Random question, random answer
#1
Posté 19 janvier 2013 - 12:55
So , my question:
1- Who is this "one" quallo (the guy under the copper coronet) talks about?
#2
Posté 19 janvier 2013 - 03:38
#3
Posté 01 février 2013 - 04:15
Even for mages scrolls sound kinda cheesy. I mean it loses all the point of having many spells per level ( being sorcerer ) since you only need many spells on few occasions ( like last battle of SOA and TOB ) and if you save every time stop scroll you found in game....well lets just say time will be stopped for a LONG time.
ps: talking about a game modded with SCS2 and on insane offcourse.
#4
Posté 07 février 2013 - 03:30
The difference between what spell he knows and what he can cast is all part of the scribe rules but the basic rule is that a spell cast from his book can be reset by simply resting whereas if he cast it from a scroll then the scroll is used up... how many scrolls of a particular spell are available throughout the game will depend on what mods are installed.
Example, Haerdalis can cast say ‘Chain Contingency’ (scroll) on himself outside in order to go 'invisible' when the enemy shows up in a magic nul room (Watchers Keep) because he couldn’t normally cast that same 'invisible' (even when he knows the spell) once he enters the room.
UAI still requires him to weigh resources/ restrictions before applying it... to cast a scroll (normally 11 intel), in the case of metal armour that spell might not work just like equipping him with the “Holly Avenger” still doesn’t mean that he can hit the side of a barn with it.
BTW Haerdalis can cast a level 7 spell without using scrolls if he takes ‘Magic Flute’ as one of his HLA.
As for how many scrolls/ spells are needed to get by with a sorceress well let’s say you need 19 strength to open a chest (like the top floor of the mines map in BG1)... if you played good-guys then you probably have ‘Draw Upon Holy Might’ but that doesn’t self stack so you then buy a cheap ‘Strength’ or ‘Strength of One’ scroll to bring up to 18 and then cast your ‘DuhM’ to add the extra point. You wouldn’t use this trick enough to justify taking 'Strength' as a permanent selection but perhaps what’s in that chest IS worth the gold that a scroll would cost you?
#5
Posté 10 février 2013 - 12:10
#6
Posté 17 février 2013 - 12:19
Also, for opening chests, Knock is a better spell. You can keep using it even if the lock is something the thief can't open.
#7
Posté 17 février 2013 - 01:34
Thankk you,
E
#8
Posté 17 février 2013 - 02:00
I'd sometimes want a thief to sneak in for a backstab and on other occasions I'd want to sneak past to disable a trap, i.e. my actions are inconsistent so no way for the AI to help out.
I prioritise targets but the AI selects different targets or even switches weapons. I might want a mage to be shot at all costs whereas the AI would do something like target the closest enemies. If I changed the target the AI would change it back...
I want to save my spells for specific fights but the AI will have used them on a diseased gibberling.
#9
Posté 17 février 2013 - 06:50
Note that there are probably vastly better scripts from mods, but I'm too lazy to install them and see if I like them. The one script I really loved came with the Valen mod, which allowed your thief to hide in shadows, then spend the rest of the round searching for traps, while still hidden. I used to install Valen just for the script, and not take Valen as an NPC at all.
#10
Posté 03 mars 2013 - 11:55
#11
Posté 04 mars 2013 - 01:55
#12
Posté 04 mars 2013 - 12:17
I will wait to go back to the other one. Will it go back into its sarcophagus? Or stay out because I opened it?
#13
Posté 04 mars 2013 - 01:06
You need to watch the status window, and see what spells are cast. This will give you a clue what it's resistant to. If your mage doesn't have that spell memorised you may have to go and read the description in a shop.
If you continue to wander into people's houses, you will eventually run into the third lich, who is the owner of all of the golden bones. It is the demi-lich, but you should figure that out soon enough. Enjoy
There is also a 4th lich in the city, which is unrelated to the other three. It is guarding a longsword which is pretty good against undead. You can also buy a pretty good undead killer from Bernard in the copper coronet, a throwing axe called azureedge.
#14
Posté 06 mars 2013 - 02:33
Some random observation I have had. (This is the 2nd time I have started the game and have never been out of chapter 2 yet) I am vanilla with fix pack only.
One: The romance with Jaheira seems to have gone sour again. It appears to happen after she gets abducted by the bandits. The first time I played I let her get her throat cut and she had some not so nice words for me. The second time I let the bandits take me and cut my throat, this seems to be just as bad because she told me off again and has not said much sense. Oh well I guess next time I will just give them what they want.
Two: I was wanting to get Aerie back in my party but I made the mistake of killing her on my second play in the circus tent (oops). I am guessing that I will not get the chance again?
Three: Anomen was becoming a bit irritating after we found out about his sister. He could not make up his mind on what he wanted us to do. I was currently trying to rescue the kid from the dungeon he kept telling me he was going to leave if we did not go find out about his sister. So I left the dungeon to head back to the city, then he complained that we need to rescue the child. We all pulled a 180 and once back to the dungeon he took off. Rescued the kid without him went back to see if I could help but the guy at the door won’t let me. As far as this play through have I lost the option to get Anomen back?
Four: This is the first time I have had Edwin in my party I see he is lawful evil, most of the party is good or neutral. Ever sense I have added Keldorn and are reputation has gone up 3 points he has become unhappy with the party. I am wondering if I will need to kill him! I want to play good guy, in this game so if I do oh well. ;-)
The first time a Litch casted Time Stop I was sure when the screen came back my whole party would be dead. Lucky for me I was on my way to a, tail between the leags, retreat. The Lich did not move, it casted metor storm on top of its self and killed something that it summoned? Not sure what it was but it was big. Ran for the door and never looked back.
I think I am off to do the Valygar quest, I did this one once before on his side, I think I will do it the same way. Just need to decide who to drop out. Maybe Minsc, will he wait for us in the cooper coronet? I don’t want to drop Keldorn yet because he will go back to his wife.
E
Modifié par Easye142, 06 mars 2013 - 03:05 .
#15
Posté 06 mars 2013 - 06:46
Sample romance guide here
Two; Probably end of any romance option there.
Three; If he isn't in the Copper Coronet then he's probably gone for good.
Four; You could just use the reform party option to remove him after stripping him of anything valuable.
I expect the lich summoned a pit fiend. From memory Minsc will be available each time you drop him, not so likely with other NPC's. Best option is to make a distinct save in case the dialogue turns sour, it is fairly obvious when party members leave for good.
#16
Posté 11 mars 2013 - 08:20
Currently my party is in the underdark and tackling the Beholder Hive.
Edwin just learned Project Image and I used it for the first time, it seemed to work properly.
Prior to tacking on the second Elder Orb I rested once just to notice that Edwins image was missing numerous spells in its spellbook.
2 Magic Missles, 1 Spell Shield, 1 Spell Immunity, 1 Protection from Magical Weapons and 1 Spellturning.
Naturally I reloaded to an older save prior to ever using Project Image, and yet, the exact same spells are missing in its spellbook.
I checked the temp orders, they're all empty and clearing the cache didn't seem to help either.
I also started a new game in ToB with a mage and Project Image works perfectly well, exactly the same spellbook as the origional caster.
Anybody familiar with this behaviour?
Any suggestions?
#17
Posté 12 mars 2013 - 08:27
If not, are you using an item which boosts the number of spells you get per level? I'm thinking of that sword you buy from the bonus merchant in the copper coronet. OK wait, to shadowkeeper. Dak'kon's Zerth Blade. If you unequip and re-equip this, you forget the spells. I eventually equipped it in the off hand, but it still seemed to happen, so I dumped it entirely.
Actually, given it's Edwin, I'm pretty sure he's not using a katana. Plus it only gives you a spell per levels 1-4. There are a couple of rings & things that boost spells, but you're dropping two each of level 1 & 5, and one each of 6 & 7. There's a ring you craft as part of the item upgrade pack that gets near that, but nothing vanilla.
#18
Posté 12 mars 2013 - 03:59
The Potty 1 wrote...
Do you mean some of Edwin's memorised slots are blank? Or do you mean Edwin has already cast those spells, but they're still in the list to be memorised after a rest? If he's cast them, his image will not have them.
If not, are you using an item which boosts the number of spells you get per level? I'm thinking of that sword you buy from the bonus merchant in the copper coronet. OK wait, to shadowkeeper. Dak'kon's Zerth Blade. If you unequip and re-equip this, you forget the spells. I eventually equipped it in the off hand, but it still seemed to happen, so I dumped it entirely.
Actually, given it's Edwin, I'm pretty sure he's not using a katana. Plus it only gives you a spell per levels 1-4. There are a couple of rings & things that boost spells, but you're dropping two each of level 1 & 5, and one each of 6 & 7. There's a ring you craft as part of the item upgrade pack that gets near that, but nothing vanilla.
Edwins memorized spells are all there, however, if he casts Project Image ( Level 7 Mage Spell), then the Image doesn not have the same spellbook that he has.
It is missing numerous spells that the origional has memorized and not used yet.
The real Edwin has PfMW, Spell Turning, Spell Immunity, Spell Shield memorized and not used yet, but his projected Image doesn't have those spells.
They just don't show up.
Edwin also doesn't have any Items, besides his amulet, which could give him extra spell slots.
Basically, his projected image is missing about 7 spells that the origional has in his spellbook and not used yet.
That does seem like a bug to me.
#19
Posté 12 mars 2013 - 04:03
#20
Posté 12 mars 2013 - 05:08
Grond0 wrote...
It's probably due to the way the spell mechanics work. I suspect that project image sets the level of the image as a function of the level of the original and calculates spells based on that - probably Edwin's amulet introduces a conflict with that calculation.
I thought about that as well.
Did anybody ever use Edwin in your party and tried Project Image with him?
That could clear quite a few things up, if the same things happen in another install.
Update:
Edwins Amulet doesn't seem to transfer to the clone, thus the clone having less spells then the original.
Seems to be a rather common ''issue'' as discussed in this and this thread.
I wonder is this intended game behaviour or a ''bug''?
Modifié par R.U.N, 12 mars 2013 - 09:29 .
#21
Posté 22 mars 2013 - 08:35
ussnorway wrote...
It's a sword.
I realise that this is a bit late to answer, but "one" is an Illathid.
You've missed out on a quest, and quite an interesting one too!
#22
Posté 22 mars 2013 - 02:23
Grimwald the Wise wrote...
ussnorway wrote...
It's a sword.
I realise that this is a bit late to answer, but "one" is an Illathid.
You've missed out on a quest, and quite an interesting one too!
Quallo was the last owner of the sword but his mind was too weak to resist the swords orders so in a moment of strenght he hid it however the sword still calls to him and he can't fully leave it.
The illathid is called "the hidden" and is part of a quest for Jan.





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