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Which weapons need a buff?


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#51
Cyonan

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Megakoresh wrote...
As a batarian I actually found that i was much better at tanking geth with Disciple than Graal. Though that could have been because Graal is a host-only weapon, like the Kishok.

As for the pistol: then they should make the charge release the full clip at 4x damage or something. But do NOT make charging a requirement to actually fire the damn thing, it's so irritating, espcially since the weapon itself is very useful for most adepts.


If you're going to use the melee mod then I'd go for the Wraith since the gun's style even compliments melee builds nicely. If you lack a Wraith I would still call the Eviscerator a better choice than the Disciple. For the Batarian I'd even go AT-12 Raider.

Batarian Vanguard can become immune to damage while in the middle of a heavy melee after a Biotic Charge, so it's not like he needs to worry that he might run out of shields if you're doing a melee build, as long as you can still charge once every 4 seconds. 

They can't make the pistol do that in a weekly balance change. It was either charge or no charge, and charge was how the weapon was originally designed.

#52
ToLazy4Name

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Scimitar and Revenant are the two biggest that pop into my head.

#53
Stabby McGoodstab

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For the Viper, Incisor, Raptor, and Argus (as well as the Scimitar, Vindicator, Predator...), I would be happy if holding the trigger would keep firing them. My big gripe with them is that they give me hand cramps trying to shoot the damn things.

I'm not saying make them full-auto. I just don't want to click for each shot.

Modifié par Stabby McGoodstab, 20 janvier 2013 - 11:53 .


#54
Cyonan

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Stabby McGoodstab wrote...

For the Viper, Incisor, Raptor, and Argus (as well as the Scimitar, Vindicator, Predator...), I would be happy if holding the trigger would keep firing them. My big gripe with them is that they give me hand cramps trying to shoot the damn things.

I'm not saying make them full-auto. I just don't want to click for each shot.


As far as the Predator goes, it would be nice if the maximum rate of fire was something that the average human could reach without a macro in my opinion.

#55
Hyperglide

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Megakoresh wrote...

 I am really frustrated by the fact that there are quite many weapons that are simple unusable because of how bad they are. Incisor, one of my favourite rifle in Mass Effect 2, is obviously among them, but it's not the only one. Here is the list of definitely underpowered subpar weapons, which I selected as a result of my extensive testing on Gold:

  • N7 Valkyrie. It's just insanity that a Commendation weapons would be this unbelievably bad.  Agreed
  • M-13 Raptor. Needs more damage. Maybe an anti-shield damage multiplier.  Ya it needs something, it's like an underpowered Mattock and a Mattock is an AR.  Maybe give it a better scope and a bit more damage.
  • Viper. Needs more damage. Especially headshot damage.  Nope, fine the way it is.  I would change the RoF by 5%-10% the delay is awkard otherwise it's fine.
  • Iscisor. Needs more everything. This is a classic.  Agreed, terrible weapon all around.
  • Phaeston. Needs more damage and headshot damage.  Nope, it's fine the way it is.
  • Argus. Needs more verything, this is a terrible weapon.  Fix the recoil on it.  That's it.
  • Scorpion. Needs weight reduction. Especially at lower levels.  Nope, fine the way it is, the only thing I'd buff is the delay on the projectiles exploding.
  • Locust. Needs more headshot damage. Nope, fine as it is.  Fine for an uncommon SMG.  I can kill fine with it on Silver.
  • Geth SMG. Needs more everything. This comes close to Incisor.  Nope, fine the way it is.  I would only give it a slight damage buff or bonus damage to shields/barriers.
  • There are some others that come close like Collector AR or Striker or Disciple, but they did not fullfil all of my testing criterion.

     For those curious about testing procedure is very very simple, but time-consuming:
    [list=1]
  • You must be a good player. With PUGs you must score over 100K most of the time.
  • Go to a Gold PUG game with one of the following classes:
               Destroyer
               No-flamer Geth trooper build
               Human Soldier
               Turian soldier
               Quarian Marksman
  • I assume you know how to spec them right for this.
  • Take a weapon you want to test and a gear bonus.
  • Sometimes, like in the case of Locust, that weapon is likely to be for Ammo powers, so you can take that, otherwise AVOID taking any other equipment.
  • The map must be suitable. I.E. Glacier is not a suitable map for Raptor testing.
  • Play and see if your performance holds up to it's usual standard.
  • Repeat with other classes from the list.
If at least 2 of those classes are capable of using this weapon effectively (i.e. you get your usual performance), this means that the weapons might not necessarily need a buff. Otherwise it's likely to be underpowered.

It is a great testing technique and so far it's worked very well for me. Only problem is that it takes a ton of time, since you have to do it with pubs.

Link to the Poll:
http://social.biowar...16/polls/43044/
My vote goes to Valkyrie because it's a commendation weapon. But what do you think?


See bolded sections for my thoughts.

Modifié par Hyperglide, 21 janvier 2013 - 12:18 .


#56
Abramsrunner

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Cyonan wrote...

As far as the Predator goes, it would be nice if the maximum rate of fire was something that the average human could reach without a macro in my opinion.

What I wish with the Predator at the least is that the damage is at 105 and RoF is at 350 you still get the same DPS as before, just with out the stupid amount of tigger pulling.

Modifié par M1A2 Abrams Tank, 21 janvier 2013 - 12:25 .


#57
BlackDahlia424

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Commons aren't supposed to be all that viable in Silver+. They are starter weapons, I'm fine with them sucking. The Mantis is decent, but that is the exception. It's still outclassed by every other single shot SR in the game.

Uncommons should be better than they are. The only ones that really don't need buffs are the Mattock, Tempest and Viper. Locust is pretty good on the TSol, but there are still better options for him.

Golds, as a whole, are extremely underwhelming and need buffs for sure. The following need buffing.
- Revenant
- Striker
- Geth Pulse Rifle
- Falcon (yes, I know a lot of people like it and its crowd control ability - its damage is too low and its RoF is also too low)
- Collector AR
- Argus
- Disciple
- Hornet
- Geth SMG
- Krysae (needs a RoF buff)

Ultra rares, in general, are very good. Some still need some buffs though.
- Typhoon (this is an absolute MUST in my opinion)
- Collector SMG (needs larger innate clip size and also fix the heat sink so that it works)
- Valkyrie
- Crusader (fix the wonky firing mechanic and it becomes a very good weapon)

#58
Viryu

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Oh wow, Krysae was mentioned only once? Am I missing something, is it not as horrible as I think?

Also, ditto to Revenant. When I read its description, I thought it would have a kick, sacrificing huge accuracy and stability for greater damage than light weights like Harrier. When I first noticed the real difference in power, something died inside me >.<

#59
Xeraphas

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[*]N7 Valkyrie. - This weapon could use either slightly more damage or more probably, a much larger clip say 30 rounds at least.  It is also way too hard to get leveled up.[*]M-13 Raptor. - Maybe it could use something unique.  Perhaps a stack effect if shots are landed with in 1 meter of each other or a chance to daze enemies (so they forget what they were doing for a minute and look confused)[*]Viper - This weapon is pretty good.  Perhaps a Sniper rifle mod that allowed slightly even faster rate of fire could help this gun and the Raptor.
[*]Incisor. - The biggest problem with this weapon is it is WAY WAY too jumpy/unstable to even really be qualified as a sniper rifle of any kind.[*]Phaeston - This gun is pretty well balanced but perhaps could use a slight damage buff at the higher level of the weapon or a better assault rifle damage mod option.[*]Argus. - This weapon is pretty well balanced but again has a slightly too jerky motion.  At least for the higher levels of this weapon it should be reduced a bit more.  Alot of good extra damage from such a weapon does if the gun jumps more than a Kangaroo on a hot plate.[*]Scorpion - Since the Acolyte now has a silly charge, this pistol could use a slight rate of fire boost to differentiate it a bit from Acolyte that does more damage and bounces around.  OR perhaps a longer fuse time on the proximity charges of rounds you shoot but are not near any enemy targets.[*]Locust. - Agree with the head shot damage bonus but also either a slightly larger clip or a slightly faster rate of fire OR a faster clip reload time[*]Geth SMG. - This weapon has a trade off of very fast rate of fire (fastest of all weapons, I think), light weight, and a huge magazine reserve.  Though I would not object to a slight damage boost.                                                                                                                                                                                                                                                                                      Some new and more logical weapon mods and gear could correct several of these problems.  For example, it makes no sense to me that bonus gear mods for extra ammo adds more ammo to a clip, while WEAPON mods to guns add more reserve ammo or sometimes to clips.  It should be, ammo capacity like extra pockets means you can carry extra clips and therefore extra total ammo reserves.  Sniper rifles of all weapons need to either be lighter, have a extra light material weapon mod, or be made lighter for sniper rifle dependent type of specialist characters.    They should adjust the encumberance of characters too so that SOLDIERS as a class has more than every other class and Vanguards have the second best Encumberance while Adepts have the least Encumberance capacity for say the same Species of those classes.  Part of the appeal to power classes is to use powers and not need weapons or able to totally depend on weapons since they are supposed to be power classes.  Part of the appeal to soldiers is the ability to use any weapon across the board with out any extra penalties and generally more extra damage modifiers to using weapons over all other classes as part of their COMBAT power prowess which itself is also somehow noticably missing from challenges and bonus gear items.                                                                                                                                                                                                                                                                                           The Weapons in general could use some more unique characteristics from one another.  These differences were a bit more noticable in previous Mass Effect games.   I for one would like to see the Carnifax, since it has a encumberance nerf from before, should be given Raptor or Predator like Rate of fire as fast as you can pull the trigger trait.  This would give it unique appeal, for example, and a solid place in any arsenal.  Each weapon should have some unique appeal for using it that separates it from other weapons in its class or weapons in all classes.

Modifié par Xeraphas, 21 janvier 2013 - 01:10 .


#60
Megakoresh

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I already have seen 2 people say that Argus's only issue is recoil. Which leads me to thinking:
Have you EVER tried it on Gold?

It has a weight of Weapon-centric class (i.e. Soldier or Infiltrator), and damage of Vindicator with a recoil larger than Hornet, an SMG which has a LARGER DPS!

AR in my opinion should all be very stompy, very good in every single situation. They should require skill to effectively use but reward you a lot.

Of all stats, the recoil on Argus is something that should not get nerfed. Overall damage should be raised to at least 900DPS, additional HS damage added and perhaps inherit armour penetration to compensate it's low clip capacity and large weight.

Also I have taken another look at the Revenant, and yeah, I am fairly certain it does very much need to be on the list. I was using Cryo rounds on it during testing, and now I understand that it's only because of the chill effect which allows to use right hand advantage technique for a much longer time, that I was able to barely score over 100K with it.

In addition during the run with Turan soldier we ran 5th wave with only 3 people, which definitely contributed. Yeah, Revenant should also be there, unfortunately it wouldn't allow to edit the poll.

#61
Megakoresh

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Viryu wrote...

Oh wow, Krysae was mentioned only once? Am I missing something, is it not as horrible as I think?

Also, ditto to Revenant. When I read its description, I thought it would have a kick, sacrificing huge accuracy and stability for greater damage than light weights like Harrier. When I first noticed the real difference in power, something died inside me >.<


Krysae is not as horrible as you think, because it completely ignores armour damage reduction and requires zero skill to use. Use it on Geth or Marksman for RoF increase and since you do not need any armour piercing mods this gives you room to equip spare ammo. You can sit in one place never having to worry about refilling and use it's stagger to full potential wiping the floor with enemies. Just take an ammo power, this rifle requires it.

Yes, yes, Revenant should have been there, unfortunately I couldn't edit the poll, but added a note to the OP.

Stabby McGoodstab wrote...

For the Viper, Incisor, Raptor, and Argus (as well as the Scimitar, Vindicator, Predator...), I would be happy if holding the trigger would keep firing them. My big gripe with them is that they give me hand cramps trying to shoot the damn things. 

I'm not saying make them full-auto. I just don't want to click for each shot.


I absolutely love that thought!

Modifié par Megakoresh, 21 janvier 2013 - 01:46 .


#62
The Makr

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I think the assault rifles as a class need more weight and more damage. They should stand apart in weight and damage compared to even the shotgun class.

#63
DJ Airsurfer

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Geth Pulse Rifle?

#64
Megakoresh

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DJ Airsurfer wrote...

Geth Pulse Rifle?


It does have triple Headshot damage, although as far as bosses go it's a grind. And it is useless against phantoms since they are programmed to infinitely dodge, and since they have no head hitbox while dodging killing them with this gun is virtually impossible. Otherwise it's a proper weapon, I can go to Gold with it without many issues, if I am not playing against Cerberus. It is definitely not Platinum-capable though.

#65
IxMerc04

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I think the Carnifex is lacking lately it just doesn't work as good as it felt to me from April and May.
Maybe it's just me though.

#66
Gylukios

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IxMerc04 wrote...

I think the Carnifex is lacking lately it just doesn't work as good as it felt to me from April and May.
Maybe it's just me though.


The Carnifex's problem is that it has substandard out-of-cover accuracy, causing you to sometimes miss an enemy in close range. This wasn't a problem when you had more time to aim against enemies, but with all factions rushing you now, you need to be on the move to survive, and the Carnifex suffers for it.

It was made for a Mass Effect 3 that we don't get to play anymore.

#67
Riot Inducer

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Megakoresh wrote...

I already have seen 2 people say that Argus's only issue is recoil. Which leads me to thinking:
Have you EVER tried it on Gold?

It has a weight of Weapon-centric class (i.e. Soldier or Infiltrator), and damage of Vindicator with a recoil larger than Hornet, an SMG which has a LARGER DPS!

AR in my opinion should all be very stompy, very good in every single situation. They should require skill to effectively use but reward you a lot.

Of all stats, the recoil on Argus is something that should not get nerfed. Overall damage should be raised to at least 900DPS, additional HS damage added and perhaps inherit armour penetration to compensate it's low clip capacity and large weight.


Umm, what? The damage per shot of the Argus is more than double that of the Vindicator, per burst the Argus hits for about 3x as much. It looses DPS due to slower ROF but if it were easier to control without a dedicated recoil mod it would be solid competition for the Sabre.

#68
Xeraphas

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I want them to give the Carnifax a fire as fast as you pull the trigger mechanic like the Raptor or the Predator.

Argus, in a rush, is hard to hit more than one of the 3 - 6 rounds in a 1-2 shot burst on target. This is because the rising effect is more apparent in tight situations. While it is still somewhat doable, mostly with stability mods and/or stability character, it does take away from the overall appeal of the gun. This is NOT a high rate of fire large clip type of gun in which you would expect such a high or consistent instability rising effect of the barrel. The revenant sure, it has a 60 round clip and a very high rate of fire, but the argus shoots in 3 round bursts, not a constant rate of fire. For only shooting in short 3 round bursts it rises MORE than the higher rate of fire Revenant in comparison to rise per shot fired.

And I have used it in gold and even platinum games.  I have also used the geth pulse rifle and geth pistol in gold and platinum games very effectively.

Modifié par Xeraphas, 21 janvier 2013 - 04:34 .


#69
Megakoresh

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Riot Inducer wrote...

Umm, what? The damage per shot of the Argus is more than double that of the Vindicator, per burst the Argus hits for about 3x as much. It looses DPS due to slower ROF but if it were easier to control without a dedicated recoil mod it would be solid competition for the Sabre.


Argus has 694 DPS value, while Saber has 766.
Saber allows 8 shots before reload, while Argus allows only 7.
Saber shots can easily be all fired into enemie's head if your aim is good, Argus will definitely miss some, regardless of your aim.
In addition saber benefits a lot from Marksman ability, while Burst weapons such as Argus do not benefit as much.
With all that in mind, I would still never take Saber into Platinum.

Also I think that nerfing recoil on Argus would negatively impact the feel of the gun, as it looks and sound heavy, similar to Saber.

Then there is something that you totally can't beat: Hornet's DPS is 746, it's recoil is similar but far less random and it's weight is 0.45 against 1.40 of Argus.

With all that in mind I would never take Hornet into Platinum either.

And Argus is not even Gold-worthy.

In my opinion as far as Assault Rifles go all of them shouldbe Gold-worthy and Rare and UR should all be Platinum-worthy. I mean come on! It's Assault rifles! They are supposed to be the flagship weapons class!

Modifié par Megakoresh, 21 janvier 2013 - 04:50 .


#70
Arppis

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Discipline and Avenger.

ToLazy4Name wrote...

Scimitar and Revenant are the two biggest that pop into my head.


Ah yeah these too.

Modifié par Arppis, 21 janvier 2013 - 04:49 .


#71
Megakoresh

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Arppis wrote...

Disciple and Avenger.

ToLazy4Name wrote...

Scimitar and Revenant are the two biggest that pop into my head.


Ah yeah these too.


I have not actually tried Scimitar yet. Have to check it out now that you mentioned it. I did not like that shotgun in ME2, so wasn't really interested in playing with it here.

#72
Megakoresh

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UPDATE: I have tried scimitar and it is soo incredibly awful. Definitely needs a buff as well. It actually has less DPS that Disciple!

#73
Megakoresh

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UPDATE:
Due to high amount of people saying that Geth SMG is good enough, I have tested it with sever more classes and have come to the conclusion that those people need to change their definition of "good enough".

This weapon is completely useless for casters of any kind due to very long spooling time that is interrupted by any power.

On weapon-centric classes almost every weapon in the game outperforms it, and definitely every Rare weapon does, EVEN including Argus.

Geth SMG is a horribly underpowered weapon. There is no question about it. If you think otherwise: play and learn more of the game, you will come to that same conclusion.

#74
Poison_Berrie

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Megakoresh wrote...

Then there is something that you totally can't beat: Hornet's DPS is 746, it's recoil is similar but far less random and it's weight is 0.45 against 1.40 of Argus.

The Hornet achieves that DPS by having the lowest minimum refire time of the burst weapons (0.15s). This means that you have to keep yourself exposed for that damage. Meanwhile and Argus X can do 618 damage in one shot. 

The Argus needs a recoil dampner to control muzzle climb and the accuracy (like all burst weapons) on the second and third shot are pretty bad as well. That is combined with a long minimum refire rate. 
Either you lower the minimum refire rate or you improve accuracy for all shots and decrease the recoil a bit. That will improve the gun the most.

Modifié par Poison_Berrie, 23 janvier 2013 - 10:33 .


#75
palmof40sorrows

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Shinnyshin wrote...

SectiplaveB4 wrote...

GPSMG is perfectly Gold viable on most weapons classes so I'm gonna exclude that. But the rest of the list I would agree needs some help.


I just finished up my challenge for my GPSMG X.  It's not okay.  It is so not okay.  There was one point I'd fired over 1500 rounds into a target and it was still alive.  On Silver.  With a Turian Soldier.  Using SMG Amp V and SMG equipment III.  I wanted to cry.


Hmmm, I hate to be the guy saying "you're doing it wrong" but I was using the GPSMG on Gold for my SMG challenge, annnnnnd it was doing just fine. Don't know what you were doing, but yeah, not the right way.