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How is Bioware going to keep everyone happy in Me4?


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#826
Spartan3222

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74 Wrex wrote...

Bioware can't keep anyone happy in ME 4
They lost focus on what made the Mass Effect Trilogy so great
- Commander Shepard
- The Normandy
- The Characters
- The Choices
- The Mass Effect Universe itself
All of this gone because Bioware Wants a 'new fresh universe'
And they even consider playing as one of the existing characters which means that gamers can't choose their character's class like Adept, Sentinel


ok so first they didn't even say they would kill off or get rid of most characters and choices in fact they seem to look like they will keep them. They are planning or seem to be planning to keep the universe after ME3 and within ME3 so the Normandy is the biggest question so what will happen to it. hmm:bandit:

#827
Spartan3222

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Ithurael wrote...

How do we know that the next ME game will be a sequel?

My bet is that they really will make a prequel or a midquel.


Have you read the ME twitters all over. They ask where and when it should be set and almost everyone says sequel so unless they want to lose the 90% - 70% they better listen

#828
Spartan3222

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Jinx1720 wrote...

Develop the game for diferent people. ME has become more shooter and less RPG-like. Those who stayed nevertheless because they wanted to know the outcome of Shepard's story won't have reason to play ME4, since all the major conflicts are resolved.

Shooter fans which are more interested in versatile combat mechanics than story and character focus will be addressed and they won't give a crap about inchorencies


You have to reliaze that only so many people think like that and ME3 was made to get to the hard-core RPG person, the hard-core TPS fan, and then the pure hard-core gamer fan of the series. Some would want the game (me) just to tell the universes story as they have stated or at least are trying to seem like they don't want to take away the orignal game and they have in fact stated they are going back to the orignal game to help them with what it should be like.

#829
Spartan3222

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Mdoggy1214 wrote...

Faust1979 wrote...

I really want a Mass Effect prequel set during the first contact war or something that way they don't have to worry about picking up after ME 3 it's the most logical option to me


First Contact War was very short, and really only consisted of 2 battles. There were about 600 casualities for both sides. No offense to you, but i've had to explain this one too many times, and i just wish people would actually read up on what the FCW was, before suggesting a prequel.


Another one of my points as their isn't enough time in the past to talk about most stuff and a prequel is both irrational and unreasonable as well has already been out-voted so prequels are not a good idea

#830
Spartan3222

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iakus wrote...

Dragoonlordz wrote...

crimzontearz wrote...

HarbingerShep wrote...

Yes but I'm not saying - "How can Bioware handwave their way out of everything.." Because that's not going to keep everyone happy in Me4.. Look at Me3.


Well in that case they cannot. But a lot of people would be happy forgetting it all and moving forward hoping Bioware does not kick them in the nads again


True, they never have and never will make everyone happy. But I imagine many people will be happy once PR for the next game starts. Some amazing trailers, lot's of flashy magazine articles with pretty pictures, great graphics and music composer, retaining a choice and consequence system, dialogue options, character and companion customisation plus branching plots. Then there will be lots of new things like new protaganist and good back story to him, a new storyline with new antagonists, new worlds and new ships, new races perhaps. These things are what people enjoyed in this trilogy and drew them to it. Just like it will bring them into ME4.


Can't speak for anyone else, but as soon as the PR starts happening again my first question is going to be "Why should I trust you again"?

Or maybe "Why should I get invested in making another character for your story when you can just drop a bridge on him at any time?"

ME3 finished Shepard's story.  I am no longer a captive audience.


My statement goes so far stating that Shepard's story may or even may not (high EMS destroy) end at ME3 and they never in their entire time of talking about any ME stuff ever stated that SHepard would be 100% removed from the serious as not to be mentioned but instead he is not going to be FEATURED in the games which means not main but instead side like Conrad Verner or maybe a little better like an Admiral like Anderson or Hackett who appear often but are higher ranked side characters that appear a lot or often. So stop with Shepard is gone/dead/never to exist idea because there is no proof on the new games doing that at all so stop ASSUMING DIRECT ASSERTIONS because "I'm tired of your disengenous assertions" there I said it.:ph34r:

#831
Spartan3222

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Sanunes wrote...

HarbingerShep wrote...

Sanunes wrote...

They have never been able to keep fans happy, for they want everything to be identical to what has appeared in the past. Even look at these forums there are people that claim each one of the Mass Effect games is the best of the series.


Good point, although - Like I said.. With the ending I reckon it's going to be difficult to make ANYONE happy.. I definately didn't see this much uproar about Me1 or Me2.


Its really going to be hard to tell, even though the majority of the BSN seems to be angry with the game, my experience with friends the vast majority walked away indifferent with having a couple of issues.  

If BioWare continues along the path they are talking right now, I think the people that will be upset are the people wanting or expecting Shepard to return, the rest is going to be a personal experience.


He is not FEATURED but not excluded or taken out of whether it be reference or even appearance. Seriously stop with you assertions

#832
Spartan3222

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Luigitornado wrote...

Destroy ending, set almost a thousand years after ME3.

I want to see the universe go forward.


WTF!!!!!!

ME1 wasn't even set 200 years after today so that is twice a waste as of creating somthing new.

#833
Spartan3222

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thefallen2far wrote...

Has there been definitive confirmation on them making a ME4? I know they said they wanted to, but there's no date for preproduction, no overall intro, no teaser, no product polling, no direction, and really not many options. I wouldn've thought MMORPG as an option if I didn't hear Star Wars is doing badly.  During the announcement, Star Wars was appearing to be doing well, but since then, I don't know if they're capable of sustaining it let alone another audience for the much lesser ME fanbase which is already fragmented. 

Not caring aside, what audience are they basing this production off of?  Old fans are already halved with  upset/disappointed vs "it created closure, so I'm done" which doesn't give you any direction to go.  New fans don't exist now and it hasn't been established they can build a new sustainable fan base.  Not everyone's going to be happy with it, they obviously don't care about that, but what indications are there they are actually making another game and not just suggesting and talking about wanting to do it?


Most of the current time is being wasted fixing ME3 mechacnics for the Frostbite 3 engine so they haven't but also have started ME4

#834
Spartan3222

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Sanunes wrote...

silverexile17s wrote...

Dean_the_Young wrote...

Why should ME4 even attempt to please everyone, a fool's notion if there ever was one? None of the other Bioware games ever had.

If ME4 is a sequel at all, and remember that it doesn't need to be, they can always cut the knot and choose a baseline continuation canon (the Crucible outcome of choice), while letting the Genophage/Rannoch subplots be little more than cameos along the lines of the Elf/Werewolf quest in DA2.

Still, look at what heppened with ME3.
It was never about being perfect. It was about measuring up to the first game. And the general opinion was that ME3 just didn't measure up compaired to the first one.


The problem with ME3 is they were trying to please everyone.  Multiple endings, having all surviving squad members return, showing values for the War Assets, the cameos from previous games.  Those all strike me as trying to please people.

The funny thing about saying "measuring up to the first game" I don't think Mass Effect 1 measures up to what people around here praise Mass Effect 1 to be, I find it boring and extremely repetitive with many other faults.  The only real thing in its favor was it was the first Mass Effect game.  They can't make any game compare to previous ones unless they make the exact same game with the exact same issues and faults and then the complaints would be that they are lazy and refuse to innovate and are just milking the loyal fans.


Other than it being the first you have to realize that ME1 made innovations with its system and had pretty good story in it the issues were most the combat but they more so fixed that in ME2 and ME3 so my only issue to state is that we need some information to stop all this crappy assumptions because I see that almost no one has gained from these ideas or assumptions and in fact the things that people are stating here and everywhere else is only driving people away because you under-estimate Bioware's ability to accomplish things but the only thing they can really screw up is not listening to the fans

#835
Spartan3222

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norcalgamer wrote...

You can't make everyone happy, ever. The best thing they can do is make most people happy. They have all the data to make the most popular ending cannon, unless they go the prequel or side-story route. It's the only thing that they can do.


They don't need to canon anything. All they need to do is implement a import tool system of which isn't hard and then create things that recongize past events and they don't need to include the green for sysnthesis ending because what is the chance that the green is permement is low but even then it still be possible to write that and it's not like they couldn't  just write multiple codexs depending on ME3 and write multiple scripts because that is what ME2 and ME3 did for ME1 choices and the hardest thing is probably writing missions and possibly the import tool but maybe the game will track your game from online networks and records them for ME4 on the Xbox One or PS4 so who knows but I do expect imports and sequels as well a fine enough handwave out of this. It really isn't that hard to create a new game of chraracter with old included in it. That has happened in books, movies, and series before just that I hven't seen an RPG use it yet so lets see. :wizard::wizard::wizard::wizard::bandit:

#836
Spartan3222

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Sanunes wrote...

silverexile17s wrote...

Sanunes wrote...
*snip*

What eveyone praises ME1 for is the story, and all the variations it had. ME3 was a complete switch: better gameplay, lesser story.


See, the problem I have with ME1 I don't feel the story it has, for you mentioned variations and I don't remember that much variation in the story you have a bunch of unrelated side missions a few key missions, but except for one major choice at the end it works out the same with a couple of exceptions.  Even the major choices in ME1 don't have an impact after you make the choice for the Rachni situation ends after Noveria, Feros is never mentioned after your trip there, and even the Virmire Survivor/Sacrifice isn't mentioned in the game.  What really bothers me with ME1 is that there are several dialogue options in the game that if you pick something different in the dialogue wheel it was identical to the other ones (text and voice acted), to me it bothers me more then auto dialogue, for it appears there is a different dialogue, but there isn't.


First, the side missions of ME1 put both in both good and bad parts and it wasn't horrible though. Second, there were a good amount of variation as of killing/saving the council and replacing it as well chosing the human repesentive and other things that made impact in game to ME2 and ME3 and in fact I wouldn't have been able to do the most EMS destroy ending without ME1. Feros is mentioned at least 4 times in ME2 and twice in ME3 I belive. Also most choices do have impact later in the games so I'm not sure if you played the game and gave up or just watched a bunch of videos because you seem to not get what was in the game. The biggest reason it was even big was story telling that you influenced not controlled unfortuanly because you would need adnvanced AI to respond to a total controlled story so repect it for storytelling and don't just blame it for the rest just think about how good it really was. Plus you can't compare a game to any future games so it did have good gameplay as not many games did what it did at the time. Stops comparing ME1 to the future because most of you just did this 50 times on the first 7 pages

#837
Spartan3222

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PainCakesx wrote...

Streamlining combat =/= removing RPG elements from it entirely.

I personally love the direction in the combat in the game, and this is coming from someone who loved ME1. That said, if they stripped the RPG elements entirely, I can see that ticking off a lot of fans, myself included. I'd hope they wouldn't be so dumb as to destroy what makes ME what it is. 

And having a good combat system and having a great story aren't mutually exclusive. 

With new writers and a new team doing ME4, I'm going to give them the benefit of the doubt. 


No one said that new people would be working on it. Although many of the old people are actually working on it and new people will too, they have said that the old writters and many other people are still wokring on it.

#838
Spartan3222

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silverexile17s wrote...

Epic777 wrote...

Ithurael wrote...

How do we know that the next ME game will be a sequel?

My bet is that they really will make a prequel or a midquel.


How does that work when it is obvious that people want a sequel

What no one seams to realize is that making a sequal means cannonizing one of the endings.
Do that, and the final choice between endings was worthless. You won't even have the choice between which sub-par ending you get. The final choice having a cannon outcome will render the entire series worthless, since it has a cannon ending. THEN people will complain why adding NEW endings was so horrible for BioWare, when they were going to cannonize the ending anyway. And then it will all snowball from there.


What keeps them from making an imprt tool. No one even expected an import tool for ME2 until about a couple months before release.
A prequel would also kill 100% of the RPG elements so why would a major RPG game go TPS or even FPS when the entire fan base likes TPSRPG so only an idiot would create a new series i disguise as an old as you wouldn't get new fans or old fans so don't assume simply put:ph34r:

#839
Spartan3222

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k.lalh wrote...

silverexile17s wrote...

Epic777 wrote...

Ithurael wrote...

How do we know that the next ME game will be a sequel?

My bet is that they really will make a prequel or a midquel.


How does that work when it is obvious that people want a sequel

What no one seams to realize is that making a sequal means cannonizing one of the endings.
Do that, and the final choice between endings was worthless. You won't even have the choice between which sub-par ending you get. The final choice having a cannon outcome will render the entire series worthless, since it has a cannon ending. THEN people will complain why adding NEW endings was so horrible for BioWare, when they were going to cannonize the ending anyway. And then it will all snowball from there.


You could make ME 4 a save game import, that would not force bioware to canonize the endings, but, more likely than not, the player will not be Shepard.

Unless they pull something like they did in ME 2, where Shep has to live in order to import save, but since that's only possible in High EMS destroy, or really sketchily (not sure if that's a word) by making RoboShep in Control, or CloneShep in Synthesis.
 
More likely than not, ME4 wont cannonize the endings, but there will be no Shepard.


Featured doesn't mean included/excluded and with highest EMS destroy Shepard could appear or otherwise he is on mentioned and referenced alot

#840
Spartan3222

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SpamBot2000 wrote...

Ah yes, 'imagination'... we have dismissed those claims.


That is just plain hilarious
HHHHAAAAAAAAAAAAAAAAAhahahahhahhahXDXDXD:lol::lol::lol::lol::lol:

#841
Lyrandori

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Chris Priestly wrote...

To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying "well, they'll have to pick a canon ending". No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it.

I do not call the game ME4 when I talk about it ever, bucause that makes people think of it more as "what happens after Mass Effect 3" rather than "what game happens next set in the Mass Effect Universe", which is far more accurate at this point. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don't get bogged down in "well how are they going to continue ME3...".


:huh:

It "doesn't have to", but it can come after, before or off to the side, no? You're just saying it may or may not, but that's basically saying "I can't tell you even if I knew".

Ok, so the "next game set in the Mass Effect universe" does not have to come after, before or off to the side of Mass Effect 3 (or 2, or the first). So, if we consider that the trilogy's events (and characters) occurred "within the Mass Effect universe" but the next game "set in that universe" doesn't have to be neither after, before or even "off to the side" then just where, how and when CAN it happen? Will the next game set in the Mass Effect universe happen in an alternative Mass Effect universe in which the trilogy's events never occurred as we experienced them? In which Shepard never existed, at all? You guys might as well just call it Mass Effect (period) and label the game as the franchise's reboot, à-la Tomb Raider for example.

Personally, I always thought that the best way to "continue Mass Effect as a franchise" would be to just reboot it, and completely remove the Reapers threat from it. Of course if you really want to torch Shepard's existence then do it, but seriously a "prequel" or a "sequel" to ME3 IS what people expect, what else can we expect lest it being a reboot?. Frankly, if you guys at BioWare don't want to us to keep speculating then give us information. It has to be either before, or after, or off to the side anyway, no? Not even "off to the side" ?. If not then what are the options? Another galaxy? Another dimension? Wouldn't even these two be "off to the side" anyhow? Then, if not, a reboot? Will the "next game within the ME's universe" be about anything remotely related to "Mass Effect" per se then? Please, enlighten me [us].

It's prererable to say something like "what game happens next set in the Mass Effect universe", rather than saying something like "what happens after Mass Effect 3"? Then hmmm, well if it's a sequel in which there's no Shepard or the other familiar characters we know... it's still happening "after" or "before" ME3, no? It's not because some of us here think "after ME3" that automatically it means Shepard (Wrex, too) need to be in it. I know that I for one do expect a "sequel", for now, set within the Mass Effect universe, but if "Mass Effect 4" shouldn't be called ME4 and if the "next ME game" does not have to happen either after or before or off to the side then I hope you understand at least why we're kind of scratching our heads, just saying.

I think that we're reaching a point (or it has been reached by now) where we don't even know what defines "Mass Effect" anymore (by "we" I guess I speak for myself, or perhaps part of the community, good for you guys at BioWare if you still think you know what makes Mass Effect... Mass Effect). What IS "Mass Effect" ? Shepard? So, Shepard was just "one guy" and we happened to see what that person did within the universe but it could have been anyone else, right? We don't need Shepard for Mass Effect for the next game to be a "Mass Effect game" then, right. Then, what could define Mass Effect, the crew of the Normandy? The Mass Relays? The Reapers? Citadel space or the Citadel itself? The entire Milky Way galaxy then why not? Wrex?

If the next game has no Shepard but has Turians, for example, then I wouldn't necessarily call it "Mass Effect". If it has Mass Relays and the Citadel but doesn't have space and/or planets exploration with one "main ship" and a crew to interact with, then I wouldn't call it Mass Effect automatically. I guess that - for me anyway - it's a combination of everything the trilogy offerred that "makes it Mass Effect". Wait, I'm praising the trilogy by saying this but I'd like to be more accurate, what I meant is "everything" minus the Reapers by ME2 and ME3. Seriously the Reapers at this point are just irrelevant to the franchise, but everything else, sure.

Anyways, time will tell. But I'll be honest, I wouldn't want to be in BioWare's shoes. It doesn't have to be after, before or even off to the side. I hope that means that it CAN be either before, after OR off to the side but not just all three at the same time...  Man, If I had been tasked to "continue the Mass Effect universe" I would still be staring at the same blank sheet of paper after two years, still shaking my head, and in silence wondering what to do "about it".

Modifié par Lyrandori, 26 novembre 2013 - 10:52 .


#842
SwobyJ

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You guys can be so negative.

#843
SilJeff

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SwobyJ wrote...

You guys can be so negative.


this is bsn. Being ridiculously cynical is pretty much required

#844
Iakus

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SwobyJ wrote...

You guys can be so negative.


Yeah well, ME3 and its endings are very easy to be negative about.

#845
Spartan3222

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Bioware you are losing fans because you aren't leaking anything. We have been wanting some info that tells us stuff that doesn't ****** people off. If you were to leak some info like every three to five months you be able to keep it without spoilers and have less speculation on it that drives people away or pisses people off. Too many games have tried to keep their games info secret for long periods but look what happen. There are at least 3-7 things I won't get because of the information that wasn't included and I'm still unsure what to get. I would be happy with some leaks as it draws people closer as long as you release very little like (even by "accident") HL3 but that was takin down. Just give something to stop the dumb speculations.

#846
pelojian

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Spartan3222 wrote...
They don't need to canon anything.

All they need to do is implement a import tool system of which isn't hard and then create things that recongize past events and they don't need to include the green for sysnthesis ending because what is the chance that the green is permement.

but even then it still be possible to write that and it's not like they couldn't  just write multiple codexs depending on ME3 and write multiple scripts because that is what ME2 and ME3 did for ME1 choices.


The codex entries are simple enough i doubt they'd spend much on creating dialog relating to the past games but it would make sense to have references in converstions and on news terminals like your psyche profile in ME2 affects the mention of your memorial on the news terminals.

as for the synthesis part i think they could create a simple explaination by stating most did not like their new apperance or disliked some or most of their new 'advantages' just insert some glowie eyes to a few normal looking npcs and some circuit board skin to others and have alternate apperances for playthroughs without synthesis.

they wouldnt even have to create an import system just have the game have an inbuilt history questionaire about previous game outcomes when you start a new game.

Modifié par pelojian, 27 novembre 2013 - 10:44 .


#847
Spartan3222

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pelojian wrote...

Spartan3222 wrote...
They don't need to canon anything.

All they need to do is implement a import tool system of which isn't hard and then create things that recongize past events and they don't need to include the green for sysnthesis ending because what is the chance that the green is permement.

but even then it still be possible to write that and it's not like they couldn't  just write multiple codexs depending on ME3 and write multiple scripts because that is what ME2 and ME3 did for ME1 choices.


The codex entries are simple enough i doubt they'd spend much on creating dialog relating to the past games but it would make sense to have references in converstions and on news terminals like your psyche profile in ME2 affects the mention of your memorial on the news terminals.

as for the synthesis part i think they could create a simple explaination by stating most did not like their new apperance or disliked some or most of their new 'advantages' just insert some glowie eyes to a few normal looking npcs and some circuit board skin to others and have alternate apperances for playthroughs without synthesis.

they wouldnt even have to create an import system just have the game have an inbuilt history questionaire about previous game outcomes when you start a new game.


Tht is the same as the genesis comic dlc in ME2 and 3. It be just as easy to announce something like if you put your game save on the cloud then you can import from there. Or even USB flash drive insert of the save and upload from that. They just need to tell us what to do to input past games because most fans would use that method to play the next game. Not hard. Very simple in fact but the survey idea works if you haven't played before but I rather have my idea but it is not a big deal.:ph34r:

#848
Spartan3222

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RiptideX1090 wrote...

MutoidMan wrote...

I haven't read the entire thread so I apologize if this possibility has already been put forth:

The next ME game is a reboot, a la J.J. Abrams' Star Trek.


I don't see how it could be a reboot. They explicitely said no more Shepard. A reboot... would kind of have to have a Commander Shepard.


You idiots who think Shepard doesn't exist in the next one are wrong as they have stated he won't be FEATURED of which is 100% different then saying he will not appear or be mentioned. Maybe and Probably not a reboot but it won't be Shepardless so stop saying it. FEATURED and Excluded are different like a non-featured book doesn't mean the person featuring it doesn't like the book it just isn't the highlight book of that person at that time.

#849
Spartan3222

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k.lalh wrote...

A reboot would be kinda lame IMO. If they want, a remastered version of ME1 would be epic. (Kinda like what was done with Halo)


Great idea in fact but maybe up mor ethen the graphics but the gameplay, AI, some Conversations, inventory, mako driving (should come back in the next ME even), and a lot more additions to help reboot the game.^_^

#850
Spartan3222

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Yakko77 wrote...

Chris Priestly wrote...

To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying "well, they'll have to pick a canon ending". No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it.

I do not call the game ME4 when I talk about it ever, bucause that makes people think of it more as "what happens after Mass Effect 3" rather than "what game happens next set in the Mass Effect Universe", which is far more accurate at this point. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don't get bogged down in "well how are they going to continue ME3...".



:devil:


Either I'm simply not understanding or this makes absolutely no sense and is contradictory.  The events at the conclusion of ME3 are not local but span the galaxy in the ME Universe.  Unless "ME4" is a prequel to the ME1-3 story arc or is a completely new Sci-Fi story then the events of ME1-3 will HAVE to play a part in Mass Effect Universe story.  Either the Reapers are dead or they aren't.  Either the Geth are alive or they aren't.  Either God-Shep is controlling the Reapers or he/she is dead.  Either everyone is genetically manipulated or they aren't.

Tell me how those factors and more can't have a impact on a ME Universe story that isn't a prequel.


Actually, in the destroy ending everyone including the geth dshould escape so the EMP of the destroy does nothing to them because every ship exits the blast radius of which is what Admiral Hackett told everyone to do but we assume the EMPs are inifnte which they only went so far and how would they be able to fly ships after the ME3 destroy ending if no ships was able to find each other. In fact stating in the end that geth die in destroy is contraddictory so another wall they put their back to, another time they stuck temselves between a rock and a hard place. Why is it the geth are the only ones to not escape because that is idiotic to think but Bioware though that be a good idea just to give a reason not to destroy. Idiots in and out of Bioware. Can't anyone think about what they do before doing it sometimes<_<

Modifié par Spartan3222, 27 novembre 2013 - 05:07 .