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#1
Blind2Society

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So I've been playing a wide array of characters for the past few months (for different challenges and now N7 mastery:sick:). Most of those characters have projectile powers and every one of them has an AoE evolution that makes the ridiculous enemy dodge rate a non issue. With these powers one usually chooses between doing more damage or mitigating the enemy dodge rate with AoE. Warp is left behind in this area.

Yesterday I took my lonely AA out for the first time in a while and I have to say, it kind of sucked. Playing Geth and having every single enemy dodge warp over and over again was torture.

I really don't understand why warp is the only projectile power without and AoE evolution. With all the new characters and powers there are so many BE primers that are far more efficient than warp.

Why can't our lonely AA be brought up a bit. A simple (don't know if it's really simple) AoE evolution on warp would be so welcome.

Image IPB

EDIT: As Deerber suggested, this evolution would replace 5a making one choose between AoE and expose.

Modifié par Blind2Society, 21 janvier 2013 - 05:52 .


#2
ABjerre

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It does high damage, a lasting debuff, primes and detonates. I think we're good.

#3
Guest_Lord_Sirian_*

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Try not hosting, then projectile powers become even more awesome.

Half the time the enemies dodge them.
When they don't dodge them, the power just goes straight through them.

#4
Deerber

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Lord_Sirian wrote...

Try not hosting, then projectile powers become even more awesome.

Half the time the enemies dodge them.
When they don't dodge them, the power just goes straight through them.


It only works that way for australian guys. For the rest of the world they usually hit. Just like cloak usually cloaks :P

On topic, I'd support this only if you were forced to choose between the expose evolution and this.

Warp is already a godly power.

#5
Guest_Lord_Sirian_*

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Deerber wrote...

Lord_Sirian wrote...

Try not hosting, then projectile powers become even more awesome.

Half the time the enemies dodge them.
When they don't dodge them, the power just goes straight through them.


It only works that way for australian guys. For the rest of the world they usually hit. Just like cloak usually cloaks :P

On topic, I'd support this only if you were forced to choose between the expose evolution and this.

Warp is already a godly power.

 

I think it's the same way for a lot of people off host.

Ask Jay.

#6
LorelynF

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It does high damage, a lasting debuff, primes and detonates. I think we're good.



Warp is already a godly power.


Enough said. :)

#7
SirDieAL0t

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if you find enemies dodging your warp too much, then use throw first then warp. they will dodge the first throw but not the next warp. at least that strategy worked for me just fine in the past. (but now - ummm ... i dont know, might work).

#8
Blind2Society

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ABjerre wrote...

It does high damage, a lasting debuff, primes and detonates. I think we're good.


Hmm. Let's just take a moment and compare incinerate and warp then shall we?

Warp (detonate expose pierce)

Damage: 300 (that's high?)
Duration: 10 seconds
debuffs
primes and detonates
Gets dodged more often than not

Incinerate (radius burning armor)

Damage: 396
Duration: 8 seconds
Burning damage
causes panic
primes and detonates
AoE evo mitigates enemy dodging.

And that's just one example. Seems warp could do with an AoE evolution.

#9
HolyAvenger

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I just play my Warp-users in mid-range to CQC. Less dodging that way.

#10
Blind2Society

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Deerber wrote...

On topic, I'd support this only if you were forced to choose between the expose evolution and this.

Warp is already a godly power.


That seems like the logical place to put it to me. The people who want the AoE to  mitigate dodging are trying to set up BEs while the people using expose are trying to increase weapon damage.

#11
Smallpox_Jenkins

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Warp is good enough as is.
You have to force the enemy to dodge before you fire it at them if this is really such a huge problem.

#12
megawug

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The only way to play the AA reliably these days is to use a weapon that staggers or at least hit 'em enough so the enemy will dodge/roll. But yeah, it can be a real pain off-host.

#13
Kinom001

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You add AoE and the Turian Sentinel becomes something else with Overload and Warp.

#14
Blind2Society

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I really don't comprehend all this "warp is good as it is" stuff. It no better than incinerate (a comparable tech based power) and, in fact, is worse since a power that gets dodged does nothing.

#15
Grammaton Dryad

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I don't have much issue with the vanilla asari adept, other than she can't take much punishment. I think your issue was that you were playing against geth.

I think the option/choice on evo 5 makes sense, but like others have said, Warp doesn't need it.

If you're having problems, you can always shoot or use throw before warp to stagger them (preventing them from dodging). Throw's cooldown is ridiculous, especially if you're only rocking a pistol or some other light weapon.


EDIT:

Kinom001 wrote...

You add AoE and the Turian Sentinel becomes something else with Overload and Warp.


Good point.

Modifié par Grammaton Dryad, 21 janvier 2013 - 05:45 .


#16
Deerber

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Blind2Society wrote...

ABjerre wrote...

It does high damage, a lasting debuff, primes and detonates. I think we're good.


Hmm. Let's just take a moment and compare incinerate and warp then shall we?

Warp (detonate expose pierce)

Damage: 300 (that's high?)
Duration: 10 seconds
debuffs
primes and detonates
Gets dodged more often than not

Incinerate (radius burning armor)

Damage: 396
Duration: 8 seconds
Burning damage
causes panic
primes and detonates
AoE evo mitigates enemy dodging.

And that's just one example. Seems warp could do with an AoE evolution.


... Debuff. Nothing more to say...

#17
Blind2Society

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Deerber wrote...

... Debuff. Nothing more to say...


Burning dmage, panic, doesn't get dodged. Nothing more to say....   Oh, and as you suggested (and I agree) this evo would replace debuff...


And just to clarify something that really should be obvious here, I'm not talking AoE big enough to affect multiple targets here, I'm talking AoE to mitigate dodging.

Modifié par Blind2Society, 21 janvier 2013 - 05:50 .


#18
Zjarcal

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ABjerre wrote...

It does high damage, a lasting debuff, primes and detonates. I think we're good.


High damage? Warp does pitiful damage, which for the record isn't something I complain about since it's a high damage source (explosions and debuffs, or the Incendiary glitch), but the power itself does pitiful damage.

On topic, I would actually kind of like a radius option.

I must say though, please don't give Warp to any more kits, it's already on way too many kits as it is and it's a rather boring power to me.

#19
SavagelyEpic

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You have my sword!

#20
jezcrow

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What if the projectile travelled as fast as the throw projectile?

#21
MetalDeggial

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If Warp had an AoE evolution, I'd still pick Detonate/Expose/Pierce. The only enemy that dodges Warp is the Marauder. In my experience, everything else gets bodied by it, even when they try to cartwheel outta the way.

Plus, the debuff and BEs you get with it are just too good to select some crappy 1 or 2 meter radius evolution.

Modifié par MetalDeggial, 21 janvier 2013 - 05:53 .


#22
Blind2Society

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^  You must specify Reapers. Just for informational purposes, every cerberus unit save for the atlas dodges projectile powers (guardians just block it) and every Geth unit save for Primes dodge projectile powers. I forgot Collectors. Some Collector units can dodge/block powers though they dodge rarely. However, they take less power damage.

jezcrow wrote...

What if the projectile travelled as fast as the throw projectile?



Throw gets dodged just as much without the AoE evolution.

Modifié par Blind2Society, 21 janvier 2013 - 06:02 .


#23
Beerfish

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Smallpox_Jenkins wrote...

Warp is good enough as is.
You have to force the enemy to dodge before you fire it at them if this is really such a huge problem.


That can be a significant handicapp if part of a powers use requires for you to shoot at the target, often exposing your squishy biotic user ass to attack.  I was asking about all the dodges in a thread I made the other day about basic human sentinel.

#24
blissgirl9

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The AA creates her own detonations- can mow through an Atlas, freeze a phantom and stagger and explode dragoons with ease. She isn't fantastic against Geth, mainly because of her low shields (and particularly miserable to play on a small map like Dagger). But she destroys Rippers and Cerberus, is above average with Collectors and more challenging with Prime bearing races. Making throw warp detonations is one of my favorite combinations, also warp has great synergy with other powers and character combos. I don't think it needs a boost. Just add a Talon or Palladin....

#25
jezcrow

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Blind2Society wrote...

^  You must specify Reapers. Just for informational purposes, every cerberus unit save for the atlas dodges projectile powers (guardians just block it) and every Geth unit save for Primes dodge projectile powers.

jezcrow wrote...

What if the projectile travelled as fast as the throw projectile?



Throw gets dodged just as much without the AoE evolution.


Yes, but you would spend less time waiting like a lemon wondering if you are gonna need to recast it.  If you had a 200% cooldown you could take advantage of it.  

:)


Edit:
AoE would be welcome, but I'd prefer a hitscan power.  Actually, what if the Evo6 turned Warp into a hitscan power?

Modifié par jezcrow, 21 janvier 2013 - 06:05 .