David7204 wrote...
Co-op campaigns have a whole lot of problems that don't have good solutions. Which player chooses dialogue? Makes choices?
The one playing Shepard ie. the host.
Orders the other squadmates?
The players controlling them.
What do the two players do back on the Normandy?
Watch.
Do characters respond and speak differently to two characters instead of one? Is the new character a generic grunt, or an actual character? If he's a grunt, doesn't that really reduce immersion? If he's not, what happens to that character during single player?
There wouldn't be one.
What about powers that have 'time' slow down such as Adrenaline Rush or the Infiltrator's sniper power? You can't have time slow down for one player but not the other.
Slows down for everyone, or just for the one using it and enemies.
That doesn't even touch all the ugly technical issues that crop up. Memory and so forth.
Might pop up. There are a lot of games with perfectly workable cooperative stories.
All the Gears of War, all the Halo's, both Left 4 Deads, both Borderlands games, goodness knows how many cooperative game modes like Spartan Ops, even Mass Effect's own multiplater is much like that.
In short; no.
Perfectly feasible, and I personally think the idea of my friends dropping into my story to take control of Garrus Javik sounds great.
What I wouldn't want is what ME's multiplayer was at launch; something required to experience everything the game has to offer.