Star Ocean: Till the End of Time was a game that let it's post-game epilogue reflect various permutations, primarily the the relative affection levels between the main character and the supporting cast. It had its own romance system (sort of) as well: not all the characters had romantic tension, but you could be closest with any one of the nine companions.AlanC9 wrote...
Dean_the_Young wrote...
Damn you, counting methods. Do you remember Star Ocean 3?
I actually don't.
So the game's ending had variousshorts showing the transition for each of the main characters, as well as 9 'paired' endings for the main character and the closest companion. All total you could say there were 19 'short endings' to the epilogue.
And, really, the epilogue was all that changed. There was no branching narrative, past your final cast of companions (there were more potential companions than there were slots). But you got a different scene, so is that 19 endings?
Well, most people one Bioware would say that it was 1 ending, with 19 different epilogue pieces. But an 'ending state' often gets confused with 'endings', and so...
Star Ocean 2 (the one I was thinking of when I typed) was even more byzantium: it claims 86 endings and boasts hundreds of permuations, but a lot of them are just minor changes to the ending slides. Not even the difference between Tuchanka Destroyed and Tuchanka with the genophage cured, but just differences in text more akin to the the difference between the Control Shepard's speech in the various Paragon and Renegade outputs.
So, not really 'endings' as much as 'ending states.' But it's that common bluring that gets the whole 'Bioware (or someone) claimed tons of endings!'
Modifié par Dean_the_Young, 22 janvier 2013 - 07:20 .





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