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Omega DLC: Reactor Paragon Interrupt


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28 réponses à ce sujet

#1
N7Kopper

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OK, now, before you say anything, this should count as a gameplay issue, because of the nature of the trigger. It's class based - namely, one class. The Engineer. Now, Shep clearly uses Sabotage in this one scene, so why not the Infiltrator, too? Surely, the Infiltrator should be better at doing it, because of Tactical Cloak? Since this is just a flavour thing, and has no effect on the storyline as compared to not taking it, could the next patch (if BioWare are paying attention - also the reason I posted here, Story Discussion is a cesspit sometimes) tweak this so the Infiltrator can also perform this interrupt?

Thanks for your time, and feel free to slap my wrist if this is the wrong place for this.

#2
dielveio

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Engineer knows about engines and reactors better than anyone else. They build those things.
That's why only the engineer have that Paragon Interrupt.

Modifié par dielveio, 21 janvier 2013 - 03:08 .


#3
JedTed

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The Engineer's main specialty is hacking. The Infiltrator has some hacking skills but their main focus is killing dudes stealthily.

#4
Autoclave

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hehe, so this is what happened on my engineer run.

#5
Ice Cold J

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Do other classes have unique/exclusive interrupts?

If not, I find this rather frustrating.

#6
capn233

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No, it is only Engineer, and only at that spot in Omega.

Would have been nice if it was implemented in other parts of the game... maybe for ME4.

I agree though that basically all three of the tech classes should have gotten it... maybe a little later for the sentinel or infiltrator. Although since there is absolutely no penalty for not taking the entire time to override the reactor, it really doesn't matter.

#7
IllusiveManJr

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Didn't know about this. Thanks.

#8
The Real Bowser

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Ideally, any tech-based Shepard should be able to do it.  Infiltrator, absolutely, but hell, why not Sentinel as well?

#9
dirty console peasant

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they probably used the sabotage animation as the easy way out. that does not mean that it was sabotage. I like the fact that it was engineer specific. if they do this in the future for classes that I don't play I won't personally have an issue with this.

#10
Methaluan_Sylver

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I did not know that. I am yet to use a enginner in single-player. Only reach that part with and Infiltrator

Kind of makes my wish there was more scenes were the class could change things a bit.

#11
TopcatPlayer

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Methaluan_Sylver wrote...

I did not know that. I am yet to use a enginner in single-player. Only reach that part with and Infiltrato
Kind of makes my wish there was more scenes were the class could change things a bit.




Could have helped my Shepard if the vanguard class had an interrupt when Kai Leng was running away LOL

CHAAAARGE!!!

#12
KenLyns

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^Or just lob a couple of grenades into Kai Leng's elevator. Posted Image

Methaluan_Sylver wrote...
Kind of makes my wish there was more scenes were the class could change things a bit.


X2. I think it's the first time the gameplay designers thought of it.

#13
da_soviet_terror

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as an engineer irl, i laughed so hard when i played this as an eng after a sentinel play through and realized this was exclusive to the engineer class

#14
Abraham_uk

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I've noticed, if you ignore all of the renegade interrupts, Shepard performs the same action. Just that the engineer does it quicker. Much quicker.

#15
Locutus_of_BORG

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If you think about it, Omega makes Petrovsky and Aria look like complete and utter idiots:

Petrovsky for setting up an overly elaborate trap that hinged upon an easily defeatable device - the rigged reactor. Basically, the entire buildup to the reactor fight could be understood as having been orchestrated by Petrovsky. However, utility-scale reactors take days just to turn on or off, nevermind entire power grids, so I don't know what he did to it if it could be fixed in mere minutes. Also, remember that without the reactor powering his forcefields, Cerberus would be overrun (which is exactly what happened). It gets even worse when we find out that those forcefields can't stop biotics... in a station famous for trafficking Red Sand, where potentially the ENTIRE population could become a dangerous biotic. If you think about it, Petrovsky's has to be grieveously retarded to base his entire strategy upon 1) a sabotaged reactor that could be fixed in mere minutes by any average joe, 2) and containing a hostile, potentially entirely biotic population using forcefields that... couldn't contain biotics. :whistle:

Aria for falling for every single one of Petrovsky's stupid schemes. Seriously, that last fight in Afterlife... She sees this giant, Rube Goldberg rig with four shackles in the middle of the dancefloor and her first inclination is to jump straight into those open, menacing arms... HTH did Aria manage to rule Omega for all those years?? -_-

lol this game is so funny.

Modifié par Locutus_of_BORG, 30 avril 2013 - 12:49 .


#16
Violent_Lucidity

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Did you see how full of rage Aria was after Nyreen blew herself up? Doesn't seem like she was in her right mind.

#17
P. Domi

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The Omega story was written by Mac Walters for both the comic book Mass Effect: Invasion and I suppose he was in charge of the DLC story too.

#18
Locutus_of_BORG

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Violent_Lucidity wrote...

Did you see how full of rage Aria was after Nyreen blew herself up? Doesn't seem like she was in her right mind.

Lol, I was mostly joke ranting in my last post, which is why I went off on that crazy tangent.

But yes, I did see that part (which was pretty laughable in its own right), but you have to wonder:

Aria's been running Omega for a LONG time; you don't just become "Queen of Omega" by being easily flustered. Not only that, Aria is supposed to be a criminal mastermind who conquered Omega through finesse and subterfuge. She's not supposed to be an in-your-face brawler at all. But in the Omega DLC, she's presented as a bull-headed brute, right down to her powers set (which were pretty much all the most brute-force biotics in the game). She's supposed to be all ninja-like and stuff (classic Asari commando style), but she's nothing like that at any point in the DLC.

The fact is, as fun as I find the gameplay, the general plot, etc., Omega's character writing  is really really bad. Characters simply do not act according to their established personalities/abilities.


pablodomi wrote...

The Omega story was written by Mac Walters for both the comic book Mass Effect: Invasion and I suppose he was in charge of the DLC story too.

Yeah, the plot pretty much follows the style of an adventure comic. Fun, but as I said, the characters are kinda off. Again, with Aria, the way she was portrayed in Omega is closer to how I'd imagine Patriarch (her ex-rival from ME2) to be.

Modifié par Locutus_of_BORG, 05 mai 2013 - 01:02 .


#19
StarcloudSWG

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Except we do know Aria is a very capable hand to hand combatant, or should be. She beat the hell out of Patriarch, when Patriarch was on top of his game.

A shame they didn't follow up properly on the hints they dropped that she was also Aleema, the asari commando/mercenary who fought Wrex to a draw.

#20
Locutus_of_BORG

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StarcloudSWG wrote...

Except we do know Aria is a very capable hand to hand combatant, or should be. She beat the hell out of Patriarch, when Patriarch was on top of his game.

The Aria who punched out Patriarch only did so after subverting or dismantling all of Patriarch's organization before facing him directly. The Aria in the Omega DLC just runs headlong into trap after ridiculous trap. As I've said before, this is a weakness with the DLC's writing, as both Aria and Petrovsky come off as silly rather than the shrewd and cunning figures they're supposed to be. Like, WTH rigs a giant S&M machine in the middle of a nightclub and calls it a trump card?? Even worse, WTH falls for that crap?? Not even the two Home Alone thugs would fall for that! lol

To bring this thread back on topic somewhat, Engineer Shep could FULLY reverse the entire reactor trap AND deactivate Petrovsky's forcefields (the lynchpin of his ENTIRE strategy) in a like, 1 minute. A non-engineer Shep could do it in like, 3 minutes. Even worse, the people of Omega probably could've all just taken a bit of red sand (which is all over the place there) and broken through anyway. Like really? I thought the DLC was fun, but it's story is just ridiculous if you think about it.

Modifié par Locutus_of_BORG, 13 mai 2013 - 08:21 .


#21
Guest_ShadowHawk28_*

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Locutus_of_BORG wrote...

The Aria who punched out Patriarch only did so after subverting or dismantling all of Patriarch's organization before facing him directly. The Aria in the Omega DLC just runs headlong into trap after ridiculous trap. As I've said before, this is a weakness with the DLC's writing, as both Aria and Petrovsky come off as silly rather than the shrewd and cunning figures they're supposed to be. Like, WTH rigs a giant S&M machine in the middle of a nightclub and calls it a trump card?? Even worse, WTH falls for that crap?? Not even the two Home Alone thugs would fall for that! lol

To bring this thread back on topic somewhat, Engineer Shep could FULLY reverse the entire reactor trap AND deactivate Petrovsky's forcefields (the lynchpin of his ENTIRE strategy) in a like, 1 minute. A non-engineer Shep could do it in like, 3 minutes. Even worse, the people of Omega probably could've all just taken a bit of red sand (which is all over the place there) and broken through anyway. Like really? I thought the DLC was fun, but it's story is just ridiculous if you think about it.


I agree on that...

After the deep story behind the DLC Leviathan, I was very excited for Omega, but I hated it. It didn't even feel like Mass Effect to me, I was so disconnected with the characters. Nyreen's death was predictable and didn't affect me, and having no squad members there was a stupid move, I would have loved to have Garrus help clean the streets of Cerberus.

1.) It didn't add any new facts to the overall lore (besides the Adjutants).

2.) General Petrovsky was a cookie-cutter stereotypical villain with cliche one-liners and didn't pose any real threat.

3.) Too many shooting galleries to go through. All BioWare did was take several stuff from the multiplayer.

4.) Nyreen was a rushed character.

5.) You can't bring your traditional squadmates (I wanted to bring Garrus and Ash).

6.) The finale is somewhat lackluster.

I was mostly bummed out by the lack of extra content compared to what "Lair of the Shadow Broker" offered, especially considering the price of it.

Honestly, I found this DLC rather insulting. The quality is unacceptable, and the story betrays Aria in that she’s stupid, reckless, and OOC, as opposed to shrewd, sarcastic, enigmatic, and cerebral, with a badass mystique around her, respectfully. They didn’t even bother to address Wrex and Aleena, something the fans requested resolution on for quite some time, and THAT was important to me personally.

Also Mac Walters wrote the DLC Story? well that explains why he did such a ****** poor job at it. I'd fire him for that.

Modifié par shadowhawk233, 13 mai 2013 - 09:12 .


#22
Gold Dragon

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KenLyns wrote...

^Or just lob a couple of grenades into Kai Leng's elevator. Posted Image

Methaluan_Sylver wrote...
Kind of makes my wish there was more scenes were the class could change things a bit.


X2. I think it's the first time the gameplay designers thought of it.



Unlikely, as ME 2 has a Female Shepard Renegade Interrupt that is only available to women.

When the Merc recruiter says the strippers quaters are that way.


:wizard:

#23
Nightdragon8

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.... other comments aside.

Thought Infultrator would have had an interrupt. But aparently that reactor had only 1 way to shut it down. There shoudl have been other methods of shutting it down. Like blowing another system insted

I always thought Infultrator to be more like what Kasumi/Thane ended up being. Hacker/stealth/assassin type, to get into buildings quitly take out the target get the info and get out without being noticed. Sort of thing.

Honestly would love it to be a stealth game.

#24
N7Kopper

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This little waste topic of mine spawned that much debate and interpretation of Aria in the gameplay forum? And people trying to say Sabotage wasn't Sabotage? Oh, BSN.

I'll just say that Aria was acting a fool because she was flustered. She's not used to losing, and therefore has no idea of how to recompose herself, even after months have passed. Plus, Nyreen. So, Aria's cool image was realy just that, and we leanred in that DLC how she really is.

Also, blatantly Sabotage. They wouldn't have used Sabotage's animation if it wasn't Sabotage. A few generic taps on the omni-tool would have sufficed otherwise. Just saying.

#25
Guest_ShadowHawk28_*

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Did i forget about Maelon Heplorn? That salarian geneticist and former student of Mordin Solus was no where to be found on the Omega DLC. You do get an email from him that he took over Mordin's old clinic if you spared him. More blunders on Bioware's part....