BleedingUranium wrote...
I understand perfectly. You think that because you do something a certain way for certain reasons, ones that are opposite from how most people do them, that you somehow have a point.
And this is where you're wrong.
BleedingUranium wrote...
I understand perfectly. You think that because you do something a certain way for certain reasons, ones that are opposite from how most people do them, that you somehow have a point.
Still strange as in basically any game I looked such NPCs where rather named something like NPC_[Location]_[A-Z], or if they have a bit more meaning they are named by base traits of that character which are fixed as they are an integral part of it.Heretic_Hanar wrote...
MegumiAzusa wrote...
You're first designing the looks and then create the logic/background/role? In any case that's a strange way of creating assets as it's usually the other way round, which results in descriptive namings that do indeed reflect the intentions and not something that will at least somewhat change over the course of the development.Heretic_Hanar wrote...
Of course the file-names make somewhat sense. They always make clear what is inside the file. But sometimes we like to name the file of a certain steampunk character "SteampunkNaziOfficer", not because he is a Nazi (he isn't), but because he looks like one (with a long grey coat, a hat and lots of medals, similar to what an actual Nazi officer might look like.
It totally depends on what type of asset we're talking about.
Important characters and assets are indeed written and named first before they get a visual design and actual 3D model. These characters will end up with file names such as "BillyTheDestroyer" or "PlayerCharacterMale".
But less important characters, often character who don't have an actual name (simple background characters or nameless NPCs), are named based on their looks, like SteampunkNaziOfficer.
BleedingUranium wrote...
It was already explained to you, but nice try.
MegumiAzusa wrote...
Still strange as in basically any game I looked such NPCs where rather named something like NPC_[Location]_[A-Z], or if they have a bit more meaning they are named by base traits of that character which are fixed as they are an integral part of it.Heretic_Hanar wrote...
MegumiAzusa wrote...
You're first designing the looks and then create the logic/background/role? In any case that's a strange way of creating assets as it's usually the other way round, which results in descriptive namings that do indeed reflect the intentions and not something that will at least somewhat change over the course of the development.Heretic_Hanar wrote...
Of course the file-names make somewhat sense. They always make clear what is inside the file. But sometimes we like to name the file of a certain steampunk character "SteampunkNaziOfficer", not because he is a Nazi (he isn't), but because he looks like one (with a long grey coat, a hat and lots of medals, similar to what an actual Nazi officer might look like.
It totally depends on what type of asset we're talking about.
Important characters and assets are indeed written and named first before they get a visual design and actual 3D model. These characters will end up with file names such as "BillyTheDestroyer" or "PlayerCharacterMale".
But less important characters, often character who don't have an actual name (simple background characters or nameless NPCs), are named based on their looks, like SteampunkNaziOfficer.
BleedingUranium wrote...
Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.
Modifié par Heretic_Hanar, 21 janvier 2013 - 07:05 .
Heretic_Hanar wrote...
BleedingUranium wrote...
Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.
Pfffffff, like you're saying anything useful.
I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.
Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.
BleedingUranium wrote...
Heretic_Hanar wrote...
BleedingUranium wrote...
Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.
Pfffffff, like you're saying anything useful.
I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.
Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.
The fact that you think that helps your case is the single funniest thing I've heard in a long time.
BleedingUranium wrote...
I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.
BleedingUranium wrote...
I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.
And reported for insults.
Modifié par Seboist, 21 janvier 2013 - 08:01 .
Agreed. This is very amusing. HH, I am impressed. You have brought laughter to an entire group of people. Thank you very much.BleedingUranium wrote...
Heretic_Hanar wrote...
BleedingUranium wrote...
Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.
Pfffffff, like you're saying anything useful.
I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.
Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.
The fact that you think that helps your case is the single funniest thing I've heard in a long time.
Think that if you want, but why are you here then?Seboist wrote...
BleedingUranium wrote...
I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.
And reported for insults.
Things like killing and reviving a protagonist in the first five minutes of a story as a cheap excuse to fast forward two years and get him to work with Cerberus and nothing else is objectively crap writing.
Shepard is brought back from the dead and all he has to say about it is "i got better"... rofl.
Subjective again. You see a problem, I don't.Seboist wrote...
BleedingUranium wrote...
I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.
And reported for insults.
Things like killing and reviving a protagonist in the first five minutes of a story as a cheap excuse to fast forward two years and get him to work with Cerberus and nothing else is objectively crap writing.
Shepard is brought back from the dead and all he has to say about it is "i got better"... rofl.
BansheeOwnage wrote...
Agreed. This is very amusing. HH, I am impressed. You have brought laughter to an entire group of people. Thank you very much.BleedingUranium wrote...
Heretic_Hanar wrote...
BleedingUranium wrote...
Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.
Pfffffff, like you're saying anything useful.
I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.
Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.
The fact that you think that helps your case is the single funniest thing I've heard in a long time.
Oh, that guy. Been a while.Iconoclaste wrote...
Something familiar going on around here... lol
kyban wrote...
Bravo OP, once I saw the colors of the bar results i clapped.
/clap again
Eterna5 wrote...
Over simplifying to make a stupid point?
Cute.
ReconTeam wrote...
IT is dead and its corpse is rotting in some alleyway.
ReconTeam wrote...
Why is any criticism of the writing met with a "why are you here then"?
IT is dead and its corpse is rotting in some alleyway.
Guest_SwobyJ_*
Ithurael wrote...
You forgot the protagonist dies and the antagonists die and everything else dies.
I want a Greek Tragedy Ending for extra grim-dark