Aller au contenu

Photo

Does the Omega DLC make you worry about the next ME game? (considering its made by the same studio)


  • Veuillez vous connecter pour répondre
151 réponses à ce sujet

#126
EnvyTB075

EnvyTB075
  • Members
  • 3 108 messages
Yes. The quality of Omega is appalling.

#127
Nashiktal

Nashiktal
  • Members
  • 5 584 messages
At this point I would welcome fresh eyes to the franchise. The series has already hit rock bottom in my eyes. While I am well aware the series itself is doing fine and still has plenty of fans, in my personal opinion any change will either make it better, or simply remain terrible.

I wish both Edmonton and Montreal the best of luck in both of their projects.

#128
ZeCollectorDestroya

ZeCollectorDestroya
  • Members
  • 1 304 messages
Montreal will turn it into an pure shooter where you unlock weapons and skills...oh wait...

#129
Mcfly616

Mcfly616
  • Members
  • 8 988 messages

ZeCollectorDestroya wrote...

Montreal will turn it into an pure shooter where you unlock weapons and skills...oh wait...

riiight because we haven't been unlocking weapons and skills since ME1 or anything.

#130
rekn2

rekn2
  • Members
  • 602 messages

KevShep wrote...

rekn2 wrote...

calm down. youre letting your emotions get the best of you.

humans share emotions across the spectrum. we still have disagreements. look at 9-11. committed by people who get happy sometimes, they get sad sometimes, they worry about stuff just like you and i. i dont agree with what they did and were almost directly the same. hell were related. look at DNA. your trying to tell me that something without the same emotions, without the same neuro system is going to give a crap about what i think? why would they? do they even think in the same sense humans do?


its funny some one brought up trees and forestry. did you know that were related to them? that at 1 time we were 1 species? your "emotions are be-all end-all" is laughable at best. people still kill other people and you expect a space robot to give a damn because humans are dieing...for all we know emotions by be a human specific thing. until we meet other sentient things saying organics have emotions is a huge and unfounded statement


Dude you completely missed the point and the conversation.

It was about the catalyst(and or reapers) logic not making sense because he cant use indoctrination if he does not have access to an understanding of our emotions. If he(catalyst/and or reapers) has an understanding of emotions then he(or reapers) would have sided with other organics in the past that were making the crucible.



why do you say they would have? like adolph or pol pot didnt hear the crying of their victims; neither would a space robot. just because you are sad about something doesnt mean anyone else will be. even if reapers were made of previous organics its blatently obvious they remove the mental capabilities of what they touch/indoc

#131
Maeson

Maeson
  • Members
  • 159 messages
I'll be damned if I start quoted all the "plot hole" off-topic thing going on here by just saying: "Dudes and dudettes. Chill. You're looking too deeply into it."
How the concept of indoctrination was born is probably very simple. As a dramatization (and completely not fact):

Writer1: Hey, we make organics work for reapers, right?
Writer2: Yeah...
W1: But how does it do that? Just tells em?
W2: Nah, mind control... I think.
W1: Uhg, works, but mind control sounds lame...
W2: *uses google for 2 minutes* What about indoctrination? Make it look like some passive mind control field thing?
W1: ...Yeah, that works! *writes it down*

And that, my dear forumers is the most probable way this concept was born.

Modifié par Maeson, 20 janvier 2013 - 09:08 .


#132
Dean_the_Young

Dean_the_Young
  • Members
  • 20 676 messages
[quote]KevShep wrote...

1. what do you mean Iam making racist generalizations? what is racist about what I said? Some people are insane, that does not mean that we all  have the same mindset like the reapers do however. that is the difference in us vs them.[/quote]You are making broad generalizations based on race by claiming all members of groups A would feel B. That would be a racist presumption.


]quote]
2. Judging by the organics getting along with the geth(synthetics) and the fact that all past races had a part in the crucible design proves that the emotional driven organics had a better solution(not perfect but better at least). That is the problem of trying to answer a question to the fate for people reguarding life and death SHOULD NOT be judged ONLY by an equation without adding the value of our emotions to life in the way that we see it. That is where the reapers are dead wrong. If your going to judge a races fate then take into account there views on your judgments.[/quote]Oh, I see the problem here: You don't even understand what the Catalyst's concern actually is. No wonder it makes no sense to you.

You're also convinced that everyone should share a broadly western-liberalism viewpoint that values individuality and personal opinion. That's nice politically, I suppose, but it's hardly a plot hole when someone else doesn't. Hell, not even all western-liberalised people would agree with your reasoning.

In light of that, stumbling over confusing contribution of previous species with cause and effect is a tad more forivable, I suppose.
[quote]
3. For this one I think you missunderstand me. I ment that to indoctrinate someone you need to understand that persons emotional state. You cant indoctrinate a person without there emotions being affected. Since we are emotionaly driven then it stands to reason that in order to use indoctrination there emotions MUST be manipulated. If there manipulated then they have advanced knowlege of our emotions which whould in turn mean that the reapers could have done what organics did(crucible design or something like it) along time ago.[/quote]In order of your sentences: I didn't, you don't, affecting emotions doesn't require understanding, people are driven by factors other than emotion that indoctrination cfan leverage, and you're presuming understanding means agreement.

[quote]
4. Ive described a polt hole, the fact that you cant see it or comprehend it does not make it an "assumption hole", its an"assumption hole to you not me.[/quote]Hey, it's not my world view I'm assuming is the basis of the plot.
[quote]
I will spell it out in the most easiest way possible...

-reapers logic= mathmatical equations ONLY!...hence no new solution or ideas in millions of cycles.[/quote]Citation needed.

Citation really, really needed.
[quote]
Organics logic= equations+emotional logic. Organics have made a new solution many many cycles ago(crucible) however the reapers have stopped them at every turn.[/quote]The Crucible itself isn't a solution to the problem of the rise of a synthetic singularity.  Rannoch didn't not disprove the problem any more than EDI does.

The only option that actually makes a new solution is Synthesis... which is not actually new as it was long since abandoned, and there's no indication that organic emotional logic had anything to do with designing or enabling it. Certainly this cycle never had any clue that it was a solution, as no one knows what the Crucible will even do until Shepard reaches the off switch.
[quote]
Indoctrination=emotional manipulation. Emotional manipulation rules out any form of logic the person mite have and clouds there mind just like a religious zealot who know better but there beliefs prevent them from see the truth.[/quote]Perhaps you should read up on indoctrination, kevshep, as there's a good deal more to it than that. I recommend the codex, and the book Retribution.
[quote]
If the reapers know of indoctrination then they have insight into our emotional thought process and most likely have been the creators of the crucible instead of us for this very reason. Just look at the geth, they are trying to understand our emotional thought process and are making great strides in it....why are the reapers not doing this? The fact that they have been through millions of cycles proves that they have no insigth into our views or ideas which also means that they cant indoctrinate.

[/quote]Except they can indoctrinate. Therefore there is either a problem with the plot, or a problem with your line of reasoning.

Since your argument's foundation and understanding of indoctrination is flawed, it's probably more on you than the plot.

#133
Asch Lavigne

Asch Lavigne
  • Members
  • 3 166 messages
No, it makes me worry about the next DLC. I don't want it to be 2 minutes of story and 2 hours of shooting. Also, given the overpriced factor I don't want the next DLC to be overpriced because they are claiming it is "epic."

The horrible changes to ME3 make me worry about ME4 though.

#134
silverexile17s

silverexile17s
  • Members
  • 2 547 messages
[quote]Dean_the_Young wrote...

[quote]KevShep wrote...

1. what do you mean Iam making racist generalizations? what is racist about what I said? Some people are insane, that does not mean that we all  have the same mindset like the reapers do however. that is the difference in us vs them.[/quote]You are making broad generalizations based on race by claiming all members of groups A would feel B. That would be a racist presumption.


]quote]
2. Judging by the organics getting along with the geth(synthetics) and the fact that all past races had a part in the crucible design proves that the emotional driven organics had a better solution(not perfect but better at least). That is the problem of trying to answer a question to the fate for people reguarding life and death SHOULD NOT be judged ONLY by an equation without adding the value of our emotions to life in the way that we see it. That is where the reapers are dead wrong. If your going to judge a races fate then take into account there views on your judgments.[/quote]Oh, I see the problem here: You don't even understand what the Catalyst's concern actually is. No wonder it makes no sense to you.

You're also convinced that everyone should share a broadly western-liberalism viewpoint that values individuality and personal opinion. That's nice politically, I suppose, but it's hardly a plot hole when someone else doesn't. Hell, not even all western-liberalised people would agree with your reasoning.

In light of that, stumbling over confusing contribution of previous species with cause and effect is a tad more forivable, I suppose.
[quote]
3. For this one I think you missunderstand me. I ment that to indoctrinate someone you need to understand that persons emotional state. You cant indoctrinate a person without there emotions being affected. Since we are emotionaly driven then it stands to reason that in order to use indoctrination there emotions MUST be manipulated. If there manipulated then they have advanced knowlege of our emotions which whould in turn mean that the reapers could have done what organics did(crucible design or something like it) along time ago.[/quote]In order of your sentences: I didn't, you don't, affecting emotions doesn't require understanding, people are driven by factors other than emotion that indoctrination cfan leverage, and you're presuming understanding means agreement.

[quote]
4. Ive described a polt hole, the fact that you cant see it or comprehend it does not make it an "assumption hole", its an"assumption hole to you not me.[/quote]Hey, it's not my world view I'm assuming is the basis of the plot.
[quote]
I will spell it out in the most easiest way possible...

-reapers logic= mathmatical equations ONLY!...hence no new solution or ideas in millions of cycles.[/quote]Citation needed.

Citation really, really needed.
[quote]
Organics logic= equations+emotional logic. Organics have made a new solution many many cycles ago(crucible) however the reapers have stopped them at every turn.[/quote]The Crucible itself isn't a solution to the problem of the rise of a synthetic singularity.  Rannoch didn't not disprove the problem any more than EDI does.

The only option that actually makes a new solution is Synthesis... which is not actually new as it was long since abandoned, and there's no indication that organic emotional logic had anything to do with designing or enabling it. Certainly this cycle never had any clue that it was a solution, as no one knows what the Crucible will even do until Shepard reaches the off switch.
[quote]
Indoctrination=emotional manipulation. Emotional manipulation rules out any form of logic the person mite have and clouds there mind just like a religious zealot who know better but there beliefs prevent them from see the truth.[/quote]Perhaps you should read up on indoctrination, kevshep, as there's a good deal more to it than that. I recommend the codex, and the book Retribution.
[quote]
If the reapers know of indoctrination then they have insight into our emotional thought process and most likely have been the creators of the crucible instead of us for this very reason. Just look at the geth, they are trying to understand our emotional thought process and are making great strides in it....why are the reapers not doing this? The fact that they have been through millions of cycles proves that they have no insigth into our views or ideas which also means that they cant indoctrinate.

[/quote]Except they can indoctrinate. Therefore there is either a problem with the plot, or a problem with your line of reasoning.

Since your argument's foundation and understanding of indoctrination is flawed, it's probably more on you than the plot.

[/quote]

@Silverexile17s
My qoute starts here:

I will talk about the indoctrination.

On indoctrination, his belief is that a Reaper carefully minipulates every indoctrination. Even though this is clearly contridicted by the Dead Reaper in ME2. We learn from that event that indoctrination actually works as a passive trait, like the prothean sensor abilaty. It can focus on it, but can never turn it off.
"It doesn't have to think about it. It doesn't have to want to. It just does."
The electromagnetic field emmited by that Dead Reaper is indicitive the indoctrination is something the Reaper does without even thinking about it. Sure, it can take a personal role in as subject that's directly under it, like Saren was with Sovergien, but in truth, indoctrination is an always-active passive abilaty. Not the "trun on, turn off power" that KevShep believes it.
He actually said that the Dead Reaper wasn't dead, and was just dreaming. But that contridics his belief of Reapers needing to make a concious effore to indoctrinate. You can't make a concious effort to indoctrinate several dozen peole while dreaming or comatose.
So no, I don't think he realizes how indoctrination fully works.

Although, I am curious on your views on indoctrination, and it's workings.

Modifié par silverexile17s, 20 janvier 2013 - 10:53 .


#135
Han Shot First

Han Shot First
  • Members
  • 21 153 messages
No.

Omega was fun, the only problem is that it was too heavy on action and a little too light on story and plot development. But in that, it isn't unique. It is the only action-heavy DLC done by Bioware. Arrival, Pinnacle Station, and the Firewalker DLC had similar problems.

Considering that Omega wasn't the first action-heavy DLC for the Mass Effect series, I don't think there are any conclusions we can draw from it in regards to ME4. I don't expect that ME4 will be any less of an RPG than its predecessors.

#136
KrazyKiko

KrazyKiko
  • Members
  • 321 messages
Sadly yes... Then again, I was a big fan of the ME1 "direction". Edmonton, itself, changed it too much for ME2. I still enjoyed it...but some of the little - but amazing - elements I loved in the first weren't included. If Montreal is handling ME4, who knows what they have in store...I thought Omega was OK, but it isn't anywhere near how I would've handled/written it. There was far too much combat and less for character development, discussion and exploration. Granted I know exploration didn't quite fit with the overall story-line, but give the fans a bone and let us explore a little more; I don't want to "explore" just to get to the next combat zone.

#137
DiegoRaphael

DiegoRaphael
  • Members
  • 640 messages
Many things worries me about the next ME game.

For starter the directions the ME3 had (especially regarding auto-dialogue, and linear playthrough)

But to know that the team in charge only made things combat related and then read this from the new lead designer on the Bioware blog this:

The other thing I can tell you is that, while it will be very respectful of the heritage built over the course of the first three games, with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.
http://blog.bioware....oware-montreal/

I honestly can't expect the best of it.

More shooter, maybe FPS, comes to mind when putting the pieces together... Maybe something like CoD: BOs 2 was.

And i won't like that.

Modifié par DiegoRaphael, 21 janvier 2013 - 12:36 .


#138
spirosz

spirosz
  • Members
  • 16 354 messages

Nashiktal wrote...

At this point I would welcome fresh eyes to the franchise. The series has already hit rock bottom in my eyes. While I am well aware the series itself is doing fine and still has plenty of fans, in my personal opinion any change will either make it better, or simply remain terrible.

I wish both Edmonton and Montreal the best of luck in both of their projects.


This right here folks. 

#139
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

spirosz wrote...

Nashiktal wrote...

At this point I would welcome fresh eyes to the franchise. The series has already hit rock bottom in my eyes. While I am well aware the series itself is doing fine and still has plenty of fans, in my personal opinion any change will either make it better, or simply remain terrible.

I wish both Edmonton and Montreal the best of luck in both of their projects.


This right here folks. 

Indeed. We've given them feedback. All we can do now is support the series (the good parts, which differ by opinion), and wish them luck.

#140
garrusfan1

garrusfan1
  • Members
  • 8 047 messages
uh i heard the studio that made omega also made LOTSB. also it is too early to tell

#141
FlamingBoy

FlamingBoy
  • Members
  • 3 064 messages

movieguyabw wrote...

Wait, was Omega not created by Bioware or something? o0


it is a bit confusing because EA attaches the name "bioware" to almost every studio under its hood, there are about 5 different biowares atm

that said the omega dlc was created by a video game team in montreal instead of the traditional edmenton team

#142
silverexile17s

silverexile17s
  • Members
  • 2 547 messages

FlamingBoy wrote...

movieguyabw wrote...

Wait, was Omega not created by Bioware or something? o0


it is a bit confusing because EA attaches the name "bioware" to almost every studio under its hood, there are about 5 different biowares atm

that said the omega dlc was created by a video game team in montreal instead of the traditional edmenton team

And that supposedly, that same team in Montreal is going to be taking over all development of future Mass Effect games and DLC.

#143
ZajoE38

ZajoE38
  • Members
  • 667 messages
Very :(

#144
SimonTheFrog

SimonTheFrog
  • Members
  • 1 656 messages
I have trust that Montreal will come up with the same or better overall visual quality. The frostbite will provide a different look, surely, but I'm convinced that the level design and character art etc will be excellent.
I'm also pretty sure that the sound and VO's will be at a similar level as before.

The basic game mechanics, the interaction with NPC's, the shooting and biotics waving, the going from one place to the next in the galaxy will most probably stay the same as well.

So, all in all I think we can expect a solid, high quality game set in the ME universe.

My personal concern are some details, which are very important to me, though:

- How "sci" will the sci-fi be? Will it be trying to be "cool" and "awesome" first, like some kids-show or will it try to have a grown-up setting with a believable technology and characters? E.g., will the characters have massive cleavage and breather masks in space or proper space suits?
- Will the main story be credible? Or will it contains "twists" just for the sake of it whilst abandoning a coherent narrative? In a similar way, will the villain be god-like like the reapers that puts the writers into a difficult situation that only a "crucible" can solve or will they plan ahead better to be able to tell a believable triumph at the end?
- Will the player be able to shape his ingame character in many distinguished ways? This refers to limited conversation options in ME3, obviously.

Lots of questions that can't be answered just yet.

And i agree, the writers lineup may give us a hint about the direction they want to take. Will it be Walters-style writers (action and emotions focused) or will it be L'Etoile, Weekes etc. style writers with a more technological background and more intelligent sci-fi story-telling? Time will tell.

#145
Jadebaby

Jadebaby
  • Members
  • 13 229 messages

Mcfly616 wrote...

dreamgazer wrote...

Until the writers are in place, you can't really tell.

level design and combat..... But I think Casey is project lead again.


No he's not. He's "observing" it's development. But he and the Edmonton team are doing the new IP. Where I think he is head on that project.

#146
Fingertrip

Fingertrip
  • Members
  • 1 192 messages

BleedingUranium wrote...

MP is amazingly well done, so no.


Yeah, because rehashed terrain and level design from the Singleplayer, and slapping in some half-arsed wave-based garbage is so amazing and innovative. 

// Sarcasm

#147
abyss-reaver

abyss-reaver
  • Members
  • 40 messages
@ Mcfly616, for plotholes in me3 search for mrbtongue channel (or smudboy) on youtube- there are parts of their analysis about this certain topic which are quite interesting i think.

as for direction of me4, well. Omega was called "the biggest dlc". If you take such big effort, just to make a shooter mission it is a red alert for me. History of adjutants, background of mr oleg (which -to my suprise- wasn't pictured as cerberus brainwashed bad guy), bigger impact on the relation between two squad mates, datapads with actual text not info about credits, some nice sidequest from PEOPLE OF OMEGA - I assume its too booooring - instead we have awesome bang bang. DLC which adds absolutely nothing to the game, after returning on normandy, everything is the same, nobody talks about that, aria has severe example of amnesia, squad mates aren't curious what happened there "oh u have returned - hey i got some calibrations"- i wont write about "some cut-scenes" in the ending because i have no interest about this abomination.

I am worried about whole philosophy of this developer not one game they r planning to make.

Modifié par abyss-reaver, 21 janvier 2013 - 02:38 .


#148
N7-RedFox

N7-RedFox
  • Members
  • 4 007 messages

Mcfly616 wrote...

....discuss


I am definately worried about ME4. Don't get me wrong, i like ME3 MP but it is absolutely littered with bugs. And Omega was far too linear for my liking. It was mediocre to say the least and the fact that Omega wasn't used as a mini hub after the mission ( a la Liara's Shadow Broker ship in ME2 ) made it about as dull as can be.

Yes i am very worried about ME4 if this is the standard in which it will be produced.

Modifié par CaptainTeabag, 21 janvier 2013 - 03:18 .


#149
Cyberfrog81

Cyberfrog81
  • Members
  • 1 103 messages

Fingertrip wrote...

BleedingUranium wrote...

MP is amazingly well done, so no.


Yeah, because rehashed terrain and level design from the Singleplayer, and slapping in some half-arsed wave-based garbage is so amazing and innovative. 

// Sarcasm

Those levels were designed for MP and THEN later turned into SP quests.
That should be obvious to anyone.

Modifié par Cyberfrog81, 21 janvier 2013 - 06:14 .


#150
Brovikk Rasputin

Brovikk Rasputin
  • Members
  • 3 825 messages
Nope.