It's made all the worse because the Council (initially formed by the Asari) made it a criminal offense to withhold Prothean tech. Really, the battle for Earth and all casualties incurred therein could have been avoided if the Asari hadn't sat on it for their own benefit until their own world was under siege.silverexile17s wrote...
He certinly chewed out the asari in front of poor, shell-shocked Liara - The LAST person who needed to be raved at about her people screwing up when, you know, HER HOMEWORLD IS BURNING AROUND HER, AND HER PEOPLE ARE DYING IN DROVES. (It's even worse if you bring the extremely blunt prothean Javik with her.)DeinonSlayer wrote...
Autodialogue is a big part of the problem. For example, in ME2, you could respond in four different ways to Legion's attempt to contact the larger collective (the conversation where he retrieves the audio recording). In ME3, autodialogue tells you what to think and feel in many circumstances. The worst example of this, IMO, is Shepard apologizing to Tevos after Thessia. After learning the Asari hid that beacon, I wanted to chew her out.Meltemph wrote...
Ya, it is the main reason I put a large amount of blame at Walters feet. Not because I KNOW who made the decisions, but because the larger the roll he got, the more issues that cropped up with the game. The biggest issues with ME2 and 3 were the main story setting pieces. Everything not revolving around the reaper plot as really well done, to me.
Unfortunately the Geth got caught in the reaper plot, almost exclusively, so they took the biggest hit in terms of consistency, besides Cerberus. Honestly, I find it very hard not to blame a specific person with ME2 and 3 for the main gripes in both games, and I normally dont like doing that, at all.
I half-expected to be able to yell at Tevos (or whoever is Councilor at the time) about what the HELL the asari were thinking when they hid the beacon. Shepard could have proven the Reapers existance right then and there had they not kept it so secret. Hell, if they had allowed others to look at it, they could have found Vendetta and learned about the Reapers LONG before they ever invaded.
But instead of confronting Tevos, you rant to poor Liara?
This is one of the things I hated about autodiolouge. I would have had like three to six different ways to go with in responce to that in ME1. Instead, now it's (a) or (. And even worse, is that trying to find a gray path seems to penalize the player. You are either a Renagade or a Paragon fully, in order to get the best rewards. You get less if you try to play both fields. And with how Renagade choices are structured, it makes you feel like the right choice is always going to bo the Paragon option. As though you either are a Paragon, or you aren't. And that if it's Paragon, it's the "right" choice. There's little to no gray, when, in a time of war, having there be an overwhelming amount of gray would have made perfect sense.
It's hard to deny that the game's outcomes favor Paragons. On the Rachni mission, for example, they actually switched the dialogue options to save Aralakh Company or the Rachni Queen if you got the fake queen instead, to ensure that paragon players don't burn themselves. If you have the real queen, the option to save Aralakh Company is moved to the bottom of the wheel.
Modifié par DeinonSlayer, 22 janvier 2013 - 02:48 .





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