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How is Bioware going to keep everyone happy in Me4?


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#901
Br3admax

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I knew how DA:O would end as soon as Ostagar started. Only the DR could truly be called surprising here. I can understand why people do not finish it.

Modifié par Br3ad, 19 décembre 2013 - 04:38 .


#902
Guest_StreetMagic_*

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Br3ad wrote...

I knew how DA:O would end as soon as Ostagar started. Only the DR could truly be called surprising here. I can understand why people do not finish it.


Just like Mass Effect though, it's never about the bigger plot to me. I play for the immersion factor.. the world and characters. DAO had plenty of that to offer. Even DA2 did, for just being in Kirkwall (the characters were great). And it's why I don't care either way much about the Reaper plot. I'm more pissed about character treatment when it comes to Mass Effect.

#903
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easy, Cerberus stays around after the war and becomes a major power thanks to it's knowledge of synthesis which has affected everything in the galaxy. ME4 is based around trying to stop this powerful, evil Cerberus who is planning on using this knowledge to control everything in the galaxy from the citadel (which they captured) oh and Cerberus soldiers all look exactly the same and eat babies.

#904
Iakus

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Br3ad wrote...

I knew how DA:O would end as soon as Ostagar started. Only the DR could truly be called surprising here. I can understand why people do not finish it.


That's odd, each of my games ended differently, both for Ferelden and my Warden...Image IPB

#905
Iakus

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tickle267 wrote...

easy, Cerberus stays around after the war and becomes a major power thanks to it's knowledge of synthesis which has affected everything in the galaxy. ME4 is based around trying to stop this powerful, evil Cerberus who is planning on using this knowledge to control everything in the galaxy from the citadel (which they captured) oh and Cerberus soldiers all look exactly the same and eat babies.



Given the Foundation comics, that's all to likely a possibility Image IPB

#906
Br3admax

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StreetMagic wrote...

Br3ad wrote...

I knew how DA:O would end as soon as Ostagar started. Only the DR could truly be called surprising here. I can understand why people do not finish it.


Just like Mass Effect though, it's never about the bigger plot to me. I play for the immersion factor.. the world and characters. DAO had plenty of that to offer. Even DA2 did, for just being in Kirkwall (the characters were great). And it's why I don't care either way much about the Reaper plot. I'm more pissed about character treatment when it comes to Mass Effect.

Mass Effect and immersion in the same sentence? Have you heard some of the things that Shepard has said? 

#907
Br3admax

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iakus wrote...

Br3ad wrote...

I knew how DA:O would end as soon as Ostagar started. Only the DR could truly be called surprising here. I can understand why people do not finish it.


That's odd, each of my games ended differently, both for Ferelden and my Warden...Image IPB

Don't see how the outcome of the final battle involves the inbetweens, but even they have predictible outcomes. They are the only ones, after all. 

#908
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Br3ad wrote...

StreetMagic wrote...

Br3ad wrote...

I knew how DA:O would end as soon as Ostagar started. Only the DR could truly be called surprising here. I can understand why people do not finish it.


Just like Mass Effect though, it's never about the bigger plot to me. I play for the immersion factor.. the world and characters. DAO had plenty of that to offer. Even DA2 did, for just being in Kirkwall (the characters were great). And it's why I don't care either way much about the Reaper plot. I'm more pissed about character treatment when it comes to Mass Effect.

Mass Effect and immersion in the same sentence? Have you heard some of the things that Shepard has said? 


I won't deny there are things that kick me out of immersion, but not enough to keep me out. I wouldn't play anymore if I felt that way.

#909
Br3admax

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Because the genophage is like the FCW. Asari may or may not be able to reproduce within their own species.We should always drive closer to ships within range of their weapons. Did you know that machines can be broken and are not really alive, but then they are? My body survived planetfall and was then able to be revived, because reasons. TIM mirror-switch. Synthesis. The Reapers are bad, or maybe not. Okay I'll do everything you tell me, AI Leader of the giant cuttlefish robots that are trying to exterminate my species; it's a pleasure to meet you by the way. Ect. I play ME because of the characters in it, sure, but immersion never crossed my mind, Street.

#910
Guest_StreetMagic_*

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Br3ad wrote...

Because the genophage is like the FCW. Asari may or may not be able to reproduce within their own species.We should always drive closer to ships within range of their weapons. Did you know that machines can be broken and are not really alive, but then they are? My body survived planetfall and was then able to be revived, because reasons. TIM mirror-switch. Synthesis. The Reapers are bad, or maybe not. Okay I'll do everything you tell me, AI Leader of the giant cuttlefish robots that are trying to exterminate my species; it's a pleasure to meet you by the way. Ect. I play ME because of the characters in it, sure, but immersion never crossed my mind, Street.


Teh hate is strong with this one.

I thought I had complaints. =]

#911
Funkier_Than_Thou

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Re-posting this on this Forum----

I have been reading all the Mass Effect 4 news updates. The more I read the news the more worried I become that the next game will be only good for the crapper. Don't get me wrong. I'm a Mass Effect fan to the core and I've put in hundreds of hours on all the games of the trilogy. I'm anxious about what the next chapter of the Universe will be. I just want to put my two cents in...

Here it is in a nutshell:

Sequel Possibility:

The Mass Effect Universe is huge. Infinite possibilities. However, the story can't be a sequel because the three endings, whether you like it or not, severely set a limit to the story that can be written after. If the Mass Effect Universe is the Ocean the Mass Effect 3 ending practically says that the next story will be in a pond.

Prequel Possibility:

Okay. I get that it could be a good idea however why would I be interested in playing a prequel? If the game would be about choices and how it will affect the Universe at large then how can it be a good game when all the future events that matter has already been set in on the proverbial stone?

If it was set during the First Contact War it will basically mean there would be no human biotics yet or very few. I want to play a character that is a biotic.

A Spin Off on the Trilogy Possibility:

How would this be fun to play? How would your character's decision affect the event of Mass Effect Trilogy? Does this mean your character is just a guppy in the ocean and of very little consequence? I'm fine with playing something a bit less epic but playing uninteresting character where he doesn't matter at all in the grand scheme of things does not float my boat.

What I think the Next Mass Effect Game will be set:

I think none of the three possibilities would make me interested in playing "Mass Effect 4". However, if they pull it off and actually come up with a great story I'll tip my hat to them. I am not underestimating the talents at bioware. They are all great writers and very talented storytellers.

I think for the story to work: It should be set in an alternative Universe like the Star Trek Mirror Universe. Almost everything is the same yet very different. I would be intereseted in a What if storyline where the Protheans defeated the Reapers during their cycle and now still a thriving empire with the rest of the spieces subjugated. Or what if the Reapers are a non-issue and defeated by an ancient race long before the Prothean cycle? Would the cycle of synthetics rising up and killing their creators be the theme? A Terminator-Fest cycle of a galactic scale? The way I see it, if that is what the Reapers were trying to protect organic life from and with them being out of the picture wouldn't there 50000 years harvesting cycle be replaced by synthetics destroying organic life? Bear in mind that all these are happening on an alternate timeline.

The Alternate Universe is very appealing over making a sequel of the Mass Effect Trilogy. I submit this conjecture based on something EDI said in Mass Effect 3 when Liara asked her to compute the possibility of the Mass Effect Technology only happens in finite number of Universes. So it stands to reason that the next Mass Effect game can happen on a different Universe where Commander Shepard might have never existed.

This is all speculation of course... but due to the lack of any updates from Bioware what am I suppose to do but be worried. They can fall face down with the new game and alienate all existing fans forever or they can actually deliver something worth all this wait and suspense.

And my personal message to BIOWARE: Hurry the f*ck up. Give us something to chew on Bioware. Considering what happened to the Mass Effect 3 ending... your silence does not give me any comfort at all.

#912
AlanC9

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Funkier_Than_Thou wrote...

The Mass Effect Universe is huge. Infinite possibilities. However, the story can't be a sequel because the three endings, whether you like it or not, severely set a limit to the story that can be written after. If the Mass Effect Universe is the Ocean the Mass Effect 3 ending practically says that the next story will be in a pond.


Why? Starships still work.

#913
Grizzly46

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I'd like to start with what Priestly have said earlier in this thread:

Chris Priestly wrote...

I can't go into detail for fear of accidentally saying the little that I know. And keep in mind that the little I know can change, so even what I know today may not be valid in a month or a quarter or a year, etc. So I definietely don't want you to think "Priestly says X so it must be X (or since many don't trust me, Y)".

As for Crimsontearz's comment, they stated it MUST be X or Y in their opinion. That does not make it so. It just means that they think only X or Y must be valid. To me, that severely limits the remainder of the alphabet of imagination.
Image IPB


Chris Priestly wrote...

crimzontearz wrote...

which only supports my point

Either the next game is a prequel OR they have to find a way to deal with the ending...simple


You lack imagination. Simple.



Image IPB





Chris Priestly wrote...

To call the next game Mass Effect 4 or ME4 is doing it a disservice and seems to cause a lot of confusion here. We have already said that the Commander Shepard trilogy is over and that the next game will not feature him/her. That is the only detail you have on the game. I see people saying "well, they'll have to pick a canon ending". No, because the game does not have to come after. Or before. Or off to the side. Or with characters you know. Or yaddayaddayadda. Wherever, whenever, whoever, etc will all be revealed years down the road when we actually start talking about it.

I do not call the game ME4 when I talk about it ever, bucause that makes people think of it more as "what happens after Mass Effect 3" rather than "what game happens next set in the Mass Effect Universe", which is far more accurate at this point. Obviously fans are going to speculate content, character and story until we actually reveal details in the years or months to come as you have almost no actual details, just don't get bogged down in "well how are they going to continue ME3...".



Image IPB


Well, Bioware has made statements before that has been slightly off the truth... The only one I think they steer clear of is the last one, "it was all a dream", but apart from that, the only way they can avoid the next game to take place before, during or after the reaper war would be to simply retcon everything and start over - alternatively to build a brand new universe, and considering everything I doubt anyone would want that - we have enough sci-fi universes already.

As I see it, the best way to preserve the universe and to really make it stand out would be to rebuild it all from start to finish - ME1 suffers from old age and is starting to look very aged, it lacks a lot of dynamics between squadmembers and had a very cumbersome and tedious inventory system; ME2 suffered from being too polished (I mean, a crime syndicate basically on top of the police station? WTF?), and ME3 had a big problem in the execution of eavesdropping missions (which I had difficulties taking seriously at all and in the Citadel DLC, waaay too little time was given with each meeting with the crew).

And of course, the universe also suffers from the very common problem that all planets and races are hats - As someone pointed out, the main missions in ME1 took place on the same type of planets as in a standard Star Wars movie.

Mass Effect might be the best sci-fi game (triology) ever, but that doesn't mean it can't be improved a lot.

Modifié par Grizzly46, 08 janvier 2014 - 07:31 .


#914
OriginalTibs

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HarbingerShep wrote...

Consider all 3 endings, 4 if you count refusal.. They all have 3 differences that would have to effect the way in some way.
Destroy: All reapers dead, Geth dead.
Control: Reapers alive, Geth alive.
Synthesis: Reapers alive, Geth alive.. BUT everything is green.

I know I'm looking at it irrationally but depending on your choices, if they wanted to make EVERYONE happy wouldn't they have to write the game in 3 different ways? With the exception of control/synthesis because I think you could wave off the fact that everything that's green.. I reckon the best way to go for bioware would be going post Mass effect to something before.

Sorry for the horrible point making.. Had no idea how to express it.

Simple. Shepard realizes he's being indoctrinated, joins up with his select team, fights his way through the citadel, reaches 'the device', activates all three choices with his squadmates and that enables the DRM software in the reapers and they all keel over deader-n-a-doornail.

#915
OriginalTibs

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Actually, here's a thought, maybe.

So in ME4 the player picks his preferred ending as part of character creation. Only difference is in appearance, practically speaking, so all the distinction is in the skins. Story and mechanics are the same. The story develops a conflict of trying to figure out [weird stuff]. Character locates an Liara Shep Memorial and learn the story of the Reapers, wonders if reaper indoctrination would explain [weird stuff]. The pattern fits. Yet Reapers are gone. Protagonist learns he/she is up against Leviathan. Conflict becomes overt. Tension builds. Heartpounding life or death decision is made. Conflict is resolved.

Would that possibly be a way it could work out well?

Modifié par OriginalTibs, 08 janvier 2014 - 06:28 .


#916
Finlandiaprkl

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OriginalTibs wrote...

Actually, here's a thought, maybe.

So in ME4 the player picks his preferred ending as part of character creation. Only difference is in appearance, practically speaking, so all the distinction is in the skins. Story and mechanics are the same. The story develops a conflict of trying to figure out [weird stuff]. Character locates an Liara Shep Memorial and learn the story of the Reapers, wonders if reaper indoctrination would explain [weird stuff]. The pattern fits. Yet Reapers are gone. Protagonist learns he/she is up against Leviathan. Conflict becomes overt. Tension builds. Heartpounding life or death decision is made. Conflict is resolved.

Would that possibly be a way it could work out well?

Yes... A cliché thriller plot...

#917
TheMyron

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Have a squadmate whose voice and appearance is based off of Daniella Kertesz.

The girl from World War Z.

That would make me happy...

#918
MrMrPendragon

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By growing a pair and pick one of the options.

Just pick destroy, it's the ending that's the easiest to work with and the one that makes most sense given the theme of the trilogy -------- "synthetics vs organics" with "organics" being represented by Shepard and "synthetics" being represented by the Reapers(or Catalyst child)

Modifié par ArcherTactlenecks, 09 janvier 2014 - 12:51 .


#919
Invisible Man

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I don't think they can make everyone happy, at best they'll make a lot or most of us happy; or they'll drop the ball & dig the whole series into the ground at worst, did you hit oil yet? either way there'll still be a bunch of people who will be haters even if it's a good game, cause it's not the game they wanted, or the story they wanted, or because there aren't red semi-transparent elephants floating in the sky. we're a hard lot to please. note to most anyone, I'm only partly joking here.

#920
AlexMBrennan

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Just pick destroy, it's the ending that's the easiest to work with

Nope, that would be synthesis; "synthesis is inevitable" => everyone will be a green cyborg regardless of whether Shepard picked synthesis and you can just handwave the Reapers to have gone back to hibernate in dark space or something whereas it would make no sense to go back to pre-synthesis after Shepard picked synthesis (if that sort of thing was possible then Synthesis wouldn't be a solution and Catalyst should have kept killing us)

#921
Iakus

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In the end, I don't think pleasing people is the goal: only getting them excited enough to fork over the money for the game. Pleasing people would just be a bonus. But once the money changes hands, all bets are off. Catering to people who don't even finish games is much easier.

#922
MrMrPendragon

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iakus wrote...

In the end, I don't think pleasing people is the goal: only getting them excited enough to fork over the money for the game. Pleasing people would just be a bonus. But once the money changes hands, all bets are off. Catering to people who don't even finish games is much easier.



I'm sure they want to please people too. In fact, fan-service is a great way to rake in money.

I wouldn't necessarily say that they are just in it entirely for the money.

But you're right. Once the money changes hands, it doesn't matter anymore.

#923
rapscallioness

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They're not gonna please everyone. We all know that because it's impossible.

So, with that in mind, I'll throw my two coppers in the hat:

1) Make sure the art team and the writing team are on the same page. So that any visual clues in-game support the narrative intent. Don't lead us on a merry chase. And it is a visual medium.

2) As a visual medium, try your best to show more often than you tell. I understand you can't do that for everything, but just keep in mind that reading abt something in an email doesn't have near the same impact as watching it unfold in real time.

3) Work to make sure the entire team is well versed in the lore, and even just what happened in the previous games and dlc. Again, it's important that you be on the same page with....your own story/world/game.

4) I suspect we're getting exploration back which makes me Very happy. That's one of the things I love abt this genre, getting the chance to go and see and experience these different locales.

5) Give me a variety of locales. And locales that are "alive". Beings and cultures that exist there for me to discover and interact with. (and maybe a shop, or two, w/sum rare items in them? :)

6) Some mini quests within those locales that have sum meat on them--not just talk to Harrot to help the Quarian kid. Something that gets me into the thick of this culture and gives me a better understanding of it.

7) Dialogue: work with it. Let my PC make those choices in conversation, and let them be unique dialogue. Unique dialogue that leads to unique conversation paths. Perhaps, even having those dialogue paths lead to sum interesting, or important, info from an NPC that you might not otherwise get.

8) Plan your story, and plan it w/an eye towards the next story. Otherwise, it will eat you.

9) Color; ambient noise; music. A ship that feels a bit cozier. More lived in.

10) Please, no more Cerberus. I'm really tired Cerberus. Give me sum new really sinister bad guys. Cerberus in ME3 felt too much like simple fodder to me. They weren't scary, or intimidating. They were just kind of annoying and a pain in the azz.

For the new bad guys flesh them out. Give them sum personality. Give me some kinda backroom in-game insight and understanding of who my bad guys are. So, that I really witness, feel and experience their...badness. Don't rely on an NPC to convince me how scary and tough a bad guy is.

11) Open up the maps. Interior and exterior. Give me a good map and let me go. Hopefully finding goodies on the way.

12) A sense of discovery for both locales and story. Let me grow to a point in a story where I'm like, wait..wth is going on here? Then I work to uncover whatever it is. It builds.

13) Have some fun with it. Let's have some fun now. It doesn't have to be so serious face all the time. Citadel showed me that you all do know how to have fun. You've been holding out on us , BW. Don;t hide your light under bushel. Let it shine! The Reaper War is over. Thank God.

Balance out the serious, scary, and adventurous w/sum good old fashioned fun.

#924
Massa FX

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I remember when people complained about the Mako and all the planet exploration in ME1. To be honest, I don't miss being dropped in the Mako on a planet.

Those treeless terrains with colorized skyblocks and craggy mountains got old... fast.

#925
TheMyron

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Massa FX wrote...

I remember when people complained about the Mako and all the planet exploration in ME1. To be honest, I don't miss being dropped in the Mako on a planet.

Those treeless terrains with colorized skyblocks and craggy mountains got old... fast.


The exploration carried with it a nice "Star Trekish" feeling...