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The breath scene is impossible at face value


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#276
3DandBeyond

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Massa FX wrote...

The game is fictitious fun. We should stop over analyzing because none of Mass Effect really happened. Impossibly alive becomes possible because nothing is real anyway.

Shepard survives high EMS Destroy because that's what I believe. You can believe whatever you want. Because its All make-believe.


Yeah, then justice would be if we all decided that the next game is all make believe fun too and head canon the whole thing.  I'm doing it right now, so why buy it?

It's not over-analyzing at all to play it and then see it and know it's stupid for Shepard to shoot and walk straight into an explosion and then end up a gasping torso.  You'd have to be asleep not to wonder what the hell just happened and how it could happen and then to want to know where Torso Shepard is.  In fact, a great part of your brain just isn't engaged in that at all-your emotions tell you it just plain feels wrong.  Then, your brain agrees.  You don't have to even analyze anything-all you have to do is watch.  Superficially, the game tells you nothing that makes sense from the time the kid explains Destroy until the torso gasps.

That's the whole idea of it making no sense at face value.  You don't have to explore it and its meaning to find it stupid.

Modifié par 3DandBeyond, 21 janvier 2013 - 06:10 .


#277
Reorte

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Massa FX wrote...

The game is fictitious fun. We should stop over analyzing because none of Mass Effect really happened. Impossibly alive becomes possible because nothing is real anyway.

Shepard survives high EMS Destroy because that's what I believe. You can believe whatever you want. Because its All make-believe.

It would be over-analysing to sit down and work out "But the Normandy could never have got there in time, it would've taken at least 25 seconds longer on that 5-day journey!" If the impossible can randomly happen then there's no drama - a lot of which comes from wondering how characters can get out of a given situation. If anything impossible can achieve that then what's the point? Fictitious isn't all that fun when a lot of it doesn't stack up, thus making it harder to suspend disbelief. IMO to think otherwise is to ask for poor low standards that can't ever achieve much more than giving a bit of visual impressiveness. There's more to quality entertainment than that.

Make-believe that breaks suspension of disbelief is just poor.

#278
Reorte

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3DandBeyond wrote...

Then, another (I think Gamble, but I may have that wrong), on twitter when asked why there was no reunion scene said initially there was not one because they didn't know people wanted one.  Then, a dev said there was not one because it would be too hard to customize one for everyone.  Then, the gasp was either Shepard dying or a beacon of hope.  Since the statements made about it being closure and not ambiguous, I have real doubts that it means anything to the devs.  They probably think it's super funny for us to comment on it at all.

Since the MEHEM mod managed to do one that seems to satisfy most of the people who wanted one I find that "too hard to customise" unlikely.

#279
3DandBeyond

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Reorte wrote...

3DandBeyond wrote...

Then, another (I think Gamble, but I may have that wrong), on twitter when asked why there was no reunion scene said initially there was not one because they didn't know people wanted one.  Then, a dev said there was not one because it would be too hard to customize one for everyone.  Then, the gasp was either Shepard dying or a beacon of hope.  Since the statements made about it being closure and not ambiguous, I have real doubts that it means anything to the devs.  They probably think it's super funny for us to comment on it at all.

Since the MEHEM mod managed to do one that seems to satisfy most of the people who wanted one I find that "too hard to customise" unlikely.


Absolutely.  Everything said becomes merely an excuse since there's no explaining any of this.  We all know that for BW it would have been a relatively easy thing to do.  It's statements like that that in my mind solidify them as not wanting to make honest attempts in many cases.  It almost always comes down to things being problems that fans have-we don't understand things (even things they repeatedly say are true and then they decide are not true), and we just don't have any idea how gosh-darn hard it is to customize stuff, in a game where most of it features a fair bit of customization.  MEHEM proves that's false on its face.  Honesty is more than just a word in the dictionary.

#280
CynicalShep

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Dropkicks4ever2 wrote...

Clearly you all missed the obvious, the doctor saved Shepard... duh. Besides.. wibbly wobbbly timey whimey. I rest my case.

Now you can have techno-babble showdowns with Joker

HagarIshay wrote...

 Was it ever confirmed the Breath-scene happened at Earth? I don't remember, though I might have passed it. Anyway, if it was then I compeltley agree that the breath scene is impossible logically. However, if it wasn't, and the Breath scene could have happened on the Citadel (which makes much more sense, imo), then the Breath scene is possible to happen.


Also, Flycam was created for us to see things BioWare didn't mean for us to see. Which means, it can't really be used as proof. More on that, the first camera angle of the explosion scene clearly shows Shepard's body. Which means her/his body wasn't completly vaporised (though s/he'll might have pretty bad burns...). As for the second one, well we can't really tell, as the smoke interrupts right before the camera goes up. 


I am pretty sure it was confirmed that the scene happened on the Citadel (by Merizan, if I'm not mistaken)

#281
MegaSovereign

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MEHEM is made up of the same content that Bioware had already developed. It's just the files have been moved around to change the context. While I don't actually believe that it's impossible for Bioware to create their own reunion scene, comparing the work gone into a mod vs actually developing it is rather misleading if not insulting.

They most likely look at things from a cost-benefit standpoint. Devoting resources to develop a 20-30 second scene that a handful of fans will appreciate isn't worth it from their perspective.

#282
Samtheman63

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i think maybe theres more to the ending than meets the eye, perhaps the reapers are trying to manipulate shepard in some way

hmmm

#283
Reorte

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MegaSovereign wrote...

MEHEM is made up of the same content that Bioware had already developed. It's just the files have been moved around to change the context. While I don't actually believe that it's impossible for Bioware to create their own reunion scene, comparing the work gone into a mod vs actually developing it is rather misleading if not insulting.

They most likely look at things from a cost-benefit standpoint. Devoting resources to develop a 20-30 second scene that a handful of fans will appreciate isn't worth it from their perspective.

MEHEM used stuff that BioWare had developed for the EC, clearly demonstrating that it would've taken little to no additional effort for them to have put it in the EC themselves if they'd wanted to particularly as BioWare would have all the proper tools.

#284
Reorte

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Samtheman63 wrote...

i think maybe theres more to the ending than meets the eye, perhaps the reapers are trying to manipulate shepard in some way

hmmm

Uh-oh, IT here we come... :lol:

#285
Iakus

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MegaSovereign wrote...
They most likely look at things from a cost-benefit standpoint. Devoting resources to develop a 20-30 second scene that a handful of fans will appreciate isn't worth it from their perspective.


Do you  seriously think a reunion scene, even one that's only 20-30 seconds, would only be appreciated by "a handful" of people?

Well, unless you have ginormous hands or something Image IPB

#286
MegaSovereign

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iakus wrote...

MegaSovereign wrote...
They most likely look at things from a cost-benefit standpoint. Devoting resources to develop a 20-30 second scene that a handful of fans will appreciate isn't worth it from their perspective.


Do you  seriously think a reunion scene, even one that's only 20-30 seconds, would only be appreciated by "a handful" of people?

Well, unless you have ginormous hands or something Image IPB


I don't have accurate statistics and neither do you. But that's what Bioware believes.

To add some context, there are a lot of people including myself who would not pay for DLC that only contains cinematic content.

#287
The Heretic of Time

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Steelcan wrote...

Steelcan wrote...
. Yes it is illogical and nonsensical, but it's not evidence of anything beyond "awesomeness trumping logic"

I fell like this needs to be reposted


This is so true.

#288
MegaSovereign

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Reorte wrote...

MegaSovereign wrote...

MEHEM is made up of the same content that Bioware had already developed. It's just the files have been moved around to change the context. While I don't actually believe that it's impossible for Bioware to create their own reunion scene, comparing the work gone into a mod vs actually developing it is rather misleading if not insulting.

They most likely look at things from a cost-benefit standpoint. Devoting resources to develop a 20-30 second scene that a handful of fans will appreciate isn't worth it from their perspective.

MEHEM used stuff that BioWare had developed for the EC, clearly demonstrating that it would've taken little to no additional effort for them to have put it in the EC themselves if they'd wanted to particularly as BioWare would have all the proper tools.


Cool, I guess Bioware could develop a time machine to go back and implement this.

Woulda Coulda Shoulda.

For them to go back and "mod" their own ending content is not the expectation that critics have at this point. They want new scenes showing Shepard alive and they're not gonna do that by reusing cutscenes from ME2.

#289
The Heretic of Time

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BleedingUranium wrote...

The whole point of the Citadel is so they can attack it before anyone knows they exist. That's not going to help them now.


No, the whole point of the Citadel was to divide and conquer the galaxy. The reapers can still do this, but they don't, for some reason. And now it's biting them in the ass, because the galaxy united themselves and manages to launch a massive single attack on the reapes while simultaniously docking the Crucible.

I guess the IQ of the reapers dropped into the negative digits somewhere between the first game and the last game...

#290
KBomb

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MegaSovereign wrote...


I don't have accurate statistics and neither do you. But that's what Bioware believes.

To add some context, there are a lot of people including myself who would not pay for DLC that only contains cinematic content.


I have to agree with you on that. No way I'd buy a dlc where only a few minutes of cinematics were present. There are too many cinematics as it is. People blame Microsoft's dlc limit for the reason why dlcs like Omega isn't long enough. If Omega had more gameplay and less cinematics, it could have been much longer and have meatier content. Cinematics are nice and I appreciate them, but given the choice, I want to play not watch.

#291
MegaSovereign

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KBomb wrote...

MegaSovereign wrote...


I don't have accurate statistics and neither do you. But that's what Bioware believes.

To add some context, there are a lot of people including myself who would not pay for DLC that only contains cinematic content.


I have to agree with you on that. No way I'd buy a dlc where only a few minutes of cinematics were present. There are too many cinematics as it is. People blame Microsoft's dlc limit for the reason why dlcs like Omega isn't long enough. If Omega had more gameplay and less cinematics, it could have been much longer and have meatier content. Cinematics are nice and I appreciate them, but given the choice, I want to play not watch.


The only long cutscenes I can stomach are the ones from MGS4 since they're brilliantly executed.

#292
Reorte

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MegaSovereign wrote...

Reorte wrote...

MegaSovereign wrote...

MEHEM is made up of the same content that Bioware had already developed. It's just the files have been moved around to change the context. While I don't actually believe that it's impossible for Bioware to create their own reunion scene, comparing the work gone into a mod vs actually developing it is rather misleading if not insulting.

They most likely look at things from a cost-benefit standpoint. Devoting resources to develop a 20-30 second scene that a handful of fans will appreciate isn't worth it from their perspective.

MEHEM used stuff that BioWare had developed for the EC, clearly demonstrating that it would've taken little to no additional effort for them to have put it in the EC themselves if they'd wanted to particularly as BioWare would have all the proper tools.


Cool, I guess Bioware could develop a time machine to go back and implement this.

Woulda Coulda Shoulda.

For them to go back and "mod" their own ending content is not the expectation that critics have at this point. They want new scenes showing Shepard alive and they're not gonna do that by reusing cutscenes from ME2.

I didn't think that we were talking about that; I was under the impression that they were claiming that it would be too much work before the EC and that was one reason for it not being in that. That said I doubt that the people who wanted it would complain if the next DLC happened to tweak the EC content (not that I expect that it will).

#293
BleedingUranium

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Oh look, no reasonable explanations yet.

#294
xsdob

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Where was this reaction when shepard was literally brought back from the dead after atmospheric reentry?

#295
BleedingUranium

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xsdob wrote...

Where was this reaction when shepard was literally brought back from the dead after atmospheric reentry?


Different circumstances, like how Zaeed suvived being shot in the head.

#296
Guest_SwobyJ_*

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xsdob wrote...

Where was this reaction when shepard was literally brought back from the dead after atmospheric reentry?


"Oh my god, Cerberus can do that? High tech."

Shepard in rubble in ME3 ending doesn't have a revival (or at least 'final gasp of life before death) that even approaches sci-fi explainationbabble. It's just him in rubble. From the Citadel being utterly blown apart at the center (even in EC).

OP is, I think, asking for in-universe explantions for that, and no one is providing it.

(And no, I'm not just talking 'IT'.)

#297
BleedingUranium

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SwobyJ wrote...

xsdob wrote...

Where was this reaction when shepard was literally brought back from the dead after atmospheric reentry?


"Oh my god, Cerberus can do that? High tech."

Shepard in rubble in ME3 ending doesn't have a revival (or at least 'final gasp of life before death) that even approaches sci-fi explainationbabble. It's just him in rubble. From the Citadel being utterly blown apart at the center (even in EC).

OP is, I think, asking for in-universe explantions for that, and no one is providing it.

(And no, I'm not just talking 'IT'.)


Indeed. I'm well aware IT explains it, but I want to know if anything else can.

#298
Indy_S

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IT explains it? How so?

#299
xsdob

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High tech...High...tech...sigh.

His body, under any true logical circumstances should have been literally too damaged to be salvaged. The elemental liquid compounds of his body would have boiled and evaporated first, causing his body to bloat and split in order to release the building pressure in a matter of 1 to 2 minutes due to the frictional heat. The heat would have than found access into his body through these openings, charring and carbonizing, and his re-entry would have given ample time to be burned from the inside out. And now, if these amounts of damages were not enough, than you have to consider what would be the most damaging part of the process, the impact to the surface of the planet. Said impact would have likely had enough force acting upon shepards body to splatter it upon impact, much like a car crash. The ground would have caused larges chunks of the body to come apart due to the friction of the ground making contact unevenly with the rest of him, that is assuming he came in at an angle and not a 90 degree drop. The planet he crashed on had no breathable atmosphere, being composed of methane and ammonia, which means shepards body was exposed to rather deadly chemicals to the human chemical structure, which would have further damaged it. And worse yet, the extremely cold temperature of the planet, combined with the heated body of shepard, would have more than likely caused the ice to melt, than re-freeze rapidly around the body. This would result in ice crystals freezing into shepards body, or what was left of it, causing massive trauma to the meat tissue not turned to ash by the heat, due to the rapid shift in temperature.

You expect me to believe, that cerberus can just fix that all up like nothing happened, but say that the breath scene makes no sense?

And it is not the same as zaeed, not even close. There are people who have survived getting shot in the head. It's miraculously rare, but it happens, hell just look at former senator Gabby Gifford. There is however no one who could have even kept their bodies in one piece from going through half of what happened with shepard, but somehow cerberus can? With no explanation for what actually happened during the lazarus project. I almost wish they went with the clone angle, at least that would have made some sense.

Modifié par xsdob, 22 janvier 2013 - 06:35 .


#300
Seboist

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Indy_S wrote...

IT explains it? How so?


Like 9/11 conspiracy "theories" [sic] it explains absolutely nothing.

There isn't a microscope on this earth powerful enough to see the straws they grasp. I've seen them claim to have found "proof" with the lighting of various areas in the Geth dreadnought or "clues" amongst mere rocks in the ending.