78stonewobble wrote...
ZLurps wrote...
Hehe... lipstick Krogan's...
One thing though...
I cannot believe the developers missed (if they happened to wander onto the forums) the amount of emotions tied up in the squadmates and love interests.
And then try to design an ending that evokes emotions without them (atleast in the original ending).
IMHO that was a gross oversight and it should have been thought off via something as simple as:
"What do the players care about? For happyness add that and for sadness take it away."
Lipstic on Krogan comes from from BW actually, it was someone from graphics dept, appeared in some video interview before ME3 came out. He was explaining challenges they face when they create designs for characters. Would be really funny if it weren't so true.
What comes to it being some sort of suprise for them how attached players were to characters, I don't buy it. There were limits what they could do with time/money they had and at some point you need to decide if you use your budget for making harem simulator or action adventure. I'm glad they choosed the latter option.
There is quite a big bit of middle ground between harem simulator and action adventure to actually use (or exploit) the emotional attachment to make your story better.
Not killing off a Li or squadmate took most of the bitter out of bittersweet or sad ending. Not letting Shep survive with Li removed most of the sweet from endings.
Atleast imho.
The thing is, just think of how many characters ME2 introduced to us. Now imagine writing paragon and renegade dialogue tree and then p/r romance dialogue trees for them and amount of voice acting needed, it's not only about time but also about money.
And what comes to rest of your post, that was your experience, everyone have one and also opinions. Nothing I can say about that without going off-topic.




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