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A good video on balancing MP and why noobs shouldn't rely on "crutch" classes


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#1
upinya slayin

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I found this interesting as it relates to "noobs" and their harrier+TGI and also to missile glitchers as well.

#2
Moby

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I saw "good video" in the title...

Then I saw who posted it.

:whistle:

#3
upinya slayin

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MofuggerX wrote...

I saw "good video" in the title...

Then I saw who posted it.

:whistle:


At least you know who i am...who are you again? i seriously have no idea, not even a clue. Did you get the game fo xmas and this is your 1st post? Welcome to BSN :wub:

#4
Moby

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upinya slayin wrote...

At least you know who i am...who are you again? i seriously have no idea, not even a clue. Did you get the game fo xmas and this is your 1st post? Welcome to BSN :wub:


:lol:

u funni

#5
Zero132132

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Is it actually good? Should I be sad that I'm at work?

#6
Deerber

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Nice vid. Thanks for sharing, man.

... Did you, like me, think it was a salarian speaking?

#7
Bryan Johnson

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Zero132132 wrote...

Is it actually good? Should I be sad that I'm at work?


It's Extra Credits so I wouldn't discount it :P

The entire series tends to be pretty good

Modifié par Bryan Johnson, 21 janvier 2013 - 08:11 .


#8
upinya slayin

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Zero132132 wrote...

Is it actually good? Should I be sad that I'm at work?


yes. its not funny or a joke. they guy just makes good points about power creep and game progresson

#9
RGB

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That didn't take long.

#10
N7 Legend Titi

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Pretty Cool. :)

#11
Tyrannus00

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I saw the effect of bad balance in, guess where, DS2MP. A level capped play can utterly destroy a low level TEAM with absolutely no effort. Seeing as there's no brackets(orpeopleftforbrackets) you get games entirely consisting of one guy winning it for the others, and delaying the end of the game so they can grind points.

#12
Blind2Society

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Bryan Johnson wrote...

Zero132132 wrote...

Is it actually good? Should I be sad that I'm at work?


It's Extra Credits so I wouldn't discount it :P

The entire series tends to be pretty good


True, they tend to be excellent videos.

#13
N7Dropout1

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upinya slayin wrote...



I found this interesting as it relates to "noobs" and their harrier+TGI and also to missile glitchers as well.


I'm of the opinion the TGI is a noob class, but who really gives a ****. If you don't like it, don't play the class. If you're the kind of player who gets butthurt because someone beats your score with a TGI, go play another game. This isn't directed at you, upinyaslayin, but to players in general. Grow a thicker skin and man up.

Kits like the TGI are good for PUG players(aka the majority of ME3 players) who might want to break into Gold/Platinum and not be a burden to their team by dying too much. Hell, it takes so long to get good weapons and gear in this game that I can understand the frustration of wanting to get out of bronze/silver as fast as possible. I know I broke into gold using krogan vanguard, batarian soldier, krogan sentinel and other beefier classes before using squishier kits like quarian engineer, etc.

The key for a developer is avoiding the kind of power creep that makes say Gold or Platinum mpossible to beat without overpowered kits like the TGI. But that isn't the case and any kit can be successful and top the scoreboard on higher difficulties.

Modifié par N7Dropout1, 21 janvier 2013 - 08:31 .


#14
Benjamin Lavos

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Good video. Thanks, OP.

#15
Eckswhyzed

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Good video. And in my opinion, much more to my taste than their "Perfect Imbalance" video, which I did not agree with at all.

#16
Beerfish

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Along with Harrier you also mean Claymore with reload cancel right? The theory behind the video is fine, peoples definitions as to the specifics that he is talking about would be as hotly debated as ever.

#17
CSRB

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Don't forget power creep:



#18
Blind2Society

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CSRB wrote...

Don't forget power creep:


I see power creep as not that much of a problem in this game Only because I think BioWare's original intent for game difficulty was a bit too high. Of course there is a point where power creep would become a problem but I don't think we're there yet.

#19
DullahansXMark

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While the video is correct, I find the analogy you attempted to make with it false for one reason: The Turian Ghost, which I'll get to in a second.

There are two prime examples of characters that do support your point: The Geth Infiltrator and the Krogan Vanguard. The Kroguard is the epitome of survivability. The guy can literally tank anything in the game and survive barely scathed if at all. However, he lacks in overall damage output. Sure, you can slap a Reegar onto him, but you can do that with anything else, and they'll do it better. The GI, on the other hand, dies practically instantly. Banshee warp ball? Dead. Brute smack? Dead. Stray Geth Trooper bullet? Dead. However, (unless you're using assault rifles, in which the TGI wins by a slim margin--fun fact) what he offers in return is unparalleled damage output. In other words, early players can get by on the Kroguard, but those who wish to do more damage will learn to use the GI. Making the Kroguard the crutch and the GI the kit for experts.

However, the TGI does almost as much damage as the GI (more if you're using assault rifles, but that's only potentially; the GI will generally do more damage), and has far more base health and shields, on top of having Ops Packs in grenade form. He's a crutch character that offers nigh-unparalleled power.

In other words, players who need the crutch can have that AND still be using an expert kit at the same time. So there's absolutely no reason why noobs shouldn't be relying on crutches.

#20
Guanxii

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 Ha. The guy in the video sounds totally Salarian.

#21
Crimson Vanguard

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DullahansXMark wrote...

While the video is correct, I find the analogy you attempted to make with it false for one reason: The Turian Ghost, which I'll get to in a second.

There are two prime examples of characters that do support your point: The Geth Infiltrator and the Krogan Vanguard. The Kroguard is the epitome of survivability. The guy can literally tank anything in the game and survive barely scathed if at all. However, he lacks in overall damage output. Sure, you can slap a Reegar onto him, but you can do that with anything else, and they'll do it better. The GI, on the other hand, dies practically instantly. Banshee warp ball? Dead. Brute smack? Dead. Stray Geth Trooper bullet? Dead. However, (unless you're using assault rifles, in which the TGI wins by a slim margin--fun fact) what he offers in return is unparalleled damage output. In other words, early players can get by on the Kroguard, but those who wish to do more damage will learn to use the GI. Making the Kroguard the crutch and the GI the kit for experts.

However, the TGI does almost as much damage as the GI (more if you're using assault rifles, but that's only potentially; the GI will generally do more damage), and has far more base health and shields, on top of having Ops Packs in grenade form. He's a crutch character that offers nigh-unparalleled power.

In other words, players who need the crutch can have that AND still be using an expert kit at the same time. So there's absolutely no reason why noobs shouldn't be relying on crutches.

Exactly. TGI offers too much advantages for really small skills. Near Godly Damage with AR + Pseudo-Kroguard Tankiness without risking for CQC. I blame Biower for lazy design, they should give the Ghost something else instead of Stimpak (Sabotage, Tac Scan, Proximity Mine,...)

#22
Chozo_Lord

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In terms of balancing I don't think Bioware should do anything massive in ME3.  It would just ****** a lot of people off.  I think it would be better to design the next ME multiplayer from the ground up to be more balanced.

#23
Original Twigman

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My "FOO" strategy when i first started playing was the NovaGaurd :)

Edit:

This is the only argument needed as to why missile glitching and redesigning Rio is necessary.

Modifié par Original Stikman, 21 janvier 2013 - 08:50 .


#24
Nitrocuban

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Guanxii wrote...

 Ha. The guy in the video sounds totally Salarian.


Yeah, I was thinking this, too. At least he's just talking bout game mechanics and not making some weird genocide viruses.

#25
born2beagator

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DullahansXMark wrote...

While the video is correct, I find the analogy you attempted to make with it false for one reason: The Turian Ghost, which I'll get to in a second.

There are two prime examples of characters that do support your point: The Geth Infiltrator and the Krogan Vanguard. The Kroguard is the epitome of survivability. The guy can literally tank anything in the game and survive barely scathed if at all. However, he lacks in overall damage output. Sure, you can slap a Reegar onto him, but you can do that with anything else, and they'll do it better. The GI, on the other hand, dies practically instantly. Banshee warp ball? Dead. Brute smack? Dead. Stray Geth Trooper bullet? Dead. However, (unless you're using assault rifles, in which the TGI wins by a slim margin--fun fact) what he offers in return is unparalleled damage output. In other words, early players can get by on the Kroguard, but those who wish to do more damage will learn to use the GI. Making the Kroguard the crutch and the GI the kit for experts.

However, the TGI does almost as much damage as the GI (more if you're using assault rifles, but that's only potentially; the GI will generally do more damage), and has far more base health and shields, on top of having Ops Packs in grenade form. He's a crutch character that offers nigh-unparalleled power.

In other words, players who need the crutch can have that AND still be using an expert kit at the same time. So there's absolutely no reason why noobs shouldn't be relying on crutches.


Very well put.  Your points about the Geth Infiltrator are exactly why I scoff at "GI is OP" threads.  The GI actually requires some skill to stay alive, but offers a big reward for you once you get it down.  I don't use the TGI, so I can't really make a judgement on that.