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Buff Justicar Bubble!


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#176
Lyria

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I'd like to see the radius expand to at least 5m.
Since the Warp effect is rank 6 evo of the Bubble it should act like a rank 6 warp, otherwise, what's the point.
A defensive bubble is useless when every one is Shield Boosting or Stim Packing.
I'd also love to have a Reave buff maybe add sound to the power. :) I kid of course. No one deserves that kind of specialized hell. But more damage would be awesome.

#177
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GAMEofDEATH-PS3 wrote...

Air Quotes wrote...

GAMEofDEATH-PS3 wrote...

Air Quotes wrote...

Who needs a defensive bubble when you have Volus now with Shield boost? It's slow to set up, little radius and in normal waves - not useful much, only on hacks or drone escorts.  

And offensive bubble is not that great either considering we have Acolyte now. Again, it's very situational, on open maps even more so, enemies tend to avoid it. Fast enemies just warp trough or run trough it faster than you can cast Reave on them. 

Plus the casting animation is slow, and you can easily be staggered out of it or you cancel it yourself when you need to dodge at the same time. Bubble + Reave BE's are not that powerful either.  

Defensive bubble should have a bigger radius + better bonus (shield from swarmers)
Offensive bubble should either make more powerful BE's or targets should be primed for 3-5 seconds after entering it and leaving it or you should be able to do BE's non stop as long as the target is in the bubble, not limited to 2. 




Probally gonna hate me for saying this which is fine but from were im sitting it just sounds
like you dont know how to use the bubble. Everything you just said has a work around to it. I use to
think the same way when the character 1st came around then after using her for a long time i learned
more then a few tricks and was able to make use of what i like to call "The Room Of Death" Enemies
go in and even less come out with the right setup of course. Then i stopped playing her for a long
time and when i did i just wasnt killing them like i use to, even got myself killed in a bunch of shameful
ways. Thats when i knew that this ability in the right hands was actually OP. Which explains why only 1
character has.

Seriously how can you compare a volus's shield boost (which only provides defense & no offense not to mention the poor little dude is kind of dependent on the move since hes squishy) or the Acolyte (Its a gun that is made for killing shields/barriers how is this comparable to a stationary deffensive/offensive ability) and if enemies are avoiding the bubble then you obviously put it in a bad spot especailly if your expecting them to walk through it.

Tip:
1. Dont setup the bubble were your gonna get shot/staggered.
2. If you have a good place to shoot from cover/right hand advantage then setup shop with the bubble
for extra protection even if its built for offense.
3. Setting it up in a spot from were you know enemies have no choice to come from is useful. (like a trap)
4. Because the justicar can slide, you are able to put yourself in the bubble with certain enemies
and dance with them inside the bubble until they are dead. (This takes patience & skill to master
especially on higher difficulties)
5. Using guns that stagger like the Falcon can help bottle neck enemies keeping them inside the bubble
long for more dmg. especially if you have it setup in a narrow spot for them to come from.
6. Hit and run tactics are very useful even on platinum. So as long as the enemy isnt focused directly
on you in big numbers. If you can get close to the group by using cover then poke out with a reave
followed by running at them then using bubble with somewhere to run to that gives you cover afterwards.
You can just repeat this going back and forth until they are dead or until its safe enough to just finish them off
how ever you wish.

Simply put you can make it work.Posted Image

 

-_-  

I did Gold solos with her against Reapers, Cerberus and Collectors. With only a Disciple. I think I know. 


No... What we know is that you ran gold solos against every faction with a disciple and thats all we know period.
That in no way explains what you do and dont understnd about the bubble does it?
Also this doesnt explain why comparing shield boost & acolyte to the bubble has to do with anything,
which seems just pointless.

Sounds to me like all your doing is throwing daggers at this ability so that you can discredit it
without actually providing any real substance for an argument.

If i sat here and said iv ran platinum solo with her using the same weapon or something worse
would that really allow me to say that i know. There are ppl who go years doing something the
wrong way but dont realise it and wont listen to others cause there way works well enough as it
is. But in the long run they may come to find something new about something they thought they
knew enough about.

"A closed mind can only be served as a present to ones disillusions." Posted Image

 

Dude I have over 1200 hours of gameplay, over 60 gold solos, I played the Justicar with Stardusk's Bulwark build, offesive build, seen many videos of others play it. I don't want to sound like an Elitist DB, but you make me. I know how to utilise the bubble and I know that on higher difficulties or with good players in the team it's too slow and barely worth using. 

#178
ValorOfArms777

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sadly the warp effect is only level 1... which is miserable...if it was a lvl 3-6 it be more respectable as a primer

and yes the radius seems to need a buff up base and boost to cover a larger area maybe even up to the whole hack radius

if it would include a "slow effect" that be cool aswell and fiarly useful

Modifié par ValorOfArms777, 21 janvier 2013 - 12:01 .


#179
jackjj

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Grumpy Old Wizard wrote...

jackjj wrote...

 buff: radius, warp, (mobility), defensiveness
in short: complete overhaul
that would be really worth it and wouldn't even need a patch
or: make it mobile like with Samara/Jack - the downside would be that you can't deal any "active" damage (via weapons) but protect your team under the bubble a lot (e.g. better stunlock protection, safe from seeker-swarms, and the biggest part of the explosions from those walking bombs, etc.)

now that would be fun :o



I'd hate a bubble that required me to be inactive other than moving or that made me move slowly.  The game is fast paced.  The squadmates are not going to hang back around the justicar, they are going to run ahead and kill stuff.  The bubble would be a whole lot more situational than it is now.  I could play a shield spamming Volus if all I wanted to do was keep everybody on their feet.


that's a point - yeah

of course the moving shouldn't be too slow - but I guess it would still not suit the game's fast pace ...:unsure:

anyways: the bubble needs an overhaul ^^

#180
GAMEofDEATH-PS3

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Air Quotes wrote...

GAMEofDEATH-PS3 wrote...

Air Quotes wrote...

GAMEofDEATH-PS3 wrote...

Air Quotes wrote...

Who needs a defensive bubble when you have Volus now with Shield boost? It's slow to set up, little radius and in normal waves - not useful much, only on hacks or drone escorts.  

And offensive bubble is not that great either considering we have Acolyte now. Again, it's very situational, on open maps even more so, enemies tend to avoid it. Fast enemies just warp trough or run trough it faster than you can cast Reave on them. 

Plus the casting animation is slow, and you can easily be staggered out of it or you cancel it yourself when you need to dodge at the same time. Bubble + Reave BE's are not that powerful either.  

Defensive bubble should have a bigger radius + better bonus (shield from swarmers)
Offensive bubble should either make more powerful BE's or targets should be primed for 3-5 seconds after entering it and leaving it or you should be able to do BE's non stop as long as the target is in the bubble, not limited to 2. 




Probally gonna hate me for saying this which is fine but from were im sitting it just sounds
like you dont know how to use the bubble. Everything you just said has a work around to it. I use to
think the same way when the character 1st came around then after using her for a long time i learned
more then a few tricks and was able to make use of what i like to call "The Room Of Death" Enemies
go in and even less come out with the right setup of course. Then i stopped playing her for a long
time and when i did i just wasnt killing them like i use to, even got myself killed in a bunch of shameful
ways. Thats when i knew that this ability in the right hands was actually OP. Which explains why only 1
character has.

Seriously how can you compare a volus's shield boost (which only provides defense & no offense not to mention the poor little dude is kind of dependent on the move since hes squishy) or the Acolyte (Its a gun that is made for killing shields/barriers how is this comparable to a stationary deffensive/offensive ability) and if enemies are avoiding the bubble then you obviously put it in a bad spot especailly if your expecting them to walk through it.

Tip:
1. Dont setup the bubble were your gonna get shot/staggered.
2. If you have a good place to shoot from cover/right hand advantage then setup shop with the bubble
for extra protection even if its built for offense.
3. Setting it up in a spot from were you know enemies have no choice to come from is useful. (like a trap)
4. Because the justicar can slide, you are able to put yourself in the bubble with certain enemies
and dance with them inside the bubble until they are dead. (This takes patience & skill to master
especially on higher difficulties)
5. Using guns that stagger like the Falcon can help bottle neck enemies keeping them inside the bubble
long for more dmg. especially if you have it setup in a narrow spot for them to come from.
6. Hit and run tactics are very useful even on platinum. So as long as the enemy isnt focused directly
on you in big numbers. If you can get close to the group by using cover then poke out with a reave
followed by running at them then using bubble with somewhere to run to that gives you cover afterwards.
You can just repeat this going back and forth until they are dead or until its safe enough to just finish them off
how ever you wish.

Simply put you can make it work.Posted Image

 

-_-  

I did Gold solos with her against Reapers, Cerberus and Collectors. With only a Disciple. I think I know. 


No... What we know is that you ran gold solos against every faction with a disciple and thats all we know period.
That in no way explains what you do and dont understnd about the bubble does it?
Also this doesnt explain why comparing shield boost & acolyte to the bubble has to do with anything,
which seems just pointless.

Sounds to me like all your doing is throwing daggers at this ability so that you can discredit it
without actually providing any real substance for an argument.

If i sat here and said iv ran platinum solo with her using the same weapon or something worse
would that really allow me to say that i know. There are ppl who go years doing something the
wrong way but dont realise it and wont listen to others cause there way works well enough as it
is. But in the long run they may come to find something new about something they thought they
knew enough about.

"A closed mind can only be served as a present to ones disillusions." Posted Image

 

Dude I have over 1200 hours of gameplay, over 60 gold solos, I played the Justicar with Stardusk's Bulwark build, offesive build, seen many videos of others play it. I don't want to sound like an Elitist DB, but you make me. I know how to utilise the bubble and I know that on higher difficulties or with good players in the team it's too slow and barely worth using. 

 I'm not making you do anything your the one not answering any of the real questions and doing nothing but
shining your own personal merits as a justification, but you know what thats ok. Im over it, so excuse me cause im obviously the bad guy here.Posted Image

#181
The Makr

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OP makes some good points and has a valid argument.

#182
NuclearTech76

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I agree with the OP. The AJA is better played as a biotic soldier stacking reave and using warp rounds to destroy the enemy, the bubble can be used defensively but I usually find myself being mobile and reave spamming with headshots. Offensively the BEs are just pathetic and it is a PITA to setup most of the time.

#183
SolidBeast

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I can't be arsed to read the entire thread, but people (Sirian for instance) claiming pull sucks on the AJA are doing it wrong. Slap an acolyte, power amp and cryo rounds on her and go to town.
The AJ, when played right, is incredibly fun precisely for the risk factor and not being a one-trick pony. Despite not being the most damaging, I'd also say it's one of the best designed kits in the game. I *do* agree that the damage could use a buff, and therefore agree with the OP, but to say that she is not an efficient killer as-is is doing the character a huge disservice. It's entirely possible to solo, carry, and dish out a lot of damage with a great team with the AJA using an aggressive playstyle.
If you fear exposing yourself to maximize her potential, however, then you'd be better off playing another character.

#184
NuclearTech76

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SolidBeast wrote...

I can't be arsed to read the entire thread, but people (Sirian for instance) claiming pull sucks on the AJA are doing it wrong. Slap an acolyte, power amp and cryo rounds on her and go to town.
The AJ, when played right, is incredibly fun precisely for the risk factor and not being a one-trick pony. Despite not being the most damaging, I'd also say it's one of the best designed kits in the game. I *do* agree that the damage could use a buff, and therefore agree with the OP, but to say that she is not an efficient killer as-is is doing the character a huge disservice. It's entirely possible to solo, carry, and dish out a lot of damage with a great team with the AJA using an aggressive playstyle.
If you fear exposing yourself to maximize her potential, however, then you'd be better off playing another character.

Too much armor in the game for pull to be a potent power on higher difficulties. In any case, the thread isn't about pull it's about the bubble and how it's BE suck and how difficult it is to use.

#185
SolidBeast

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NuclearTech76 wrote...

SolidBeast wrote...

I can't be arsed to read the entire thread, but people (Sirian for instance) claiming pull sucks on the AJA are doing it wrong. Slap an acolyte, power amp and cryo rounds on her and go to town.
The AJ, when played right, is incredibly fun precisely for the risk factor and not being a one-trick pony. Despite not being the most damaging, I'd also say it's one of the best designed kits in the game. I *do* agree that the damage could use a buff, and therefore agree with the OP, but to say that she is not an efficient killer as-is is doing the character a huge disservice. It's entirely possible to solo, carry, and dish out a lot of damage with a great team with the AJA using an aggressive playstyle.
If you fear exposing yourself to maximize her potential, however, then you'd be better off playing another character.

Too much armor in the game for pull to be a potent power on higher difficulties. In any case, the thread isn't about pull it's about the bubble and how it's BE suck and how difficult it is to use.


The thread is about the justicar needing a buff. I am addressing one of the points made in the thread as I have a right to do. Pull is a big part of how I play the justicar (and I play 90% of the time on gold, rest platinum, but I don't really like plat). Pull is effective on every non-boss level enemy in the game, the rest I take care of with an acolyte / reave / bubble combo. Can another kit kill faster? I am not disputing that. Does that make the AJ ineffective in general? Hardly.

#186
CSRB

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SolidBeast wrote...

I can't be arsed to read the entire thread, but people (Sirian for instance) claiming pull sucks on the AJA are doing it wrong. Slap an acolyte, power amp and cryo rounds on her and go to town.


A power amp? To increase the damage of Pull or BEs? The former is pointless whilst the latter is unaffected by power amps.

You're totally not doing it wrong bud.

#187
palmof40sorrows

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megabeast37215 wrote...

Hell yeah... I've been speccing out of the Bubble lately. Gimme a reason to Bubble BioWARE!


Out of bubble and into what? PULL? 

HAR HAR HAR HAR HAR HAR!

You're all fired. Bubble is fine. And why would I play as the Justicar over a Volus? Because I generally don't ENJOY playing the Volus. Not because they aren't good, it just isn't a playstyle I enjoy.

It IS still an "RGP" game you guise.

edit: I put three points into pull and that is quite enough points to put into pull.

Modifié par palmof40sorrows, 21 janvier 2013 - 03:50 .


#188
SolidBeast

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CSRB wrote...

SolidBeast wrote...

I can't be arsed to read the entire thread, but people (Sirian for instance) claiming pull sucks on the AJA are doing it wrong. Slap an acolyte, power amp and cryo rounds on her and go to town.


A power amp? To increase the damage of Pull or BEs? The former is pointless whilst the latter is unaffected by power amps.

You're totally not doing it wrong bud.


The AJ has another power... you're totally not pulling that out of your ass bud. No pun intended.

#189
Daihannya

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protognosis wrote...

I'd like to see the radius expand to at least 5m.
Since the Warp effect is rank 6 evo of the Bubble it should act like a rank 6 warp, otherwise, what's the point. 
A defensive bubble is useless when every one is Shield Boosting or Stim Packing.
I'd also love to have a Reave buff maybe add sound to the power. :) I kid of course. No one deserves that kind of specialized hell. But more damage would be awesome.


i was trying to figure this out,  I think it is a rank 6 detonation.  I think the problem is there is no way to add the 50% Evo of warp ball 3b.   So for reave/bubble, and offensive/bubble you end up with a 6+6 detonation with no modifiers. But the full offensive bubble/reave should get 15% debuff on top of that.  Still not as strong as a warp ball primed target which gives you the extra 50% Evo if you took it. 

#190
Ice Cold J

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 I agree... for a "barrier," it's pretty damn weak, IMO.

#191
jezcrow

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Current Damage Resistance for a level 6 Defensive Bubble is 40%, for a bubble that lasts 30 seconds.

Assuming a similar limit to DR as the Volus Shield Boost of 90% from all sources:
Change the Biotic Sphere to have a Damage Resistance which decreases over time while the power is in play, starting from 90%.
Therefore the bubble would be very powerful for the start of the cast, which suits the run and gun style.

Changes:
Starting Bubble has 50% DR using linear decrease over time, e.g. 25% D.R. after 15 seconds.
Evo 5 increase this to 90% DR.
Evo 6 changes to the sinusoidal or inverse square decrease rate from 90% D.R.


Posted Image

Thanks!

Modifié par jezcrow, 21 janvier 2013 - 05:41 .


#192
joseardzm

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jezcrow wrote...

Current Damage Resistance for a level 6 Defensive Bubble is 40%, for a bubble that lasts 30 seconds.

Assuming a similar limit to DR as the Volus Shield Boost of 90% from all sources:
Change the Biotic Sphere to have a Damage Resistance which decreases over time while the power is in play, starting from 90%.
Therefore the bubble would be very powerful for the start of the cast, which suits the run and gun style.

Changes:
Starting Bubble has 50% DR using linear decrease over time, e.g. 25% D.R. after 15 seconds.
Evo 5 increase this to 90% DR.
Evo 6 changes to the sinusoidal or inverse square decrease rate from 90% D.R.


Posted Image

Thanks!



I agree on this!!! make it a maximum 5m radius, make this the default behavior, and max it out to 90%DR through evolution tree. Add a bit of power to detonations inside the bubble and make the cast a bit quicker.

#193
Derp88

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Would be cool if defensive bubble blocked any enemy projectiles, like banshee warp, rockets, and ravager artillery. Bullets would still go through though.

#194
jezcrow

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joseardzm wrote...

I agree on this!!! make it a maximum 5m radius, make this the default behavior, and max it out to 90%DR through evolution tree. Add a bit of power to detonations inside the bubble and make the cast a bit quicker.


Just give the cast animation invincibility frames.

Um, the offensive bubble isn't my thing, other than changing the colour when it has warp effect.

#195
heybigmoney

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Remember when BSN used to say that the justicar made the DA obsolete?

#196
jezcrow

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How will karate kicks ever be obsolete.  ;)

Edit: Or Tiger stripes...

Modifié par jezcrow, 21 janvier 2013 - 07:57 .


#197
CSRB

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Bumpity

#198
HLP46

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palmof40sorrows wrote...

megabeast37215 wrote...

Hell yeah... I've been speccing out of the Bubble lately. Gimme a reason to Bubble BioWARE!


Out of bubble and into what? PULL? 

HAR HAR HAR HAR HAR HAR!

You're all fired. Bubble is fine. And why would I play as the Justicar over a Volus? Because I generally don't ENJOY playing the Volus. Not because they aren't good, it just isn't a playstyle I enjoy.

It IS still an "RGP" game you guise.

edit: I put three points into pull and that is quite enough points to put into pull.




You fail, Pull is awesome against mooks, entire groups of them. Of course, Acolyte is a must to use it effectively, but it is a must for most casters anyway.

#199
NuclearTech76

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HLP46 wrote...

palmof40sorrows wrote...

megabeast37215 wrote...

Hell yeah... I've been speccing out of the Bubble lately. Gimme a reason to Bubble BioWARE!


Out of bubble and into what? PULL? 

HAR HAR HAR HAR HAR HAR!

You're all fired. Bubble is fine. And why would I play as the Justicar over a Volus? Because I generally don't ENJOY playing the Volus. Not because they aren't good, it just isn't a playstyle I enjoy.

It IS still an "RGP" game you guise.

edit: I put three points into pull and that is quite enough points to put into pull.




You fail, Pull is awesome against mooks, entire groups of them. Of course, Acolyte is a must to use it effectively, but it is a must for most casters anyway.

Talon is pretty effective as well. More utility but less splash damage.

#200
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SolidBeast wrote...

I can't be arsed to read the entire thread, but people (Sirian for instance) claiming pull sucks on the AJA are doing it wrong. Slap an acolyte, power amp and cryo rounds on her and go to town.
The AJ, when played right, is incredibly fun precisely for the risk factor and not being a one-trick pony. Despite not being the most damaging, I'd also say it's one of the best designed kits in the game. I *do* agree that the damage could use a buff, and therefore agree with the OP, but to say that she is not an efficient killer as-is is doing the character a huge disservice. It's entirely possible to solo, carry, and dish out a lot of damage with a great team with the AJA using an aggressive playstyle.
If you fear exposing yourself to maximize her potential, however, then you'd be better off playing another character.

 

As I said, Acolyte is one of the reasons , why Bubble became much less useful for AJ. It's better to skip the bubble, reave + shoot Acolyte to strip shields and then switch to armor weapon and reave + shoot instead of doing kamikaze runs with the bubble or try to set up kill zones.