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Does the Omega DLC make you worry about the next ME game? (considering its made by the same studio)


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#51
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Nitrocuban wrote...

To be honest Omega wasn't that epic as advertised, it wasn't longer or bigger in scale than Leviathan or LOTSB, the story was pretty dull and without any interssting twist, the only interssting character was killed midgame and our decissions didn't matter at all.
Gameplay was the same as in the main game.
I'm not saying Omea was bad, it was ok but nothing that makes me excitet to see more of that in the future.


Didn't your decisions have a direct impact on Aria's development?

#52
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res27772 wrote...

Soultaker08 wrote...

res27772 wrote...


dreamgazer wrote...

But I think Casey is project lead again.


Wonderful... [sarc]


indeed (no sarc) , some people tend to forget whos idea ME was and who was in charge of the trilogy :?


I'm well aware of who's idea ME was, I'm sadly also well aware of who's idea it was to end the series the way it was.


ME1, ME2, 3/4 (depending on who you talk to) of ME3 > than the ending. People should really stop focusing on the negative side, it only makes your opinion spiral downwards until you dislike everything about Mass Effect from start to finish.

#53
bayofangels

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Seboist wrote...

bayofangels wrote...

That's the point, isn't it? Montreal's output so far has been all about combat and not dialogue. That's why people are worried for ME4.


I fail to see how that's a negative given the "quality" of the dialogue and story in the core game. I for one look forward to whatever ME MP they release in the future.

 I for one do not relish the prospect of ME4 made by those who developed Arrival and Omega. Each to their own.

Modifié par bayofangels, 19 janvier 2013 - 12:41 .


#54
DirtySHISN0

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Many people seem to think you can talkjitsu cerberus troops.

I can't see how you could expect "take back omega" to mean anything other than combat.
Personally i liked it, i like Aria. It is slightly more combat oriented than i would usually go for, but i still enjoyed it.

Its the DLCs like leviathan that make me question the future of Mass Effect. Leviathan, at least from my point of view, was;
-justification for a bad decision they refused to alter/repair
-illogical story (to match the ending?)

Anywho, I'm not done with Mass Effect or Bioware for that matter, just more cautious when it comes to their releases.

Modifié par DirtySHISN0, 19 janvier 2013 - 12:46 .


#55
dreamgazer

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res27772 wrote...


dreamgazer wrote...

But I think Casey is project lead again.


Wonderful... [sarc]


Psst.  I didn't write this.

#56
Tasker

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As I won't be buying it - The fact that a now mediocre (imo) developer is working on it -  doesn't worry me at all.

Modifié par Orkboy, 19 janvier 2013 - 04:53 .


#57
Dragoonlordz

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I have no problem with it. I also would not mind Casey and Mac working on it writing it in conjunction with the other writers. Hopefully they will have more time though next time around so is not a rush to get it out door at the end, in principle more time can lead to improvement even if I liked ME3 more time could of made it even better.

Modifié par Dragoonlordz, 19 janvier 2013 - 05:12 .


#58
fiendishchicken

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I am, in all honesty. Not even so much for the lore as I am for the technical aspects.

The audio and visual hiccups in Omega were atrocious.

#59
Mcfly616

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Soultaker08 wrote...

res27772 wrote...


dreamgazer wrote...

But I think Casey is project lead again.


Wonderful... [sarc]


indeed (no sarc) , some people tend to forget whos idea ME was and who was in charge of the trilogy :?

so true....


"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****

#60
res27772

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dreamgazer wrote...

res27772 wrote...


dreamgazer wrote...

But I think Casey is project lead again.


Wonderful... [sarc]


Psst.  I didn't write this.


Yeah, I must've messed up the quote thing then, oh well.

#61
Volc19

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A little bit. Omega was perfectly linear, had too few choices and too few outcomes. The Adjutants and class-specific interrupts and the writing quality are a step in the right direction, though.

Hopefully they take the feedback from Omega seriously and make their next product shine.

#62
dreamgazer

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Mcfly616 wrote...

"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****


Ridley Scott once directed Alien and Blade Runner. 

He also directed Robin Hood and Prometheus.

Things change.

#63
AresKeith

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dreamgazer wrote...

Until the writers are in place, you can't really tell.



#64
thehomeworld

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No Lev makes me worried about the next DLC in the sense that if its made to "impact" the story for the reaper war like Lev was suppose to do then after you get the person/item/thing then it doesn't imapct the story at all infact it only gives you a new useless resourse to your EMS score and then you get the kid commenting on it if thats the "impact" BW has in mind for the next DLC then they should just save time and NOT release it.

If its made during the reaper war and for the reaper war then:

The device/person/creature should be useable on command on all the reapers in shep's path. I no longer need to get the cain to blow up that reaper cuz I have the thing from this new DLC that I brought with me. I still have to lure out the second reaper from the beacon but I don't need to use the missiles I have the thing I brought from the dlc with me or I can channel Lev to do it for me.

Depending on the device/creature/thing I have from the dlc I can also use it on the troops in the battles leading to the beam because there is no logical reason why I can't.

The thing/creature/connection/device I brought with me from the dlc also kills Harbi we get more troops into the citadel, shep may still be injured, we still mayhave to fight TIM, but now my crew helps in that effort, and now my crew and me get to smack down star kid for his circular logic, and a brand new ending is opened where we win via all the ships we brought if we took 80 - 100% total ship forces along. If we brought 10 - 79% we loose. We do not need to pick any of the endings the star kid offers as we win conventionally.

The next dlc also needs character development for Shep, LI, Crew both brought on mission and after mission.

I think if new hubs or areas are open and we don't blow them up or there isn't a reasonable explanation as to why we can't return we should be able to return to this area and meet new npcs and get sidequest.

If shep needs to be alone have shep argue why he needs to go alone cuz he's got a ship of well trained people that could help. If there is a reason why the quest giver needs shep to go alone then the reason needs to be more plausible then " Because I said so" or " Because I don't like them" or " My friends don't like your friends" or " I know this is a blackops but for the sake of things you need to go alone cuz I can't trust your men to help you" or " the brass said so" or the ever so great, " Because you brining friends will kill my friend. Because you blasting and blowing things up is way more stealthy then you + your friends blowing up everything:blink:"

Modifié par thehomeworld, 19 janvier 2013 - 06:38 .


#65
xAmilli0n

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I was actually pretty pleased with how Omega handled story telling, interactivity, choice, changing of squadmates, and combat (tech issues aside).

So I would be fine if this was more in line with what they wanted to achieve in the future.

#66
Mcfly616

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dreamgazer wrote...

Mcfly616 wrote...

"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****


Ridley Scott once directed Alien and Blade Runner. 

He also directed Robin Hood and Prometheus.

Things change.

haven't seen Robin Hood. Liked Prometheus though. Bad analogy

#67
dreamgazer

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Mcfly616 wrote...

dreamgazer wrote...

Mcfly616 wrote...

"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****


Ridley Scott once directed Alien and Blade Runner. 

He also directed Robin Hood and Prometheus.

Things change.

haven't seen Robin Hood. Liked Prometheus though. Bad analogy


Not at all, actually.

The previous two have been solidified as classics, long regarded as two of the best films ever made. The other two received mixed-to-negative reviews from both critics and fans, Prometheus featuring severe gaps in logic that have become the subject of memes and scrutiny that match or exceed the issues with ME3. I found something to like in both Robin Hood and Promethes too, but they're faint shadows in comparison to Scott's earlier work---and they show a lack of perspective on what made the creator great in the first place.

#68
xAmilli0n

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dreamgazer wrote...

Mcfly616 wrote...

dreamgazer wrote...

Mcfly616 wrote...

"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****


Ridley Scott once directed Alien and Blade Runner. 

He also directed Robin Hood and Prometheus.

Things change.

haven't seen Robin Hood. Liked Prometheus though. Bad analogy


Not at all, actually.

The previous two have been solidified as classics, long regarded as two of the best films ever made. The other two received mixed-to-negative reviews from both critics and fans, Prometheus featuring severe gaps in logic that have become the subject of memes and scrutiny that match or exceed the issues with ME3. I found something to like in both Robin Hood and Promethes too, but they're faint shadows in comparison to Scott's earlier work---and they show a lack of perspective on what made the creator great in the first place.


Gotta agree with dreamgazer on this one.

#69
Mcfly616

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dreamgazer wrote...

Mcfly616 wrote...

dreamgazer wrote...

Mcfly616 wrote...

"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****


Ridley Scott once directed Alien and Blade Runner. 

He also directed Robin Hood and Prometheus.

Things change.

haven't seen Robin Hood. Liked Prometheus though. Bad analogy


Not at all, actually.

The previous two have been solidified as classics, long regarded as two of the best films ever made. The other two received mixed-to-negative reviews from both critics and fans, Prometheus featuring severe gaps in logic that have become the subject of memes and scrutiny that match or exceed the issues with ME3. I found something to like in both Robin Hood and Promethes too, but they're faint shadows in comparison to Scott's earlier work---and they show a lack of perspective on what made the creator great in the first place.

yeah, but Ridley Scott has always been a "hit or miss" director.....


things didn't change. He's always had a meh movie to go along with an amazing one.

Modifié par Mcfly616, 19 janvier 2013 - 07:05 .


#70
dreamgazer

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Mcfly616 wrote...

dreamgazer wrote...

Mcfly616 wrote...

dreamgazer wrote...

Mcfly616 wrote...

"Waaah, I miss ME1 and ME2.. Casey sucks!"

Umm he created those too dip****


Ridley Scott once directed Alien and Blade Runner.

He also directed Robin Hood and Prometheus.

Things change.

haven't seen Robin Hood. Liked Prometheus though. Bad analogy


Not at all, actually.

The previous two have been solidified as classics, long regarded as two of the best films ever made. The other two received mixed-to-negative reviews from both critics and fans, Prometheus featuring severe gaps in logic that have become the subject of memes and scrutiny that match or exceed the issues with ME3. I found something to like in both Robin Hood and Promethes too, but they're faint shadows in comparison to Scott's earlier work---and they show a lack of perspective on what made the creator great in the first place.

yeah, but Ridley Scott has always been a "hit or miss" director.....


True, but when presented with the opportunity to knock a return to science-fiction out of the ballpark with an exploration of the origin of humanity, he "missed". Also, Scott hasn't made a truly great film in the past, oh, say, ten years, with the possible soft exceptions of American Gangster and his director's cut of Kingdom of Heaven---and his most recent films have seen a noticeable decline.

#71
Kulbelbolka

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Yes, it makes me worry. It's a shooter, not Mass Effect.

#72
xAmilli0n

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Kulbelbolka wrote...

Yes, it makes me worry. It's a shooter, not Mass Effect.


Never understood this criticism, as Mass Effect has indeed, always been a shooter.

#73
kalasaurus

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fiendishchicken wrote...

I am, in all honesty. Not even so much for the lore as I am for the technical aspects.

The audio and visual hiccups in Omega were atrocious.


I loved watching Aria slide all over the place.

#74
Edolix

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GlassElephant wrote...

fiendishchicken wrote...

I am, in all honesty. Not even so much for the lore as I am for the technical aspects.

The audio and visual hiccups in Omega were atrocious.


I loved watching Aria slide all over the place.


I felt embarrased for BioWare watching that.

#75
WhiteKnyght

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Mcfly616 wrote...

BleedingUranium wrote...

MP is amazingly well done, so no.

good MP doesn't translate to good SP


Omega had very nice gameplay.

Also chances are the writers from Edmonton will be offered a chance to move to Team Montreal. Whether or not they'll take it, however, is another story.