Is it weird for players to play the opposite sex?
#126
Posté 20 janvier 2013 - 03:53
#127
Posté 20 janvier 2013 - 03:56
#128
Posté 20 janvier 2013 - 03:58
shamus mcfitzy wrote...
Neofelis Nebulosa wrote...
B.) ...
Secondly, same as with the male example of protector instincts is still the chauvinist idea that women aren't suited for harmful environments. Whom are you going to trust doing the job of rampaging through enemy hordes better? A male knight, or a female one? That particular point is deeply tied to how stereotypical characters are designed, the more flimsy and oversexualized a character may appear, the less credit are they likely to take for being hardass warriors in first glance. Avoiding that is another valid reason for female gamers to play male characters.
3.) Ingame mechanics:
Some games do allocate certain advantages and disadvantages to different sexes. Those can range from vastly different skills in RPGs for example, or simply smaller hitframes for smaller characters (as females are usually smaller than males in games, compare 1.). Those differences are independent of sex preferences or gender predispositions as they are actively chosen to accomodate playstyles.
Obviously, the Mass Effect games are better than most at gender equality, but there's even the antiquated gender roles in the character choices for multiplayer. Consider the male N7 characters: the hardy soldier; the Paladin, who literally has a shield, representing the protector role; and the Slayer, who, as a vanguard, Charges into battle (although he's admittedly lithe). Even the most durable-looking female N7, the Demolisher, has a power meant to support her teammates and grenades that allow her to stay out of the thick of battle. Admittedly, the close-quarter nature of the Fury doesn't fit entirely with my point, but even she is a classic example of female characters needing "magic" to protect themselves.
And the fact that there is only one woman in the Soldier category. They could have made the Quarian Marksman female. Sure, they aren't strong and bulky, but it's not like Male Quarians are super muscular space marines either.
#129
Posté 20 janvier 2013 - 04:01
I'd rather stare at a womans ass in front of me.
#130
Posté 20 janvier 2013 - 04:02
shamus mcfitzy wrote...
Obviously, the Mass Effect games are better than most at gender equality, but there's even the antiquated gender roles in the character choices for multiplayer. Consider the male N7 characters: the hardy soldier; the Paladin, who literally has a shield, representing the protector role; and the Slayer, who, as a vanguard, Charges into battle (although he's admittedly lithe). Even the most durable-looking female N7, the Demolisher, has a power meant to support her teammates and grenades that allow her to stay out of the thick of battle. Admittedly, the close-quarter nature of the Fury doesn't fit entirely with my point, but even she is a classic example of female characters needing "magic" to protect themselves.
I think that's a bit of a stretch... as you said, the Fury and the Slayer are the same type of characters... magic users who get up close to confront the enemy. If you want to talk about actually "charging" in to battle, the Shadow, a female, can do this, too. The Paladin is a protector, yes, but could just as easily have been a female character if the genders hadn't been split 3 and 3 (consider the Asari Justicar's defesnive bubble, or the Turian female in Single Player with that protection thing). The Demolisher, though, is where your argument really falls apart. This character should, by the stereotype of it, be a guy. I actually think this was a very conscious choice by the design team to make it a female in order to subvert the stereotypes. She's not supplying grenades to her team - she's making more grenades for herself. She's going to throw grenades way faster than her pylon will supply them.
Heck - the Slayer has a freakin' skirt!
#131
Posté 20 janvier 2013 - 04:06
NeferiusX3 wrote...
No, why?
#132
Posté 20 janvier 2013 - 04:08
#134
Posté 20 janvier 2013 - 04:15
By that kind of reasoning(it's weird to play your opposite gender), then there are a ton of games that male players are weird for playing, FFXIII, Metroid, Mirror's edge, Just a couple that came to mind.
And for female gamers the list is about 90% of games, as there are few female leads in games(there are way more then there use to be). In short just don't think about it,it's not worth the use of your grey matter, if it realy bugs you that much just grow up.
#135
Posté 20 janvier 2013 - 04:18
And besides, shouldn't we then be questioning why we're playing as different species? Or mono-gendered ones?
So no, I don't care so much because I choose my character based on what powers I feel like using. If they happen to be girls, who cares?
Modifié par Mjolinar, 20 janvier 2013 - 04:22 .
#136
Guest_Aotearas_*
Posté 20 janvier 2013 - 04:20
Guest_Aotearas_*
Then I mistook your intentions completely, sorry about that.
#137
Posté 20 janvier 2013 - 04:23
That is all.
#138
Posté 20 janvier 2013 - 04:26
In other RPGs, I just toss a coin.
#139
Posté 20 janvier 2013 - 04:31
Mjolinar wrote...
I play Asari, too, but I guess they don't technically count as female.
Yes they do. They are monogendered, not asexual. They aren't genderless, they just only have one, and that happens to be female.
#140
Posté 20 janvier 2013 - 04:31
Gee, that was easy.
#141
Posté 20 janvier 2013 - 04:32
#142
Posté 20 janvier 2013 - 04:37
It's kind of weird sp mode though, couldn't emmerse myself when I'm playing as femshep..
#143
Posté 20 janvier 2013 - 04:38
#144
Posté 20 janvier 2013 - 04:42
#145
Posté 20 janvier 2013 - 04:48
wirelesstkd wrote...
shamus mcfitzy wrote...
Obviously, the Mass Effect games are better than most at gender equality, but there's even the antiquated gender roles in the character choices for multiplayer. Consider the male N7 characters: the hardy soldier; the Paladin, who literally has a shield, representing the protector role; and the Slayer, who, as a vanguard, Charges into battle (although he's admittedly lithe). Even the most durable-looking female N7, the Demolisher, has a power meant to support her teammates and grenades that allow her to stay out of the thick of battle. Admittedly, the close-quarter nature of the Fury doesn't fit entirely with my point, but even she is a classic example of female characters needing "magic" to protect themselves.
I think that's a bit of a stretch... as you said, the Fury and the Slayer are the same type of characters... magic users who get up close to confront the enemy. If you want to talk about actually "charging" in to battle, the Shadow, a female, can do this, too. The Paladin is a protector, yes, but could just as easily have been a female character if the genders hadn't been split 3 and 3 (consider the Asari Justicar's defesnive bubble, or the Turian female in Single Player with that protection thing). The Demolisher, though, is where your argument really falls apart. This character should, by the stereotype of it, be a guy. I actually think this was a very conscious choice by the design team to make it a female in order to subvert the stereotypes. She's not supplying grenades to her team - she's making more grenades for herself. She's going to throw grenades way faster than her pylon will supply them.
Heck - the Slayer has a freakin' skirt!I applaud the team on really thinking outside gender roles on that DLC...
I really think the Demolisher is my best example. I didn't make it clear at all, but my point isn't that Bioware didn't try to eschew gender roles and typical portrayals; they clearly did make an effort with the choice of giving the Demolisher a bulked-up model and making it a non-powers class (grenades aren't classic powers and weren't even powers in ME1, were they?). My point is that even the Demolisher relies on her grenades, which can put her further from battle, and doesn't have a damage-reducing power like the other "weapons classes". I think if the Bioware team made the Destroyer a female, then that would've been a crystal clear effort to break down the gender stereotypes.
The imagery of the Paladin's shield is important I think, considering the classic male-warrior and female-ranged roles in video games, although the Asari Justicar is a good example of a "female" protector character (am I the only one that gets womb imagery from the bubble, though? Yes? OK, sorry). The Shadow relies somewhat on stealth to get up close to enemies; there is definitely a difference between her close quarters combat and the other melee-oriented characters.
The Slayer is definitely problematic, though
Modifié par shamus mcfitzy, 20 janvier 2013 - 04:54 .
#146
Posté 20 janvier 2013 - 05:14
#147
Posté 20 janvier 2013 - 05:20
#148
Posté 20 janvier 2013 - 05:24
Nissun wrote...
shamus mcfitzy wrote...
Neofelis Nebulosa wrote...
B.) ...
Secondly, same as with the male example of protector instincts is still the chauvinist idea that women aren't suited for harmful environments. Whom are you going to trust doing the job of rampaging through enemy hordes better? A male knight, or a female one? That particular point is deeply tied to how stereotypical characters are designed, the more flimsy and oversexualized a character may appear, the less credit are they likely to take for being hardass warriors in first glance. Avoiding that is another valid reason for female gamers to play male characters.
3.) Ingame mechanics:
Some games do allocate certain advantages and disadvantages to different sexes. Those can range from vastly different skills in RPGs for example, or simply smaller hitframes for smaller characters (as females are usually smaller than males in games, compare 1.). Those differences are independent of sex preferences or gender predispositions as they are actively chosen to accomodate playstyles.
Obviously, the Mass Effect games are better than most at gender equality, but there's even the antiquated gender roles in the character choices for multiplayer. Consider the male N7 characters: the hardy soldier; the Paladin, who literally has a shield, representing the protector role; and the Slayer, who, as a vanguard, Charges into battle (although he's admittedly lithe). Even the most durable-looking female N7, the Demolisher, has a power meant to support her teammates and grenades that allow her to stay out of the thick of battle. Admittedly, the close-quarter nature of the Fury doesn't fit entirely with my point, but even she is a classic example of female characters needing "magic" to protect themselves.
And the fact that there is only one woman in the Soldier category. They could have made the Quarian Marksman female. Sure, they aren't strong and bulky, but it's not like Male Quarians are super muscular space marines either.
I don't see a human female being any heavy frontline class because in the real world human females aren't in frontline combat. That's just a true to life fact its actually pretty well mirrored in ME universe. Even though we see female soldiers they probably are in hunter seeker squads. Ash is a perfect example of this.
#149
Posté 20 janvier 2013 - 05:28
And as my one friend says, "if I have stare at an butt for hours at end, why would I want it to be a male butt?"
Modifié par Road Wulf, 20 janvier 2013 - 05:29 .
#150
Posté 20 janvier 2013 - 05:30
me308f1cd5c wrote...
I have noticed that some players intentionally play characters who are of the opposite sex of them.
What do you think about this?
Is it weird?
Is it weird for you to play a Turian, since you're not a Turian?





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