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Which of these would be the ending you would choose? [Poll]


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#176
The Heretic of Time

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BleedingUranium wrote...

I understand perfectly. You think that because you do something a certain way for certain reasons, ones that are opposite from how most people do them, that you somehow have a point.


And this is where you're wrong.

#177
BleedingUranium

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It was already explained to you, but nice try.

#178
MegumiAzusa

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Heretic_Hanar wrote...

MegumiAzusa wrote...

Heretic_Hanar wrote...

Of course the file-names make somewhat sense. They always make clear what is inside the file. But sometimes we like to name the file of a certain steampunk character "SteampunkNaziOfficer", not because he is a Nazi (he isn't), but because he looks like one (with a long grey coat, a hat and lots of medals, similar to what an actual Nazi officer might look like.

You're first designing the looks and then create the logic/background/role? In any case that's a strange way of creating assets as it's usually the other way round, which results in descriptive namings that do indeed reflect the intentions and not something that will at least somewhat change over the course of the development.


It totally depends on what type of asset we're talking about.

Important characters and assets are indeed written and named first before they get a visual design and actual 3D model. These characters will end up with file names such as "BillyTheDestroyer" or "PlayerCharacterMale".
But less important characters, often character who don't have an actual name (simple background characters or nameless NPCs), are named based on their looks, like SteampunkNaziOfficer.

Still strange as in basically any game I looked such NPCs where rather named something like NPC_[Location]_[A-Z], or if they have a bit more meaning they are named by base traits of that character which are fixed as they are an integral part of it.

#179
The Heretic of Time

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BleedingUranium wrote...

It was already explained to you, but nice try.


You mean it was already explained to you. But nice try.

#180
The Heretic of Time

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MegumiAzusa wrote...

Heretic_Hanar wrote...

MegumiAzusa wrote...

Heretic_Hanar wrote...

Of course the file-names make somewhat sense. They always make clear what is inside the file. But sometimes we like to name the file of a certain steampunk character "SteampunkNaziOfficer", not because he is a Nazi (he isn't), but because he looks like one (with a long grey coat, a hat and lots of medals, similar to what an actual Nazi officer might look like.

You're first designing the looks and then create the logic/background/role? In any case that's a strange way of creating assets as it's usually the other way round, which results in descriptive namings that do indeed reflect the intentions and not something that will at least somewhat change over the course of the development.


It totally depends on what type of asset we're talking about.

Important characters and assets are indeed written and named first before they get a visual design and actual 3D model. These characters will end up with file names such as "BillyTheDestroyer" or "PlayerCharacterMale".
But less important characters, often character who don't have an actual name (simple background characters or nameless NPCs), are named based on their looks, like SteampunkNaziOfficer.

Still strange as in basically any game I looked such NPCs where rather named something like NPC_[Location]_[A-Z], or if they have a bit more meaning they are named by base traits of that character which are fixed as they are an integral part of it.


i don't see what's strange about that. Maybe the company I work for is special, but I doubt it. I'm sure more companies work like us.

To clarify though: I'm an artist myself. I work on the early drafts and designs of characters. I often have to name my files like I described earlier (the name of the file being the description of the character). It might very well be that the final file gets a different name in the actual game, although I doubt it. I'll check it out tomorrow if that's the case.

#181
BleedingUranium

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Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.

#182
The Heretic of Time

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BleedingUranium wrote...

Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.


Pfffffff, like you're saying anything useful.

I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.

Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.

Modifié par Heretic_Hanar, 21 janvier 2013 - 07:05 .


#183
BleedingUranium

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Heretic_Hanar wrote...

BleedingUranium wrote...

Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.


Pfffffff, like you're saying anything useful.

I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.

Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.


The fact that you think that helps your case is the single funniest thing I've heard in a long time.

#184
The Heretic of Time

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BleedingUranium wrote...

Heretic_Hanar wrote...

BleedingUranium wrote...

Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.


Pfffffff, like you're saying anything useful.

I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.

Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.


The fact that you think that helps your case is the single funniest thing I've heard in a long time.


Yes it helps my case, because it's the truth.

Show me one line, piece of dialogue, cutscene or ending slide that suggests Shepard joins the reapers or becomes one in any of the endings. You can't can you? That's what I thought. You're pathetic.

#185
BleedingUranium

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I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.

And reported for insults.

#186
The Heretic of Time

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BleedingUranium wrote...

I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.


LMAO! Ohhhhhhhh the irony in this post, it's sooooo juicy and delicious. :lol:

#187
Sebby

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BleedingUranium wrote...

I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.

And reported for insults.


Things like killing and reviving a protagonist in the first five minutes of a story as a cheap excuse to fast forward two years and get him to work with Cerberus and nothing else is objectively crap writing.

Shepard is brought back from the dead and all he has to say about it is "i got better"... rofl.

Modifié par Seboist, 21 janvier 2013 - 08:01 .


#188
BansheeOwnage

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BleedingUranium wrote...

Heretic_Hanar wrote...

BleedingUranium wrote...

Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.


Pfffffff, like you're saying anything useful.

I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.

Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.


The fact that you think that helps your case is the single funniest thing I've heard in a long time.

Agreed. This is very amusing. HH, I am impressed. You have brought laughter to an entire group of people. Thank you very much. Posted Image

#189
BansheeOwnage

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Seboist wrote...

BleedingUranium wrote...

I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.

And reported for insults.


Things like killing and reviving a protagonist in the first five minutes of a story as a cheap excuse to fast forward two years and get him to work with Cerberus and nothing else is objectively crap writing.

Shepard is brought back from the dead and all he has to say about it is "i got better"... rofl.

Think that if you want, but why are you here then?

#190
BleedingUranium

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Seboist wrote...

BleedingUranium wrote...

I have. Other people have. I'm not going to waste my time doing it again. You ignore it all because you can't see past the subjective "bad riting lulz" idea that's implanted itself in your head.

And reported for insults.


Things like killing and reviving a protagonist in the first five minutes of a story as a cheap excuse to fast forward two years and get him to work with Cerberus and nothing else is objectively crap writing.

Shepard is brought back from the dead and all he has to say about it is "i got better"... rofl.

Subjective again. You see a problem, I don't.

If you think everything after ME1 is terrible, why are you still here, three years after ME2 came out?

#191
Inquisitor Recon

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Why is any criticism of the writing met with a "why are you here then"?

IT is dead and its corpse is rotting in some alleyway.

#192
The Heretic of Time

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BansheeOwnage wrote...

BleedingUranium wrote...

Heretic_Hanar wrote...

BleedingUranium wrote...

Unless you can prove Bioware how Bioware names their stuff, you're not saying anything useful.


Pfffffff, like you're saying anything useful.

I already have proven my point way back. Some synthesis files and variables are named "JoinTheReapers", yet you don't actually join the Reapers in the Synthesis ending.

Or one of the Control files, named "BecomeReaper", while you don't actually become an actual reaper in the Control ending, once more, proving my point.


The fact that you think that helps your case is the single funniest thing I've heard in a long time.

Agreed. This is very amusing. HH, I am impressed. You have brought laughter to an entire group of people. Thank you very much. Posted Image


You're welcome. You know, your IT pipe dream has brought laughter to a much larger group of people. So if anything, WE, all of us, should be thanking YOU. Especially Blur. He's a star. :lol:

#193
Iconoclaste

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Something familiar going on around here... lol

#194
BansheeOwnage

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Iconoclaste wrote...

Something familiar going on around here... lol

Oh, that guy. Been a while. Posted Image

#195
kyban

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Bravo OP, once I saw the colors of the bar results i clapped.

/clap again

#196
Grubas

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kyban wrote...

Bravo OP, once I saw the colors of the bar results i clapped.

/clap again


Now i understand how to distinguish them. 
I see the beauty.
/ clap clap clap

#197
DirtyPhoenix

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Eterna5 wrote...

Over simplifying to make a stupid point?

Cute. 



#198
BleedingUranium

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ReconTeam wrote...

IT is dead and its corpse is rotting in some alleyway.


What would I ever do without your insider information? This makes everything clear now!

#199
Sebby

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ReconTeam wrote...

Why is any criticism of the writing met with a "why are you here then"?

IT is dead and its corpse is rotting in some alleyway.


IT is like Waffen-SS troops in Berlin circa April 1945 or Qaddafi loyalists in Sirte in October of 2011, not quite dead but not long for this world.

You'll still have some diehards continue to believe in it after they get a metaphorical kick to the teeth with the next DLC not being their "reveal" though.

#200
Guest_SwobyJ_*

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Ithurael wrote...

You forgot the protagonist dies and the antagonists die and everything else dies.

I want a Greek Tragedy Ending for extra grim-dark


Frankly, I'm always up for a tragedy story, of ultimate hubris from messiah complex.


Ahem, that's my Synthesis playthrough ;)