rapscallioness wrote...
What Chris is saying is that thinking of the next Mass Effect game as Mass Effect 4 would imply a certain linearity, a straight evolution of the gameplay and story of the first three games. But because we are switching to a new engine and need to rebuild a bunch of game systems, we have an opportunity to rethink how we want these systems to be going forward instead of just inheriting them from the previous games. Story-wise, the arc of the first trilogy has also been concluded, and what we will do is tell a new story set in the Mass Effect universe. That doesn’t mean that events of the first three games and the choices you made won’t get recognized, but they likely won’t be what this new story will focus on.
In other words, because the game takes place before of after the first trilogy does not mean it necessarily is a straight prequel or sequel.
I’m not a big fan of analogies because the images you use always mean something different to different people, so they are inherently flawed. But let me use one anyway. smilie
If you had three games centered around a group of key soldiers in the US army during World War I and then decided to make a game about another group of people during the second World War, the games could have many points in common and feel true to one another, and you likely would have to recognize how the events of the first war influenced the ones of the second, but you would not necessarily think of it as a sequel. Again, the analogy is
not great, but what I’m trying to say is that the ME universe is so rich that we are not limited to a single track when coming up with a new story.
I apologize for being cryptic right now, but it’s early enough in development that we don’t have much to share – things still fluctuate quite a bit. As I have posted on Twitter though, the overall feeling of what you are discussing and asking for is very much aligned with what the team intends on delivering, and that makes me feel very good about where we’re heading!
I hope this helps clarify why we’re not thinking of the next ME game as ME4 internally!"
There is a problem with this analogy regarding WW2 and WW1: if you want to talk about soldiers during WW2, the events of WW1 will be of absolutely no importance to them. But if you want to talk about the
history of WW2, then the events of WW1 will play a key part - and to pull the time string a little longer, so far back as to the Napoleon wars for example. What I'm saying is that this is a question of scale, and for the argument of a RPG which centers around individual people history shouldn't play much part if any at all. There was this instance where you could find an M-7 rifle in the Citadel DLC which was a nice feature, but that would be analogue of some WW2 soldiers finding a trench from WW1: it doesn't matter for them.
That said, any ME-Next story
must be before, during or after the reaper war. Priestly already said that they won't resort to the cheesy "it was all a dream" and retcon everything; but to retcon it and make ME-Next in an alternative universe would be even cheesier.
To continue on the WW2 theme: the film The Longest Day and Finding Private Ryan and the TV show Band of Brothers all centered on the invasion of Normandie June 6, 1944. None of the main characters ever met, but they all experienced the same date and different events. The scale was also very different, from individual soldiers fighting to commanding officers dealing with strategical and tactical issues.
That means that if Bioware keeps clear of the two aforementioned cheesy tropes they must place the ME-Next game somewhere on the same timeline as the reaper war, and no matter where on the timescale the game is placed, the reaper war will influence the current ME-Next events:
After the reaper war: This will probably not be possible since every ending leads to so very different outcomes that it wouldn't be possible to account for everything, even if ME-Next is placed hundreds or even thousands of years into the future.
During the reaper war: this would be a tragic game. Every player would know that no matter what s/he does, the main event takes place with commander Shpard somewere else, and the player would essentially be a D-Day dodger. Italy may be sunny, but it's still just a sideshow. Vega experienced his own sideshow during ME2 apparently, and what he experienced amounted to... jack sh*t. It didn't matter in the end. No player would like that.
Before the reaper war: A prequel could work, but again, every player will know that some time in the future, the reapers will come and everything done here and now will amount to jack sh*t then.
In other words, a ME-Next game that doesn't lend itself to some lame tropes of alternative universes or a long dream sequence will have a very hard time to be believable.
Which means there is only one solution if Bioware wants to keep up the work with the ME universe:
Remake the entire triology. People will probably agree that Mass Effect is SHepard's story, and to not work with that by expanding the triology and bring everything up to today's technical standard would be a damn shame - and Bioware could also take the opportunity to fix everything they have otten complaints about, from the inventory system in ME1 to the ending in ME3.