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The breath scene is impossible at face value


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#176
CynicalShep

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JadeShepard wrote...

CynicalShep wrote...
Please do
Pretty pretty please:wizard:


Hey, look at that? I got Cynical Shepard to smile... Now that's an achievement actually telling my joke wouldn't have got Image IPB

I guess sometimes it really is better to take the highroad Image IPB


I would have smiled if the joke was dirty. I love myself a good dirty joke

#177
AkodoRyu

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BleedingUranium wrote...

I'm glad you read the clearly written part that said it's visible without flycam.


Sorry, but someone using flycam as argument in the first place as in the vid linked in OP, is just... stupid. It's like someone trying to show you the little cool trick they just learned and call it an argument.

Those explosions at the tube, and all accompanying effects are there for the sake of drama, and probably nobody making that was even thinking that Shep's hair would be at least burned in the waft of hot air, or that shrapnel to the face should hurt people.

Sorry again, because this is not any attack towards you, but if you consider all details as throughly, then large part of this game has no sense whatsoever.

#178
Jadebaby

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CynicalShep wrote...
I would have smiled if the joke was dirty. I love myself a good dirty joke


You'll just have to headcanon it Image IPB

#179
Smeffects

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Just for the record even if the blast was nuclear, it would not vaporise bones instantly on such a small scale. The explosion at the tube that we see is clearly not nuclear anyway, its just fire and smoke. Neither of which can have a temperature high enough to burn bones into ashes.

To be realistic, the scene should be showing Shepards hair and eyebrows burning up as soon as the fire starts covering him. Then a burned carcass should be on the ground.

So if the situation in which shepard "die" is so unrealistic, i guess him surviving can be just as unrealistic anyway. SPACE MAGIC, this game is filled with convenient space magic to make cool stuff. BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.

Modifié par Smeffects, 21 janvier 2013 - 09:43 .


#180
Jadebaby

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Smeffects wrote...

Just for the record even if the blast was nuclear, it would not vaporise bones instantly on such a small scale. The explosion at the tube that we see is clearly not nuclear anyway, its just fire and smoke. Neither of which can have a temperature high enough to burn bones into ashes.

To be realistic, the scene should be showing Shepards hair and eyebrows burning up as soon as the fire starts covering him. Then a burned carcass should be on the ground.

So if the situation in which shepard "die" is so unrealistic, i guess him surviving can be just as unrealistic anyway. SPACE MAGIC, this game is filled with convenient space magic to make cool stuff. BTW theres no sound or fire in space, RIP every single science fiction ever made.


BuT,,, Butzzzzzz.... Mass Effekt Fieldz!

#181
BleedingUranium

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Smeffects wrote...

BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.


I'm well aware of that, but in Mass Effect there are audio emulators for pilots and crews.

#182
Tentwen

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Shep biotic charged Earth, refilling his shields and surviving reentry. Canon shep must be a Vanguard.

#183
Smeffects

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BleedingUranium wrote...

Smeffects wrote...

BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.


I'm well aware of that, but in Mass Effect there are audio emulators for pilots and crews.


There is no audio emulators that would do anything. You hear things that hit your ship, from inside the ship, because your ship is filled with air or which ever gaz you breath. However sound itself does not exist in vaccum, because sound is a distrubance in something solid, liquid or gazified If there is not enough particle to make sound, there is no sound, ence theres no emulation to be done. When ever we see one of the weapon fire in space or anything of the sort, they would be soundless to anyone, until it hits an object, then the sound could transfer in that object itself (your ship). Aside from such a sound transfer, anything else taking place in space would make no sound.

Modifié par Smeffects, 21 janvier 2013 - 09:55 .


#184
BleedingUranium

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Tentwen wrote...

Shep biotic charged Earth, refilling his shields and surviving reentry. Canon shep must be a Vanguard.


I lol'd, bravo :lol:

#185
BleedingUranium

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Smeffects wrote...

BleedingUranium wrote...

Smeffects wrote...

BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.


I'm well aware of that, but in Mass Effect there are audio emulators for pilots and crews.


There is no audio emulators that would do anything. You hear things that hit your ship, from inside the ship, because your ship is filled with air or which ever gaz you breath. However sound itself does not exist in vaccum, because sound is a distrubance in something solid, liquid or gazified If there is not enough particle to make sound, there is no sound, ence theres no emulation to be done.


No. What I said is true.

#186
Eryri

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Smeffects wrote...

Just for the record even if the blast was nuclear, it would not vaporise bones instantly on such a small scale. The explosion at the tube that we see is clearly not nuclear anyway, its just fire and smoke. Neither of which can have a temperature high enough to burn bones into ashes.


Yet Shepard burns to ashes almost instantly in Control, just by grabbing a couble of electrodes. The point is that Bioware may not even be trying to be realistic. The question is why?

BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.


If you listen to the conversation with Steve, you find out that the Alliance fits "acoustic simulators" to its ships to simulate the sound of explosions to help their pilots psychologically adjust. Bioware actually went to the trouble of adressing just this very issue.

Edit: They wouldn't need to pick up "sound" the system could detect the light and heat of the explosion and play a recording of an appropriately loud explosion. 

Modifié par Eryri, 21 janvier 2013 - 09:57 .


#187
Smeffects

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BleedingUranium wrote...

Smeffects wrote...

BleedingUranium wrote...

Smeffects wrote...

BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.


I'm well aware of that, but in Mass Effect there are audio emulators for pilots and crews.


There is no audio emulators that would do anything. You hear things that hit your ship, from inside the ship, because your ship is filled with air or which ever gaz you breath. However sound itself does not exist in vaccum, because sound is a distrubance in something solid, liquid or gazified If there is not enough particle to make sound, there is no sound, ence theres no emulation to be done.


No. What I said is true.


You can space magic sound emulation in vaccum if you want, but any scene that is viewed from outside the ship should produce no sound.

#188
Indy_S

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Smeffects wrote...

BleedingUranium wrote...

Smeffects wrote...

BTW theres no sound or fire in space, RIP every single science fiction ever made. Im not sure the epic space battles would be so epic without sound though.


I'm well aware of that, but in Mass Effect there are audio emulators for pilots and crews.


There is no audio emulators that would do anything. You hear things that hit your ship, from inside the ship, because your ship is filled with air or which ever gaz you breath. However sound itself does not exist in vaccum, because sound is a distrubance in something solid, liquid or gazified If there is not enough particle to make sound, there is no sound, ence theres no emulation to be done.


I think those are used in Star Wars to handwaive the sound of space battles but I don't know if they're present in Mass Effect.. They're absent in BSG and they don't have any sound when a space battle is playing unless the scene is inside a pressurised vehicle.

EDIT: They are in Mass Effect according to STEEEEVE.

Modifié par Indy_S, 21 janvier 2013 - 09:58 .


#189
ZajoE38

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First; it's old fact that is on Citadel. Second; I can only believe that he somehow survived it only if Shepard is sole survivor. Survived Akuze, Sovereign debris on Presidium, spacing and crashing, suicide mission.. and explosion on Presidium :)

#190
Eryri

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Smeffects wrote...



You can space magic sound emulation in vaccum if you want, but any scene that is viewed from outside the ship should produce no sound.


As I wrote above They wouldn't need to pick up "sound" as such. The system could detect the light and heat of the explosion and play a recording of an appropriately loud bang to the pilot.

#191
DEATHSCOPE

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BleedingUranium wrote...

Some very ill-informed people have tried to claim that Shepard could survive any of the following:

-Destroy tube explosion
-Destroy wave
-20km wide explosion originating from where he is

And if they claim he is on Earth (still literal):

-Being in space without a sealed suit
-Reentering Earth's atmosphere
-Hitting the ground


Shepard could maybe have survived one of these things, and only one: the Destroy tube explosion.

Let's have a look, shall we?

Oh look, Shepard is completely incinerated. And no, you can't claim that it's just the character model disappearing, because there are very obvious scorch marks on the ground. And yes, this is visible without flycam, so you can't claim that either.

Shepard is completely vaporized. Explain the breath scene without using "bad riting" or handwaving.


In my story, since Shepard saved Miranda, a little explosion and total vaporization won't stop him from being in Mass Effect 4. Shepard can be rebuild. He will be the trillion dollar man.

#192
Smeffects

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Eryri wrote...



Edit: They wouldn't need to pick up "sound" the system could detect the light and heat of the explosion and play a recording of an appropriately loud explosion. 





Thats my point, its a flawled idea, those are the only sound they would actually get from space without emulation if it hits their ship. Sound will travel into the particle thats being fired and will be transfered into the ships hull unpon impact anyway. They can simulate the sound of other ships for everything else, seems like increadible useless technique to have all those different ship sound zooming around in space, while the only important part should be impact, which already does have sounds.

That still leave the scene that are outside ships, those still have sounds, for coolness factor. As i said, just because its not realistic doesent matter. Just like the fire from the explosion in destroy doesent act like fire or nuclear blast. Shepard bone or burned carcass would still be present. Control is really up in the air, looks like blue space magic is disovling him atome per atome or something, but it kinda looks like electricity which would simply burn him and leave alot of shepard on the ground. Green beam is just green space magic, not sure what that is, if it was enough to desolve shepard so quickly upon contact, he would be scorched before even entering it.

Modifié par Smeffects, 21 janvier 2013 - 10:06 .


#193
Jadebaby

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Tentwen wrote...

Shep biotic charged Earth, refilling his shields and surviving reentry. Canon shep must be a Vanguard.


Then why didn't "canon" Vanguard shep also Biotic charge the beam run and avoid Harbinger's laser?

#194
Tentwen

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JadeShepard wrote...

Tentwen wrote...

Shep biotic charged Earth, refilling his shields and surviving reentry. Canon shep must be a Vanguard.


Then why didn't "canon" Vanguard shep also Biotic charge the beam run and avoid Harbinger's laser?


It was on cooldown? I didn't say canon Shep made good decisions all the time.

Edit:I feel I should say I wasn't actually serious, it was just about as plausible as anything else I could think of.

Modifié par Tentwen, 21 janvier 2013 - 10:06 .


#195
BleedingUranium

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Smeffects wrote...

Eryri wrote...



Edit: They wouldn't need to pick up "sound" the system could detect the light and heat of the explosion and play a recording of an appropriately loud explosion. 





Thats my point, its a flawled idea, those are the only sound they would actually get from space without emulation if it hits their ship. Sound will travel into the particle thats being fired and will be transfered into the ships hull unpon impact anyway. They can simulate the sound of other ships for everything else, seems like increadible useless technique to have all those different ship sound zooming around in space, while the only important part should be impact, which already does have sounds.

That still leave the scene that are outside ships, those still have sounds, for coolness factor. As i said, just because its not realistic doesent matter. Just like the fire from the explosion in destroy doesent act like fire or nuclear blast. Shepard bone or burned carcass would still be present. Control is really up in the air, looks like blue space magic is disovling him atome per atome or something, but it kinda looks like electricity which would simply burn him and leave alot of shepard on the ground. Green beam is just green space magic, not sure what that is, if it was enough to desolve shepard so quickly upon contact, he would be scorched before even entering it.


To help the pilots' brains. Not hearing things that we know should make sounds distracts and confuses us.

#196
Archonsg

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That's the problem with the last 10 - 20 mins of the game really, way too many events and moments at the far end of the "WTF?!" scale crammed in those moments and thus breaking the illusion, breaking the suspension of disbelief.

From the stupidity of the actual run itself, to surviving at least 1600°C or about 3000°F from being hit by (or even in a near miss) that beam, reportly comprised of molten metal jet stream , Titanium being one of the metals to the Normandy pickup to everything involving the Catalyst and Destroy's explosion.

Funny thing about that explosion.
Yeah it shows that it incinerates Shepard, but seriously, something with enough kinetic momentum force to create a blast radius of several kilometers ... Is scary to the extreme.
I can't imagine what it would be like, but here is what I know from FAE explosions.

The wave itself will be uniformly applied to all in its path.
It will shear off anything at points if weakness first than, pulverize anything not strong enough to withstand its power.
We know that for an explosion to cut or break concrete, it needs to be at least 5mega pascals, or roughly apply 700 psi.
That the explosion did damage is not debatable, besides the actual rubble that Shepard is on, we are also shown the Citadel in the explosion's aftermath.

Do note that it only takes about 19psi to crack a human skull like an egg.
Even with Shepard's enhancements, that value can't be that far off.

In any case, the explosion would have Sheared Shepard's arm off at the elbow, shear his head off, since he doesn't have neck or head protection, have his body fail and dismembered at the joints of his armor before being finally pulverized to a pulp by an explosive wave that makes the ABomb dropped on Hiroshima look like a firecracker.

Modifié par Archonsg, 21 janvier 2013 - 10:12 .


#197
Jadebaby

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Tentwen wrote...

JadeShepard wrote...

Tentwen wrote...

Shep biotic charged Earth, refilling his shields and surviving reentry. Canon shep must be a Vanguard.


Then why didn't "canon" Vanguard shep also Biotic charge the beam run and avoid Harbinger's laser?


It was on cooldown? I didn't say canon Shep made good decisions all the time.

Edit:I feel I should say I wasn't actually serious, it was just about as plausible as anything else I could think of.


No excuses, once you typed that comment and hit submit, it's like activating a biotic charge, there's no backing out!Image IPB

#198
Smeffects

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BleedingUranium wrote...

To help the pilots' brains. Not hearing things that we know should make sounds distracts and confuses us.


Thats not really true. When it comes to massive ships or submarine combat, presence of your enemy is not indicated by sounds your enemy does, that are edible until very close range combat. We have other techniques to work around that. To be honest a realistic space combat would be more like submarine combat, little visual and audio queue, because of how empty and vast the battle ground is. The distance at which combat could take place makes eye visualisation impossible and ineffective, because it would be very dark in most locations.

Modifié par Smeffects, 21 janvier 2013 - 10:15 .


#199
Eryri

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Smeffects wrote...

Eryri wrote...



Edit: They wouldn't need to pick up "sound" the system could detect the light and heat of the explosion and play a recording of an appropriately loud explosion. 





Thats my point, its a flawled idea, those are the only sound they would actually get from space without emulation if it hits their ship. Sound will travel into the particle thats being fired and will be transfered into the ships hull unpon impact anyway. They can simulate the sound of other ships for everything else, seems like increadible useless technique to have all those different ship sound zooming around in space, while the only important part should be impact, which already does have sounds.

That still leave the scene that are outside ships, those still have sounds, for coolness factor. As i said, just because its not realistic doesent matter. Just like the fire from the explosion in destroy doesent act like fire or nuclear blast. Shepard bone or burned carcass would still be present. Control is really up in the air, looks like blue space magic is disovling him atome per atome or something, but it kinda looks like electricity which would simply burn him and leave alot of shepard on the ground. Green beam is just green space magic, not sure what that is, if it was enough to desolve shepard so quickly upon contact, he would be scorched before even entering it.


Flawed perhaps, although I could make a case the usefulness of providing auditory feedback to the pilot as though he was flying in an atmosphere. It might make him or her better able to cope with the weirdness of a silent battle.

But the point is, that Bioware held themselves to a quite a high standard regarding the plausibility of the technology and science of the ME universe. Auditory emulation is just one example, there are the reams of codex entries on how the fictional physics of mass effect fields are applied in each gun.

Then, suddenly, they appeared to throw all that hard work and realism out of the window and resort to the oft lamented "space magic" for the most important part of their story. Why?

#200
CynicalShep

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JadeShepard wrote...

CynicalShep wrote...
I would have smiled if the joke was dirty. I love myself a good dirty joke


You'll just have to headcanon it Image IPB


In this case you just said the dirtiest joke I've heard in a while. Dirtier than my browser's history
Didn't know you had it in you

Tentwen wrote...

Shep biotic charged Earth, refilling his shields and surviving reentry. Canon shep must be a Vanguard.


Good one

Modifié par CynicalShep, 21 janvier 2013 - 10:19 .