Buff Justicar Bubble!
#101
Posté 20 janvier 2013 - 10:46
Here's what they should do:
1. Expand the bubble radius. The original size is sort of joke because you're forced to take 4B evo to get what little additional radius you can get to support your team/surround enemies.
2. Increase target limitation to 5.
3. % of enemy projectile weapon deflection
4. De-cloaking enemies
5. Block swarmers
6. Add (or increase) knockback damage to enemies when cast
7. Remote deployment (i.e. cast to a distant location) to a fellow player or at enemy.
#102
Posté 20 janvier 2013 - 11:28
I tried a spec for nearly instant shield regen, which is great for camping but it doesn't work for my playstyle. Now, if that bubble would move with her - that'd be different- I mean - she's a Justicar, right?.
#103
Posté 20 janvier 2013 - 11:38
#104
Posté 20 janvier 2013 - 11:40
If they allowed following with the bubble then you can expect her to take a hit for movement speed.dr_random wrote...
Playing the bubble on gold+ doesn't really cut it. On silver it's fine. I usually resort to get the bubble over bosses for the debuff mainly, toss in a BE and shoot.
I tried a spec for nearly instant shield regen, which is great for camping but it doesn't work for my playstyle. Now, if that bubble would move with her - that'd be different- I mean - she's a Justicar, right?.
#105
Posté 20 janvier 2013 - 11:41
Buff it.
#106
Posté 20 janvier 2013 - 11:50
#107
Posté 20 janvier 2013 - 12:00
One thing I'd like is for bubble to have an activated mode. Maybe if you hold the skill button instead of just tapping it, it will be placed around the Justicar permanently at the cost of movement speed.
Iono, but bubble does need something, imo.
#108
Posté 20 janvier 2013 - 12:03
But this should at least have a great protection bonus.
#109
Posté 20 janvier 2013 - 12:10
Stabby McGoodstab wrote...
I think, I may be wrong, but I think the Warp effect on the Bubble is equivalent to a level 1 Warp, leading to some pretty weak explosions.
I never realized this
#110
Posté 20 janvier 2013 - 12:11
#111
Posté 20 janvier 2013 - 12:11
#112
Posté 20 janvier 2013 - 12:14
#113
Posté 20 janvier 2013 - 12:39
i) Increase radius a bit.
ii) Add a lvl 1 warp effect to the first unlock
iii) Have said warp rank up (at least in explosive effect) with ranks 2, 3 and the offensive options, so it can do lvl 6 detonations.
iv) Change the lvl 6 offensive choice to an increased debuff, detonation multiplier or something similar.
v) Increase the defensive DR values a bit to counter the offensive buffs some more and make it more useful for how situational it tends to be (in effect, it wouldn't make much difference to a reaving justicar, but it would benefit the team more).
Something like that could make it a lot more useful without having to completely change the way it works, right?
#114
Posté 20 janvier 2013 - 12:52
#115
Posté 20 janvier 2013 - 12:58
#116
Posté 20 janvier 2013 - 01:03
* Larger base radius
* Improve evolutions (especially Evolve 5: Allied Protection)
* Higher target limit (technical concerns?)
> More damage & force on cast?
> Even faster recharge?
The real issue is, without Radius + Warp, the power goes from niche to near useless. Neither rank 5 option is all that special. Being in the sphere ought to be either easier, or more rewarding.
...Of course, the strongest possible buff for Biotic Sphere would be to let it break the "one detonation per casting" rule, or fake it one way or another (double radius or power BEs?). Or heck, give it custom behavior: imagine if you could cast it at range if you used the power while aiming? But lol patches.
Modifié par EvanKester, 20 janvier 2013 - 01:13 .
#117
Posté 20 janvier 2013 - 01:04
Lord_Sirian wrote...
Lord Rosario wrote...
Hit them with Reave FIRST then move in and use the bubble. There's your Biotic explosion. Then toss another reave in it. Another boom. Also effects multiple enemies with a single cast and is quite handy for getting things in cover near you without having to move out into view.
Because running all the way into an enemy spawn with a non-tanky character to set off one or two of the weakest BE's in the entire game is an efficient way of killing things? It's fun to do for a little bit, but the novelty wears off very quickly.
This. I can do the above all day in silver. In gold, not so much. Try it, in gold, and it results in dead Justicar.
#118
Posté 20 janvier 2013 - 01:15
#119
Posté 20 janvier 2013 - 01:32
#120
Posté 20 janvier 2013 - 01:42
#121
Posté 20 janvier 2013 - 01:48
#122
Posté 20 janvier 2013 - 01:50
Without.. radius increase at the very least. Maybe a bigger debuff and more shield regen and DR.
#123
Posté 20 janvier 2013 - 01:58
.Shadohz wrote...
BW essentially screwed the Justicar with the run-n-gun map changes. I don't even use bubble much anymore because she's better off at this point as a foot soldier. They didn't even make Bubble a biotic challenge. That should tell you something.
Here's what they should do:
1. Expand the bubble radius. The original size is sort of joke because you're forced to take 4B evo to get what little additional radius you can get to support your team/surround enemies.
2. Increase target limitation to 5.
3. % of enemy projectile weapon deflection
4. De-cloaking enemies
5. Block swarmers
6. Add (or increase) knockback damage to enemies when cast
7. Remote deployment (i.e. cast to a distant location) to a fellow player or at enemy.
Plus one for remote deployment (like the vanilla asari adepts stasis bubble) and revealing cloaked enemies who walk inside it is a really good idea!
Modifié par dava6711, 20 janvier 2013 - 10:44 .
#124
Posté 20 janvier 2013 - 02:00
secondToLazy4Name wrote...
I think a bigger radius is a reasonable request.
especially after the slayer buff
#125
Posté 20 janvier 2013 - 02:02
Probally gonna hate me for saying this which is fine but from were im sitting it just soundsAir Quotes wrote...
Who needs a defensive bubble when you have Volus now with Shield boost? It's slow to set up, little radius and in normal waves - not useful much, only on hacks or drone escorts.
And offensive bubble is not that great either considering we have Acolyte now. Again, it's very situational, on open maps even more so, enemies tend to avoid it. Fast enemies just warp trough or run trough it faster than you can cast Reave on them.
Plus the casting animation is slow, and you can easily be staggered out of it or you cancel it yourself when you need to dodge at the same time. Bubble + Reave BE's are not that powerful either.
Defensive bubble should have a bigger radius + better bonus (shield from swarmers)
Offensive bubble should either make more powerful BE's or targets should be primed for 3-5 seconds after entering it and leaving it or you should be able to do BE's non stop as long as the target is in the bubble, not limited to 2.
like you dont know how to use the bubble. Everything you just said has a work around to it. I use to
think the same way when the character 1st came around then after using her for a long time i learned
more then a few tricks and was able to make use of what i like to call "The Room Of Death" Enemies
go in and even less come out with the right setup of course. Then i stopped playing her for a long
time and when i did i just wasnt killing them like i use to, even got myself killed in a bunch of shameful
ways. Thats when i knew that this ability in the right hands was actually OP. Which explains why only 1
character has.
Seriously how can you compare a volus's shield boost (which only provides defense & no offense not to mention the poor little dude is kind of dependent on the move since hes squishy) or the Acolyte (Its a gun that is made for killing shields/barriers how is this comparable to a stationary deffensive/offensive ability) and if enemies are avoiding the bubble then you obviously put it in a bad spot especailly if your expecting them to walk through it.
Tip:
1. Dont setup the bubble were your gonna get shot/staggered.
2. If you have a good place to shoot from cover/right hand advantage then setup shop with the bubble
for extra protection even if its built for offense.
3. Setting it up in a spot from were you know enemies have no choice to come from is useful. (like a trap)
4. Because the justicar can slide, you are able to put yourself in the bubble with certain enemies
and dance with them inside the bubble until they are dead. (This takes patience & skill to master
especially on higher difficulties)
5. Using guns that stagger like the Falcon can help bottle neck enemies keeping them inside the bubble
long for more dmg. especially if you have it setup in a narrow spot for them to come from.
6. Hit and run tactics are very useful even on platinum. So as long as the enemy isnt focused directly
on you in big numbers. If you can get close to the group by using cover then poke out with a reave
followed by running at them then using bubble with somewhere to run to that gives you cover afterwards.
You can just repeat this going back and forth until they are dead or until its safe enough to just finish them off
how ever you wish.
Simply put you can make it work.





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