Aller au contenu

Photo

Kishock And Awe


  • Veuillez vous connecter pour répondre
35 réponses à ce sujet

#1
PinkiePipes

PinkiePipes
  • Members
  • 207 messages
 Hello, i am a noob. And as such i have a question about this weapon. 
My question is. How the hell do you use it , and does it even work? Let me explain

As a headshot weapon , when it actually hits i find this to be a very satisfying piece of metal to esplode heads with. Nut half the time, and discounting lag , because this happens on host too and my connection is fine , it , like the Geth Plasma Shotgun , occasionally doesnt actually seem to HIT its target

Now i could understand smaller targets , if there was a fraction of lag. But it also seems to magicly pass through Brutes/Scions/Praetorians too. With the crosshairs dead in the centre it just doesnt seem to connect with them

Now i dont know the mechainics of this weapon because im an idiot. I know it causes a bleed effect thats about it. But even with a Sniper Amp III and Dmg to sniper weapons from the equipment , it does not seem to do any noticeable damage when it does hit too. On Mooks on gold (My kishock is at X) a bodyshot on Cerbey troopers with all the amps on does about half thier unshielded hp. And it barely tickles the hp off any boss. Is it supposed to do that due to the headshot bonus multiplyer and bleed effect? 

As i staed im an idiot and probably doing something wrong here. I just cant figure out if its me, or if the weapon is designed to do that

Any tactics or advice would help. I like running it with my Asari Huntress for even more DoT :P

#2
PinkiePipes

PinkiePipes
  • Members
  • 207 messages
Lonely thread is Lonely

Come on, someone must use this weapon ?

#3
Teliko Freedman

Teliko Freedman
  • Members
  • 165 messages
did you charge it?

#4
valium

valium
  • Members
  • 1 443 messages
Are you host?

#5
PinkiePipes

PinkiePipes
  • Members
  • 207 messages

Teliko Freedman wrote...

did you charge it?

Ive tried both non charged and charged shots , against boss level enemies i do charge it up but it doesnt seem to make any real difference to the damage from what i can see really. And of course there is the randomly missing thing. I assumed that was because off host and lag at first, but it seems to just pass through enemies on the odd occasion even when i am hosting with a smooth connection.

Sometimes it does take a noticeable chunk of hp off of targets, but sometimes it doesnt. It seems so random charged or not. I know when it does hit because the bleed effect starts. Im just wondering if aside from headshots is it supposed to have a generally low DPS ? or if im just doing something majorly wrong.

Headshots vs human enemies like phantoms and nemesis seem to 1 shot them everytime when it hits. But against anything big it seems to tickle them. And for a sniper rifle with amps equipped and charged up, it doesnt seem like its supposed to.

Im not expecting Javelin type damage of course, but i cant tell if its working or not 

#6
oknenah

oknenah
  • Members
  • 201 messages
Charge shots and play on host.

#7
KTolgaA

KTolgaA
  • Members
  • 16 messages
You know that the harpoon needs time to get to the target, right? And has an arc? Like in 'real life' you have compensate for it. It's also only effective against health and has no piercing capabilities..The Kishock X was my favo sniper untill I get my Widow to lvl 10. Then abandoned it alltogether..it has a faster reload..but less damage. And I really didn't like the charge up.
To my experience.

#8
ThelLastTruePatriot

ThelLastTruePatriot
  • Members
  • 1 206 messages
Can't remember the last time I even saw someone using a kishock, I mean there was an initial surge of people using it when the weapon was released and all. I know I could never get the hang of it and quickly dropped it due to the exact reasons stated, some shots seem to just pass through enemies and they go unharmed, just like shockwave at times.

#9
Shinnyshin

Shinnyshin
  • Members
  • 1 068 messages
Using this weapon on a class without a stagger is...grueling. If you're playing an infiltrator, it's worth noting that you can start charging up the shot and then Cloak. Starting the Charge exits cloak, but firing does not.

That said, it sounds like you've already looked up the tips & tricks and are still not liking it. I wouldn't run it with the Huntress personally 'cause she doesn't get Cloak weapon damages, but I guess it could work. Just don't expect big boss damage.

#10
PinkiePipes

PinkiePipes
  • Members
  • 207 messages

KTolgaA wrote...

You know that the harpoon needs time to get to the target, right? And has an arc? Like in 'real life' you have compensate for it. It's also only effective against health and has no piercing capabilities..The Kishock X was my favo sniper untill I get my Widow to lvl 10. Then abandoned it alltogether..it has a faster reload..but less damage. And I really didn't like the charge up.
To my experience.

Ah, no piercing eh. Thats probably why i tend to notice no damage as im shooting this thing into Armoured bosses. That would explain it. I have the AP gun mods attached. perhaps they dont actually affect the gun at all, like some other mods dont affect a few guns.

I probably noticed it more than against Mooks because i tend to just Dark Channel them and let that do the work unless they are in my face. Ok thankyou. I guess that weapons going in the bin then 

#11
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
- uncharged the harpoons do not hit where you aim, ballistic flight and time of flight and stuff
- when not hosting lag is a big issue and makes it even worse
- total damage is damage on hit plus bleed damage over 10? seconds
- harpoons can not penetrate armor, not with Piercing mod and not with AP ammo.

Imho the Kishock is not worth using and most players seem to see it as well.

#12
Teratoid

Teratoid
  • Members
  • 1 556 messages
Ok, firstly, I hope you're hosting when you use this gun. Because it is a projectile gun, not a hitscan weapon, latency of any sort will seriously effect the gun's performance. QED: you seemingly missing your target even though you've fired right at them. So always host.

Also, leading your targets is a must at mid-long ranges, otherwise you're going to miss a whole lot.

The damage mechanics of the Kishock are kind of weird. It does only 66% of its damage up front, with the rest being applied as bleed damage. I'm not sure whether this bleed effect stacks, but I suspect it doesn't. Now, even with 33% of the damage up front shaved off, it still packs a hell of a punch, but with how weirdly this gun's damage mechanics behave, you will as often only take half of their health as you will KO them outright. Two ways around this: headshots and charging. I'm not the patient sort, so I prefer headshots.

Charging is only partially useful on the Kishock; it is best used against heavy/elite units like Brutes and Geth Primes and so on. Against mooks, go for uncharged shots and practice reload cancelling to maximise your DPS.

Against big armoured targets, Kishock is actually pretty good, as it ignores armour damage reduction. Like I said, charging it up helps a lot, and with its massive 3X multiplier on headshots, it can reduce Banshees to nothing on Gold pretty damn quickly. The Kishock's projectiles are the second most powerful among sniper rifles, so you've gotta make use of that charging mechanic.

#13
Shinnyshin

Shinnyshin
  • Members
  • 1 068 messages

PinkiePipes wrote...

KTolgaA wrote...

You know that the harpoon needs time to get to the target, right? And has an arc? Like in 'real life' you have compensate for it. It's also only effective against health and has no piercing capabilities..The Kishock X was my favo sniper untill I get my Widow to lvl 10. Then abandoned it alltogether..it has a faster reload..but less damage. And I really didn't like the charge up.
To my experience.

Ah, no piercing eh. Thats probably why i tend to notice no damage as im shooting this thing into Armoured bosses. That would explain it. I have the AP gun mods attached. perhaps they dont actually affect the gun at all, like some other mods dont affect a few guns.

I probably noticed it more than against Mooks because i tend to just Dark Channel them and let that do the work unless they are in my face. Ok thankyou. I guess that weapons going in the bin then 


I was...actually under the impression that the Kishok had some base armor penetration but didn't benefit from piercing mods/ammo because it's a projectile weapon (like the Graal).  Are you sure about this?

Note what happens when you shoot Guardians.

#14
PinkiePipes

PinkiePipes
  • Members
  • 207 messages
Thanks for the info guys. Learn something new everyday
Which is derpressing seeing as how long ive been around lol

#15
Toxichobbit

Toxichobbit
  • Members
  • 228 messages

Nitrocuban wrote...
- harpoons can not penetrate armor, not with Piercing mod and not with AP ammo.
 


That's not quite right. While your correct that it will gain no benefit from using a Piercing Mod or AP ammo (aside from the damage bonus from AP ammo), your incorrect that it  cannot penetrate armour. Against an armoured target the Kishock suffers no damage reduction from armour. It does it's full damage whether it's hitting a standard Cerberus Trooper or an Atlas. In addition, the projectile from a Kishock is so long that it can actually pierce and headshot a Guardian through his shield, even though it has no piercing ability. It does not go through cover though (not sure if very thin cover could be pierced in the same way as a Guardian's shield).

Teratoid wrote...
The damage mechanics of the Kishock are kind
of weird. It does only 66% of its damage up front, with the rest being
applied as bleed damage. I'm not sure whether this bleed effect stacks,
but I suspect it doesn't. Now, even with 33% of the damage up front
shaved off, it still packs a hell of a punch, but with how weirdly this
gun's damage mechanics behave, you will as often only take half of their
health as you will KO them outright. Two ways around this: headshots
and charging. I'm not the patient sort, so I prefer headshots. 


I'm pretty sure it's 80% damage up front with 20% bleed over 10 seconds.

Modifié par Toxichobbit, 20 janvier 2013 - 11:30 .


#16
Amusingthree93

Amusingthree93
  • Members
  • 1 267 messages
Use stasis sniping. Cryosniping works too.

Modifié par Amusingthree93, 20 janvier 2013 - 11:20 .


#17
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages
the kishok doesnt suffer from a hipfire penalty like most other sr, so you dont have to scope...

unfortunately, i was informed of this AFTER i got 200k for challengespoints with it.

Modifié par darkpassenger2342, 20 janvier 2013 - 11:20 .


#18
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

Amusingthree93 wrote...

Use stasis sniping.


this wont make you any better at sniping, it will just coverup a deficiency.

Modifié par darkpassenger2342, 20 janvier 2013 - 11:21 .


#19
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
Sorry, I meant cover. It cannot penetrate cover. Dunno how/if it is affected by armor damage reduction.
Wasn't the Kishock much more effective vs. Banhees than Atlases?

#20
Teratoid

Teratoid
  • Members
  • 1 556 messages

Nitrocuban wrote...

 Dunno how/if it is affected by armor damage reduction.


It isn't affected by armour damage reduction.

#21
Toxichobbit

Toxichobbit
  • Members
  • 228 messages
Here's some info you might find useful PinkiePipes.

First up is from GodlessPaladin's thread here.

Edit: the information in this thread isn't quite up to date - projectile/bleed damage is now 60%/40%, not 80%/20% and the bleed duration is now 5 seconds, not 10.

The Kishok Harpoon Gun
- Deals 80% of its base damage immediately and 20% as bleed damage over 10 seconds. Not 100% sure on how this interacts with damage bonuses.
- Has a 300% headshot modifier, as opposed to the regular 250%.
- The projectile is so large it can hit Guardians through their shields despite a lack of a piercing property.
- Fires an arcing projectile, rather than shooting straight.
- Ignores the shield gate entirely.
- Does not have a hipfire penalty like other sniper rifles.
- Ignores armor damage reduction.
- Can be charged (charge shots are detailed above).


Charged Shots:
- Charged shots provide a multiplicative damage bonus.
- Charge weapons have an "instant fire" feature which allow them to be fired again more quickly than usual immediately following a charged shot. This isn't really noticeable on the Arc Pistol and is irrelevant to the Kishok, but is very noticeable for the Geth Plasma Sh, Graal, and Krysae

- Kishok Harpoon Gun: Damage is multiplied by 1.5x at a full charge (1.5 seconds) and ramps up proportionally to how much it's charged. (Not 100% sure on these values) Uses up 1 shot for a fully charged shot.


Secondly it's damage stats compared to a Javelin, taken from Cyonan's spreadsheet here

Javelin X - 1,545.8 damage/621.5 dps with reload cancel.
Kishock X - 1,948,45 damage (including bleed)/701.51 dps with reload cancel.

The damage stats of course don't tell the whole story, but they do show that the Kishock and Javelin do comparable dps, with the Kishock actually edging out, if you are able to get past all it's user unfriendliness.

Modifié par Toxichobbit, 20 janvier 2013 - 11:51 .


#22
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages
20% of that damage per shot  is DOT though, i dont know if the dot from multiple shots stacks, its not "better", but its a good gun.

still nice numbers, just sayin

Modifié par darkpassenger2342, 20 janvier 2013 - 11:34 .


#23
Teratoid

Teratoid
  • Members
  • 1 556 messages

darkpassenger2342 wrote...

20% of that damage per shot  is DOT though, i dont know if the dot from multiple shots stacks, its not "better", but its a good gun.

still nice numbers, just sayin



Actually, it is 33%.

Eric Fagnan wrote...

Kishock Sniper Rifle
- Damage increased from [645.4-806.8] to [774.5-968.1]
- Percentage of total damage that is done as bleed damage increased from 20% to 33%
- Bleed damage duration remains at 10 seconds



Toxichobbit wrote...

Here's some info you might find useful PinkiePipes.

First up is from GodlessPaladin's thread here. It's quite an old thread but I think the information is still up to date.

-snip-



Most of that stuff is true, except for two points L charging the Kishock increases the damage by 175%, not 150%. And bleed damage is 33%, as noted above.

Modifié par Teratoid, 20 janvier 2013 - 11:39 .


#24
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

Teratoid wrote...

darkpassenger2342 wrote...

20% of that damage per shot  is DOT though, i dont know if the dot from multiple shots stacks, its not "better", but its a good gun.

still nice numbers, just sayin



Actually, it is 33%.

Eric Fagnan wrote...

Kishock Sniper Rifle
- Damage increased from [645.4-806.8] to [774.5-968.1]
- Percentage of total damage that is done as bleed damage increased from 20% to 33%
- Bleed damage duration remains at 10 seconds




lol thanks for the investigation.
33% it is.

do you know if the DOT from multiple shots stacks?
does it stack with other DOT's?

Modifié par darkpassenger2342, 20 janvier 2013 - 11:37 .


#25
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
Wasn't the Kishock buffed and the bleed time shortened to 5s some time ago?