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The upcoming ME3 DLC won't be post-ending


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#176
BleedingUranium

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David7204 wrote...

'Realism.' Is that right? Why don't you tell me a few games that you consider to have more 'realism' than ME 3?


Not many, and no sci-fis.

#177
MegaSovereign

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Heretic_Hanar wrote...

MegaSovereign wrote...

Steelcan wrote...

MegaSovereign wrote...

Heretic_Hanar wrote...


If you sacrificed the Council for an all-human Council, we STILL just get a mixed council in ME3. That retcon annoyed me to no end too.


An all-human Council doesn't even make sense. The retcon was necessary to undo said stupidity.

. But it's still a retcon.


It's EASILY forgiveable. Just like how the EC retconned the fate of the relays with high EMS.


To you maybe.

Also, the EC is not a retcon. It replaces the original endings, meaning that the original endings can be considered non-canon now.

ME2 and ME3 did not replace ME1, but expand on it. Yet they made changes to the lore. That's what a retcon is.


And then people are to say that we "haters" don't know what retcons are? Pffft.



So you honestly didn't think retconning the stupidity of the implications of having an all-human council was the right call?

@ bolded Don't pffft me you big stupid jellyfish. I never even made that accusation.

#178
Sebby

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David7204 wrote...

'Realism.' Is that right? Why don't you tell me a few games that you consider to have more 'realism' than ME 3?


What doesn't have more realism than ME3? Even space fantasy like Warhammer 40K doesn't have the protagonist recruiting foot soldiers to fight a ground war against space ships.

#179
David7204

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Why don't you explain to me what you think 'realism' means?

#180
The Heretic of Time

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MegaSovereign wrote...

So you honestly didn't think retconning the stupidity of the implications of having an all-human council was the right call?


Indeed. BioWare created the all-human council stupidity, and now they should take the responsibility and deal with it. If they wanted to retcon it, they could at least TRY to make an in-universe explanation for the retcon, like they tried with the thermal-clip retcon.


bolded Don't pffft me you big stupid jellyfish. I never even made that accusation.


Okay, you're right. Sorry for that.

#181
Meltemph

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you saved billions of lives from Sovereign and the reapers


They must have patched that? Or something... I just beat ME1(Yesterday) and my game said Sovereign and the Geth. Otherwise, carry on.

#182
GimmeDaGun

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Heretic_Hanar wrote...

MegaSovereign wrote...

Steelcan wrote...

MegaSovereign wrote...

Heretic_Hanar wrote...


If you sacrificed the Council for an all-human Council, we STILL just get a mixed council in ME3. That retcon annoyed me to no end too.


An all-human Council doesn't even make sense. The retcon was necessary to undo said stupidity.

. But it's still a retcon.


It's EASILY forgiveable. Just like how the EC retconned the fate of the relays with high EMS.


To you maybe.

Also, the EC is not a retcon. It replaces the original endings, meaning that the original endings can be considered non-canon now.

ME2 and ME3 did not replace ME1, but expand on it. Yet they made changes to the lore. That's what a retcon is.


And then people are to say that we "haters" don't know what retcons are? Pffft.



Not everybody considers you being haters. I personally don't deny your capability to understand what a retcon is, and there are a few retcons in ME. From that point on it's up to each person's level of sensitivity for these kind of things whether he or she lets them slide or start to pick the story apart and only concentrate on these flaws. To me the story works despite some of the more obvious retcons: to me they are not on the level of story destruction + usually my way of playing the game avoids some of these retcons, like the "human council" one. 

To me it's all happy days, despite all of this, and I'm not a stupid chap (though some might think that I am...hehehe... :D). 

#183
MegaSovereign

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Heretic_Hanar wrote...

MegaSovereign wrote...

So you honestly didn't think retconning the stupidity of the implications of having an all-human council was the right call?


Indeed. BioWare created the all-human council stupidity, and now they should take the responsibility and deal with it. If they wanted to retcon it, they could at least TRY to make an in-universe explanation for the retcon, like they tried with the thermal-clip retcon.


Yea but the thermal clip explanation arguably made things even worse. Even Bioware (through Conrad Verner's lines) made fun of themselves by pointing out the stupidity of the "military upgrade."

I will agree that basically all the Council related choices (Save/Kill council, Anderson/Udina, Spectre status) were handled poorly.

Modifié par MegaSovereign, 21 janvier 2013 - 08:59 .


#184
David7204

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Seboist wrote...

David7204 wrote...

'Realism.' Is that right? Why don't you tell me a few games that you consider to have more 'realism' than ME 3?


What doesn't have more realism than ME3? Even space fantasy like Warhammer 40K doesn't have the protagonist recruiting foot soldiers to fight a ground war against space ships.


You know, I'm betting you get your arguments by watching videos somewhere. Am I right? And you're just repeating what you hear?

Anyway, this is complete nonsense.

Even thousands of Reapers would be significantly spread out if they meant to invade a single planet, much less the entire galaxy. The capital ships themselves would hit the big targets, but it would be incredibly impractical for them to try and kill the population itself.

Hence, you have the harvesting. Billions upon billions of cheap, expandable troops. And that's how most people would die. Not the ships. Not from superweapons. But from the husks. I'd guess at least 95% of the population.

Modifié par David7204, 21 janvier 2013 - 08:59 .


#185
GimmeDaGun

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Seboist wrote...

David7204 wrote...

'Realism.' Is that right? Why don't you tell me a few games that you consider to have more 'realism' than ME 3?


What doesn't have more realism than ME3? Even space fantasy like Warhammer 40K doesn't have the protagonist recruiting foot soldiers to fight a ground war against space ships.



You want realism? Read Dostoyevskiy, Tolstoy or Balzac etc.! ;) This is a derpy sci-fi (to those who don't consider it being one: "space-fantasy") game's forums. Why do we even care to use the term "realism" here? And most importantly why do we anticipate any realism from it? What's so realistic about a guy running around the galaxy with a ship shooting and killing hosts of aliens, pirates, mercs etc. single handedly in the first place? Just asking. :D

Modifié par GimmeDaGun, 21 janvier 2013 - 09:04 .


#186
The Heretic of Time

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David7204 wrote...

Why don't you explain to me what you think 'realism' means?


In literature or fiction, realism is everything that makes the story more immersive. Things that don't look out of place or break the suspense of disbelief.

Modifié par Heretic_Hanar, 21 janvier 2013 - 09:06 .


#187
David7204

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'Realism' is a very tricky word when dealing with fiction. And it can lead you to be absurd conclusions if you use it carelessly.

#188
The Heretic of Time

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David7204 wrote...

'Realism' is a very tricky word when dealing with fiction. And it can lead you to be absurd conclusions if you use it carelessly.


I know. Like I said, realism is everything that makes the story more immersive. Things that don't look out of place or break the suspense of disbelief.

#189
Jadebaby

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Get your no-hope attitude off of my lawn....

#190
GimmeDaGun

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JadeShepard wrote...

Get your no-hope attitude off of my lawn....


:lol: You got to luv this Jade-girl. <3 ;)

#191
David7204

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And what do you mean by 'immersive'?

#192
Jadebaby

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GimmeDaGun wrote...

JadeShepard wrote...

Get your no-hope attitude off of my lawn....


:lol: You got to luv this Jade-girl. <3 ;)


Blind faith dies the hardest Posted Image

#193
BleedingUranium

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Seboist wrote...

doesn't have the protagonist recruiting foot soldiers to fight a ground war against space ships.


Now you're just making up reasons to complain.

#194
Omega Torsk

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JadeShepard wrote...

Get your no-hope attitude off of my lawn....

Seconded!

#195
kyban

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dreamgazer wrote...

Heretic_Hanar wrote...

dreamgazer wrote...

Actually, there's an auto-save / "restart mission" point right after Shep's hit by the beam.

"Citadel: The Return".


When was that added? With the EC or something?

I don't remember seeing any auto-save past the Cronos Station assault. I had to play through the entire friggin' Cronos Station, Priority: Earth and Citadel again just to see the Extended Cut ending.

I really don't want to do that AGAIN. Priority: Earth sucks in every single way (gameplay, aesthetics and the level-design too).


You shouldn't, if that were the case.  It's been months since I've played, but I distinctly remember the option being there with the vanilla game. 


It's true. When i beat the game for the first time i loaded my last auto save. When you do, it puts you right when shepards pops into that dark hallway on the citadel. I did it for each ending.

So, if they did make post endings DLC, you'd have to do the whole Illusive man conversation all over again.

Plus, I don't really mind needing to do the cerberus base mission and priority earth all over again. Especially if it means getting the ending we finally wanted after all.

#196
Jadebaby

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kyban wrote...

dreamgazer wrote...

Heretic_Hanar wrote...

dreamgazer wrote...

Actually, there's an auto-save / "restart mission" point right after Shep's hit by the beam.

"Citadel: The Return".


When was that added? With the EC or something?

I don't remember seeing any auto-save past the Cronos Station assault. I had to play through the entire friggin' Cronos Station, Priority: Earth and Citadel again just to see the Extended Cut ending.

I really don't want to do that AGAIN. Priority: Earth sucks in every single way (gameplay, aesthetics and the level-design too).


You shouldn't, if that were the case.  It's been months since I've played, but I distinctly remember the option being there with the vanilla game. 


It's true. When i beat the game for the first time i loaded my last auto save. When you do, it puts you right when shepards pops into that dark hallway on the citadel. I did it for each ending.

So, if they did make post endings DLC, you'd have to do the whole Illusive man conversation all over again.

Plus, I don't really mind needing to do the cerberus base mission and priority earth all over again. Especially if it means getting the ending we finally wanted after all.


When the EC came out, Casey and Mac said that people should start pre-Kronos as it gives the download content a chance to load "properly" before you get to priority Earth. So this may still be an issue with loading dlc through your last autosave, instead of a hardsave.

However, that being said. He could have just been trying to hint that there is content pre-Citadel in the evac scene that people would have missed if they had of just loaded that last autosave.

Very sneaky, those BioWare people Posted Image

#197
The Heretic of Time

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David7204 wrote...

And what do you mean by 'immersive'?


Being immersed in the story and aesthetics of the book/movie/game. Absorbing involvement in the book/movie/game.

Come on. you know what immersion means, don't you? What are you trying to get at anyway? Just get to the point, if you have any.

#198
The Heretic of Time

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JadeShepard wrote...

Get your no-hope attitude off of my lawn....


You're in for another dissapointment then. Whatever floats your boat, but don't say I didn't warn ya.

Modifié par Heretic_Hanar, 21 janvier 2013 - 03:15 .


#199
estebanus

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Heretic_Hanar wrote...

JadeShepard wrote...

Get your no-hope attitude off of my lawn....


You're in for another dissapointment then. Whatever floats your boat, but don't say I didn't warn ya.

A little optimism in life is good. Even if it may be met with disappointment. That said, I don't believe the next DLC will be anything special.

Modifié par estebanus, 21 janvier 2013 - 03:25 .


#200
DirtyPhoenix

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MegaSovereign wrote...

You'll still have people getting their hopes up and then complaining about it not being what they expected as soon as it's announced.