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Is it weird for players to play the opposite sex?


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#101
Mendelevosa

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Neofelis Nebulosa wrote...

No, it's not weird, in fact there are several good reason as to why play the opposite sex.


1.) Aesthetics:
A.) For males: Most games have a tendency to overdraw certain characteristica of their character's appearences to match the game's premise. That for example usually leads to male characters being overly muscular to facilitate the look of someone being "badass" or simply strong with an imposing figure. That however is often almost comical over the top to the point it might looks just silly, very much like extreme bodybuilders don't look much like your iso male dream come true. Some people just don't like that look. In the same notion, female characters are still mostly shaped for sex appeal. That usually results in smoother, more symmetrical character design that not only looks appealing to most people, but is generally closer to natural proportions or the differences aren't that gleaming.
Another reason is, for example in RPGs, most of the time you look at your character from behind when playing and a basic thought is, if I am going to look at an ass all the time, why not make it an appealing ass for convinience.

B.) For females: Basically the same reasons. Female characters are often oversexualized (just think of what most people think of female armor, or lack thereof), so even a stereotypical male muscle mountain may be more appealing than looking into a copy of the Playboy magazine each time you play the game.

Definately makes sense. Sometimes males are more acceptant of oversexualization of women because they are attracted to that gender. Wonder what would happen if there was a choice between a good looking male and a subaverage woman?


2.) Psychological:
A.) For males: It is easier to accomodate most players when you appear female. Why? Because it is simply male instinct to protect females, aswell as it comes easier to accommodate female characters by view of female players. People can extort that natural mechanic for example to get others to do what they want, in the worst case by pretending to be a female and flirting with them, or by simply using their blessed ignorance and profiting from subconsciously induced forthcoming behaviour. A female mage for example is more like to be protected simply because of ancient instincts prodding them to as a male mage for example, "who's male and should handle himself well enough".

B.) For females: Two things. First, even though female gamers are hardly a minority anymore, people still act differently in their presence. For example might male players start flirting with others if their give off enough "female energy" so to speak. An easy way of preventing that from happening is to play a male character.
Secondly, same as with the male example of protector instincts is still the chauvinist idea that women aren't suited for harmful environments. Whom are you going to trust doing the job of rampaging through enemy hordes better? A male knight, or a female one? That particular point is deeply tied to how stereotypical characters are designed, the more flimsy and oversexualized a character may appear, the less credit are they likely to take for being hardass warriors in first glance. Avoiding that is another valid reason for female gamers to play male characters.

Good reasons. I remember back in the days of Halo 2 when people would start freaking out and attempting to sound
sexy whenever they were match with a girl in a lobby. I can totally see how playing as a female can bring many benefits, as that is one the only few times when someone can get others to do anything, such as working as a team, or even persuading them to hand over their items. I should try this in an MMO.:devil: 

3.) Ingame mechanics:
Some games do allocate certain advantages and disadvantages to different sexes. Those can range from vastly different skills in RPGs for example, or simply smaller hitframes for smaller characters (as females are usually smaller than males in games, compare 1.). Those differences are independent of sex preferences or gender predispositions as they are actively chosen to accomodate playstyles.

To add to this point, some games have content that is gender specific. Meaning that some of what the game has to offer is available only if one plays as male, while other content is available only if someone plas as a female.


4.) RPG'ing:
Self explanatory.

Yes. Sometimes people would like to take a break from their male/female lives and roleplay in a game to experience a world as a different person, both gender and personality wise.



Since you were saddened that no one would acknowledge your well-thoughtout post, I decided to step in and analyze it. Now turn that frown upside down.:)

#102
Silvair

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It's a videogame, not a facebook profile. It doesn't represent you in any way, shape, or form.

Who cares?


Also,
I'm a guy, I like to look at pretty girls, so i'll pick pretty girls so I get to look at pretty girls (specifically their butts) while I play a game.

Also, to those who try the inevitable "its just pixels" argument, well, so's the porn you look at.

Now, all that said, I play both males and females, as my criteria is pretty much just whichever is cooler. Destroyer is awesome, shadow is awesome, all the quarians are awesome.

#103
spudspot

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Neofelis Nebulosa wrote...

Note I was talking from different points of view, once from male perspective, once from female perspective. Both have different conceptions to what may be inadequate in their opinion.
Males have undoubtedly generally less issues with overly sexualized females than females do.

So it was not a contradiction, but merely a change of perception.


So the average gamer girl is too flat to identify with the average female kit and the average gamer guy can't stand all those overly buffed male kits?

Aren't you putting a little too much thought into that? 

Reading your post - or rather those paragraphs I quoted - I notice that you do state that female kits tend to look more natural and then you go on and state that female kits often are oversexualized. That is not the point where your change of perspective happens. You change perspectives when you say there might be a difference in how a man and a woman perceive the same female kit. 

Modifié par spudspot, 20 janvier 2013 - 03:04 .


#104
4ut0b4hn5child27

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Neofelis Nebulosa wrote...

4ut0b4hn5child27 wrote...

Neofelis Nebulosa wrote...

My, there I make such a valid post and everyone seems to ignore it.

I should know better ...


After you post this, I immediately saw your post. Yeah it seems true for some of people



but from my own opinion, women are always stronger, reliable and more flexible than Male

sorry for dissapointing you as fellow Male


I was talking about the average population, not necessarily my own opinion.


yeah i understand, that's why i put 'true' for some people.


And last time because of 'oversexualized women in video game thingy' topics, my friends (which is ME3Mp female player) get pissed off really bad.

Modifié par 4ut0b4hn5child27, 20 janvier 2013 - 03:04 .


#105
Heldarion

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If you are a heterosexual man, what would you rather watch for ťhe whole ~20 minute match?

a) female figure
B) male figure

I've no idea what women generaly prefer, so I'll leave it at that.

Modifié par Heldarion, 20 janvier 2013 - 03:06 .


#106
Guest_Aotearas_*

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spudspot wrote...

Neofelis Nebulosa wrote...

Note I was talking from different points of view, once from male perspective, once from female perspective. Both have different conceptions to what may be inadequate in their opinion.
Males have undoubtedly generally less issues with overly sexualized females than females do.

So it was not a contradiction, but merely a change of perception.


So the average gamer girl is too flat to identify with the average female kit and the average gamer guy can't stand all those overly buffed male kits?

Aren't you putting a little too much thought into that? 

Reading your post - or rather those paragraphs I quoted - I notice that you do state that female kits tend to look more natural and then you go on and state that female kits often are oversexualized. That is not the point where your change of perspective happens. You change perspectives when you say there might be a difference in how a man and a woman perceive the same female kit. 





I also said that those may look MORE natural than bulky muscle mountain male characters to males.

And yes, what's attractive to males can very well be oversexualized to females. Also not I am giving reasons as to why people would play the opposite sex. That means the people I am talking about already made that decision, not the whole gaming population, so that "average" playerbase I am talking about is narrowed down a significant bit.

And before you ask, there's been studies on that from which I am paraphrasing (would give source, but it's been some time and I don't remember where I found it).

#107
spudspot

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Heldarion wrote...

If you are a heterosexual man, what would you rather watch for ťhe whole ~20 minute match?

a) female figure
B) male figure

I've no idea what women generaly prefer, so I'll leave it at that.


How about:

c) The enemy instead of rejoicing at an animated butt of a fictional person

?

Neofelis Nebulosa wrote...

I also said that those may look MORE natural than bulky muscle mountain male characters to males.


Just as often as their female counterparts look hilariously unreal compared to the male versions. 

Neofelis Nebulosa wrote...

And yes, what's attractive to males can very well be oversexualized to females.


Well, that's kinda obvious, isn't it?

Neofelis Nebulosa wrote...

Also not I am giving reasons as to why people would play the opposite sex.


Neofelis Nebulosa wrote...

No, it's not weird, in fact there are several good reason as to why play the opposite sex.


Ok. 

My point: literally everything you've said can be turned around 100%. So I'm asking myself if one should really look for logical reasons behind somebody's choice of gender when it comes to video game characters. Take it from a straight male who is annoyed by Samara's outfit.

Neofelis Nebulosa wrote...

And before you ask, there's been studies on that from which I am paraphrasing (would give source, but it's been some time and I don't remember where I found it).


I won't ask you but assume that you have found somebody backing up everything you've said using scientific methods. 

Modifié par spudspot, 20 janvier 2013 - 03:19 .


#108
DragonRacer in Mourning

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If I wanna play a Turian, I gotta gender-bend.

Not a big deal, though. Really, I like characters of both genders. Posted Image

#109
Nissun

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wirelesstkd wrote...

Nissun wrote...

wirelesstkd wrote...

Cyonan wrote...

ken17 wrote...

smaller hitbox


Has BioWare confirmed that females actually have smaller hitboxes?

Just because the model is smaller doesn't mean the hitbox is.


Yes, they actually brought the topic up, if I recall. It was a LONG time ago, though... either during the demo or right after launch.


Unless you produce evidence, I call BS. If you prove it I'll shut up. I just don't believe the vanilla humans are different in anything other than appearance.


Well, I'm not digging through all the threads from the demo days to try and find it, so you can call BS. That's fine. It's still true, though. FWIW, I think the dev said it's probably a negligable difference, but there is a difference. The same is true of enemies. Nemesi, for example, have a smaller hitbox than troopers.

EDIT:  15 second google seach is all it took. Here ya' go:  http://social.biowar...-9487280-1.html


Brenon Holmes wrote...

jimmyw404 wrote...

So I'm wondering, how do hitboxes work in ME3? If I play a female soldier do I have a smaller hitbox than a male soldier? As in, will enemy MOBs have a harder time shooting me?


Yes. The collision for the characters generally closely matches the mesh - so a Krogan will get hit more than a Salarian in some circumstances. 

A lot of that will depend on the weapon that's being used though, since some have a fair bit of spread and others do not. [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]

Basically, size is a very slight advantage.



I know a Krogan and an Asari have different hitboxes. I know a Cerberus Trooper and a Nemesis have different hitboxes. Duh. But the same is not (or SHOULD NOT) be true for the Vanilla Humans, which are the characters I was referring to. 

The size difference between male and female Vanilla Humans is so insignificant, that saying that females have and advantage for being smaller is insane. It's like saying a difference of 50 shield points is noticeable during gameplay.

#110
Heldarion

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spudspot wrote...

Heldarion wrote...

If you are a heterosexual man, what would you rather watch for ťhe whole ~20 minute match?

a) female figure
B) male figure

I've no idea what women generaly prefer, so I'll leave it at that.


How about:

c) The enemy instead of rejoicing at an animated butt of a fictional person

?




Your character will be on your screen for -the whole match- (unless you get sync-killed/stomped). Might as well make the most of it. When there are no enemies to take care of, you're free to enjoy it.

Modifié par Heldarion, 20 janvier 2013 - 03:14 .


#111
Sheikah86

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Teratoid wrote...

Air Quotes wrote...

I mostly play females. I don't think it's weird. I think it's very cool they gives us a choice. And most female characters in this game kick major ass. Actually all of them.


Yeah, that.

what they said. I prefer to play femmes myself. I do not boykot males, but I just prefer playing as a femmes for some reason. 

#112
Auld Wulf

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People generally play either what they fetishise or what they find cool, neither response bothers me, to be honest. Krogan, asari, geth, volus, or whatever. Though I do wish there were more creatively inclined people out there, as I really don't think we have enough of the more interesting races around (the volus, the geth, and the krogan); though we do have plenty of asari.

Modifié par Auld Wulf, 20 janvier 2013 - 03:19 .


#113
Ziegrif

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Well if were going here might just throw my 2 pervy cents in there aswell.

I like figures and I find female figures a lot more pleasing to look at.
I hate muscles, a lot. To me muscles seem clunky and even if they represent raw strenght they also represent a slow frame, usually. So a lithe frame gives a more flexible impression and more survivable.

If there was an option to play a man with a feminine figure I'd play that. I also don't like gruff voices that much unless they're hilarious like the destroyers.

I base a lot of decisions in online games on aesthetics, because I do what the bloody hell I want.

Modifié par Ziegrif, 20 janvier 2013 - 03:21 .


#114
udinbak4

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Only slightly. I find it a bit difficult to concentrate when playing as FQ.

#115
WaffleCrab

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i find it weird that someone even wanted to create a topic for this.

#116
Grammaton Dryad

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Nope not at all. I don't think there is anything odd about it.

But I can see why that may confuse you if you're like my friend (he simply can't play as a female character, it ruins immersion for him).

#117
Guest_Aotearas_*

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spudspot wrote...

Heldarion wrote...

If you are a heterosexual man, what would you rather watch for ťhe whole ~20 minute match?

a) female figure
B) male figure

I've no idea what women generaly prefer, so I'll leave it at that.


How about:

c) The enemy instead of rejoicing at an animated butt of a fictional person

?

Neofelis Nebulosa wrote...

I also said that those may look MORE natural than bulky muscle mountain male characters to males.


Just as often as their female counterparts look hilariously unreal compared to the male versions. 

Neofelis Nebulosa wrote...

And yes, what's attractive to males can very well be oversexualized to females.


Well, that's kinda obvious, isn't it?

Neofelis Nebulosa wrote...

Also not I am giving reasons as to why people would play the opposite sex.


Neofelis Nebulosa wrote...

No, it's not weird, in fact there are several good reason as to why play the opposite sex.


Ok. 

My point: literally everything you've said can be turned around 100%. So I'm asking myself if one should really look for logical reasons behind somebody's choice of gender when it comes to video game characters. Take it from a straight male who is annoyed by Samara's outfit.

Neofelis Nebulosa wrote...

And before you ask, there's been studies on that from which I am paraphrasing (would give source, but it's been some time and I don't remember where I found it).


I won't ask you but assume that you have found somebody backing up everything you've said using scientific methods. 





Sorry, meant "should" instread of "would". Point was, I am not telling those are the reasons you have, rather than those are some reasons you might have. Bad typo there.

And yeah, all those are subjective reasons, obviously, as that is a subjective decision. People do it because they don't want to get hit on by others for playing female, others play female because they want to get hit on. All happened before.


As for scientific backening, compare the entirity of gender studies.




Also, whilst we are are debating, I'd like to point out that the ability to apply one's reason to another perspective is not invalidating its premise. So even if those reasons can be turned around, they're still viable reasons as to why people might do it.


So apart from the different gender perspectives I had in my post that may have been unclear at first glance, I don't understand as to why you'd argue the points. None of them are wrong as I can tell first and second hand from friends.


edit://
Forget gender studies, just look at the comments in this very thread.


Anyway, was just giving my .02$ and was perplexed at how I could have been wrong, which turned out a misunderstanding as far as I can judge (unless you're trolling me, you bad, bad person then :innocent: ).

Modifié par Neofelis Nebulosa, 20 janvier 2013 - 03:36 .


#118
Nissun

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Ziegrif wrote...

Well if were going here might just throw my 2 pervy cents in there aswell.

I like figures and I find female figures a lot more pleasing to look at.
I hate muscles, a lot. To me muscles seem clunky and even if they represent raw strenght they also represent a slow frame, usually. So a lithe frame gives a more flexible impression and more survivable.

If there was an option to play a man with a feminine figure I'd play that. I also don't like gruff voices that much unless they're hilarious like the destroyers.

I base a lot of decisions in online games on aesthetics, because I do what the bloody hell I want.


What about the Paladin? Does he qualify as femenine? Oh wait, he's manly as hell when you're playing him. Still, the camera makes him look a lot smaller than a normal human. :D

And I think I have the opposite point of view: I would love to have a really bulky female character. The humansoldier/vanguard is close, but it would be incredibly amazing if we had an Asari in a heavy, Destroyer-like armored suit, or a Krogan female. The former, I don't think will ever happen. The latter should happen.

And I love gruff voices. :) Just wante to throw it out there. The male figure is greatly appreciated.

Modifié par Nissun, 20 janvier 2013 - 03:32 .


#119
N7 ElusiveOne

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Nissun wrote...
And I think I have the opposite point of view: I would love to have a really bulky female character. The humansoldier/vanguard is close, but it would be incredibly amazing if we had an Asari in a heavy, Destroyer-like armored suit, or a Krogan female. The former, I don't think will ever happen. The latter should happen.


Pretty much the only reason why I even played Diablo 3. Made me a fembarb and named her SNUSNU.

#120
Silvair

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spudspot wrote...

Heldarion wrote...

If you are a heterosexual man, what would you rather watch for ťhe whole ~20 minute match?

a) female figure
B) male figure

I've no idea what women generaly prefer, so I'll leave it at that.


How about:

c) The enemy instead of rejoicing at an animated butt of a fictional person

?


We can multitask.

#121
Guest_Aotearas_*

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Silvair wrote...

spudspot wrote...

Heldarion wrote...

If you are a heterosexual man, what would you rather watch for ťhe whole ~20 minute match?

a) female figure
B) male figure

I've no idea what women generaly prefer, so I'll leave it at that.


How about:

c) The enemy instead of rejoicing at an animated butt of a fictional person

?


We can multitask.


Are you saying you're the enemy?

*switches off safety*

#122
golden24ersa

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Maria Caliban wrote...

No, it's not.

It's somewhat weird that humans can look at inanimate objects (such as images on a screen), derive gender from it, and identify with that gender. It's also weird that when I look at my electrical plug I see a face.

Posted Image

I'm even picking up happiness.

The human mind is kinda weird.

I don't see a gender, but I do see the smile:D I do also see the precursor to the geth. Maybe, the Quarian Geth War wouldn't have occured it they had designed them with a smiling face:?

#123
spudspot

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Neofelis Nebulosa wrote...

Sorry, meant "should" instread of "would". Point was, I am not telling those are the reasons you have, rather than those are some reasons you might have. Bad typo there.


Yeah, kinda noticed another typo afterwards as well.

Neofelis Nebulosa wrote...

And yeah, all those are subjective reasons, obviously, as that is a subjective decision. People do it because they don't want to get hit on by others for playing female, others play female because they want to get hit on. All happened before.


Hey, you're arguing against playing a different gendered kit being weird, I'm not particularly oposing that. I just think that there are way too many reasons behind one's character choice - most of them being of a rather random nature - to derive anything from it.

Neofelis Nebulosa wrote...

As for scientific backening, compare the entirity of gender studies.


As I said, I'm sure you know all of these. 

Neofelis Nebulosa wrote...

Also, whilst we are are debating, I'd like to point out that the ability to apply one's reason to another perspective is not invalidating its premise. So even if those reasons can be turned around, they're still viable reasons as to why people might do it.


They're still a little over the top in this scenario, but that's just my opinion.

Neofelis Nebulosa wrote...

So apart from the different gender perspectives I had in my post that may have been unclear at first glance, I don't understand as to why you'd argue the points. None of them are wrong as I can tell first and second hand from friends.


I don't see how your statement can be wrong at all, since you didn't claim that everybody had these intentions. I was just confused as to how you would call female kits more natural and oversexualized at the same time. 

#124
shamus mcfitzy

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Neofelis Nebulosa wrote...

B.) ...
Secondly, same as with the male example of protector instincts is still the chauvinist idea that women aren't suited for harmful environments. Whom are you going to trust doing the job of rampaging through enemy hordes better? A male knight, or a female one? That particular point is deeply tied to how stereotypical characters are designed, the more flimsy and oversexualized a character may appear, the less credit are they likely to take for being hardass warriors in first glance. Avoiding that is another valid reason for female gamers to play male characters.


3.) Ingame mechanics:
Some games do allocate certain advantages and disadvantages to different sexes. Those can range from vastly different skills in RPGs for example, or simply smaller hitframes for smaller characters (as females are usually smaller than males in games, compare 1.). Those differences are independent of sex preferences or gender predispositions as they are actively chosen to accomodate playstyles.


Obviously, the Mass Effect games are better than most at gender equality, but there's even the antiquated gender roles in the character choices for multiplayer. Consider the male N7 characters: the hardy soldier; the Paladin, who literally has a shield, representing the protector role; and the Slayer, who, as a vanguard, Charges into battle (although he's admittedly lithe). Even the most durable-looking female N7, the Demolisher, has a power meant to support her teammates and grenades that allow her to stay out of the thick of battle. Admittedly, the close-quarter nature of the Fury doesn't fit entirely with my point, but even she is a classic example of female characters needing "magic" to protect themselves.

Modifié par shamus mcfitzy, 20 janvier 2013 - 03:48 .


#125
kipac

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When I play game, I don't think of the main character or the character I'm playing as "me".
I just think of myself as a spectator or a reader who's reading a story of the protagonist.
So I don't care if I'm playing a guy or a girl character.