EpicBoot2daFace wrote...
Who cares either way? It's your game and your choice at the end of the day.
This. So very much this. Why should there be conflict over this issue?
EpicBoot2daFace wrote...
Who cares either way? It's your game and your choice at the end of the day.
Modifié par Hadeedak, 22 janvier 2013 - 09:34 .
The trope isn't unusual. This level of bad execution is. Synthesis is no more or less valid than the other choices, but it's equally as poor imo.Hadeedak wrote...
Nightwriter wrote...
I guess this:
"Or it could be a standard ascension of the hero, a common artifact of human mythology that has staying power across cultures with a fair amount of dramatic symbolism. It shows in both how we portray important historical and political figures and in what stories we choose to tell."
-- sounds like a positive value judgment to me. Seemed like you were comparing it to traditional and historical examples of the trope. The importance being that most traditional and historical examples did it well.
Well, I could compare it to the 'death' of Silver Age Superman, if that'd make you feel better. Not all ascensions are well written or moving. I'm going to stay out of whether this one is one of them, and just say that it has its pros and cons. I just felt comparing it to the Passion was oddly and unnecessarily specific. It's not like "Hero dies through self destruction to bring about change/save others" is unusual.
Modifié par Nightwriter, 22 janvier 2013 - 09:38 .
That is because you keep saying that these things are loudly, obviously, criminally, and instantaneously observable.clennon8 wrote...
Many of your arguments boil down to "At first blush, this thing that you're saying didn't occur to me. Therefore I reject it."
3DandBeyond wrote...
It also (if true), puts those poor souls within the reapers at peace and removes this abhorrent abomination from existence. Had this been a choice that people had decided to become one with machines, that might have been a different thing, but those "people" within reapers, didn't want to be there. In strictly humanitarian terms, knowing what has happened, Destroy could be the only thing that frees them.
Meltemph wrote...
They offered irrational choices, with room to headcannon for a reason, I'm assuming for the prupsoe of being able to be vague. I'm guessing they wanted people to be able to envision the ME setting heading in any direction they wanted. The reason, I think, there are some people who are are really angry, at these choices(perhaps not realizing it) is becuase if these endings stand, as is, the setting is essetnially done(Post ME3 events), which means the setting is stuck in prequels, without a handwave/retcon/picking a canon.
Either way, there is no point in attacking the moral validity to an ending, becuase they are so open ended and vague nothing of any significance can be attached to the endings. Hell, destroy is the only ending where we actually understand the full implications, and refuse is the only ending we SEE the full implciations of our choice.
With that in mind, I'm not sure they originally planned on having any ME's after 3, and jsut wanted the story open ended enough so people could land mentaly where they wanted, with their own gymnastics(which is unfortunate for those of us who dont have a particular attachment to any of the "themes" in any of the endings).
Modifié par Applepie_Svk, 22 janvier 2013 - 01:14 .
FlyingSquirrel wrote...
3DandBeyond wrote...
It also (if true), puts those poor souls within the reapers at peace and removes this abhorrent abomination from existence. Had this been a choice that people had decided to become one with machines, that might have been a different thing, but those "people" within reapers, didn't want to be there. In strictly humanitarian terms, knowing what has happened, Destroy could be the only thing that frees them.
I have a problem with this, because it's assuming that, if free of the Catalyst's control, whatever is left of the harvested civilizations would still want to die. Who's to say they do? Presumably they are no longer the same "people" that they were and are merged into some sort of collective consciousness, but that collective consciousness might in fact want to survive to help rebuild the galaxy and preserve whatever is left of their civilizations. In fact, it seems that they are doing just that in Synthesis. Even though the process by which that consciousness was created was horrific, we are still dealing with what may be a sapient life form capable of adapting to its present form.
We really know very little about what it is like to be a Reaper, or how exactly the harvested civilizations are preserved. All the arguments based around "But Sovereign said..." or "Harbinger said..." really don't hold much water for me, because they were under the Catalyst's control at the time.
clennon8 wrote...
Mother Mary on a grilled cheese sandwich, right? I think there's more to it than that. The Mass Effect series borrows an enormous amount from religion, Christianity in particular. Granted, some of it is kind of garbled, obligatory, and not always perfectly allegorical.
Modifié par 78stonewobble, 22 janvier 2013 - 03:20 .
Well yes, it does, unfortunately. But that doesn't mean we have to take it that way. Your insistence that certain choices are religious is belied by the fact that most people who choose them aren't religious at all. Also, while the symbolism exists, the actual values underlying Synthesis, for instance, are opposed to those of most established religions, which promote the idea of a "sacred nature".clennon8 wrote...
Mother Mary on a grilled cheese sandwich, right? I think there's more to it than that. The Mass Effect series borrows an enormous amount from religion, Christianity in particular. Granted, some of it is kind of garbled, obligatory, and not always perfectly allegorical.
Modifié par CosmicGnosis, 22 janvier 2013 - 12:42 .
Or just a belief in free willCosmicGnosis wrote...
I think the perception that Synthesis is an "abomination" of nature is actually inspired by religion and traditional beliefs about life.
There are two aspects here:Steelcan wrote...
Or just a belief in free willCosmicGnosis wrote...
I think the perception that Synthesis is an "abomination" of nature is actually inspired by religion and traditional beliefs about life.
Wait... what?CosmicGnosis wrote...
I think the perception that Synthesis is an "abomination" of nature is actually inspired by religion and traditional beliefs about life.
Modifié par LTKerr, 22 janvier 2013 - 01:37 .
Which points, yet again, to Destroy being the preferred choice for those with traditional beliefs, since they wouldn't care about the death of the synthetics, which according to those beliefs would not be true life anyway.LTKerr wrote...
So if you want to talk about religion or traditional beliefs, I think it's the opposite: a religious person would hardly see a synthetic being as life, even if it's sentient. Traditional beliefs tend to marginalize or exclude what is different (in this case, synthetic life). The more religious a society is, the more intolerant it becomes.
I'm in support of this statementApplepie_Svk wrote...
each ending suck, better way is to leave BioWare sooner then they trick you to bought of another false advertised game...
Modifié par Greylycantrope, 22 janvier 2013 - 01:47 .
Destroy only kills synthetics because the writters couldn't think anythink better to sell the other two options. It's a punishment caused by awful writting to prevent the player to chose the most evident option. Chosing destroy is not about killing synthetics because they are not alive, it's about destroying the Reapers without brainwashing or destroying the soul of anyone. At least Geth and EDI die free and being treated as people. In Synthesis you prove coexistence is impossible and it's definitely not a viable option to show synthetics should be treated as life at the same level as the organics. Peace must be achieved in their terms, that means synthetics must be synthetics and organics must be organics, and they must coexist peacefully being different. It doesn't solve anythink, you just destroy EVERYTHING (organics and synthetics no longer exist), condemn everyone to stagnation, another synthetics can be created again so it doesn't solve Catalyst problem at all and you brainwash everyone without at least asking them if they want to become a cyborg.Ieldra2 wrote...
Which points, yet again, to Destroy being the preferred choice for those with traditional beliefs, since they wouldn't care about the death of the synthetics, which according to those beliefs would not be true life anyway.LTKerr wrote...
So if you want to talk about religion or traditional beliefs, I think it's the opposite: a religious person would hardly see a synthetic being as life, even if it's sentient. Traditional beliefs tend to marginalize or exclude what is different (in this case, synthetic life). The more religious a society is, the more intolerant it becomes.
The unpleasant theme of "co-existence is only possible if you're similar" is unrelated to any religious symbolism, and it is only related to Synthesis as a means of solving the conflict, rather than to the desirability of the outcome as such.
I'm inApplepie_Svk wrote...
each ending suck, better way is to leave BioWare sooner then they trick you to bought of another false advertised game...
Modifié par LTKerr, 22 janvier 2013 - 02:25 .
. Synthesis also acknowledges humanity is inherently flawed, not because of original sin, but because we are organics seeking perfectionjtav wrote...
Religious person here:
Synthesis is gravely contrary to Catholic teaching, at the very least. It says that humanity is flawed at the root, that it must change into something else in order to thrive. Correcting defects through genetic engineering/cybernetics/green space magic is fine. Altering healthy tissue to become "more than human" is not, because it flies in the face of the notion that we are created in the image of God.
Synthesis borrows some symbolism from religion and myth, but the idea itself is your standard secular utopianism.
You didn't see the thematic balance then? That Destroy is thematically pro-organic, Control thematically pro-Synthetic, and Synthesis attempting to overcome the dichotomy? I'm not saying it's all well-written, but the death of the synthetics fits Destroy like a glove, thematically. In fact, the permanent destruction of the relays fits it as well. Bioware just chose to compromise their artistic integrity in the latter for the sake of the majority of players who chose Destroy, while keeping the main pro-organic theme intact.LTKerr wrote...
Destroy only kills synthetics because the writters couldn't think anythink better to sell the other two options.
Steelcan wrote...
Or just a belief in free willCosmicGnosis wrote...
I think the perception that Synthesis is an "abomination" of nature is actually inspired by religion and traditional beliefs about life.