reason to pick anything else.
Happy=/=perfect
#110
Posté 19 janvier 2013 - 10:25
TheGreatDayne wrote...
I'm more disappointed at the fact that there is no "You lose!" ending... I'm not counting refuse, since the next cycle won... There is also Low EMS Destroy, but I wanted to annihilate EVERYONE... with no possibility of survivors....
Actually, why is it harder to screw up in this game?? I'm thinking about it, but it feels as if it takes a lot more work to get low ems destroy... or at least it seems harder to get as little war assets as possible...
dude I know!!'
After over 300 of gameplay did I decide to have a low EMS playthrough. Funny too that I think I enjoyed the devastation caused in low EMS destroy than the happy high EMS alternative.
Low EMS control is honestly a bit more ominous, with a more reaper sounding voice from Shepard mad his talk about destroying. Anyone who opposes the many as opposed to protecting the weak from high EMS. I can understand the change, and don't disagree with it, but boy did catalyst shep sound scary in low EMS.
#111
Posté 19 janvier 2013 - 10:37
capn233 wrote...
There is no good answer to this.
They wanted Shepard to be dead so that the would have something of a clean slate for ME4, and not have to answer "why no Shepard?"
Personally I would quite happily have excepted "he retired" as an explanation. Though a cameo would have been nice.
#112
Guest_john_sheparrd_*
Posté 19 janvier 2013 - 10:43
Guest_john_sheparrd_*
one can only hope...
#113
Posté 19 janvier 2013 - 10:45
#114
Posté 19 janvier 2013 - 10:50
Modifié par XM-417, 19 janvier 2013 - 02:29 .
#115
Posté 19 janvier 2013 - 10:50
RiouHotaru wrote...
Uhhh, because if there was a perfect ending a la ME2, there'd be no reason to pick anything else.
A perfect ending sort of completely invalidates the idea of making a choice in the first place, which has been the centerpiece of the entire series. ME1's Council decision, ME2's Collector Base decision...so if ME3 had some perfect ending where everything turned out okay, I'd feel like it was hollow. On top of the fact that's it's unrealistic in the context of ME. We're told time and again how the Reapers as a WHOLE cannot be defeated conventionally, and it's displayed over and over again.
To suddenly within the last 5 minutes go "BUT WAIT, YOU CAN BEAT THEM!" Feels terribly cheap. It's why I dislike the Happy Ending Mod (among other reasons).
I disagree... There is as little if not even "less" choice in the endings now rather than what we would have had with much distinctly different happy or sad endings. The endings basically occupy like the middle 30 percent of what we could call emotional range. Truely happy or sad endings would have spanned the entirety of the emotional range and thus... More choice mattering.
And to be fair: "But wait, you CAN beat them!" is the entirety me3 in a nutshell compaired to the other games. Equally as cheap, if not more so, that you pull out a magical bunn... uhm catalyst out the hat.
As I saw it:
There was 0.000001 % chance of winning against the reapers.
There was 0.00000001 % chance of winning against the reapers and living happily ever after.
People make such a big deal about the jump between those two rather than the impossibility of winning in the first place or the appearance of the thingymobob that gives 100 percent chance of defeating the reapers.
If you wanted a truely realistic ending you would want a unwinnable game.
Impossible to win over the reapers and only deciding how you wanted to go out.
Incidentally known as a tragedy and a much more edgy and intelligent end than what we got.
#116
Posté 19 janvier 2013 - 10:51
XM-417 wrote...
As a game allows us to assume the role of the protagonist in a manner that a book or a film will never do it would have good to have had an ending where Shepard clearly lives at the end.Gets back together with li and retires, its a big galaxy out there i would have being happy to move on at that point.
Well they wanted a war story:unsure:.
#117
Posté 19 janvier 2013 - 11:20
Sam Anders wrote...
Artistic integrity. That's basically it.
Look at it this way. You're Commander Goddamn Shepard. You managed to delay the Reaper invasion by preventing them from using the Citadel in ME1, something that hadn't been done in previous cycles. You managed to put together a team and go into the Omega 4 relay on a suicide mission and you came out without losing a single man (potentially; I did anyway). You took down a Reaper on Rannoch by yourself and prevented one being built with the help of two squadmates. You do the impossible time after time and you look good doing it, and then you try to tell me that with the entire galaxy at my back there's not a chance of having a real victory where I can survive, destroy the Reapers and not commit genocide (against anyone but the Reapers) while doing it? Come on.
You took the words right out of my mouth. Basically this.
#118
Posté 19 janvier 2013 - 11:21
EDIT: I really hope BW is working on a surprise real ending and that one day, they are gonna be like "SURPRISE!!! Here is the real ending. Now you can relax and be happy!"
Modifié par ajsrise, 19 janvier 2013 - 11:24 .
#119
Posté 19 janvier 2013 - 11:31
#120
Posté 19 janvier 2013 - 11:34
NightAntilli wrote...
I prefer tragic endings to happy endings, since happy endings are so predictable and boring, but they need to make sense. The ME3 ending was confusing..
Like i said, maybe in the first or second ME, but not the final.
Modifié par ajsrise, 19 janvier 2013 - 11:34 .
#121
Posté 19 janvier 2013 - 11:40
I like the outcomes. All of them. They're happy enough for me. I only have problem with how they come about.
#122
Posté 19 janvier 2013 - 11:43
To me a happy ending is one that is so emotional and satisfying that you are willing to play over 100 hours of game time over and over again just to see 'your' Shepard, who you have lovingly customised and developed, being victorious in the ending scenes.
In theory, Shepard does not have to live for a happy ending. Shepard dying, destroying the Reapers and saving everyone could be a happy ending for some. However, I think most people, including myself would like to see a total victory option where Shep lives and saves everyone.
The key is that the ending should focus on Shepard. When playing through the trilogy, we should we looking forward with anticipation to seeing that beautiful emotional ending animation where our dynamic heroic Shepard uses his/her talents to finally defeat the reapers.
The ending should be glorious and deliciously emotional, putting a shiver down our spine and provoking tears of joy or sadness.
Even the current three ending options could work if Shep is the focus of the ending and we feel that Shep defeats the reapers on his or her own terms. It should be an epic transcendent moment of glory, a moment of celebration with fireworks and cheering crowds showing their appreciation of the great hero, whether he/she lives or dies.
Unfortunately, we get none of that. Shepard is not the focus of the ending. The catalyst is. And that is why the ending is disliked. Because at the end, Bioware took away our hero and made the enemy the protagonist.
When I play ME now, all I can think of is how I will see that damn kid again. That damn kid is the focus of the ending, not the hero. So now I can't contemplate spending over 100 hours developing and customiszing my Shepard, because there will be no glorious emotional ending. Just the cold hard depressing image of the catalyst reducing our hero to a secondary powerless character.
So why can't we have a happy ending?
Because Bioware failed to understand that an epic story needs and equally epic glorious ending. And that the hero of the story needs to be the protagonist of that ending.
And now Bioware is not willing or able to give us such an ending.
And Bioware's attitude is like the ending itself: cold, illogical, frustrating and tragic.
Modifié par Motherlander, 19 janvier 2013 - 12:00 .
#123
Posté 19 janvier 2013 - 11:45
"..The games are too predictable. Galaxy in danger, Shepard saves it from the creepy Reapers ,we get it. There is always a happy ending. And our focus groups tell us that 18 to 35 year old are unhappy. They are not happy with happy. So maybe, i dont know, you should spend a little less time worrying that Shepard stays in character and narrative consistency ,and more time figuring out how to stop 20 year olds from preferring COD to ME...."
Do not laugh, Bolt is full of predictions about ME3. How about hamster seeing jumping in the alien's beam sequence at final moments of the movie and then,wearing the expression of someone who just finished ME3 for first time, saying "This is totally unrealistic".
Modifié par jstme, 19 janvier 2013 - 11:47 .
#124
Posté 19 janvier 2013 - 11:46
#125
Posté 19 janvier 2013 - 11:48
Motherlander wrote...
What is a happy ending?
To me a happy ending is one that is so emotional and satisfying that you are willing to play over 100 hours of game time over and over again just to see 'your' Shepard, who you have lovingly customised and developed, being victorious in the ending scenes.
In theory, Shepard does not have to live for a happy ending. Shepard dying, destroying the Reapers and saving everyone could be a happy ending for some. However, I think most people, including myself would like to see a total victory option where Shep lives and saves everyone.
The key is that the ending should focus on Shepard. When playing through the trilogy, we should we looking forward with anticipation to seeing that beautiful emotional ending animation where our dynamic heroic Shepard uses his/her talents to finally defeat the reapers.
The ending should be glorious and deliciously emotional, putting a shiver down our spine and provoking tears of joy or sadness.
Even the current three ending options could work if Shep is the focus of the ending and we feel that Shep defeats the reapers on his or her own terms. It should be an epic transcendent moment of glory, a moment of celebration with fire works and cheering crowds showing their appreciation of the great hero, whether he/she lives or dies.
Unfortunately, we get none of that. Shepard is not the focus of the ending. The catalyst is. And that is why the ending is disliked. Because at the end, Bioware took away our hero and made the enemy the protagonist.
When I play ME now, all I can think of is how I will see that damn kid again. That damn kid is the focus of the ending, not the hero. So now I can't contemplate playing over 100 Horus when Shepard, because there will be no glorious emotional ending. Just the cold hard depressing image of the catalyst reducing our hero to a secondary powerless character.
So why can't we have a happy ending?
Because Bioware failed to understand that an epic story needs and equally epic glorious ending. And that the hero of the story needs to be the protagonist of that ending.
And now Bioware is not lilting or able to give us such an ending.
And Bioware's attitude is like the ending itself: cold, illogical, frustrating and tragic.
You sir, should work for Bioware.





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