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How is Bioware going to keep everyone happy in Me4?


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#526
Shadow Storm

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Nykara wrote...

I really don't think it would be that difficult to make a sequel that does not focus on anything Shepard has or hasn't done in the past. Seriously. I mean if your a merc in a merc group or something else simliar, have nothing to do with the council or the alliance or any other figure point in the universe why would you even care about anything other then what you were doing at the time? I am sure there are PLENTY of people in the ME universe who has never even laid eyes on the Citadel or its Council or alliance members. Those who travel in underground circles. Just because that is what Shep did does not mean it's what the next character would do. And yet said character would still have plenty of obstacles and things to overcome in their life and people to help if they are that way inclined etc etc.. It's really, pretty easy to think outside the box. No doubt most would have been effected by the Reaper war in some way but all they would care about is that the Reapers are no longer killing everyone. Although there are probably colonies out there that never even saw a reaper either by the time Shep stopped them.


Republic commando rather then the big league stories come to mind on what the next game might be like.

#527
k.lalh

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Raiden Storm wrote...

Nykara wrote...

I really don't think it would be that difficult to make a sequel that does not focus on anything Shepard has or hasn't done in the past. Seriously. I mean if your a merc in a merc group or something else simliar, have nothing to do with the council or the alliance or any other figure point in the universe why would you even care about anything other then what you were doing at the time? I am sure there are PLENTY of people in the ME universe who has never even laid eyes on the Citadel or its Council or alliance members. Those who travel in underground circles. Just because that is what Shep did does not mean it's what the next character would do. And yet said character would still have plenty of obstacles and things to overcome in their life and people to help if they are that way inclined etc etc.. It's really, pretty easy to think outside the box. No doubt most would have been effected by the Reaper war in some way but all they would care about is that the Reapers are no longer killing everyone. Although there are probably colonies out there that never even saw a reaper either by the time Shep stopped them.


Republic commando rather then the big league stories come to mind on what the next game might be like.


If Republic Commando had a native 3rd person mode, and a longer campaign...it would be the greatest thing ever.

But I wouldn't want ME to change into a RC style game. The characters are far too flat in RC.

#528
Phategod1

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There is no way ME2&3 are proof that you can not make everyone happy. The Main reason is after everyone finished ME1 everyone started making the sequels in there head and once the games were released and the game they played didn't match the one in there heads theY were instantly disappointed regardless of the quality of the actual product. The only way they could possible appease everyone-HYPNOSIS.

Modifié par Phategod1, 19 mars 2013 - 11:54 .


#529
Doctor_Jackstraw

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why does anything even have to happen after me4? What if theres just a game with some guy stuck out in deep space and they have to make a voyage to the nearest mass relay while having adventures along the way. They could call it "Mass Effect Voyager" or something. ;p

#530
McAllyster

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Chris Priestly wrote...

"... and then Shepard woke up in bed and it had all been a dream....."

Ok, there is NO way we would do that becuase it is among the cheesiest McGuffin around, but it is an example of what can be done. I can't say the more "real" possibilities because I may accidentally mention what may really happen. I'm just saying that people who think it MUST be X or XY are really limiting their vision.



:devil:


So Indoctrination Theory is not valid? Thanks for clarifying.

[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

#531
Hurbster

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They can't make everyone happy. Not after they mucked up the endings. Set it far enough in the future and the endings won't matter.Any sooner and Destroy is the only viable ending for any sort of sequel. And it's the canon ending for Deus Ex as well (if you acknowledge that Invisible War exists).

#532
MentalKase

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The way I see it they have four options.

Pick an ending as metioned before.

Threat the whole thing as if Shepard was trapped in the Maxtrix.

Or have the next game take place in a parallel universe.

Or make an "old republic" cannon.

Hope they will just leave the frachise dead. As any future ME won't

#533
Doctor_Jackstraw

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MentalKase wrote...

The way I see it they have four options.

Pick an ending as metioned before.

Threat the whole thing as if Shepard was trapped in the Maxtrix.

Or have the next game take place in a parallel universe.

Or make an "old republic" cannon.

Hope they will just leave the frachise dead. As any future ME won't


they could make a game that doesnt pick a spot in the timeline, and just uses vague terms like "mercs" and "krogans" without ever getting specifically into the things shepard dealt with.

"Heres a new mass effect game"
"Where does it take place in the timeline?"
"**** you, thats where."

yaaaaaaaaaay

#534
Makrys

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Simple. Its most likely going to be set during the events of the trilogy. This has been hinted at several times.

Modifié par Makrys, 22 mars 2013 - 04:18 .


#535
durasteel

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They certainly made a problem for themselves with that turd of an ending, but realistically they're gonna have to pick an official color eventually. In my opinion, there is only one reasonable choice.

The green ending leaves the galaxy weird, silly, and unrecognizable. I am pretty open minded, I think, but it would be a stretch for me to relate to a galaxy with baby robots and trees with circuitry etched on the leaves.

The red ending destroys many of the iconic things that make the Mass Effect universe cool. Geth, AI like Edi, and even Reapers, are elements that make the narrative universe of Mass Effect interesting.

The blue ending, especially if you assume a fully paragon path, leaves the Mass Effect universe intact and recognizable as such. The process of rebuilding a civilization on Rannoch means that a pilgrimage still might make sense for Quarians, but even restored to their planet they would still be regarded with suspicion by many of the Council races because they're allied with an AI race, and might at any point have a Geth intelligence living in their suit computer. The Shepard-flavored reapers would still be out there, lurking between the stars, watching. This could be especially useful if BioWare were to move forward in the next game with a version of the dark energy plot they left hanging.

I guess what it comes down to, at least for me, is that the galaxy after the red or green endings wouldn't be one I would be excited to play a game in. After the blue ending, it's still Mass Effect, and the Citadel DLC, quite frankly, left me wanting more of that.

#536
Fated Xtasy

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Sorry with a game there is allways someone who doesnt like it and some who do. you cant please everyone

#537
Spartas Husky

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You can please the new base by making it more of a shooter, and go the crysis 3 road. Make ME into a black ops futuristic shooter knock off. Gets great sale, story goes down the toilet. EA rings in much needed cash.

#538
chemiclord

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To the OP:

They aren't. No matter what they do, someone is going to hate it, and is going to be very loud about their displeasure.

#539
Archonsg

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Heh.
The best answer is "We don't know ourselves, so speculate away." in essence. 

Gotta love PR talk.

Modifié par Archonsg, 24 mars 2013 - 09:42 .


#540
Archonsg

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gah! edit not qoute, stupid phone!

Modifié par Archonsg, 24 mars 2013 - 09:42 .


#541
Calibrations52

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They can't make everyone happy. It's that simple. There are going to certain elements that upset people because people have such a wide, divergent range of opinions. It is what it is, but here's to hoping that the vast majority of people are happy with ME4 or whatever they want to call it.

#542
valkulon

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Blackjack and Hookers.

#543
Spartas Husky

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Valhart wrote...

Blackjack and Hookers.


lol hello bender

#544
Archonsg

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Valhart wrote...

Blackjack and Hookers.


Ale and wh*res?

#545
Atrabilious

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I suspect they're going to side-step the issue entirely.

Wouldn't surprise me if it's a prequel, no ending issues there and it allows them to play into established lore. Sure it won't have the urgency of the reapers turning everyone into slush-puppies, but it doesn't have to as long as it's engrossing in its own right and the cast is well-written.

Either that, or separate galaxy with new species/etc which completely ignores the original three games.

#546
WarGriffin

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They could just ignore it for a game focus on getting the new cast established Focus on the Terminus region of space -similar how to how ME1 pretty happened in alliance Space and the Attican traverse and then in part 2 answer whats going on in Citadel space.

#547
therussianviking

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I think of they choose a canon ending, it will be refusal. Then Bioware bought themselves a "reset" button for the franchise.

#548
CommanderShwan

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durasteel wrote...

They certainly made a problem for themselves with that turd of an ending, but realistically they're gonna have to pick an official color eventually. In my opinion, there is only one reasonable choice.

The green ending leaves the galaxy weird, silly, and unrecognizable. I am pretty open minded, I think, but it would be a stretch for me to relate to a galaxy with baby robots and trees with circuitry etched on the leaves.

The red ending destroys many of the iconic things that make the Mass Effect universe cool. Geth, AI like Edi, and even Reapers, are elements that make the narrative universe of Mass Effect interesting.

The blue ending, especially if you assume a fully paragon path, leaves the Mass Effect universe intact and recognizable as such. The process of rebuilding a civilization on Rannoch means that a pilgrimage still might make sense for Quarians, but even restored to their planet they would still be regarded with suspicion by many of the Council races because they're allied with an AI race, and might at any point have a Geth intelligence living in their suit computer. The Shepard-flavored reapers would still be out there, lurking between the stars, watching. This could be especially useful if BioWare were to move forward in the next game with a version of the dark energy plot they left hanging.

I guess what it comes down to, at least for me, is that the galaxy after the red or green endings wouldn't be one I would be excited to play a game in. After the blue ending, it's still Mass Effect, and the Citadel DLC, quite frankly, left me wanting more of that.



and at any point in this new story when "Sh*t gets real", Bioware is going to have to conviently explain why the armada of unstoppable "do-gooding" shep-reapers don't swoop in and save the day. So is it going to be the antagonists found some weapon to stop the reapers, in which we all go "wtf? why couldn't the collective resources of the galaxy fin said device in the last ME?" or Reaper Shepherd decides this danger isn't worth his time, which flies directly in the face of what Super Paragon Shep stood for and means the Starchild lied (big surprise), and everyone goes "wtf?".

If Para-Shep always did everything in his power to do the right thing in life no matter how small an issue it was, why wouldn't he be doing the same now that there's 1000's of him and able to span the entire galaxy at the same time? He wouldn't be "lurking", he'd be walking dogs and escorting civilian frieghters through pirate space.

#549
AlanC9

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CommanderShwan wrote...

If Para-Shep always did everything in his power to do the right thing in life no matter how small an issue it was, why wouldn't he be doing the same now that there's 1000's of him and able to span the entire galaxy at the same time? He wouldn't be "lurking", he'd be walking dogs and escorting civilian frieghters through pirate space.


So Shepard should be the ultimate helicopter parent? That's a terrible way to raise a child. Or a galaxy. Some problems the kids gotta solve for themselves.

Sure, this means that we can't have any sort of extinction-level threat. Good thing too; I'm getting bored with those.

#550
WarGriffin

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CommanderShwan wrote...

durasteel wrote...

They certainly made a problem for themselves with that turd of an ending, but realistically they're gonna have to pick an official color eventually. In my opinion, there is only one reasonable choice.

The green ending leaves the galaxy weird, silly, and unrecognizable. I am pretty open minded, I think, but it would be a stretch for me to relate to a galaxy with baby robots and trees with circuitry etched on the leaves.

The red ending destroys many of the iconic things that make the Mass Effect universe cool. Geth, AI like Edi, and even Reapers, are elements that make the narrative universe of Mass Effect interesting.

The blue ending, especially if you assume a fully paragon path, leaves the Mass Effect universe intact and recognizable as such. The process of rebuilding a civilization on Rannoch means that a pilgrimage still might make sense for Quarians, but even restored to their planet they would still be regarded with suspicion by many of the Council races because they're allied with an AI race, and might at any point have a Geth intelligence living in their suit computer. The Shepard-flavored reapers would still be out there, lurking between the stars, watching. This could be especially useful if BioWare were to move forward in the next game with a version of the dark energy plot they left hanging.

I guess what it comes down to, at least for me, is that the galaxy after the red or green endings wouldn't be one I would be excited to play a game in. After the blue ending, it's still Mass Effect, and the Citadel DLC, quite frankly, left me wanting more of that.



and at any point in this new story when "Sh*t gets real", Bioware is going to have to conviently explain why the armada of unstoppable "do-gooding" shep-reapers don't swoop in and save the day. So is it going to be the antagonists found some weapon to stop the reapers, in which we all go "wtf? why couldn't the collective resources of the galaxy fin said device in the last ME?" or Reaper Shepherd decides this danger isn't worth his time, which flies directly in the face of what Super Paragon Shep stood for and means the Starchild lied (big surprise), and everyone goes "wtf?".

If Para-Shep always did everything in his power to do the right thing in life no matter how small an issue it was, why wouldn't he be doing the same now that there's 1000's of him and able to span the entire galaxy at the same time? He wouldn't be "lurking", he'd be walking dogs and escorting civilian frieghters through pirate space.





That's easy The Catalyst was wrong in what he assumed would be the outcome... The new AI Shepard -since being created by BS science- simple grew unstable and the reapers died

Just like with synthesis, The idea of merging Organic and Sythentc sounded good on paper but Space magic isn't a very fine tuned science and had a negative effect on all creatures. -IT made them all STERILE which is the usaully outcome of blending two different beings in an unholy abomination and upfront to nature-

The Reaper's sacrifice themselves to undo the Synthesis

just like with Destroy, since Shepard lives being at ground Zero being part synthetic, The Catalyst was clearly playing up the Synthetic equals dead ordeal like the whiny little drama queen he is -Revealing it only eliminated Reaper code- Thus the Geth get reset back to Vulcans -IE thier ME2 characterizations- and the Herectic return inthe reboot so you can have the classic grunt enemy.

and All the taint of the Reapers is gone either way.